Learning Graphical Models
Transferring Expectations in Model-based Reinforcement Learning
Nguyen, Trung, Silander, Tomi, Leong, Tze Y.
We study how to automatically select and adapt multiple abstractions or representations of the world to support model-based reinforcement learning. We address the challenges of transfer learning in heterogeneous environments with varying tasks. We present an efficient, online framework that, through a sequence of tasks, learns a set of relevant representations to be used in future tasks. Without pre-defined mapping strategies, we introduce a general approach to support transfer learning across different state spaces. We demonstrate the potential impact of our system through improved jumpstart and faster convergence to near optimum policy in two benchmark domains.
Weighted Likelihood Policy Search with Model Selection
Ueno, Tsuyoshi, Hayashi, Kohei, Washio, Takashi, Kawahara, Yoshinobu
Reinforcement learning (RL) methods based on direct policy search (DPS) have been actively discussed to achieve an efficient approach to complicated Markov decision processes (MDPs). Although they have brought much progress in practical applications of RL, there still remains an unsolved problem in DPS related to model selection for the policy. In this paper, we propose a novel DPS method, {\it weighted likelihood policy search (WLPS)}, where a policy is efficiently learned through the weighted likelihood estimation. WLPS naturally connects DPS to the statistical inference problem and thus various sophisticated techniques in statistics can be applied to DPS problems directly. Hence, by following the idea of the {\it information criterion}, we develop a new measurement for model comparison in DPS based on the weighted log-likelihood.
Bayesian nonparametric models for bipartite graphs
We develop a novel Bayesian nonparametric model for random bipartite graphs. The model is based on the theory of completely random measures and is able to handle a potentially infinite number of nodes. We show that the model has appealing properties and in particular it may exhibit a power-law behavior. We derive a posterior characterization, an Indian Buffet-like generative process for network growth, and a simple and efficient Gibbs sampler for posterior simulation. Our model is shown to be well fitted to several real-world social networks.
Graphical Models via Generalized Linear Models
Yang, Eunho, Allen, Genevera, Liu, Zhandong, Ravikumar, Pradeep K.
Undirected graphical models, or Markov networks, such as Gaussian graphical models and Ising models enjoy popularity in a variety of applications. In many settings, however, data may not follow a Gaussian or binomial distribution assumed by these models. We introduce a new class of graphical models based on generalized linear models (GLM) by assuming that node-wise conditional distributions arise from exponential families. Our models allow one to estimate networks for a wide class of exponential distributions, such as the Poisson, negative binomial, and exponential, by fitting penalized GLMs to select the neighborhood for each node. A major contribution of this paper is the rigorous statistical analysis showing that with high probability, the neighborhood of our graphical models can be recovered exactly. We provide examples of high-throughput genomic networks learned via our GLM graphical models for multinomial and Poisson distributed data.
Bayesian nonparametric models for ranked data
We develop a Bayesian nonparametric extension of the popular Plackett-Luce choice model that can handle an infinite number of choice items. Our framework is based on the theory of random atomic measures, with the prior specified by a gamma process. We derive a posterior characterization and a simple and effective Gibbs sampler for posterior simulation. We then develop a time-varying extension of our model, and apply our model to the New York Times lists of weekly bestselling books.
Neurally Plausible Reinforcement Learning of Working Memory Tasks
Rombouts, Jaldert, Roelfsema, Pieter, Bohte, Sander M.
A key function of brains is undoubtedly the abstraction and maintenance of information from the environment for later use. Neurons in association cortex play an important role in this process: during learning these neurons become tuned to relevant features and represent the information that is required later as a persistent elevation of their activity. It is however not well known how these neurons acquire their task-relevant tuning. Here we introduce a biologically plausible learning scheme that explains how neurons become selective for relevant information when animals learn by trial and error. We propose that the action selection stage feeds back attentional signals to earlier processing levels. These feedback signals interact with feedforward signals to form synaptic tags at those connections that are responsible for the stimulus-response mapping. A globally released neuromodulatory signal interacts with these tagged synapses to determine the sign and strength of plasticity. The learning scheme is generic because it can train networks in different tasks, simply by varying inputs and rewards. It explains how neurons in association cortex learn to (1) temporarily store task-relevant information in non-linear stimulus-response mapping tasks and (2) learn to optimally integrate probabilistic evidence for perceptual decision making.
Phoneme Classification using Constrained Variational Gaussian Process Dynamical System
Park, Hyunsin, Yun, Sungrack, Park, Sanghyuk, Kim, Jongmin, Yoo, Chang D.
This paper describes a new acoustic model based on variational Gaussian process dynamical system (VGPDS) for phoneme classification. The proposed model overcomes the limitations of the classical HMM in modeling the real speech data, by adopting a nonlinear and nonparametric model. In our model, the GP prior on the dynamics function enables representing the complex dynamic structure of speech, while the GP prior on the emission function successfully models the global dependency over the observations. Additionally, we introduce variance constraint to the original VGPDS for mitigating sparse approximation error of the kernel matrix. The effectiveness of the proposed model is demonstrated with extensive experimental results including parameter estimation, classification performance on the synthetic and benchmark datasets.
Tractable Objectives for Robust Policy Optimization
Chen, Katherine, Bowling, Michael
Robust policy optimization acknowledges that risk-aversion plays a vital role in real-world decision-making. When faced with uncertainty about the effects of actions, the policy that maximizes expected utility over the unknown parameters of the system may also carry with it a risk of intolerably poor performance. One might prefer to accept lower utility in expectation in order to avoid, or reduce the likelihood of, unacceptable levels of utility under harmful parameter realizations. In this paper, we take a Bayesian approach to parameter uncertainty, but unlike other methods avoid making any distributional assumptions about the form of this uncertainty. Instead we focus on identifying optimization objectives for which solutions can be efficiently approximated. We introduce percentile measures: a very general class of objectives for robust policy optimization, which encompasses most existing approaches, including ones known to be intractable. We then introduce a broad subclass of this family for which robust policies can be approximated efficiently. Finally, we frame these objectives in the context of a two-player, zero-sum, extensive-form game and employ a no-regret algorithm to approximate an optimal policy, with computation only polynomial in the number of states and actions of the MDP.
Efficient Bayes-Adaptive Reinforcement Learning using Sample-Based Search
Guez, Arthur, Silver, David, Dayan, Peter
Bayesian model-based reinforcement learning is a formally elegant approach to learning optimal behaviour under model uncertainty, trading off exploration and exploitation in an ideal way. Unfortunately, finding the resulting Bayes-optimal policies is notoriously taxing, since the search space becomes enormous. In this paper we introduce a tractable, sample-based method for approximate Bayes-optimal planning which exploits Monte-Carlo tree search. Our approach outperformed prior Bayesian model-based RL algorithms by a significant margin on several well-known benchmark problems -- because it avoids expensive applications of Bayes rule within the search tree by lazily sampling models from the current beliefs. We illustrate the advantages of our approach by showing it working in an infinite state space domain which is qualitatively out of reach of almost all previous work in Bayesian exploration.
Learning with Target Prior
Wang, Zuoguan, Lyu, Siwei, Schalk, Gerwin, Ji, Qiang
In the conventional approaches for supervised parametric learning, relations between data and target variables are provided through training sets consisting of pairs of corresponded data and target variables. In this work, we describe a new learning scheme for parametric learning, in which the target variables $\y$ can be modeled with a prior model $p(\y)$ and the relations between data and target variables are estimated through $p(\y)$ and a set of uncorresponded data $\x$ in training. We term this method as learning with target priors (LTP). Specifically, LTP learning seeks parameter $\t$ that maximizes the log likelihood of $f_\t(\x)$ on a uncorresponded training set with regards to $p(\y)$. Compared to the conventional (semi)supervised learning approach, LTP can make efficient use of prior knowledge of the target variables in the form of probabilistic distributions, and thus removes/reduces the reliance on training data in learning. Compared to the Bayesian approach, the learned parametric regressor in LTP can be more efficiently implemented and deployed in tasks where running efficiency is critical, such as on-line BCI signal decoding. We demonstrate the effectiveness of the proposed approach on parametric regression tasks for BCI signal decoding and pose estimation from video.