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 Learning Graphical Models


Variational Linear Response

Neural Information Processing Systems

A general linear response method for deriving improved estimates of correlations in the variational Bayes framework is presented. Three applications are given and it is discussed how to use linear response as a general principle for improving mean field approximations.


An Infinity-sample Theory for Multi-category Large Margin Classification

Neural Information Processing Systems

The purpose of this paper is to investigate infinity-sample properties of risk minimization based multi-category classification methods. These methods can be considered as natural extensions to binary large margin classification. We establish conditions that guarantee the infinity-sample consistency of classifiers obtained in the risk minimization framework. Examples are provided for two specific forms of the general formulation, which extend a number of known methods. Using these examples, we show that some risk minimization formulations can also be used to obtain conditional probability estimates for the underlying problem. Such conditional probability information will be useful for statistical inferencing tasks beyond classification.


Model Uncertainty in Classical Conditioning

Neural Information Processing Systems

We develop a framework based on Bayesian model averaging to explain how animals cope with uncertainty about contingencies in classical conditioning experiments. Traditional accounts of conditioning fit parameters within a fixed generative model of reinforcer delivery; uncertainty over the model structure is not considered. We apply the theory to explain the puzzling relationship between second-order conditioning and conditioned inhibition, two similar conditioning regimes that nonetheless result in strongly divergent behavioral outcomes. According to the theory, second-order conditioning results when limited experience leads animals to prefer a simpler world model that produces spurious correlations; conditioned inhibition results when a more complex model is justified by additional experience.


From Algorithmic to Subjective Randomness

Neural Information Processing Systems

We explore the phenomena of subjective randomness as a case study in understanding how people discover structure embedded in noise. We present a rational account of randomness perception based on the statistical problem of model selection: given a stimulus, inferring whether the process that generated it was random or regular. Inspired by the mathematical definition of randomness given by Kolmogorov complexity, we characterize regularity in terms of a hierarchy of automata that augment a finite controller with different forms of memory. We find that the regularities detected in binary sequences depend upon presentation format, and that the kinds of automata that can identify these regularities are informative about the cognitive processes engaged by different formats.


Learning a World Model and Planning with a Self-Organizing, Dynamic Neural System

Neural Information Processing Systems

We present a connectionist architecture that can learn a model of the relations between perceptions and actions and use this model for behavior planning. State representations are learned with a growing selforganizing layer which is directly coupled to a perception and a motor layer. Knowledge about possible state transitions is encoded in the lateral connectivity. Motor signals modulate this lateral connectivity and a dynamic field on the layer organizes a planning process. All mechanisms are local and adaptation is based on Hebbian ideas. The model is continuous in the action, perception, and time domain.


Linear Program Approximations for Factored Continuous-State Markov Decision Processes

Neural Information Processing Systems

Approximate linear programming (ALP) has emerged recently as one of the most promising methods for solving complex factored MDPs with finite state spaces. In this work we show that ALP solutions are not limited only to MDPs with finite state spaces, but that they can also be applied successfully to factored continuous-state MDPs (CMDPs). We show how one can build an ALPbased approximation for such a model and contrast it to existing solution methods. We argue that this approach offers a robust alternative for solving high dimensional continuous-state space problems. The point is supported by experiments on three CMDP problems with 24-25 continuous state factors.


Distributed Optimization in Adaptive Networks

Neural Information Processing Systems

We develop a protocol for optimizing dynamic behavior of a network of simple electronic components, such as a sensor network, an ad hoc network of mobile devices, or a network of communication switches. This protocol requires only local communication and simple computations which are distributed among devices. The protocol is scalable to large networks. As a motivating example, we discuss a problem involving optimization of power consumption, delay, and buffer overflow in a sensor network. Our approach builds on policy gradient methods for optimization of Markov decision processes. The protocol can be viewed as an extension of policy gradient methods to a context involving a team of agents optimizing aggregate performance through asynchronous distributed communication and computation. We establish that the dynamics of the protocol approximate the solution to an ordinary differential equation that follows the gradient of the performance objective.


Extending Q-Learning to General Adaptive Multi-Agent Systems

Neural Information Processing Systems

Recent multi-agent extensions of Q-Learning require knowledge of other agents' payoffs and Q-functions, and assume game-theoretic play at all times by all other agents. This paper proposes a fundamentally different approach, dubbed "Hyper-Q" Learning, in which values of mixed strategies rather than base actions are learned, and in which other agents' strategies are estimated from observed actions via Bayesian inference. Hyper-Q may be effective against many different types of adaptive agents, even if they are persistently dynamic. Against certain broad categories of adaptation, it is argued that Hyper-Q may converge to exact optimal time-varying policies. In tests using Rock-Paper-Scissors, Hyper-Q learns to significantly exploit an Infinitesimal Gradient Ascent (IGA) player, as well as a Policy Hill Climber (PHC) player. Preliminary analysis of Hyper-Q against itself is also presented.


A Nonlinear Predictive State Representation

Neural Information Processing Systems

Predictive state representations (PSRs) use predictions of a set of tests to represent the state of controlled dynamical systems. One reason why this representation is exciting as an alternative to partially observable Markov decision processes (POMDPs) is that PSR models of dynamical systems may be much more compact than POMDP models. Empirical work on PSRs to date has focused on linear PSRs, which have not allowed for compression relative to POMDPs. We introduce a new notion of tests which allows us to define a new type of PSR that is nonlinear in general and allows for exponential compression in some deterministic dynamical systems. These new tests, called e-tests, are related to the tests used by Rivest and Schapire [1] in their work with the diversity representation, but our PSR avoids some of the pitfalls of their representation--in particular, its potential to be exponentially larger than the equivalent POMDP.


Approximate Policy Iteration with a Policy Language Bias

Neural Information Processing Systems

We explore approximate policy iteration, replacing the usual costfunction learning step with a learning step in policy space. We give policy-language biases that enable solution of very large relational Markov decision processes (MDPs) that no previous technique can solve. In particular, we induce high-quality domain-specific planners for classical planning domains (both deterministic and stochastic variants) by solving such domains as extremely large MDPs.