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 Learning Graphical Models


Iterated risk measures for risk-sensitive Markov decision processes with discounted cost

arXiv.org Artificial Intelligence

We demonstrate a limitation of discounted expected utility, a standard approach for representing the preference to risk when future cost is discounted. Specifically, we provide an example of the preference of a decision maker that appears to be rational but cannot be represented with any discounted expected utility. A straightforward modification to discounted expected utility leads to inconsistent decision making over time. We will show that an iterated risk measure can represent the preference that cannot be represented by any discounted expected utility and that the decisions based on the iterated risk measure are consistent over time.


Efficient Inference in Markov Control Problems

arXiv.org Artificial Intelligence

Markov control algorithms that perform smooth, non-greedy updates of the policy have been shown to be very general and versatile, with policy gradient and Expectation Maximisation algorithms being particularly popular. For these algorithms, marginal inference of the reward weighted trajectory distribution is required to perform policy updates. We discuss a new exact inference algorithm for these marginals in the finite horizon case that is more efficient than the standard approach based on classical forward-backward recursions. We also provide a principled extension to infinite horizon Markov Decision Problems that explicitly accounts for an infinite horizon. This extension provides a novel algorithm for both policy gradients and Expectation Maximisation in infinite horizon problems.


A Geometric Traversal Algorithm for Reward-Uncertain MDPs

arXiv.org Artificial Intelligence

Markov decision processes (MDPs) are widely used in modeling decision making problems in stochastic environments. However, precise specification of the reward functions in MDPs is often very difficult. Recent approaches have focused on computing an optimal policy based on the minimax regret criterion for obtaining a robust policy under uncertainty in the reward function. One of the core tasks in computing the minimax regret policy is to obtain the set of all policies that can be optimal for some candidate reward function. In this paper, we propose an efficient algorithm that exploits the geometric properties of the reward function associated with the policies. We also present an approximate version of the method for further speed up. We experimentally demonstrate that our algorithm improves the performance by orders of magnitude.


Suboptimality Bounds for Stochastic Shortest Path Problems

arXiv.org Artificial Intelligence

We consider how to use the Bellman residual of the dynamic programming operator to compute suboptimality bounds for solutions to stochastic shortest path problems. Such bounds have been previously established only in the special case that "all policies are proper," in which case the dynamic programming operator is known to be a contraction, and have been shown to be easily computable only in the more limited special case of discounting. Under the condition that transition costs are positive, we show that suboptimality bounds can be easily computed even when not all policies are proper. In the general case when there are no restrictions on transition costs, the analysis is more complex. But we present preliminary results that show such bounds are possible.


Order-of-Magnitude Influence Diagrams

arXiv.org Artificial Intelligence

In this paper, we develop a qualitative theory of influence diagrams that can be used to model and solve sequential decision making tasks when only qualitative (or imprecise) information is available. Our approach is based on an order-of-magnitude approximation of both probabilities and utilities and allows for specifying partially ordered preferences via sets of utility values. We also propose a dedicated variable elimination algorithm that can be applied for solving order-of-magnitude influence diagrams.


EDML: A Method for Learning Parameters in Bayesian Networks

arXiv.org Artificial Intelligence

We propose a method called EDML for learning MAP parameters in binary Bayesian networks under incomplete data. The method assumes Beta priors and can be used to learn maximum likelihood parameters when the priors are uninformative. EDML exhibits interesting behaviors, especially when compared to EM. We introduce EDML, explain its origin, and study some of its properties both analytically and empirically.


Improving the Scalability of Optimal Bayesian Network Learning with External-Memory Frontier Breadth-First Branch and Bound Search

arXiv.org Artificial Intelligence

Previous work has shown that the problem of learning the optimal structure of a Bayesian network can be formulated as a shortest path finding problem in a graph and solved using A* search. In this paper, we improve the scalability of this approach by developing a memory-efficient heuristic search algorithm for learning the structure of a Bayesian network. Instead of using A*, we propose a frontier breadth-first branch and bound search that leverages the layered structure of the search graph of this problem so that no more than two layers of the graph, plus solution reconstruction information, need to be stored in memory at a time. To further improve scalability, the algorithm stores most of the graph in external memory, such as hard disk, when it does not fit in RAM. Experimental results show that the resulting algorithm solves significantly larger problems than the current state of the art.


Measuring the Hardness of Stochastic Sampling on Bayesian Networks with Deterministic Causalities: the k-Test

arXiv.org Artificial Intelligence

Approximate Bayesian inference is NP-hard. Dagum and Luby defined the Local Variance Bound (LVB) to measure the approximation hardness of Bayesian inference on Bayesian networks, assuming the networks model strictly positive joint probability distributions, i.e. zero probabilities are not permitted. This paper introduces the k-test to measure the approximation hardness of inference on Bayesian networks with deterministic causalities in the probability distribution, i.e. when zero conditional probabilities are permitted. Approximation by stochastic sampling is a widely-used inference method that is known to suffer from inefficiencies due to sample rejection. The k-test predicts when rejection rates of stochastic sampling a Bayesian network will be low, modest, high, or when sampling is intractable.


Dynamic Mechanism Design for Markets with Strategic Resources

arXiv.org Artificial Intelligence

The assignment of tasks to multiple resources becomes an interesting game theoretic problem, when both the task owner and the resources are strategic. In the classical, nonstrategic setting, where the states of the tasks and resources are observable by the controller, this problem is that of finding an optimal policy for a Markov decision process (MDP). When the states are held by strategic agents, the problem of an efficient task allocation extends beyond that of solving an MDP and becomes that of designing a mechanism. Motivated by this fact, we propose a general mechanism which decides on an allocation rule for the tasks and resources and a payment rule to incentivize agents' participation and truthful reports. In contrast to related dynamic strategic control problems studied in recent literature, the problem studied here has interdependent values: the benefit of an allocation to the task owner is not simply a function of the characteristics of the task itself and the allocation, but also of the state of the resources. We introduce a dynamic extension of Mezzetti's two phase mechanism for interdependent valuations. In this changed setting, the proposed dynamic mechanism is efficient, within period ex-post incentive compatible, and within period ex-post individually rational.


Belief Propagation by Message Passing in Junction Trees: Computing Each Message Faster Using GPU Parallelization

arXiv.org Artificial Intelligence

Compiling Bayesian networks (BNs) to junction trees and performing belief propagation over them is among the most prominent approaches to computing posteriors in BNs. However, belief propagation over junction tree is known to be computationally intensive in the general case. Its complexity may increase dramatically with the connectivity and state space cardinality of Bayesian network nodes. In this paper, we address this computational challenge using GPU parallelization. We develop data structures and algorithms that extend existing junction tree techniques, and specifically develop a novel approach to computing each belief propagation message in parallel. We implement our approach on an NVIDIA GPU and test it using BNs from several applications. Experimentally, we study how junction tree parameters affect parallelization opportunities and hence the performance of our algorithm. We achieve speedups ranging from 0.68 to 9.18 for the BNs studied.