Goto

Collaborating Authors

 Learning Graphical Models


On the Concentration of Expectation and Approximate Inference in Layered Networks

Neural Information Processing Systems

We present an analysis of concentration-of-expectation phenomena in layered Bayesian networks that use generalized linear models as the local conditional probabilities. This framework encompasses a wide variety of probability distributions, including both discrete and continuous random variables. We utilize ideas from large deviation analysis and the delta method to devise and evaluate a class of approximate inference algorithms for layered Bayesian networks that have superior asymptotic error bounds and very fast computation time.


Approximate Planning in POMDPs with Macro-Actions

Neural Information Processing Systems

Recent research has demonstrated that useful POMDP solutions do not require consideration of the entire belief space. We extend this idea with the notion of temporal abstraction. We present and explore a new reinforcement learning algorithm over grid-points in belief space, which uses macro-actions and Monte Carlo updates of the Q-values. We apply the algorithm to a large scale robot navigation task and demonstrate that with temporal abstraction we can consider an even smaller part of the belief space, we can learn POMDP policies faster, and we can do information gathering more efficiently.


All learning is Local: Multi-agent Learning in Global Reward Games

Neural Information Processing Systems

In large multiagent games, partial observability, coordination, and credit assignment persistently plague attempts to design good learning algorithms. We provide a simple and efficient algorithm that in part uses a linear system to model the world from a single agent's limited perspective, and takes advantage of Kalman filtering to allow an agent to construct a good training signal and learn an effective policy.


Approximate Policy Iteration with a Policy Language Bias

Neural Information Processing Systems

We explore approximate policy iteration, replacing the usual costfunction learning step with a learning step in policy space. We give policy-language biases that enable solution of very large relational Markov decision processes (MDPs) that no previous technique can solve. In particular, we induce high-quality domain-specific planners for classical planning domains (both deterministic and stochastic variants) by solving such domains as extremely large MDPs.


Approximate Expectation Maximization

Neural Information Processing Systems

The E-step boils down to computing probabilities of the hidden variables given the observed variables (evidence) and current set of parameters. The M-step then, given these probabilities, yields a new set of parameters guaranteed to increase the likelihood. In Bayesian networks, that will be the focus of this article, the M-step is usually relatively straightforward. A complication may arise in the E-step, when computing the probability of the hidden variables given the evidence becomes intractable. An often used approach is to replace the exact yet intractable inference in the E step with approximate inference, either through sampling or using a deterministic variational method. The use of a "mean-field" variational method in this context leads to an algorithm known as variational EM and can be given theinterpretation of minimizing a free energy with respect to both a tractable approximate distribution (approximate E-step) and the parameters (M-step) [2]. Loopy belief propagation [3] and variants thereof, such as generalized belief propagation [4] and expectation propagation [5], have become popular alternatives to the "mean-field" variational approaches, often yielding somewhat better approximations. And indeed, they can and have been applied for approximate inference in the E-step of the EM algorithm (see e.g.


Tree-structured Approximations by Expectation Propagation

Neural Information Processing Systems

Approximation structure plays an important role in inference on loopy graphs. As a tractable structure, tree approximations have been utilized in the variational method of Ghahramani & Jordan (1997) and the sequential projection method of Frey et al. (2000). However, belief propagation represents each factor of the graph with a product of single-node messages. In this paper, belief propagation is extended to represent factors with tree approximations, by way of the expectation propagation framework. That is, each factor sends a "message" to all pairs of nodes in a tree structure. The result is more accurate inferences and more frequent convergence than ordinary belief propagation, at a lower cost than variational trees or double-loop algorithms.


Classification with Hybrid Generative/Discriminative Models

Neural Information Processing Systems

Although discriminatively trained classifiers are usually more accurate when labeled training data is abundant, previous work has shown that when training data is limited, generative classifiers can outperform them. This paper describes a hybrid model in which a high-dimensional subset of the parameters are trained to maximize generative likelihood, and another, small, subset of parameters are discriminatively trained to maximize conditional likelihood. We give a sample complexity bound showing that in order to fit the discriminative parameters well, the number of training examples required depends only on the logarithm of the number of feature occurrences and feature set size. Experimental results show that hybrid models can provide lower test error and can produce better accuracy/coverage curves than either their purely generative or purely discriminative counterparts. We also discuss several advantages of hybrid models, and advocate further work in this area.


An MDP-Based Approach to Online Mechanism Design

Neural Information Processing Systems

Online mechanism design (MD) considers the problem of providing incentives to implement desired system-wide outcomes in systems with self-interested agents that arrive and depart dynamically. Agents can choose to misrepresent their arrival and departure times, in addition to information about their value for different outcomes. We consider the problem of maximizing the total longterm value of the system despite the self-interest of agents. The online MD problem induces a Markov Decision Process (MDP), which when solved can be used to implement optimal policies in a truth-revealing Bayesian-Nash equilibrium.


Eye Movements for Reward Maximization

Neural Information Processing Systems

Recent eye tracking studies in natural tasks suggest that there is a tight link between eye movements and goal directed motor actions. However, most existing models of human eye movements provide a bottom up account that relates visual attention to attributes of the visual scene. The purpose of this paper is to introduce a new model of human eye movements that directly ties eye movements to the ongoing demands of behavior. The basic idea is that eye movements serve to reduce uncertainty about environmental variables that are task relevant. A value is assigned to an eye movement by estimating the expected cost of the uncertainty that will result if the movement is not made. If there are several candidate eye movements, the one with the highest expected value is chosen. The model is illustrated using a humanoid graphic figure that navigates on a sidewalk in a virtual urban environment. Simulations show our protocol is superior to a simple round robin scheduling mechanism.


From Algorithmic to Subjective Randomness

Neural Information Processing Systems

We explore the phenomena of subjective randomness as a case study in understanding how people discover structure embedded in noise. We present a rational account of randomness perception based on the statistical problem of model selection: given a stimulus, inferring whether the process that generated it was random or regular. Inspired by the mathematical definition of randomness given by Kolmogorov complexity, we characterize regularity in terms of a hierarchy of automata that augment a finite controller with different forms of memory. We find that the regularities detected in binary sequences depend upon presentation format, and that the kinds of automata that can identify these regularities are informative about the cognitive processes engaged by different formats.