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 Learning Graphical Models


Learning the Similarity of Documents: An Information-Geometric Approach to Document Retrieval and Categorization

Neural Information Processing Systems

The project pursued in this paper is to develop from first information-geometric principles a general method for learning the similarity between text documents. Each individual document is modeled as a memoryless information source. Based on a latent class decomposition of the term-document matrix, a lowdimensional (curved) multinomial subfamily is learned. From this model a canonical similarity function - known as the Fisher kernel - is derived. Our approach can be applied for unsupervised and supervised learning problems alike.


Kirchoff Law Markov Fields for Analog Circuit Design

Neural Information Processing Systems

Three contributions to developing an algorithm for assisting engineers in designing analog circuits are provided in this paper. First, a method for representing highly nonlinear and noncontinuous analog circuits using Kirchoff current law potential functions within the context of a Markov field is described. Second, a relatively efficient algorithm for optimizing the Markov field objective function is briefly described and the convergence proof is briefly sketched. And third, empirical results illustrating the strengths and limitations of the approach are provided within the context of a JFET transistor design problem. The proposed algorithm generated a set of circuit components for the JFET circuit model that accurately generated the desired characteristic curves. 1 Analog circuit design using Markov random fields


A SNoW-Based Face Detector

Neural Information Processing Systems

A novel learning approach for human face detection using a network of linear units is presented. The SNoW learning architecture is a sparse network of linear functions over a predefined or incrementally learned feature space and is specifically tailored for learning in the presence of a very large number of features. A wide range of face images in different poses, with different expressions and under different lighting conditions are used as a training set to capture the variations of human faces. Experimental results on commonly used benchmark data sets of a wide range of face images show that the SNoW-based approach outperforms methods that use neural networks, Bayesian methods, support vector machines and others. Furthermore, learning and evaluation using the SNoW-based method are significantly more efficient than with other methods. 1 Introduction Growing interest in intelligent human computer interactions has motivated a recent surge in research on problems such as face tracking, pose estimation, face expression and gesture recognition. Most methods, however, assume human faces in their input images have been detected and localized.


Bayesian Reconstruction of 3D Human Motion from Single-Camera Video

Neural Information Processing Systems

The three-dimensional motion of humans is underdetermined when the observation is limited to a single camera, due to the inherent 3D ambiguity of 2D video. We present a system that reconstructs the 3D motion of human subjects from single-camera video, relying on prior knowledge about human motion, learned from training data, to resolve those ambiguities. After initialization in 2D, the tracking and 3D reconstruction is automatic; we show results for several video sequences. The results show the power of treating 3D body tracking as an inference problem.


Constrained Hidden Markov Models

Neural Information Processing Systems

By thinking of each state in a hidden Markov model as corresponding to some spatial region of a fictitious topology space it is possible to naturally define neighbouring states as those which are connected in that space. The transition matrix can then be constrained to allow transitions only between neighbours; this means that all valid state sequences correspond to connected paths in the topology space. I show how such constrained HMMs can learn to discover underlying structure in complex sequences of high dimensional data, and apply them to the problem of recovering mouth movements from acoustics in continuous speech.


Manifold Stochastic Dynamics for Bayesian Learning

Neural Information Processing Systems

We propose a new Markov Chain Monte Carlo algorithm which is a generalization of the stochastic dynamics method. The algorithm performs exploration of the state space using its intrinsic geometric structure, facilitating efficient sampling of complex distributions. Applied to Bayesian learning in neural networks, our algorithm was found to perform at least as well as the best state-of-the-art method while consuming considerably less time. 1 Introduction


The Relevance Vector Machine

Neural Information Processing Systems

The support vector machine (SVM) is a state-of-the-art technique for regression and classification, combining excellent generalisation properties with a sparse kernel representation. However, it does suffer from a number of disadvantages, notably the absence of probabilistic outputs, the requirement to estimate a tradeoff parameter and the need to utilise'Mercer' kernel functions. In this paper we introduce the Relevance Vector Machine (RVM), a Bayesian treatment of a generalised linear model of identical functional form to the SVM. The RVM suffers from none of the above disadvantages, and examples demonstrate that for comparable generalisation performance, the RVM requires dramatically fewer kernel functions.


On Input Selection with Reversible Jump Markov Chain Monte Carlo Sampling

Neural Information Processing Systems

In this paper we will treat input selection for a radial basis function (RBF) like classifier within a Bayesian framework. We approximate the a-posteriori distribution over both model coefficients and input subsets by samples drawn with Gibbs updates and reversible jump moves. Using some public datasets, we compare the classification accuracy of the method with a conventional ARD scheme. These datasets are also used to infer the a-posteriori probabilities of different input subsets. 1 Introduction Methods that aim to determine relevance of inputs have always interested researchers in various communities. Classical feature subset selection techniques, as reviewed in [1], use search algorithms and evaluation criteria to determine one optimal subset.


Bayesian Model Selection for Support Vector Machines, Gaussian Processes and Other Kernel Classifiers

Neural Information Processing Systems

We present a variational Bayesian method for model selection over families of kernels classifiers like Support Vector machines or Gaussian processes. The algorithm needs no user interaction and is able to adapt a large number of kernel parameters to given data without having to sacrifice training cases for validation. This opens the possibility to use sophisticated families of kernels in situations where the small "standard kernel" classes are clearly inappropriate. We relate the method to other work done on Gaussian processes and clarify the relation between Support Vector machines and certain Gaussian process models.


Greedy Importance Sampling

Neural Information Processing Systems

I present a simple variation of importance sampling that explicitly searches for important regions in the target distribution. I prove that the technique yields unbiased estimates, and show empirically it can reduce the variance of standard Monte Carlo estimators. This is achieved by concentrating samples in more significant regions of the sample space. 1 Introduction It is well known that general inference and learning with graphical models is computationally hard [1] and it is therefore necessary to consider restricted architectures [13], or approximate algorithms to perform these tasks [3, 7]. Among the most convenient and successful techniques are stochastic methods which are guaranteed to converge to a correct solution in the limit oflarge samples [10, 11, 12, 15]. These methods can be easily applied to complex inference problems that overwhelm deterministic approaches.