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 Learning Graphical Models


Probabilistic Algorithms in Robotics

AI Magazine

This article describes a methodology for programming robots known as probabilistic robotics. The probabilistic paradigm pays tribute to the inherent uncertainty in robot perception, relying on explicit representations of uncertainty when determining what to do. This article surveys some of the progress in the field, using in-depth examples to illustrate some of the nuts and bolts of the basic approach. My central conjecture is that the probabilistic approach to robotics scales better to complex real-world applications than approaches that ignore a robot's uncertainty.


AIS-BN: An Adaptive Importance Sampling Algorithm for Evidential Reasoning in Large Bayesian Networks

Journal of Artificial Intelligence Research

Stochastic sampling algorithms, while an attractive alternative to exact algorithms in very large Bayesian network models, have been observed to perform poorly in evidential reasoning with extremely unlikely evidence. To address this problem, we propose an adaptive importance sampling algorithm, AIS-BN, that shows promising convergence rates even under extreme conditions and seems to outperform the existing sampling algorithms consistently. Three sources of this performance improvement are (1) two heuristics for initialization of the importance function that are based on the theoretical properties of importance sampling in finite-dimensional integrals and the structural advantages of Bayesian networks, (2) a smooth learning method for the importance function, and (3) a dynamic weighting function for combining samples from different stages of the algorithm. We tested the performance of the AIS-BN algorithm along with two state of the art general purpose sampling algorithms, likelihood weighting (Fung & Chang, 1989; Shachter & Peot, 1989) and self-importance sampling (Shachter & Peot, 1989). We used in our tests three large real Bayesian network models available to the scientific community: the CPCS network (Pradhan et al., 1994), the PathFinder network (Heckerman, Horvitz, & Nathwani, 1990), and the ANDES network (Conati, Gertner, VanLehn, & Druzdzel, 1997), with evidence as unlikely as 10^-41. While the AIS-BN algorithm always performed better than the other two algorithms, in the majority of the test cases it achieved orders of magnitude improvement in precision of the results. Improvement in speed given a desired precision is even more dramatic, although we are unable to report numerical results here, as the other algorithms almost never achieved the precision reached even by the first few iterations of the AIS-BN algorithm.


Value-Function Approximations for Partially Observable Markov Decision Processes

Journal of Artificial Intelligence Research

Partially observable Markov decision processes (POMDPs) provide an elegant mathematical framework for modeling complex decision and planning problems in stochastic domains in which states of the system are observable only indirectly, via a set of imperfect or noisy observations. The modeling advantage of POMDPs, however, comes at a price -- exact methods for solving them are computationally very expensive and thus applicable in practice only to very simple problems. We focus on efficient approximation (heuristic) methods that attempt to alleviate the computational problem and trade off accuracy for speed. We have two objectives here. First, we survey various approximation methods, analyze their properties and relations and provide some new insights into their differences. Second, we present a number of new approximation methods and novel refinements of existing techniques. The theoretical results are supported by experiments on a problem from the agent navigation domain.


Randomized Algorithms for the Loop Cutset Problem

Journal of Artificial Intelligence Research

We show how to find a minimum weight loop cutset in a Bayesian network with high probability. Finding such a loop cutset is the first step in the method of conditioning for inference. Our randomized algorithm for finding a loop cutset outputs a minimum loop cutset after O(c 6^k kn) steps with probability at least 1 - (1 - 1/(6^k))^c6^k, where c > 1 is a constant specified by the user, k is the minimal size of a minimum weight loop cutset, and n is the number of vertices. We also show empirically that a variant of this algorithm often finds a loop cutset that is closer to the minimum weight loop cutset than the ones found by the best deterministic algorithms known.


A Theory of Universal Artificial Intelligence based on Algorithmic Complexity

arXiv.org Artificial Intelligence

Decision theory formally solves the problem of rational agents in uncertain worlds if the true environmental prior probability distribution is known. Solomonoff's theory of universal induction formally solves the problem of sequence prediction for unknown prior distribution. We combine both ideas and get a parameterless theory of universal Artificial Intelligence. We give strong arguments that the resulting AIXI model is the most intelligent unbiased agent possible. We outline for a number of problem classes, including sequence prediction, strategic games, function minimization, reinforcement and supervised learning, how the AIXI model can formally solve them. The major drawback of the AIXI model is that it is uncomputable. To overcome this problem, we construct a modified algorithm AIXI-tl, which is still effectively more intelligent than any other time t and space l bounded agent. The computation time of AIXI-tl is of the order tx2^l. Other discussed topics are formal definitions of intelligence order relations, the horizon problem and relations of the AIXI theory to other AI approaches.


A Model of Inductive Bias Learning

Journal of Artificial Intelligence Research

A major problem in machine learning is that of inductive bias: how to choose a learner's hypothesis space so that it is large enough to contain a solution to the problem being learnt, yet small enough to ensure reliable generalization from reasonably-sized training sets. Typically such bias is supplied by hand through the skill and insights of experts. In this paper a model for automatically learning bias is investigated. The central assumption of the model is that the learner is embedded within an environment of related learning tasks. Within such an environment the learner can sample from multiple tasks, and hence it can search for a hypothesis space that contains good solutions to many of the problems in the environment. Under certain restrictions on the set of all hypothesis spaces available to the learner, we show that a hypothesis space that performs well on a sufficiently large number of training tasks will also perform well when learning novel tasks in the same environment. Explicit bounds are also derived demonstrating that learning multiple tasks within an environment of related tasks can potentially give much better generalization than learning a single task.


Inference in Multilayer Networks via Large Deviation Bounds

Neural Information Processing Systems

Arguably one of the most important types of information processing is the capacity for probabilistic reasoning. The properties of undirectedproDabilistic models represented as symmetric networks have been studied extensively using methods from statistical mechanics (Hertz et aI, 1991). Detailed analyses of these models are possible by exploiting averaging phenomena that occur in the thermodynamic limit of large networks. In this paper, we analyze the limit of large, multilayer networks for probabilistic models represented as directed acyclic graphs. These models are known as Bayesian networks (Pearl, 1988; Neal, 1992), and they have different probabilistic semantics than symmetric neural networks (such as Hopfield models or Boltzmann machines). We show that the intractability of exact inference in multilayer Bayesian networks Inference in Multilayer Networks via Large Deviation Bounds 261 does not preclude their effective use. Our work builds on earlier studies of variational methods (Jordan et aI, 1997).


Learning Nonlinear Dynamical Systems Using an EM Algorithm

Neural Information Processing Systems

The Expectation-Maximization (EM) algorithm is an iterative procedure for maximum likelihood parameter estimation from data sets with missing or hidden variables [2]. It has been applied to system identification in linear stochastic state-space models, where the state variables are hidden from the observer and both the state and the parameters of the model have to be estimated simultaneously [9]. We present a generalization of the EM algorithm for parameter estimation in nonlinear dynamical systems. The "expectation" step makes use of Extended Kalman Smoothing to estimate the state, while the "maximization" step re-estimates the parameters using these uncertain state estimates. In general, the nonlinear maximization step is difficult because it requires integrating out the uncertainty in the states.


Tractable Variational Structures for Approximating Graphical Models

Neural Information Processing Systems

Graphical models provide a broad probabilistic framework with applications in speech recognition (Hidden Markov Models), medical diagnosis (Belief networks) and artificial intelligence (Boltzmann Machines). However, the computing time is typically exponential in the number of nodes in the graph. Within the variational framework for approximating these models, we present two classes of distributions, decimatable Boltzmann Machines and Tractable Belief Networks that go beyond the standard factorized approach. We give generalised mean-field equations for both these directed and undirected approximations. Simulation results on a small benchmark problem suggest using these richer approximations compares favorably against others previously reported in the literature. 1 Introduction Graphical models provide a powerful framework for probabilistic inference[l] but suffer intractability when applied to large scale problems.


Divisive Normalization, Line Attractor Networks and Ideal Observers

Neural Information Processing Systems

We explore in this study the statistical properties of this normalization in the presence of noise. Using simulations, we show that divisive normalization is a close approximation to a maximum likelihood estimator, which, in the context of population coding, is the same as an ideal observer. We also demonstrate analytically that this is a general property of a large class of nonlinear recurrent networks with line attractors. Our work suggests that divisive normalization plays a critical role in noise filtering, and that every cortical layer may be an ideal observer of the activity in the preceding layer. Information processing in the cortex is often formalized as a sequence of a linear stages followed by a nonlinearity.