Goto

Collaborating Authors

 Learning Graphical Models


Simulation-based optimal Bayesian experimental design for nonlinear systems

arXiv.org Machine Learning

The optimal selection of experimental conditions is essential to maximizing the value of data for inference and prediction, particularly in situations where experiments are time-consuming and expensive to conduct. We propose a general mathematical framework and an algorithmic approach for optimal experimental design with nonlinear simulation-based models; in particular, we focus on finding sets of experiments that provide the most information about targeted sets of parameters. Our framework employs a Bayesian statistical setting, which provides a foundation for inference from noisy, indirect, and incomplete data, and a natural mechanism for incorporating heterogeneous sources of information. An objective function is constructed from information theoretic measures, reflecting expected information gain from proposed combinations of experiments. Polynomial chaos approximations and a two-stage Monte Carlo sampling method are used to evaluate the expected information gain. Stochastic approximation algorithms are then used to make optimization feasible in computationally intensive and high-dimensional settings. These algorithms are demonstrated on model problems and on nonlinear parameter estimation problems arising in detailed combustion kinetics.


Bayesian learning of noisy Markov decision processes

arXiv.org Machine Learning

We consider the inverse reinforcement learning problem, that is, the problem of learning from, and then predicting or mimicking a controller based on state/action data. We propose a statistical model for such data, derived from the structure of a Markov decision process. Adopting a Bayesian approach to inference, we show how latent variables of the model can be estimated, and how predictions about actions can be made, in a unified framework. A new Markov chain Monte Carlo (MCMC) sampler is devised for simulation from the posterior distribution. This step includes a parameter expansion step, which is shown to be essential for good convergence properties of the MCMC sampler. As an illustration, the method is applied to learning a human controller.


Texture Modeling with Convolutional Spike-and-Slab RBMs and Deep Extensions

arXiv.org Machine Learning

We apply the spike-and-slab Restricted Boltzmann Machine (ssRBM) to texture modeling. The ssRBM with tiled-convolution weight sharing (TssRBM) achieves or surpasses the state-of-the-art on texture synthesis and inpainting by parametric models. We also develop a novel RBM model with a spike-and-slab visible layer and binary variables in the hidden layer. This model is designed to be stacked on top of the TssRBM. We show the resulting deep belief network (DBN) is a powerful generative model that improves on single-layer models and is capable of modeling not only single high-resolution and challenging textures but also multiple textures.


A Traveling Salesman Learns Bayesian Networks

arXiv.org Machine Learning

Structure learning of Bayesian networks is an important problem that arises in numerous machine learning applications. In this work, we present a novel approach for learning the structure of Bayesian networks using the solution of an appropriately constructed traveling salesman problem. In our approach, one computes an optimal ordering (partially ordered set) of random variables using methods for the traveling salesman problem. This ordering significantly reduces the search space for the subsequent greedy optimization that computes the final structure of the Bayesian network. We demonstrate our approach of learning Bayesian networks on real world census and weather datasets. In both cases, we demonstrate that the approach very accurately captures dependencies between random variables. We check the accuracy of the predictions based on independent studies in both application domains.


Domain Adaptations for Computer Vision Applications

arXiv.org Machine Learning

A basic assumption of statistical learning theory is that train and test data are drawn from the same underlying distribution. Unfortunately, this assumption doesn't hold in many applications. Instead, ample labeled data might exist in a particular `source' domain while inference is needed in another, `target' domain. Domain adaptation methods leverage labeled data from both domains to improve classification on unseen data in the target domain. In this work we survey domain transfer learning methods for various application domains with focus on recent work in Computer Vision.


A survey of non-exchangeable priors for Bayesian nonparametric models

arXiv.org Machine Learning

There has recently been a spate of papers in the statistics and machine learning literature developing dependent stochastic processes and using them as priors in Bayesian nonparametric models. In this paper, we aim to provide a representative snapshot of the currently available models, to elucidate links between these models, and to provide an orienting view of the modern constructions of these processes. Traditional nonparametric priors such as the Dirichlet process [DP, 2], Chinese restaurant process [CRP, 3], Pitman-Yor process [4] and the Indian buffet process [IBP, 5] assume that our observations are exchangeable. Under the assumption of exchangeability the order of the data points does not change the probability distribution. Exchangeability is not a valid assumption for all data.


A unifying representation for a class of dependent random measures

arXiv.org Machine Learning

We present a general construction for dependent random measures based on thinning Poisson processes on an augmented space. The framework is not restricted to dependent versions of a specific nonparametric model, but can be applied to all models that can be represented using completely random measures. Several existing dependent random measures can be seen as specific cases of this framework. Interesting properties of the resulting measures are derived and the efficacy of the framework is demonstrated by constructing a covariate-dependent latent feature model and topic model that obtain superior predictive performance.


Random Input Sampling for Complex Models Using Markov Chain Monte Carlo

arXiv.org Machine Learning

Many random processes can be simulated as the output of a deterministic model accepting random inputs. Such a model usually describes a complex mathematical or physical stochastic system and the randomness is introduced in the input variables of the model. When the statistics of the output event are known, these input variables have to be chosen in a specific way for the output to have the prescribed statistics. Because the probability distribution of the input random variables is not directly known but dictated implicitly by the statistics of the output random variables, this problem is usually intractable for classical sampling methods. Based on Markov Chain Monte Carlo we propose a novel method to sample random inputs to such models by introducing a modification to the standard Metropolis-Hastings algorithm. As an example we consider a system described by a stochastic differential equation (sde) and demonstrate how sample paths of a random process satisfying this sde can be generated with our technique.


Bayesian nonparametric models for ranked data

arXiv.org Machine Learning

We develop a Bayesian nonparametric extension of the popular Plackett-Luce choice model that can handle an infinite number of choice items. Our framework is based on the theory of random atomic measures, with the prior specified by a gamma process. We derive a posterior characterization and a simple and effective Gibbs sampler for posterior simulation. We develop a time-varying extension of our model, and apply it to the New York Times lists of weekly bestselling books.


A Dataset for StarCraft AI \& an Example of Armies Clustering

arXiv.org Artificial Intelligence

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the most of the games' state (not only player's orders). We explain one of the possible usages of this dataset by clustering armies on their compositions. This reduction of armies compositions to mixtures of Gaussian allow for strategic reasoning at the level of the components. We evaluated this clustering method by predicting the outcomes of battles based on armies compositions' mixtures components