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 Learning Graphical Models


Interactive Parts Model: An Application to Recognition of On-line Cursive Script

Neural Information Processing Systems

In this work, we introduce an Interactive Parts (IP) model as an alternative to Hidden Markov Models (HMMs). We tested both models on a database of online cursive script. We show that implementations of HMMs and the IP model, in which all letters are assumed to have the same average width, give comparable results. However, in contrast to HMMs, the IP model can handle duration modeling without an increase in computational complexity.


One Microphone Source Separation

Neural Information Processing Systems

Source separation, or computational auditory scene analysis, attempts to extract individual acoustic objects from input which contains a mixture of sounds from different sources, altered by the acoustic environment. Unmixing algorithms such as lCA and its extensions recover sources by reweighting multiple observation sequences, and thus cannot operate when only a single observation signal is available. I present a technique called refiltering which recovers sources by a nonstationary reweighting ("masking") of frequency sub-bands from a single recording, and argue for the application of statistical algorithms to learning this masking function. I present results of a simple factorial HMM system which learns on recordings of single speakers and can then separate mixtures using only one observation signal by computing the masking function and then refiltering.


Second Order Approximations for Probability Models

Neural Information Processing Systems

In this paper, we derive a second order mean field theory for directed graphical probability models. By using an information theoretic argument it is shown how this can be done in the absense of a partition function. This method is a direct generalisation of the well-known TAP approximation for Boltzmann Machines. In a numerical example, it is shown that the method greatly improves the first order mean field approximation. For a restricted class of graphical models, so-called single overlap graphs, the second order method has comparable complexity to the first order method. For sigmoid belief networks, the method is shown to be particularly fast and effective.


Learning and Tracking Cyclic Human Motion

Neural Information Processing Systems

We estimate a statistical model of typical activities from a large set of 3D periodic human motion data by segmenting these data automatically into "cycles". Then the mean and the principal components of the cycles are computed using a new algorithm that accounts for missing information and enforces smooth transitions between cycles. The learned temporal model provides a prior probability distribution over human motions that can be used in a Bayesian framework for tracking human subjects in complex monocular video sequences and recovering their 3D motion. 1 Introduction The modeling and tracking of human motion in video is important for problems as varied as animation, video database search, sports medicine, and human-computer interaction. Technically, the human body can be approximated by a collection of articulated limbs and its motion can be thought of as a collection of time-series describing the joint angles as they evolve over time. A key challenge in modeling these joint angles involves decomposing the time-series into suitable temporal primitives.


Data Clustering by Markovian Relaxation and the Information Bottleneck Method

Neural Information Processing Systems

We introduce a new, nonparametric and principled, distance based clustering method. This method combines a pairwise based approach with a vector-quantization method which provide a meaningful interpretation to the resulting clusters. The idea is based on turning the distance matrix into a Markov process and then examine the decay of mutual-information during the relaxation of this process. The clusters emerge as quasi-stable structures during this relaxation, and then are extracted using the information bottleneck method.


On Reversing Jensen's Inequality

Neural Information Processing Systems

Jensen's inequality is a powerful mathematical tool and one of the workhorses in statistical learning. Its applications therein include the EM algorithm, Bayesian estimation and Bayesian inference. Jensen computes simple lower bounds on otherwise intractable quantities such as products of sums and latent log-likelihoods. This simplification then permits operations like integration and maximization. Quite often (i.e. in discriminative learning) upper bounds are needed as well. We derive and prove an efficient analytic inequality that provides such variational upper bounds. This inequality holds for latent variable mixtures of exponential family distributions and thus spans a wide range of contemporary statistical models. We also discuss applications of the upper bounds including maximum conditional likelihood, large margin discriminative models and conditional Bayesian inference. Convergence, efficiency and prediction results are shown.


Kernel-Based Reinforcement Learning in Average-Cost Problems: An Application to Optimal Portfolio Choice

Neural Information Processing Systems

Many approaches to reinforcement learning combine neural networks or other parametric function approximators with a form of temporal-difference learning to estimate the value function of a Markov Decision Process. A significant disadvantage of those procedures is that the resulting learning algorithms are frequently unstable. In this work, we present a new, kernel-based approach to reinforcement learning which overcomes this difficulty and provably converges to a unique solution. By contrast to existing algorithms, our method can also be shown to be consistent in the sense that its costs converge to the optimal costs asymptotically. Our focus is on learning in an average-cost framework and on a practical application to the optimal portfolio choice problem.


Beyond Maximum Likelihood and Density Estimation: A Sample-Based Criterion for Unsupervised Learning of Complex Models

Neural Information Processing Systems

Two well known classes of unsupervised procedures that can be cast in this manner are generative and recoding models. In a generative unsupervised framework, the environment generates training exampleswhich we will refer to as observations-by sampling from one distribution; the other distribution is embodied in the model. Examples of generative frameworks are mixtures of Gaussians (MoG) [2], factor analysis [4], and Boltzmann machines [8]. In the recoding unsupervised framework, the model transforms points from an obser- vation space to an output space, and the output distribution is compared either to a reference distribution or to a distribution derived from the output distribution. An example is independent component analysis (leA) [11], a method that discovers a representation of vector-valued observations in which the statistical dependence among the vector elements in the output space is minimized.


Mixtures of Gaussian Processes

Neural Information Processing Systems

We introduce the mixture of Gaussian processes (MGP) model which is useful for applications in which the optimal bandwidth of a map is input dependent. The MGP is derived from the mixture of experts model and can also be used for modeling general conditional probability densities. We discuss how Gaussian processes -in particular in form of Gaussian process classification, the support vector machine and the MGP modelcan be used for quantifying the dependencies in graphical models. 1 Introduction Gaussian processes are typically used for regression where it is assumed that the underlying function is generated by one infinite-dimensional Gaussian distribution (i.e.


Probabilistic Semantic Video Indexing

Neural Information Processing Systems

We propose a novel probabilistic framework for semantic video indexing. We define probabilistic multimedia objects (multijects) to map low-level media features to high-level semantic labels.