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 Learning Graphical Models


Learning in Spiking Neural Assemblies

Neural Information Processing Systems

We consider a statistical framework for learning in a class of networks of spiking neurons. Our aim is to show how optimal local learning rules can be readily derived once the neural dynamics and desired functionality of the neural assembly have been specified, in contrast to other models which assume (sub-optimal) learning rules. Within this framework we derive local rules for learning temporal sequences in a model of spiking neurons and demonstrate its superior performance to correlation (Hebbian) based approaches. We further show how to include mechanisms such as synaptic depression and outline how the framework is readily extensible to learning in networks of highly complex spiking neurons. A stochastic quantal vesicle release mechanism is considered and implications on the complexity of learning discussed.


Timing and Partial Observability in the Dopamine System

Neural Information Processing Systems

According to a series of influential models, dopamine (DA) neurons signal reward prediction error using a temporal-difference (TD) algorithm. We address a problem not convincingly solved in these accounts: how to maintain a representation of cues that predict delayed consequences. Our new model uses a TD rule grounded in partially observable semi-Markov processes, a formalism that captures two largely neglected features of DA experiments: hidden state and temporal variability. Previous models predicted rewards using a tapped delay line representation of sensory inputs; we replace this with a more active process of inference about the underlying state of the world. The DA system can then learn to map these inferred states to reward predictions using TD. The new model can explain previously vexing data on the responses of DA neurons in the face of temporal variability. By combining statistical model-based learning with a physiologically grounded TD theory, it also brings into contact with physiology some insights about behavior that had previously been confined to more abstract psychological models.


Bayesian Models of Inductive Generalization

Neural Information Processing Systems

We argue that human inductive generalization is best explained in a Bayesian framework, rather than by traditional models based on similarity computations. We go beyond previous work on Bayesian concept learning by introducing an unsupervised method for constructing flexible hypothesis spaces, and we propose a version of the Bayesian Occam's razor that trades off priors and likelihoods to prevent under-or over-generalization in these flexible spaces. We analyze two published data sets on inductive reasoning as well as the results of a new behavioral study that we have carried out.


Theory-Based Causal Inference

Neural Information Processing Systems

People routinely make sophisticated causal inferences unconsciously, effortlessly, and from very little data - often from just one or a few observations. We argue that these inferences can be explained as Bayesian computations over a hypothesis space of causal graphical models, shaped by strong top-down prior knowledge in the form of intuitive theories.


Categorization Under Complexity: A Unified MDL Account of Human Learning of Regular and Irregular Categories

Neural Information Processing Systems

We present an account of human concept learning-that is, learning of categories from examples-based on the principle of minimum description length (MDL). In support of this theory, we tested a wide range of two-dimensional concept types, including both regular (simple) and highly irregular (complex) structures, and found the MDL theory to give a good account of subjects' performance. This suggests that the intrinsic complexity ofa concept (that is, its description -length) systematically influences its leamability.


Replay, Repair and Consolidation

Neural Information Processing Systems

A standard view of memory consolidation is that episodes are stored temporarily in the hippocampus, and are transferred to the neocortex through replay. Various recent experimental challenges to the idea of transfer, particularly for human memory, are forcing its reevaluation. However, although there is independent neurophysiological evidence for replay, short of transfer, there are few theoretical ideas for what it might be doing. We suggest and demonstrate two important computational roles associated with neocortical indices.


Exponential Family PCA for Belief Compression in POMDPs

Neural Information Processing Systems

Standard value function approaches to finding policies for Partially Observable Markov Decision Processes (POMDPs) are intractable for large models. The intractability of these algorithms is due to a great extent to their generating an optimal policy over the entire belief space. However, in real POMDP problems most belief states are unlikely, and there is a structured, low-dimensional manifold of plausible beliefs embedded in the high-dimensional belief space. We introduce a new method for solving large-scale POMDPs by taking advantage of belief space sparsity. We reduce the dimensionality of the belief space by exponential family Principal Components Analysis [1], which allows us to turn the sparse, highdimensional belief space into a compact, low-dimensional representation in terms of learned features of the belief state. We then plan directly on the low-dimensional belief features. By planning in a low-dimensional space, we can find policies for POMDPs that are orders of magnitude larger than can be handled by conventional techniques. We demonstrate the use of this algorithm on a synthetic problem and also on a mobile robot navigation task.


Reinforcement Learning to Play an Optimal Nash Equilibrium in Team Markov Games

Neural Information Processing Systems

Multiagent learning is a key problem in AI. In the presence of multiple Nash equilibria, even agents with non-conflicting interests may not be able to learn an optimal coordination policy. The problem is exaccerbated if the agents do not know the game and independently receive noisy payoffs. So, multiagent reinforfcement learning involves two interrelated problems: identifying the game and learning to play.


Value-Directed Compression of POMDPs

Neural Information Processing Systems

We examine the problem of generating state-space compressions of POMDPs in a way that minimally impacts decision quality. We analyze the impact of compressions on decision quality, observing that compressions that allow accurate policy evaluation (prediction of expected future reward) will not affect decision quality. We derive a set of sufficient conditions that ensure accurate prediction in this respect, illustrate interesting mathematical properties these confer on lossless linear compressions, and use these to derive an iterative procedure for finding good linear lossy compressions. We also elaborate on how structured representations of a POMDP can be used to find such compressions.


"Name That Song!" A Probabilistic Approach to Querying on Music and Text

Neural Information Processing Systems

We present a novel, flexible statistical approach for modelling music and text jointly. The approach is based on multi-modal mixture models and maximum a posteriori estimation using EM. The learned models can be used to browse databases with documents containing music and text, to search for music using queries consisting of music and text (lyrics and other contextual information), to annotate text documents with music, and to automatically recommend or identify similar songs.