Learning Graphical Models
Markov Games of Incomplete Information for Multi-Agent Reinforcement Learning
MacDermed, Liam (Georgia Institute of Technology) | Isbell, Charles (Georgia Institute of Technology) | Weiss, Lora (Georgia Institute of Technology)
Partially observable stochastic games (POSGs) are an attractive model for many multi-agent domains, but are computationally extremely difficult to solve. We present a new model, Markov games of incomplete information (MGII) which imposes a mild restriction on POSGs while overcoming their primary computational bottleneck. Finally we show how to convert a MGII into a continuous but bounded fully observable stochastic game. MGIIs represents the most general tractable model for multi-agent reinforcement learning to date.
A General Perceptual Model for Eldercare Robots
Becker, Timothy James (University of Hartford)
A general perceptual model is proposed for Eldercare Robot implementation that is comprised of audition functionality interconnected with a feedback-driven perceptual reasoning agent. Using multistage signal analysis to feed temporally tiered learning/recognition modules, concurrent access to sound event localization, classification, and context is realized. Patterns leading to the quantification of patient emotion/well being can be inferred using a perceptual reasoning agent. The system is prototyped using a Nao H-25 humanoid robot with an online processor running the Nao Qi SDK and the Max/MSP environment with the FTM, and GF libraries.
Interactive First-Order Probabilistic Logic
Panella, Alessandro (University of Illinois at Chicago) | Gmytrasiewicz, Piotr J (University of Illinois at Chicago)
Being able to compactly represent large state spaces is crucial in solving a vast majority of practical stochastic planning problems. This requirement is even more stringent in the context of multi-agent systems, in which the world to be modeled also includes the mental state of other agents. This leads to a hierarchy of beliefs that results in a continuous, unbounded set of possible interactive states, as in the case of Interactive POMDPs. In this paper, we describe a novel representation for interactive belief hierarchies that combines first-order logic and probability. The semantics of this new formalism is based on recursively partitioning the belief space at each level of the hierarchy; in particular, the partitions of the belief simplex at one level constitute the vertices of the simplex at the next higher level. Since in general a set of probabilistic statements only partially specifies a probability distribution over the space of interest, we adopt the maximum entropy principle in order to convert it to a full specification.
Modeling Bounded Rationality of Agents During Interactions
Guo, Qing (University of Illinois at Chicago) | Gmytrasiewicz, Piotr (University of Illinois at Chicago)
Frequently, it is advantageous for an agent to model other agents in order to predict their behavior during an interaction. Modeling others as rational has a long tradition in AI and game theory, but modeling other agents’ departures from rationality is difficult and controversial. This paper proposes that bounded rationality be modeled as errors the agent being modeled is making while deciding on its action. We are motivated by the work on quantal response equilibria in behavioral game theory which uses Nash equilibria as the solution concept. In contrast, we use decision-theoretic maximization of expected utility. Quantal response assumes that a decision maker is rational, i.e., is maximizing his expected utility, but only approximately so, with an error rate characterized by a single error parameter. Another agent’s error rate may be unknown and needs to be estimated during an interaction. We show that the error rate of the quantal response can be estimated using Bayesian update of a suitable conjugate prior, and that it has a finitely dimensional sufficient statistic under strong simplifying assumptions. However, if the simplifying assumptions are relaxed, the quantal response does not admit a finite sufficient statistic and a more complex update is needed. This confirms the difficulty of using simple models of bounded rationality in general settings.
Untangling Topic Threads in Chat-Based Communication: A Case Study
Ramachandran, Sowmya (Stottler Henke Associates Inc.) | Jensen, Randy (Stottler Henke Associates Inc.) | Bascara, Oscar (Stottler Henke Associates Inc.) | Carpenter, Tamitha (Stottler Henke Associates Inc.) | Denning, Todd (US Air Force) | Sucillon, Lt. Shaun (US Air Force Research Laboratory)
Analyzing chat traffic has important applications for both the military and the civilian world. This paper presents a case study of a real-world application of chat analysis in support of team training exercise in the military. It compares the results of an unsupervised learning approach with those of a supervised classification approach. The paper also discusses some of the specific challenges presented by this domain.
Towards Detection of Suspicious Behavior from Multiple Observations
Kaluza, Bostjan (Jozef Stefan Institute) | Kaminka, Gal (Bar Ilan University) | Tambe, Milind (University of Southern California)
This paper addresses the problem of detecting suspicious behavior from a collection of individuals events, where no single event is enough to decide whether his/her behavior is suspicious, but the combination of multiple events enables reasoning. We establish a Bayesian framework for evaluating multiple events and show that the current approaches lack modeling behavior history included in the estimation whether a trace of events is generated by a suspicious agent. We propose a heuristic for evaluating events according to the behavior of the agent in the past. The proposed approach, tested on an airport domain, outperforms the current approaches.
A Bayesian Concept Learning Approach to Crowdsourcing
Viappiani, Paolo (Aalborg University, Denmark) | Zilles, Sandra (Univeristy of Regina) | Hamilton, Howard J. (Univeristy of Regina) | Boutilier, Craig (University of Toronto)
We develop a Bayesian approach to concept learning for crowdsourcing applications. A probabilistic belief over possible concept definitions is maintained and updated according to (noisy) observations from experts, whose behaviors are modeled using discrete types. We propose recommendation techniques, inference methods, and query selection strategies to assist a user charged with choosing a configuration that satisfies some (partially known) concept. Our model is able to simultaneously learn the concept definition and the types of the experts. We evaluate our model with simulations, showing that our Bayesian strategies are effective even in large concept spaces with many uninformative experts.
Fixing a Hole in Lexicalized Plan Recognition
Geib, Christopher (University of Edinburgh)
Previous work has suggested the use of lexicalized grammars for probabilistic plan recognition. Such grammars allow the domain builder to delay commitment to hypothesizing high level goals in order to reduce computational costs. However this delay has limitations. In the case of only partial observation traces, delaying commitment can prevent such algorithms from forming correct conclusions about some goals. This paper presents a heuristic metric to address this limitation. It advocates computing the maximum change in conditional probability across all the computed explanations given the observations explicitly considering a goal of interest.
The Importance of Selective Knowledge Transfer for Lifelong Learning
Eaton, Eric (Bryn Mawr College) | Lane, Terran (University of New Mexico)
Versatile agents situated in rich, dynamic environments must It is not necessarily possible to select the source knowledge be capable of continually learning and refining their knowledge to transfer to a new target task by examining only the surface through experience. These agents will face a variety of similarities between the tasks. The selection must support learning tasks, and can transfer knowledge between tasks to the process of knowledge transfer by choosing source improve performance and accelerate learning. In this context, knowledge based on whether it will transfer well to the target a learning task can be as simple as discovering the effects task. In our previous work, we developed methods that of an operator on the environment, or as complex as accomplishing identify the source knowledge to transfer based on this concept a specific goal -- anything that can be learned of transferability to the target task. Intuitively, transferability can be considered a task. As the agent experiences and learns is the amount that the transferred information is a model for each task, it gains access to new data and knowledge.
Human Activity Detection from RGBD Images
Sung, Jaeyong (Cornell University) | Ponce, Colin (Cornell University) | Selman, Bart (Cornell University) | Saxena, Ashutosh (Cornell University)
Being able to detect and recognize human activities is important for making personal assistant robots useful in performing assistive tasks. The challenge is to develop a system that is low-cost, reliable in unstructured home settings, and also straightforward to use. In this paper, we use a RGBD sensor (Microsoft Kinect) as the input sensor, and present learning algorithms to infer the activities. Our algorithm is based on a hierarchical maximum entropy Markov model (MEMM). It considers a person's activity as composed of a set of sub-activities, and infers the two-layered graph structure using a dynamic programming approach. We test our algorithm on detecting and recognizing twelve different activities performed by four people in different environments, such as a kitchen, a living room, an office, etc., and achieve an average performance of 84.3% when the person was seen before in the training set (and 64.2% when the person was not seen before).