Learning Graphical Models
Networks of Influence Diagrams: A Formalism for Representing Agents' Beliefs and Decision-Making Processes
This paper presents Networks of Influence Diagrams (NID), a compact, natural and highly expressive language for reasoning about agents beliefs and decision-making processes. NIDs are graphical structures in which agents mental models are represented as nodes in a network; a mental model for an agent may itself use descriptions of the mental models of other agents. NIDs are demonstrated by examples, showing how they can be used to describe conflicting and cyclic belief structures, and certain forms of bounded rationality. In an opponent modeling domain, NIDs were able to outperform other computational agents whose strategies were not known in advance. NIDs are equivalent in representation to Bayesian games but they are more compact and structured than this formalism. In particular, the equilibrium definition for NIDs makes an explicit distinction between agents optimal strategies, and how they actually behave in reality.
Learning Partially Observable Deterministic Action Models
We present exact algorithms for identifying deterministic-actions effects and preconditions in dynamic partially observable domains. They apply when one does not know the action model(the way actions affect the world) of a domain and must learn it from partial observations over time. Such scenarios are common in real world applications. They are challenging for AI tasks because traditional domain structures that underly tractability (e.g., conditional independence) fail there (e.g., world features become correlated). Our work departs from traditional assumptions about partial observations and action models. In particular, it focuses on problems in which actions are deterministic of simple logical structure and observation models have all features observed with some frequency. We yield tractable algorithms for the modified problem for such domains. Our algorithms take sequences of partial observations over time as input, and output deterministic action models that could have lead to those observations. The algorithms output all or one of those models (depending on our choice), and are exact in that no model is misclassified given the observations. Our algorithms take polynomial time in the number of time steps and state features for some traditional action classes examined in the AI-planning literature, e.g., STRIPS actions. In contrast, traditional approaches for HMMs and Reinforcement Learning are inexact and exponentially intractable for such domains. Our experiments verify the theoretical tractability guarantees, and show that we identify action models exactly. Several applications in planning, autonomous exploration, and adventure-game playing already use these results. They are also promising for probabilistic settings, partially observable reinforcement learning, and diagnosis.
Online Planning Algorithms for POMDPs
Ross, Stéphane, Pineau, Joelle, Paquet, Sébastien, Chaib-draa, Brahim
Partially Observable Markov Decision Processes (POMDPs) provide a rich framework for sequential decision-making under uncertainty in stochastic domains. However, solving a POMDP is often intractable except for small problems due to their complexity. Here, we focus on online approaches that alleviate the computational complexity by computing good local policies at each decision step during the execution. Online algorithms generally consist of a lookahead search to find the best action to execute at each time step in an environment. Our objectives here are to survey the various existing online POMDP methods, analyze their properties and discuss their advantages and disadvantages; and to thoroughly evaluate these online approaches in different environments under various metrics (return, error bound reduction, lower bound improvement). Our experimental results indicate that state-of-the-art online heuristic search methods can handle large POMDP domains efficiently.
A variational Bayes framework for sparse adaptive estimation
Themelis, Konstantinos E., Rontogiannis, Athanasios A., Koutroumbas, Konstantinos D.
Recently, a number of mostly $\ell_1$-norm regularized least squares type deterministic algorithms have been proposed to address the problem of \emph{sparse} adaptive signal estimation and system identification. From a Bayesian perspective, this task is equivalent to maximum a posteriori probability estimation under a sparsity promoting heavy-tailed prior for the parameters of interest. Following a different approach, this paper develops a unifying framework of sparse \emph{variational Bayes} algorithms that employ heavy-tailed priors in conjugate hierarchical form to facilitate posterior inference. The resulting fully automated variational schemes are first presented in a batch iterative form. Then it is shown that by properly exploiting the structure of the batch estimation task, new sparse adaptive variational Bayes algorithms can be derived, which have the ability to impose and track sparsity during real-time processing in a time-varying environment. The most important feature of the proposed algorithms is that they completely eliminate the need for computationally costly parameter fine-tuning, a necessary ingredient of sparse adaptive deterministic algorithms. Extensive simulation results are provided to demonstrate the effectiveness of the new sparse variational Bayes algorithms against state-of-the-art deterministic techniques for adaptive channel estimation. The results show that the proposed algorithms are numerically robust and exhibit in general superior estimation performance compared to their deterministic counterparts.
Binary Classifier Calibration: Bayesian Non-Parametric Approach
Naeini, Mahdi Pakdaman, Cooper, Gregory F., Hauskrecht, Milos
A set of probabilistic predictions is well calibrated if the events that are predicted to occur with probability p do in fact occur about p fraction of the time. Well calibrated predictions are particularly important when machine learning models are used in decision analysis. This paper presents two new non-parametric methods for calibrating outputs of binary classification models: a method based on the Bayes optimal selection and a method based on the Bayesian model averaging. The advantage of these methods is that they are independent of the algorithm used to learn a predictive model, and they can be applied in a post-processing step, after the model is learned. This makes them applicable to a wide variety of machine learning models and methods. These calibration methods, as well as other methods, are tested on a variety of datasets in terms of both discrimination and calibration performance. The results show the methods either outperform or are comparable in performance to the state-of-the-art calibration methods.
GPS-ABC: Gaussian Process Surrogate Approximate Bayesian Computation
Scientists often express their understanding of the world through a computationally demanding simulation program. Analyzing the posterior distribution of the parameters given observations (the inverse problem) can be extremely challenging. The Approximate Bayesian Computation (ABC) framework is the standard statistical tool to handle these likelihood free problems, but they require a very large number of simulations. In this work we develop two new ABC sampling algorithms that significantly reduce the number of simulations necessary for posterior inference. Both algorithms use confidence estimates for the accept probability in the Metropolis Hastings step to adaptively choose the number of necessary simulations. Our GPS-ABC algorithm stores the information obtained from every simulation in a Gaussian process which acts as a surrogate function for the simulated statistics. Experiments on a challenging realistic biological problem illustrate the potential of these algorithms.
Graphical Modelling in Genetics and Systems Biology
Graphical modelling has a long history in statistics as a tool for the analysis of multivariate data, starting from Wright's path analysis and Gibbs' applications to statistical physics at the beginning of the last century. In its modern form, it was pioneered by Lauritzen and Wermuth and Pearl in the 1980s, and has since found applications in fields as diverse as bioinformatics, customer satisfaction surveys and weather forecasts. Genetics and systems biology are unique among these fields in the dimension of the data sets they study, which often contain several hundreds of variables and only a few tens or hundreds of observations. This raises problems in both computational complexity and the statistical significance of the resulting networks, collectively known as the "curse of dimensionality". Furthermore, the data themselves are difficult to model correctly due to the limited understanding of the underlying mechanisms. In the following, we will illustrate how such challenges affect practical graphical modelling and some possible solutions.
Serious Games Get Smart: Intelligent Game-Based Learning Environments
Lester, James C. (North Carolina State University) | Ha, Eun Y. (North Carolina State University) | Lee, Seung Y. (North Carolina State University) | Mott, Bradford W. (North Carolina State University) | Rowe, Jonathan P. (North Carolina State University) | Sabourin, Jennifer L. (North Carolina State University)
Intelligent game-based learning environments integrate commercial game technologies with AI methods from intelligent tutoring systems and intelligent narrative technologies. This article introduces the CRYSTAL ISLAND intelligent game-based learning environment, which has been under development in the authors’ laboratory for the past seven years. After presenting CRYSTAL ISLAND, the principal technical problems of intelligent game-based learning environments are discussed: narrative-centered tutorial planning, student affect recognition, student knowledge modeling, and student goal recognition. Solutions to these problems are illustrated with research conducted with the CRYSTAL ISLAND learning environment.
Multiscale Shrinkage and L\'evy Processes
Yuan, Xin, Rao, Vinayak, Han, Shaobo, Carin, Lawrence
A new shrinkage-based construction is developed for a compressible vector $\boldsymbol{x}\in\mathbb{R}^n$, for cases in which the components of $\xv$ are naturally associated with a tree structure. Important examples are when $\xv$ corresponds to the coefficients of a wavelet or block-DCT representation of data. The method we consider in detail, and for which numerical results are presented, is based on increments of a gamma process. However, we demonstrate that the general framework is appropriate for many other types of shrinkage priors, all within the L\'{e}vy process family, with the gamma process a special case. Bayesian inference is carried out by approximating the posterior with samples from an MCMC algorithm, as well as by constructing a heuristic variational approximation to the posterior. We also consider expectation-maximization (EM) for a MAP (point) solution. State-of-the-art results are manifested for compressive sensing and denoising applications, the latter with spiky (non-Gaussian) noise.
An Online Expectation-Maximisation Algorithm for Nonnegative Matrix Factorisation Models
Yildirim, Sinan, Cemgil, A. Taylan, Singh, Sumeetpal S.
In this paper we formulate the nonnegative matrix factorisation (NMF) problem as a maximum likelihood estimation problem for hidden Markov models and propose online expectation-maximisation (EM) algorithms to estimate the NMF and the other unknown static parameters. We also propose a sequential Monte Carlo approximation of our online EM algorithm. We show the performance of the proposed method with two numerical examples.