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 Learning Graphical Models


Global Ranking Using Continuous Conditional Random Fields

Neural Information Processing Systems

This paper studies global ranking problem by learning to rank methods. Conventional learning to rank methods are usually designed for `local ranking', in the sense that the ranking model is defined on a single object, for example, a document in information retrieval. For many applications, this is a very loose approximation. Relations always exist between objects and it is better to define the ranking model as a function on all the objects to be ranked (i.e., the relations are also included). This paper refers to the problem as global ranking and proposes employing a Continuous Conditional Random Fields (CRF) for conducting the learning task. The Continuous CRF model is defined as a conditional probability distribution over ranking scores of objects conditioned on the objects. It can naturally represent the content information of objects as well as the relation information between objects, necessary for global ranking. Taking two specific information retrieval tasks as examples, the paper shows how the Continuous CRF method can perform global ranking better than baselines.


Using Bayesian Dynamical Systems for Motion Template Libraries

Neural Information Processing Systems

Motor primitives or motion templates have become an important concept for both modeling human motor control as well as generating robot behaviors using imitation learning. Recent impressive results range from humanoid robot movement generation to timing models of human motions. The automatic generation of skill libraries containing multiple motion templates is an important step in robot learning. Such a skill learning system needs to cluster similar movements together and represent each resulting motion template as a generative model which is subsequently used for the execution of the behavior by a robot system. In this paper, we show how human trajectories captured as multidimensional time-series can be clustered using Bayesian mixtures of linear Gaussian state-space models based on the similarity of their dynamics. The appropriate number of templates is automatically determined by enforcing a parsimonious parametrization. As the resulting model is intractable, we introduce a novel approximation method based on variational Bayes, which is especially designed to enable the use of efficient inference algorithms. On recorded human Balero movements, this method is not only capable of finding reasonable motion templates but also yields a generative model which works well in the execution of this complex task on a simulated anthropomorphic SARCOS arm.


Sparse Signal Recovery Using Markov Random Fields

Neural Information Processing Systems

Compressive Sensing (CS) combines sampling and compression into a single sub-Nyquist linear measurement process for sparse and compressible signals. In this paper, we extend the theory of CS to include signals that are concisely represented in terms of a graphical model. In particular, we use Markov Random Fields (MRFs) to represent sparse signals whose nonzero coefficients are clustered. Our new model-based reconstruction algorithm, dubbed Lattice Matching Pursuit (LaMP), stably recovers MRF-modeled signals using many fewer measurements and computations than the current state-of-the-art algorithms.


Model selection and velocity estimation using novel priors for motion patterns

Neural Information Processing Systems

Psychophysical experiments show that humans are better at perceiving rotation and expansion than translation. These findings are inconsistent with standard models of motion integration which predict best performance for translation [6]. To explain this discrepancy, our theory formulates motion perception at two levels of inference: we first perform model selection between the competing models (e.g. translation, rotation, and expansion) and then estimate the velocity using the selected model. We define novel prior models for smooth rotation and expansion using techniques similar to those in the slow-and-smooth model [17] (e.g. Green functions of differential operators). The theory gives good agreement with the trends observed in human experiments.


Maximum likelihood trajectories for continuous-time Markov chains

Neural Information Processing Systems

Continuous-time Markov chains are used to model systems in which transitions between states as well as the time the system spends in each state are random. Many computational problems related to such chains have been solved, including determining state distributions as a function of time, parameter estimation, and control. However, the problem of inferring most likely trajectories, where a trajectory is a sequence of states as well as the amount of time spent in each state, appears unsolved. We study three versions of this problem: (i) an initial value problem, in which an initial state is given and we seek the most likely trajectory until a given final time, (ii) a boundary value problem, in which initial and final states and times are given, and we seek the most likely trajectory connecting them, and (iii) trajectory inference under partial observability, analogous to finding maximum likelihood trajectories for hidden Markov models. We show that maximum likelihood trajectories are not always well-defined, and describe a polynomial time test for well-definedness. When well-definedness holds, we show that each of the three problems can be solved in polynomial time, and we develop efficient dynamic programming algorithms for doing so.


Bayesian Network Score Approximation using a Metagraph Kernel

Neural Information Processing Systems

Many interesting problems, including Bayesian network structure-search, can be cast in terms of finding the optimum value of a function over the space of graphs. However, this function is often expensive to compute exactly. We here present a method derived from the study of reproducing-kernel Hilbert spaces which takes advantage of the regular structure of the space of all graphs on a fixed number of nodes to obtain approximations to the desired function quickly and with reasonable accuracy. We then test this method on both a small testing set and a real-world Bayesian network; the results suggest that not only is this method reasonably accurate, but that the BDe score itself varies quadratically over the space of all graphs.


Statistical Models of Linear and Nonlinear Contextual Interactions in Early Visual Processing

Neural Information Processing Systems

A central hypothesis about early visual processing is that it represents inputs in a coordinate system matched to the statistics of natural scenes. Simple versions of this lead to Gabor-like receptive fields and divisive gain modulation from local surrounds; these have led to influential neural and psychological models of visual processing. However, these accounts are based on an incomplete view of the visual context surrounding each point. Here, we consider an approximate model of linear and non-linear correlations between the responses of spatially distributed Gabor-like receptive fields, which, when trained on an ensemble of natural scenes, unifies a range of spatial context effects. The full model accounts for neural surround data in primary visual cortex (V1), provides a statistical foundation for perceptual phenomena associated with Lis (2002) hypothesis that V1 builds a saliency map, and fits data on the tilt illusion.


The Recurrent Temporal Restricted Boltzmann Machine

Neural Information Processing Systems

The Temporal Restricted Boltzmann Machine (TRBM) is a probabilistic model for sequences that is able to successfully model (i.e., generate nice-looking samples of) several very high dimensional sequences, such as motion capture data and the pixels of low resolution videos of balls bouncing in a box. The major disadvantage of the TRBM is that exact inference is extremely hard, since even computing a Gibbs update for a single variable of the posterior is exponentially expensive. This difficulty has necessitated the use of a heuristic inference procedure, that nonetheless was accurate enough for successful learning. In this paper we introduce the Recurrent TRBM, which is a very slight modification of the TRBM for which exact inference is very easy and exact gradient learning is almost tractable. We demonstrate that the RTRBM is better than an analogous TRBM at generating motion capture and videos of bouncing balls.


The Wisdom of Crowds in the Recollection of Order Information

Neural Information Processing Systems

When individuals independently recollect events or retrieve facts from memory, how can we aggregate these retrieved memories to reconstruct the actual set of events or facts? In this research, we report the performance of individuals in a series of general knowledge tasks, where the goal is to reconstruct from memory the order of historic events, or the order of items along some physical dimension. We introduce two Bayesian models for aggregating order information based on a Thurstonian approach and Mallows model. Both models assume that each individuals reconstruction is based on either a random permutation of the unobserved ground truth, or by a pure guessing strategy. We apply MCMC to make inferences about the underlying truth and the strategies employed by individuals. The models demonstrate a wisdom of crowds" effect, where the aggregated orderings are closer to the true ordering than the orderings of the best individual."


Discriminative Network Models of Schizophrenia

Neural Information Processing Systems

Schizophrenia is a complex psychiatric disorder that has eluded a characterization in terms of local abnormalities of brain activity, and is hypothesized to affect the collective, ``emergent working of the brain. We propose a novel data-driven approach to capture emergent features using functional brain networks [Eguiluzet al] extracted from fMRI data, and demonstrate its advantage over traditional region-of-interest (ROI) and local, task-specific linear activation analyzes. Our results suggest that schizophrenia is indeed associated with disruption of global, emergent brain properties related to its functioning as a network, which cannot be explained by alteration of local activation patterns. Moreover, further exploitation of interactions by sparse Markov Random Field classifiers shows clear gain over linear methods, such as Gaussian Naive Bayes and SVM, allowing to reach 86% accuracy (over 50% baseline - random guess), which is quite remarkable given that it is based on a single fMRI experiment using a simple auditory task.