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 Learning Graphical Models


Adaptive Submodularity: Theory and Applications in Active Learning and Stochastic Optimization

Journal of Artificial Intelligence Research

Many problems in artificial intelligence require adaptively making a sequence of decisions with uncertain outcomes under partial observability. Solving such stochastic optimization problems is a fundamental but notoriously difficult challenge. In this paper, we introduce the concept of adaptive submodularity, generalizing submodular set functions to adaptive policies. We prove that if a problem satisfies this property, a simple adaptive greedy algorithm is guaranteed to be competitive with the optimal policy. In addition to providing performance guarantees for both stochastic maximization and coverage, adaptive submodularity can be exploited to drastically speed up the greedy algorithm by using lazy evaluations. We illustrate the usefulness of the concept by giving several examples of adaptive submodular objectives arising in diverse AI applications including management of sensing resources, viral marketing and active learning. Proving adaptive submodularity for these problems allows us to recover existing results in these applications as special cases, improve approximation guarantees and handle natural generalizations.


Self-Avoiding Random Dynamics on Integer Complex Systems

arXiv.org Machine Learning

This paper introduces a new specialized algorithm for equilibrium Monte Carlo sampling of binary-valued systems, which allows for large moves in the state space. This is achieved by constructing self-avoiding walks (SAWs) in the state space. As a consequence, many bits are flipped in a single MCMC step. We name the algorithm SARDONICS, an acronym for Self-Avoiding Random Dynamics on Integer Complex Systems. The algorithm has several free parameters, but we show that Bayesian optimization can be used to automatically tune them. SARDONICS performs remarkably well in a broad number of sampling tasks: toroidal ferromagnetic and frustrated Ising models, 3D Ising models, restricted Boltzmann machines and chimera graphs arising in the design of quantum computers.


On l_1 Mean and Variance Filtering

arXiv.org Machine Learning

This paper addresses the problem of segmenting a time-series with respect to changes in the mean value or in the variance. The first case is when the time data is modeled as a sequence of independent and normal distributed random variables with unknown, possibly changing, mean value but fixed variance. The main assumption is that the mean value is piecewise constant in time, and the task is to estimate the change times and the mean values within the segments. The second case is when the mean value is constant, but the variance can change. The assumption is that the variance is piecewise constant in time, and we want to estimate change times and the variance values within the segments. To find solutions to these problems, we will study an l_1 regularized maximum likelihood method, related to the fused lasso method and l_1 trend filtering, where the parameters to be estimated are free to vary at each sample. To penalize variations in the estimated parameters, the l_1-norm of the time difference of the parameters is used as a regularization term. This idea is closely related to total variation denoising. The main contribution is that a convex formulation of this variance estimation problem, where the parametrization is based on the inverse of the variance, can be formulated as a certain l_1 mean estimation problem. This implies that results and methods for mean estimation can be applied to the challenging problem of variance segmentation/estimation.


Falsification and future performance

arXiv.org Machine Learning

We information-theoretically reformulate two measures of capacity from statistical learning theory: empirical VC-entropy and empirical Rademacher complexity. We show these capacity measures count the number of hypotheses about a dataset that a learning algorithm falsifies when it finds the classifier in its repertoire minimizing empirical risk. It then follows from that the future performance of predictors on unseen data is controlled in part by how many hypotheses the learner falsifies. As a corollary we show that empirical VC-entropy quantifies the message length of the true hypothesis in the optimal code of a particular probability distribution, the so-called actual repertoire.


Representations and Ensemble Methods for Dynamic Relational Classification

arXiv.org Artificial Intelligence

Temporal networks are ubiquitous and evolve over time by the addition, deletion, and changing of links, nodes, and attributes. Although many relational datasets contain temporal information, the majority of existing techniques in relational learning focus on static snapshots and ignore the temporal dynamics. We propose a framework for discovering temporal representations of relational data to increase the accuracy of statistical relational learning algorithms. The temporal relational representations serve as a basis for classification, ensembles, and pattern mining in evolving domains. The framework includes (1) selecting the time-varying relational components (links, attributes, nodes), (2) selecting the temporal granularity, (3) predicting the temporal influence of each time-varying relational component, and (4) choosing the weighted relational classifier. Additionally, we propose temporal ensemble methods that exploit the temporal-dimension of relational data. These ensembles outperform traditional and more sophisticated relational ensembles while avoiding the issue of learning the most optimal representation. Finally, the space of temporal-relational models are evaluated using a sample of classifiers. In all cases, the proposed temporal-relational classifiers outperform competing models that ignore the temporal information. The results demonstrate the capability and necessity of the temporal-relational representations for classification, ensembles, and for mining temporal datasets.


Making Decisions Using Sets of Probabilities: Updating, Time Consistency, and Calibration

Journal of Artificial Intelligence Research

We consider how an agent should update her beliefs when her beliefs are represented by a set P of probability distributions, given that the agent makes decisions using the minimax criterion, perhaps the best-studied and most commonly-used criterion in the literature. We adopt a game-theoretic framework, where the agent plays against a bookie, who chooses some distribution from P. We consider two reasonable games that differ in what the bookie knows when he makes his choice. Anomalies that have been observed before, like time inconsistency, can be understood as arising because different games are being played, against bookies with different information. We characterize the important special cases in which the optimal decision rules according to the minimax criterion amount to either conditioning or simply ignoring the information. Finally, we consider the relationship between updating and calibration when uncertainty is described by sets of probabilities. Our results emphasize the key role of the rectangularity condition of Epstein and Schneider.


Joint Modeling of Multiple Related Time Series via the Beta Process

arXiv.org Machine Learning

We propose a Bayesian nonparametric approach to the problem of jointly modeling multiple related time series. Our approach is based on the discovery of a set of latent, shared dynamical behaviors. Using a beta process prior, the size of the set and the sharing pattern are both inferred from data. We develop efficient Markov chain Monte Carlo methods based on the Indian buffet process representation of the predictive distribution of the beta process, without relying on a truncated model. In particular, our approach uses the sum-product algorithm to efficiently compute Metropolis-Hastings acceptance probabilities, and explores new dynamical behaviors via birth and death proposals. We examine the benefits of our proposed feature-based model on several synthetic datasets, and also demonstrate promising results on unsupervised segmentation of visual motion capture data.


Bayesian multitask inverse reinforcement learning

arXiv.org Artificial Intelligence

We generalise the problem of inverse reinforcement learning to multiple tasks, from multiple demonstrations. Each one may represent one expert trying to solve a different task, or as different experts trying to solve the same task. Our main contribution is to formalise the problem as statistical preference elicitation, via a number of structured priors, whose form captures our biases about the relatedness of different tasks or expert policies. In doing so, we introduce a prior on policy optimality, which is more natural to specify. We show that our framework allows us not only to learn to efficiently from multiple experts but to also effectively differentiate between the goals of each. Possible applications include analysing the intrinsic motivations of subjects in behavioural experiments and learning from multiple teachers.


A Bayesian Model for Plan Recognition in RTS Games applied to StarCraft

arXiv.org Artificial Intelligence

The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. "Tech trees" or "build trees" are the core of real-time strategy (RTS) game strategic (long term) planning. This paper presents a generic and simple Bayesian model for RTS build tree prediction from noisy observations, which parameters are learned from replays (game logs). This unsupervised machine learning approach involves minimal work for the game developers as it leverage players' data (com- mon in RTS). We applied it to StarCraft1 and showed that it yields high quality and robust predictions, that can feed an adaptive AI.


Learning to Make Predictions In Partially Observable Environments Without a Generative Model

Journal of Artificial Intelligence Research

When faced with the problem of learning a model of a high-dimensional environment, a common approach is to limit the model to make only a restricted set of predictions, thereby simplifying the learning problem. These partial models may be directly useful for making decisions or may be combined together to form a more complete, structured model. However, in partially observable (non-Markov) environments, standard model-learning methods learn generative models, i.e. models that provide a probability distribution over all possible futures (such as POMDPs). It is not straightforward to restrict such models to make only certain predictions, and doing so does not always simplify the learning problem. In this paper we present prediction profile models: non-generative partial models for partially observable systems that make only a given set of predictions, and are therefore far simpler than generative models in some cases. We formalize the problem of learning a prediction profile model as a transformation of the original model-learning problem, and show empirically that one can learn prediction profile models that make a small set of important predictions even in systems that are too complex for standard generative models.