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 Learning Graphical Models


Monte-Carlo Planning in Large POMDPs

Neural Information Processing Systems

This paper introduces a Monte-Carlo algorithm for online planning in large POMDPs. The algorithm combines a Monte-Carlo update of the agent's belief state with a Monte-Carlo tree search from the current belief state. The new algorithm, POMCP, has two important properties. First, Monte-Carlo sampling is used to break the curse of dimensionality both during belief state updates and during planning. Second, only a black box simulator of the POMDP is required, rather than explicit probability distributions. These properties enable POMCP to plan effectively in significantly larger POMDPs than has previously been possible. We demonstrate its effectiveness in three large POMDPs. We scale up a well-known benchmark problem, Rocksample, by several orders of magnitude. We also introduce two challenging new POMDPs: 10x10 Battleship and Partially Observable PacMan, with approximately 10^18 and 10^56 states respectively. Our Monte-Carlo planning algorithm achieved a high level of performance with no prior knowledge, and was also able to exploit simple domain knowledge to achieve better results with less search. POMCP is the first general purpose planner to achieve high performance in such large and unfactored POMDPs.


MAP Estimation for Graphical Models by Likelihood Maximization

Neural Information Processing Systems

Computing a {\em maximum a posteriori} (MAP) assignment in graphical models is a crucial inference problem for many practical applications. Several provably convergent approaches have been successfully developed using linear programming (LP) relaxation of the MAP problem. We present an alternative approach, which transforms the MAP problem into that of inference in a finite mixture of simple Bayes nets. We then derive the Expectation Maximization (EM) algorithm for this mixture that also monotonically increases a lower bound on the MAP assignment until convergence. The update equations for the EM algorithm are remarkably simple, both conceptually and computationally, and can be implemented using a graph-based message passing paradigm similar to max-product computation. We experiment on the real-world protein design dataset and show that EM's convergence rate is significantly higher than the previous LP relaxation based approach MPLP. EM achieves a solution quality within $95$\% of optimal for most instances and is often an order-of-magnitude faster than MPLP.


Slice sampling covariance hyperparameters of latent Gaussian models

Neural Information Processing Systems

The Gaussian process (GP) is a popular way to specify dependencies between random variables in a probabilistic model. In the Bayesian framework the covariance structure can be specified using unknown hyperparameters. Integrating over these hyperparameters considers different possible explanations for the data when making predictions. This integration is often performed using Markov chain Monte Carlo (MCMC) sampling. However, with non-Gaussian observations standard hyperparameter sampling approaches require careful tuning and may converge slowly. In this paper we present a slice sampling approach that requires little tuning while mixing well in both strong- and weak-data regimes.


Interval Estimation for Reinforcement-Learning Algorithms in Continuous-State Domains

Neural Information Processing Systems

The reinforcement learning community has explored many approaches to obtain- ing value estimates and models to guide decision making; these approaches, how- ever, do not usually provide a measure of confidence in the estimate. Accurate estimates of an agent’s confidence are useful for many applications, such as bi- asing exploration and automatically adjusting parameters to reduce dependence on parameter-tuning. Computing confidence intervals on reinforcement learning value estimates, however, is challenging because data generated by the agent- environment interaction rarely satisfies traditional assumptions. Samples of value- estimates are dependent, likely non-normally distributed and often limited, partic- ularly in early learning when confidence estimates are pivotal. In this work, we investigate how to compute robust confidences for value estimates in continuous Markov decision processes. We illustrate how to use bootstrapping to compute confidence intervals online under a changing policy (previously not possible) and prove validity under a few reasonable assumptions. We demonstrate the applica- bility of our confidence estimation algorithms with experiments on exploration, parameter estimation and tracking.


Probabilistic Deterministic Infinite Automata

Neural Information Processing Systems

We propose a novel Bayesian nonparametric approach to learning with probabilistic deterministic finite automata (PDFA). We define and develop and sampler for a PDFA with an infinite number of states which we call the probabilistic deterministic infinite automata (PDIA). Posterior predictive inference in this model, given a finite training sequence, can be interpreted as averaging over multiple PDFAs of varying structure, where each PDFA is biased towards having few states. We suggest that our method for averaging over PDFAs is a novel approach to predictive distribution smoothing. We test PDIA inference both on PDFA structure learning and on both natural language and DNA data prediction tasks. The results suggest that the PDIA presents an attractive compromise between the computational cost of hidden Markov models and the storage requirements of hierarchically smoothed Markov models.


Evidence-Specific Structures for Rich Tractable CRFs

Neural Information Processing Systems

We present a simple and effective approach to learning tractable conditional random fieldswith structure that depends on the evidence. Our approach retains the advantages of tractable discriminative models, namely efficient exact inference and arbitrarily accurate parameter learning in polynomial time. At the same time, our algorithm does not suffer a large expressive power penalty inherent to fixed tractable structures. On real-life relational datasets, our approach matches or exceeds stateof the art accuracy of the dense models, and at the same time provides an order of magnitude speedup.


Predictive Subspace Learning for Multi-view Data: a Large Margin Approach

Neural Information Processing Systems

Learning from multi-view data is important in many applications, such as image classification and annotation. In this paper, we present a large-margin learning framework to discover a predictive latent subspace representation shared by multiple views. Our approach is based on an undirected latent space Markov network that fulfills a weak conditional independence assumption that multi-view observations and response variables are independent given a set of latent variables. We provide efficient inference and parameter estimation methods for the latent subspace model. Finally, we demonstrate the advantages of large-margin learning on real video and web image data for discovering predictive latent representations and improving the performance on image classification, annotation and retrieval.


Bayesian Action-Graph Games

Neural Information Processing Systems

Games of incomplete information, or Bayesian games, are an important game-theoretic model and have many applications in economics. We propose Bayesian action-graph games (BAGGs), a novel graphical representation for Bayesian games. BAGGs can represent arbitrary Bayesian games, and furthermore can compactly express Bayesian games exhibiting commonly encountered types of structure including symmetry, action- and type-specific utility independence, and probabilistic independence of type distributions. We provide an algorithm for computing expected utility in BAGGs, and discuss conditions under which the algorithm runs in polynomial time. Bayes-Nash equilibria of BAGGs can be computed by adapting existing algorithms for complete-information normal form games and leveraging our expected utility algorithm. We show both theoretically and empirically that our approaches improve significantly on the state of the art.


Mixture of time-warped trajectory models for movement decoding

Neural Information Processing Systems

Applications of Brain-Machine-Interfaces typically estimate user intent based on biological signals that are under voluntary control. For example, we might want to estimate how a patient with a paralyzed arm wants to move based on residual muscle activity. To solve such problems it is necessary to integrate obtained information over time. To do so, state of the art approaches typically use a probabilistic model of how the state, e.g. position and velocity of the arm, evolves over time – a so-called trajectory model. We wanted to further develop this approach using two intuitive insights: (1) At any given point of time there may be a small set of likely movement targets, potentially identified by the location of objects in the workspace or by gaze information from the user. (2) The user may want to produce movements at varying speeds. We thus use a generative model with a trajectory model incorporating these insights. Approximate inference on that generative model is implemented using a mixture of extended Kalman filters. We find that the resulting algorithm allows us to decode arm movements dramatically better than when we use a trajectory model with linear dynamics.


Efficient Relational Learning with Hidden Variable Detection

Neural Information Processing Systems

Markov networks (MNs) can incorporate arbitrarily complex features in modeling relational data. However, this flexibility comes at a sharp price of training an exponentially complex model. To address this challenge, we propose a novel relational learning approach, which consists of a restricted class of relational MNs (RMNs) called relation tree-based RMN (treeRMN), and an efficient Hidden Variable Detection algorithm called Contrastive Variable Induction (CVI). On one hand, the restricted treeRMN only considers simple (e.g., unary and pairwise) features in relational data and thus achieves computational efficiency; and on the other hand, the CVI algorithm efficiently detects hidden variables which can capture long range dependencies. Therefore, the resultant approach is highly efficient yet does not sacrifice its expressive power. Empirical results on four real datasets show that the proposed relational learning method can achieve similar prediction quality as the state-of-the-art approaches, but is significantly more efficient in training; and the induced hidden variables are semantically meaningful and crucial to improve the training speed and prediction qualities of treeRMNs.