Learning Graphical Models
Gaussian Fields for Approximate Inference in Layered Sigmoid Belief Networks
Local "belief propagation" rules of the sort proposed by Pearl [15] are guaranteed to converge to the correct posterior probabilities in singly connected graphical models. Recently, a number of researchers have empirically demonstrated good performance of "loopy belief propagation" using these same rules on graphs with loops. Perhaps the most dramatic instance is the near Shannon-limit performance of "Turbo codes", whose decoding algorithm is equivalent to loopy belief propagation. Except for the case of graphs with a single loop, there has been little theoretical understanding of the performance of loopy propagation. Here we analyze belief propagation in networks with arbitrary topologies when the nodes in the graph describe jointly Gaussian random variables.
Kirchoff Law Markov Fields for Analog Circuit Design
Three contributions to developing an algorithm for assisting engineers in designing analog circuits are provided in this paper. First, a method for representing highly nonlinear and noncontinuous analog circuits using Kirchoff current law potential functions within the context of a Markov field is described. Second, a relatively efficient algorithm for optimizing the Markov field objective function is briefly described and the convergence proof is briefly sketched. And third, empirical results illustrating the strengths and limitations of the approach are provided within the context of a JFET transistor design problem. The proposed algorithm generated a set of circuit components for the JFET circuit model that accurately generated the desired characteristic curves. 1 Analog circuit design using Markov random fields
Bayesian Model Selection for Support Vector Machines, Gaussian Processes and Other Kernel Classifiers
We present a variational Bayesian method for model selection over families of kernels classifiers like Support Vector machines or Gaussian processes. The algorithm needs no user interaction and is able to adapt a large number of kernel parameters to given data without having to sacrifice training cases for validation. This opens the possibility to use sophisticated families of kernels in situations where the small "standard kernel" classes are clearly inappropriate. We relate the method to other work done on Gaussian processes and clarify the relation between Support Vector machines and certain Gaussian process models.
The Infinite Gaussian Mixture Model
In a Bayesian mixture model it is not necessary a priori to limit the number of components to be finite. In this paper an infinite Gaussian mixture model is presented which neatly sidesteps the difficult problem of finding the "right" number of mixture components. Inference in the model is done using an efficient parameter-free Markov Chain that relies entirely on Gibbs sampling.
Manifold Stochastic Dynamics for Bayesian Learning
We propose a new Markov Chain Monte Carlo algorithm which is a generalization of the stochastic dynamics method. The algorithm performs exploration of the state space using its intrinsic geometric structure, facilitating efficient sampling of complex distributions. Applied to Bayesian learning in neural networks, our algorithm was found to perform at least as well as the best state-of-the-art method while consuming considerably less time. 1 Introduction
Coastal Navigation with Mobile Robots
Roy, Nicholas, Thrun, Sebastian
The problem that we address in this paper is how a mobile robot can plan in order to arrive at its goal with minimum uncertainty. Traditional motion planning algorithms often assume that a mobile robot can track its position reliably, however, in real world situations, reliable localization may not always be feasible. Partially Observable Markov Decision Processes (POMDPs) provide one way to maximize the certainty of reaching the goal state, but at the cost of computational intractability for large state spaces. The method we propose explicitly models the uncertainty of the robot's position as a state variable, and generates trajectories through the augmented pose-uncertainty space. By minimizing the positional uncertainty at the goal, the robot reduces the likelihood it becomes lost. We demonstrate experimentally that coastal navigation reduces the uncertainty at the goal, especially with degraded localization.
Constrained Hidden Markov Models
By thinking of each state in a hidden Markov model as corresponding to some spatial region of a fictitious topology space it is possible to naturally define neighbouring states as those which are connected in that space. The transition matrix can then be constrained to allow transitions only between neighbours; this means that all valid state sequences correspond to connected paths in the topology space. I show how such constrained HMMs can learn to discover underlying structure in complex sequences of high dimensional data, and apply them to the problem of recovering mouth movements from acoustics in continuous speech.
Bayesian Map Learning in Dynamic Environments
We consider the problem of learning a grid-based map using a robot with noisy sensors and actuators. We compare two approaches: online EM, where the map is treated as a fixed parameter, and Bayesian inference, where the map is a (matrix-valued) random variable. We show that even on a very simple example, online EM can get stuck in local minima, which causes the robot to get "lost" and the resulting map to be useless. By contrast, the Bayesian approach, by maintaining multiple hypotheses, is much more robust. We then introduce a method for approximating the Bayesian solution, called Rao-Blackwellised particle filtering. We show that this approximation, when coupled with an active learning strategy, is fast but accurate.
Bayesian Reconstruction of 3D Human Motion from Single-Camera Video
Howe, Nicholas R., Leventon, Michael E., Freeman, William T.
The three-dimensional motion of humans is underdetermined when the observation is limited to a single camera, due to the inherent 3D ambiguity of 2D video. We present a system that reconstructs the 3D motion of human subjects from single-camera video, relying on prior knowledge about human motion, learned from training data, to resolve those ambiguities. After initialization in 2D, the tracking and 3D reconstruction is automatic; we show results for several video sequences. The results show the power of treating 3D body tracking as an inference problem.
Rules and Similarity in Concept Learning
This paper argues that two apparently distinct modes of generalizing concepts - abstracting rules and computing similarity to exemplars - should both be seen as special cases of a more general Bayesian learning framework. Bayes explains the specific workings of these two modes - which rules are abstracted, how similarity is measured - as well as why generalization should appear rule-or similarity-based in different situations. This analysis also suggests why the rules/similarity distinction, even if not computationally fundamental, may still be useful at the algorithmic level as part of a principled approximation to fully Bayesian learning.