Learning Graphical Models
Rules and Similarity in Concept Learning
This paper argues that two apparently distinct modes of generalizing concepts - abstracting rules and computing similarity to exemplars - should both be seen as special cases of a more general Bayesian learning framework. Bayes explains the specific workings of these two modes - which rules are abstracted, how similarity is measured - as well as why generalization should appear rule-or similarity-based in different situations. This analysis also suggests why the rules/similarity distinction, even if not computationally fundamental, may still be useful at the algorithmic level as part of a principled approximation to fully Bayesian learning.
Reinforcement Learning for Spoken Dialogue Systems
Singh, Satinder P., Kearns, Michael J., Litman, Diane J., Walker, Marilyn A.
Recently,a number of authorshave proposedtreating dialogue systems as Markov decision processes(MDPs). However,the practicalapplicationofMDP algorithms to dialogue systems faces a numberof severe technicalchallenges.We have built a general software tool (RLDS, for ReinforcementLearning for Dialogue Systems) on the MDP framework, and have applied it to dialogue corpora gatheredbased from two dialoguesystemsbuilt at AT&T Labs. Our experimentsdemonstratethat RLDS holds promise as a tool for "browsing" and understandingcorrelationsin complex, temporallydependentdialogue corpora.
A Variational Baysian Framework for Graphical Models
This paper presents a novel practical framework for Bayesian model averaging and model selection in probabilistic graphical models. Our approach approximates full posterior distributions over model parameters and structures, as well as latent variables, in an analytical manner.These posteriors fall out of a free-form optimization procedure, which naturally incorporates conjugate priors. Unlike in large sample approximations, the posteriors are generally non Gaussian and no Hessian needs to be computed.
Efficient Approaches to Gaussian Process Classification
Csató, Lehel, Fokoué, Ernest, Opper, Manfred, Schottky, Bernhard, Winther, Ole
The first two methods are related to mean field ideas known in Statistical Physics. The third approach is based on Bayesian online approach which was motivated by recent results in the Statistical Mechanics of Neural Networks. We present simulation results showing: 1. that the mean field Bayesian evidence may be used for hyperparameter tuning and 2. that the online approach may achieve a low training error fast. 1 Introduction Gaussian processes provide promising nonparametric Bayesian approaches to regression andclassification [2, 1].
The Nonnegative Boltzmann Machine
Downs, Oliver B., MacKay, David J. C., Lee, Daniel D.
The nonnegative Boltzmann machine (NNBM) is a recurrent neural network modelthat can describe multimodal nonnegative data. Application ofmaximum likelihood estimation to this model gives a learning rule that is analogous to the binary Boltzmann machine. We examine the utility of the mean field approximation for the NNBM, and describe how Monte Carlo sampling techniques can be used to learn its parameters. Reflective slicesampling is particularly well-suited for this distribution, and can efficiently be implemented to sample the distribution. We illustrate learning of the NNBM on a transiationally invariant distribution, as well as on a generative model for images of human faces. Introduction The multivariate Gaussian is the most elementary distribution used to model generic data.
An Environment Model for Nonstationary Reinforcement Learning
Choi, Samuel P. M., Yeung, Dit-Yan, Zhang, Nevin Lianwen
Reinforcement learning in nonstationary environments is generally regarded as an important and yet difficult problem. This paper partially addresses the problem by formalizing a subclass of nonstationary environments.The environment model, called hidden-mode Markov decision process (HM-MDP), assumes that environmental changes are always confined to a small number of hidden modes.
Population Decoding Based on an Unfaithful Model
Wu, Si, Nakahara, Hiroyuki, Murata, Noboru, Amari, Shun-ichi
We study a population decoding paradigm in which the maximum likelihood inferenceis based on an unfaithful decoding model (UMLI). This is usually the case for neural population decoding because the encoding process of the brain is not exactly known, or because a simplified decoding modelis preferred for saving computational cost. We consider an unfaithful decoding model which neglects the pairwise correlation between neuronal activities, and prove that UMLI is asymptotically efficient whenthe neuronal correlation is uniform or of limited-range. The performance of UMLI is compared with that of the maximum likelihood inference based on a faithful model and that of the center of mass decoding method.It turns out that UMLI has advantages of decreasing the computational complexity remarkablely and maintaining a high-level decoding accuracy at the same time. The effect of correlation on the decoding accuracy is also discussed.
Building Predictive Models from Fractal Representations of Symbolic Sequences
We propose a novel approach for building finite memory predictive models similarin spirit to variable memory length Markov models (VLMMs). The models are constructed by first transforming the n-block structure of the training sequence into a spatial structure of points in a unit hypercube, such that the longer is the common suffix shared by any two n-blocks, the closer lie their point representations. Such a transformation embodies a Markov assumption - n-blocks with long common suffixes are likely to produce similar continuations. Finding a set of prediction contexts is formulated as a resource allocation problem solved by vector quantizing the spatial n-block representation. We compare our model with both the classical and variable memory length Markov models on three data sets with different memory and stochastic components. Our models have a superior performance, yet, their construction is fully automatic, which is shown to be problematic in the case of VLMMs.
Monte Carlo POMDPs
We present a Monte Carlo algorithm for learning to act in partially observable Markov decision processes (POMDPs) with real-valued state and action spaces. Our approach uses importance sampling for representing beliefs, and Monte Carlo approximation for belief propagation. A reinforcement learning algorithm, value iteration, is employed to learn value functions over belief states. Finally, a samplebased versionof nearest neighbor is used to generalize across states. Initial empirical results suggest that our approach works well in practical applications.
Bayesian Reconstruction of 3D Human Motion from Single-Camera Video
Howe, Nicholas R., Leventon, Michael E., Freeman, William T.
The three-dimensional motion of humans is underdetermined when the observation is limited to a single camera, due to the inherent 3D ambiguity of2D video. We present a system that reconstructs the 3D motion of human subjects from single-camera video, relying on prior knowledge about human motion, learned from training data, to resolve those ambiguities. Afterinitialization in 2D, the tracking and 3D reconstruction is automatic; we show results for several video sequences. The results show the power of treating 3D body tracking as an inference problem.