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 Learning Graphical Models


Reinforcement Learning Using Approximate Belief States

Neural Information Processing Systems

The problem of developing good policies for partially observable Markov decision problems (POMDPs) remains one of the most challenging areas of research in stochastic planning. One line of research in this area involves the use of reinforcement learning with belief states, probability distributions over the underlying model states. This is a promising method for small problems, but its application is limited by the intractability of computing or representing a full belief state for large problems. Recent work shows that, in many settings, we can maintain an approximate belief state, which is fairly close to the true belief state. In particular, great success has been shown with approximate belief states that marginalize out correlations between state variables. In this paper, we investigate two methods of full belief state reinforcement learning and one novel method for reinforcement learning using factored approximate belief states. We compare the performance of these algorithms on several well-known problem from the literature. Our results demonstrate the importance of approximate belief state representations for large problems.


Actor-Critic Algorithms

Neural Information Processing Systems

We propose and analyze a class of actor-critic algorithms for simulation-based optimization of a Markov decision process over a parameterized family of randomized stationary policies. These are two-time-scale algorithms in which the critic uses TD learning with a linear approximation architecture and the actor is updated in an approximate gradient direction based on information provided by the critic. We show that the features for the critic should span a subspace prescribed by the choice of parameterization of the actor. We conclude by discussing convergence properties and some open problems.


Variational Inference for Bayesian Mixtures of Factor Analysers

Neural Information Processing Systems

Zoubin Ghahramani and Matthew J. Beal Gatsby Computational Neuroscience Unit University College London 17 Queen Square, London WC1N 3AR, England {zoubin,m.beal}Ggatsby.ucl.ac.uk Abstract We present an algorithm that infers the model structure of a mixture of factor analysers using an efficient and deterministic variational approximation to full Bayesian integration over model parameters. This procedure can automatically determine the optimal number of components and the local dimensionality of each component (Le. the number of factors in each factor analyser). Alternatively it can be used to infer posterior distributions over number of components and dimensionalities. Since all parameters are integrated out the method is not prone to overfitting. Using a stochastic procedure for adding components it is possible to perform the variational optimisation incrementally and to avoid local maxima.


Reinforcement Learning for Spoken Dialogue Systems

Neural Information Processing Systems

Recently, a number of authors have proposed treating dialogue systems as Markov decision processes (MDPs). However, the practical application ofMDP algorithms to dialogue systems faces a number of severe technical challenges. We have built a general software tool (RLDS, for Reinforcement Learning for Dialogue Systems) based on the MDP framework, and have applied it to dialogue corpora gathered from two dialogue systems built at AT&T Labs. Our experiments demonstrate that RLDS holds promise as a tool for "browsing" and understanding correlations in complex, temporally dependent dialogue corpora.


Bayesian Modelling of fMRI lime Series

Neural Information Processing Systems

We present a Hidden Markov Model (HMM) for inferring the hidden psychological state (or neural activity) during single trial tMRI activation experiments with blocked task paradigms. Inference is based on Bayesian methodology, using a combination of analytical and a variety of Markov Chain Monte Carlo (MCMC) sampling techniques. The advantage of this method is that detection of short time learning effects between repeated trials is possible since inference is based only on single trial experiments.


Constrained Hidden Markov Models

Neural Information Processing Systems

By thinking of each state in a hidden Markov model as corresponding to some spatial region of a fictitious topology space it is possible to naturally define neighbouring states as those which are connected in that space. The transition matrix can then be constrained to allow transitions only between neighbours; this means that all valid state sequences correspond to connected paths in the topology space. I show how such constrained HMMs can learn to discover underlying structure in complex sequences of high dimensional data, and apply them to the problem of recovering mouth movements from acoustics in continuous speech.


Bayesian Model Selection for Support Vector Machines, Gaussian Processes and Other Kernel Classifiers

Neural Information Processing Systems

We present a variational Bayesian method for model selection over families of kernels classifiers like Support Vector machines or Gaussian processes. The algorithm needs no user interaction and is able to adapt a large number of kernel parameters to given data without having to sacrifice training cases for validation. This opens the possibility to use sophisticated families of kernels in situations where the small "standard kernel" classes are clearly inappropriate. We relate the method to other work done on Gaussian processes and clarify the relation between Support Vector machines and certain Gaussian process models.


The Infinite Gaussian Mixture Model

Neural Information Processing Systems

In a Bayesian mixture model it is not necessary a priori to limit the number of components to be finite. In this paper an infinite Gaussian mixture model is presented which neatly sidesteps the difficult problem of finding the "right" number of mixture components. Inference in the model is done using an efficient parameter-free Markov Chain that relies entirely on Gibbs sampling.


Algorithms for Independent Components Analysis and Higher Order Statistics

Neural Information Processing Systems

A latent variable generative model with finite noise is used to describe several different algorithms for Independent Components Analysis (lCA). In particular, the Fixed Point ICA algorithm is shown to be equivalent to the Expectation-Maximization algorithm for maximum likelihood under certain constraints, allowing the conditions for global convergence to be elucidated. The algorithms can also be explained by their generic behavior near a singular point where the size of the optimal generative bases vanishes. An expansion of the likelihood about this singular point indicates the role of higher order correlations in determining the features discovered by ICA. The application and convergence of these algorithms are demonstrated on a simple illustrative example.


Bayesian Reconstruction of 3D Human Motion from Single-Camera Video

Neural Information Processing Systems

The three-dimensional motion of humans is underdetermined when the observation is limited to a single camera, due to the inherent 3D ambiguity of 2D video. We present a system that reconstructs the 3D motion of human subjects from single-camera video, relying on prior knowledge about human motion, learned from training data, to resolve those ambiguities. After initialization in 2D, the tracking and 3D reconstruction is automatic; we show results for several video sequences. The results show the power of treating 3D body tracking as an inference problem.