Goto

Collaborating Authors

 Learning Graphical Models


Optimal Bayesian Recommendation Sets and Myopically Optimal Choice Query Sets

Neural Information Processing Systems

Bayesian approaches to utility elicitation typically adopt (myopic) expected value of information (EVOI)as a natural criterion for selecting queries. However, EVOI-optimization is usually computationally prohibitive. In this paper, we examine EVOI optimization using choice queries, queries in which a user is ask to select her most preferred product from a set. We show that, under very general assumptions, the optimal choice query w.r.t. EVOI coincides with the optimal recommendation set, that is, a set maximizing the expected utility ofthe user selection. Since recommendation set optimization is a simpler, submodular problem, this can greatly reduce the complexity of both exact and approximate (greedy) computation of optimal choice queries. We also examine the case where user responses to choice queries are error-prone (using both constant and mixed multinomial logit noise models) and provide worst-case guarantees. Finally we present a local search technique for query optimization that works extremely well with large outcome spaces.


Switching state space model for simultaneously estimating state transitions and nonstationary firing rates

Neural Information Processing Systems

We propose an algorithm for simultaneously estimating state transitions among neural states, the number of neural states, and nonstationary firing rates using a switching state space model (SSSM). This model enables us to detect state transitions based not only on the discontinuous changes of mean firing rates but also on discontinuous changes in temporal profiles of firing rates, e.g., temporal correlation. We derive a variational Bayes algorithm for a non-Gaussian SSSM whose non-Gaussian property is caused by binary spike events. Synthetic data analysis reveals the high performance of our algorithm in estimating state transitions, the number of neural states, and nonstationary firing rates compared to previous methods. We also analyze neural data recorded from the medial temporal area. The statistically detected neural states probably coincide with transient and sustained states, which have been detected heuristically. Estimated parameters suggest that our algorithm detects the state transition based on discontinuous change in the temporal correlation of firing rates, which transitions previous methods cannot detect. This result suggests the advantage of our algorithm in real-data analysis.


Layered image motion with explicit occlusions, temporal consistency, and depth ordering

Neural Information Processing Systems

Layered models are a powerful way of describing natural scenes containing smooth surfaces that may overlap and occlude each other. For image motion estimation, such models have a long history but have not achieved the wide use or accuracy of non-layered methods. We present a new probabilistic model of optical flow in layers that addresses many of the shortcomings of previous approaches. In particular, we define a probabilistic graphical model that explicitly captures: 1) occlusions and disocclusions; 2) depth ordering of the layers; 3) temporal consistency of the layer segmentation. Additionally the optical flow in each layer is modeled by a combination of a parametric model and a smooth deviation based on an MRF with a robust spatial prior; the resulting model allows roughness in layers. Finally, a key contribution is the formulation of the layers using an image-dependent hidden field prior based on recent models for static scene segmentation. The method achieves state-of-the-art results on the Middlebury benchmark and produces meaningful scene segmentations as well as detected occlusion regions.


Reward Design via Online Gradient Ascent

Neural Information Processing Systems

Recent work has demonstrated that when artificial agents are limited in their ability to achieve their goals, the agent designer can benefit by making the agent's goals different from the designer's. This gives rise to the optimization problem of designing the artificial agent's goals---in the RL framework, designing the agent's reward function. Existing attempts at solving this optimal reward problem do not leverage experience gained online during the agent's lifetime nor do they take advantage of knowledge about the agent's structure. In this work, we develop a gradient ascent approach with formal convergence guarantees for approximately solving the optimal reward problem online during an agent's lifetime. We show that our method generalizes a standard policy gradient approach, and we demonstrate its ability to improve reward functions in agents with various forms of limitations.


More data means less inference: A pseudo-max approach to structured learning

Neural Information Processing Systems

The problem of learning to predict structured labels is of key importance in many applications. However, for general graph structure both learning and inference in this setting are intractable. Here we show that it is possible to circumvent this difficulty when the input distribution is rich enough via a method similar in spirit to pseudo-likelihood. We show how our new method achieves consistency, and illustrate empirically that it indeed performs as well as exact methods when sufficiently large training sets are used.


Monte-Carlo Planning in Large POMDPs

Neural Information Processing Systems

This paper introduces a Monte-Carlo algorithm for online planning in large POMDPs. The algorithm combines a Monte-Carlo update of the agent's belief state with a Monte-Carlo tree search from the current belief state. The new algorithm, POMCP, has two important properties. First, Monte-Carlo sampling is used to break the curse of dimensionality both during belief state updates and during planning. Second, only a black box simulator of the POMDP is required, rather than explicit probability distributions. These properties enable POMCP to plan effectively in significantly larger POMDPs than has previously been possible. We demonstrate its effectiveness in three large POMDPs. We scale up a well-known benchmark problem, Rocksample, by several orders of magnitude. We also introduce two challenging new POMDPs: 10x10 Battleship and Partially Observable PacMan, with approximately 10^18 and 10^56 states respectively. Our Monte-Carlo planning algorithm achieved a high level of performance with no prior knowledge, and was also able to exploit simple domain knowledge to achieve better results with less search. POMCP is the first general purpose planner to achieve high performance in such large and unfactored POMDPs.


Sparse Inverse Covariance Selection via Alternating Linearization Methods

Neural Information Processing Systems

Gaussian graphical models are of great interest in statistical learning. Because the conditional independencies between different nodes correspond to zero entries in the inverse covariance matrix of the Gaussian distribution, one can learn the structure of the graph by estimating a sparse inverse covariance matrix from sample data, by solving a convex maximum likelihood problem with an $\ell_1$-regularization term. In this paper, we propose a first-order method based on an alternating linearization technique that exploits the problem's special structure; in particular, the subproblems solved in each iteration have closed-form solutions. Moreover, our algorithm obtains an $\epsilon$-optimal solution in $O(1/\epsilon)$ iterations. Numerical experiments on both synthetic and real data from gene association networks show that a practical version of this algorithm outperforms other competitive algorithms.


An Alternative to Low-level-Sychrony-Based Methods for Speech Detection

Neural Information Processing Systems

Determining whether someone is talking has applications in many areas such as speech recognition, speaker diarization, social robotics, facial expression recognition, and human computer interaction. One popular approach to this problem is audio-visual synchrony detection. A candidate speaker is deemed to be talking if the visual signal around that speaker correlates with the auditory signal. Here we show that with the proper visual features (in this case movements of various facial muscle groups), a very accurate detector of speech can be created that does not use the audio signal at all. Further we show that this person independent visual-only detector can be used to train very accurate audio-based person dependent voice models. The voice model has the advantage of being able to identify when a particular person is speaking even when they are not visible to the camera (e.g. in the case of a mobile robot). Moreover, we show that a simple sensory fusion scheme between the auditory and visual models improves performance on the task of talking detection. The work here provides dramatic evidence about the efficacy of two very different approaches to multimodal speech detection on a challenging database.


Hallucinations in Charles Bonnet Syndrome Induced by Homeostasis: a Deep Boltzmann Machine Model

Neural Information Processing Systems

The Charles Bonnet Syndrome (CBS) is characterized by complex vivid visual hallucinations in people with, primarily, eye diseases and no other neurological pathology. We present a Deep Boltzmann Machine model of CBS, exploring two core hypotheses: First, that the visual cortex learns a generative or predictive model of sensory input, thus explaining its capability to generate internal imagery. And second, that homeostatic mechanisms stabilize neuronal activity levels, leading to hallucinations being formed when input is lacking. We reproduce a variety of qualitative findings in CBS. We also introduce a modification to the DBM that allows us to model a possible role of acetylcholine in CBS as mediating the balance of feed-forward and feed-back processing. Our model might provide new insights into CBS and also demonstrates that generative frameworks are promising as hypothetical models of cortical learning and perception.


Online Markov Decision Processes under Bandit Feedback

Neural Information Processing Systems

We consider online learning in finite stochastic Markovian environments where in each time step a new reward function is chosen by an oblivious adversary. The goal of the learning agent is to compete with the best stationary policy in terms of the total reward received. In each time step the agent observes the current state and the reward associated with the last transition, however, the agent does not observe the rewards associated with other state-action pairs. The agent is assumed to know the transition probabilities. The state of the art result for this setting is a no-regret algorithm. In this paper we propose a new learning algorithm and assuming that stationary policies mix uniformly fast, we show that after T time steps, the expected regret of the new algorithm is O(T^{2/3} (ln T)^{1/3}), giving the first rigorously proved convergence rate result for the problem.