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 Learning Graphical Models


Infinite Hidden Relational Models

arXiv.org Artificial Intelligence

In many cases it makes sense to model a relationship symmetrically, not implying any particular directionality. Consider the classical example of a recommendation system where the rating of an item by a user should symmetrically be dependent on the attributes of both the user and the item. The attributes of the (known) relationships are also relevant for predicting attributes of entities and for predicting attributes of new relations. In recommendation systems, the exploitation of relational attributes is often referred to as collaborative filtering. Again, in many applications one might prefer to model the collaborative effect in a symmetrical way. In this paper we present a relational model, which is completely symmetrical. The key innovation is that we introduce for each entity (or object) an infinite-dimensional latent variable as part of a Dirichlet process (DP) model. We discuss inference in the model, which is based on a DP Gibbs sampler, i.e., the Chinese restaurant process. We extend the Chinese restaurant process to be applicable to relational modeling. Our approach is evaluated in three applications. One is a recommendation system based on the MovieLens data set. The second application concerns the prediction of the function of yeast genes/proteins on the data set of KDD Cup 2001 using a multi-relational model. The third application involves a relational medical domain. The experimental results show that our model gives significantly improved estimates of attributes describing relationships or entities in complex relational models.


A theoretical study of Y structures for causal discovery

arXiv.org Artificial Intelligence

There are several existing algorithms that under appropriate assumptions can reliably identify a subset of the underlying causal relationships from observational data. This paper introduces the first computationally feasible score-based algorithm that can reliably identify causal relationships in the large sample limit for discrete models, while allowing for the possibility that there are unobserved common causes. In doing so, the algorithm does not ever need to assign scores to causal structures with unobserved common causes. The algorithm is based on the identification of so called Y substructures within Bayesian network structures that can be learned from observational data. An example of a Y substructure is A -> C, B -> C, C -> D. After providing background on causal discovery, the paper proves the conditions under which the algorithm is reliable in the large sample limit.


On the Number of Samples Needed to Learn the Correct Structure of a Bayesian Network

arXiv.org Artificial Intelligence

Bayesian Networks (BNs) are useful tools giving a natural and compact representation of joint probability distributions. In many applications one needs to learn a Bayesian Network (BN) from data. In this context, it is important to understand the number of samples needed in order to guarantee a successful learning. Previous work have studied BNs sample complexity, yet it mainly focused on the requirement that the learned distribution will be close to the original distribution which generated the data. In this work, we study a different aspect of the learning, namely the number of samples needed in order to learn the correct structure of the network. We give both asymptotic results, valid in the large sample limit, and experimental results, demonstrating the learning behavior for feasible sample sizes. We show that structure learning is a more difficult task, compared to approximating the correct distribution, in the sense that it requires a much larger number of samples, regardless of the computational power available for the learner.


Inference in Hybrid Bayesian Networks Using Mixtures of Gaussians

arXiv.org Artificial Intelligence

The main goal of this paper is to describe a method for exact inference in general hybrid Bayesian networks (BNs) (with a mixture of discrete and continuous chance variables). Our method consists of approximating general hybrid Bayesian networks by a mixture of Gaussians (MoG) BNs. There exists a fast algorithm by Lauritzen-Jensen (LJ) for making exact inferences in MoG Bayesian networks, and there exists a commercial implementation of this algorithm. However, this algorithm can only be used for MoG BNs. Some limitations of such networks are as follows. All continuous chance variables must have conditional linear Gaussian distributions, and discrete chance nodes cannot have continuous parents. The methods described in this paper will enable us to use the LJ algorithm for a bigger class of hybrid Bayesian networks. This includes networks with continuous chance nodes with non-Gaussian distributions, networks with no restrictions on the topology of discrete and continuous variables, networks with conditionally deterministic variables that are a nonlinear function of their continuous parents, and networks with continuous chance variables whose variances are functions of their parents.


Sensitivity Analysis for Threshold Decision Making with Dynamic Networks

arXiv.org Artificial Intelligence

The effect of inaccuracies in the parameters of a dynamic Bayesian network can be investigated by subjecting the network to a sensitivity analysis. Having detailed the resulting sensitivity functions in our previous work, we now study the effect of parameter inaccuracies on a recommended decision in view of a threshold decision-making model. We detail the effect of varying a single and multiple parameters from a conditional probability table and present a computational procedure for establishing bounds between which assessments for these parameters can be varied without inducing a change in the recommended decision. We illustrate the various concepts involved by means of a real-life dynamic network in the field of infectious disease.


Methods for computing state similarity in Markov Decision Processes

arXiv.org Artificial Intelligence

A popular approach to solving large probabilistic systems relies on aggregating states based on a measure of similarity. Many approaches in the literature are heuristic. A number of recent methods rely instead on metrics based on the notion of bisimulation, or behavioral equivalence between states (Givan et al, 2001, 2003; Ferns et al, 2004). An integral component of such metrics is the Kantorovich metric between probability distributions. However, while this metric enables many satisfying theoretical properties, it is costly to compute in practice. In this paper, we use techniques from network optimization and statistical sampling to overcome this problem. We obtain in this manner a variety of distance functions for MDP state aggregation, which differ in the tradeoff between time and space complexity, as well as the quality of the aggregation. We provide an empirical evaluation of these trade-offs.


Optimal Coordinated Planning Amongst Self-Interested Agents with Private State

arXiv.org Artificial Intelligence

Consider a multi-agent system in a dynamic and uncertain environment. Each agent's local decision problem is modeled as a Markov decision process (MDP) and agents must coordinate on a joint action in each period, which provides a reward to each agent and causes local state transitions. A social planner knows the model of every agent's MDP and wants to implement the optimal joint policy, but agents are self-interested and have private local state. We provide an incentive-compatible mechanism for eliciting state information that achieves the optimal joint plan in a Markov perfect equilibrium of the induced stochastic game. In the special case in which local problems are Markov chains and agents compete to take a single action in each period, we leverage Gittins allocation indices to provide an efficient factored algorithm and distribute computation of the optimal policy among the agents. Distributed, optimal coordinated learning in a multi-agent variant of the multi-armed bandit problem is obtained as a special case.


Cutset Sampling with Likelihood Weighting

arXiv.org Artificial Intelligence

The paper analyzes theoretically and empirically the performance of likelihood weighting (LW) on a subset of nodes in Bayesian networks. The proposed scheme requires fewer samples to converge due to reduction in sampling variance. The method exploits the structure of the network to bound the complexity of exact inference used to compute sampling distributions, similar to Gibbs cutset sampling. Yet, the extension of the previosly proposed cutset sampling principles to likelihood weighting is non-trivial due to differences in the sampling processes of Gibbs sampler and LW. We demonstrate empirically that likelihood weighting on a cutset (LWLC) is effective time-wise and has a lower rejection rate than LW when applied to networks with many deterministic probabilities. Finally, we show that the performance of likelihood weighting on a cutset can be improved further by caching computed sampling distributions and, consequently, learning 'zeros' of the target distribution.


Incorporating Causal Prior Knowledge as Path-Constraints in Bayesian Networks and Maximal Ancestral Graphs

arXiv.org Artificial Intelligence

We consider the incorporation of causal knowledge about the presence or absence of (possibly indirect) causal relations into a causal model. Such causal relations correspond to directed paths in a causal model. This type of knowledge naturally arises from experimental data, among others. Specifically, we consider the formalisms of Causal Bayesian Networks and Maximal Ancestral Graphs and their Markov equivalence classes: Partially Directed Acyclic Graphs and Partially Oriented Ancestral Graphs. We introduce sound and complete procedures which are able to incorporate causal prior knowledge in such models. In simulated experiments, we show that often considering even a few causal facts leads to a significant number of new inferences. In a case study, we also show how to use real experimental data to infer causal knowledge and incorporate it into a real biological causal network. The code is available at mensxmachina.org.


Bounded Planning in Passive POMDPs

arXiv.org Artificial Intelligence

In Passive POMDPs actions do not affect the world state, but still incur costs. When the agent is bounded by information-processing constraints, it can only keep an approximation of the belief. We present a variational principle for the problem of maintaining the information which is most useful for minimizing the cost, and introduce an efficient and simple algorithm for finding an optimum.