Learning Graphical Models
A Probabilistic Framework for Multimodal Retrieval using Integrative Indian Buffet Process
Ozdemir, Bahadir, Davis, Larry S.
We propose a multimodal retrieval procedure based on latent feature models. The procedure consists of a nonparametric Bayesian framework for learning underlying semantically meaningful abstract features in a multimodal dataset, a probabilistic retrieval model that allows cross-modal queries and an extension model for relevance feedback. Experiments on two multimodal datasets, PASCAL-Sentence and SUN-Attribute, demonstrate the effectiveness of the proposed retrieval procedure in comparison to the state-of-the-art algorithms for learning binary codes.
Parallel Sampling of HDPs using Sub-Cluster Splits
Chang, Jason, III, John W. Fisher
We develop a sampling technique for Hierarchical Dirichlet process models. The parallel algorithm builds upon [Chang & Fisher 2013] by proposing large split and merge moves based on learned sub-clusters. The additional global split and merge moves drastically improve convergence in the experimental results. Furthermore, we discover that cross-validation techniques do not adequately determine convergence, and that previous sampling methods converge slower than were previously expected.
Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning
Guo, Xiaoxiao, Singh, Satinder, Lee, Honglak, Lewis, Richard L., Wang, Xiaoshi
The combination of modern Reinforcement Learning and Deep Learning approaches holds the promise of making significant progress on challenging applications requiring both rich perception and policy-selection. The Arcade Learning Environment (ALE) provides a set of Atari games that represent a useful benchmark set of such applications. A recent breakthrough in combining model-free reinforcement learning with deep learning, called DQN, achieves the best real-time agents thus far. Planning-based approaches achieve far higher scores than the best model-free approaches, but they exploit information that is not available to human players, and they are orders of magnitude slower than needed for real-time play. Our main goal in this work is to build a better real-time Atari game playing agent than DQN. The central idea is to use the slow planning-based agents to provide training data for a deep-learning architecture capable of real-time play. We proposed new agents based on this idea and show that they outperform DQN.
Feature Cross-Substitution in Adversarial Classification
The success of machine learning, particularly in supervised settings, has led to numerous attempts to apply it in adversarial settings such as spam and malware detection. The core challenge in this class of applications is that adversaries are not static data generators, but make a deliberate effort to evade the classifiers deployed to detect them. We investigate both the problem of modeling the objectives of such adversaries, as well as the algorithmic problem of accounting for rational, objective-driven adversaries. In particular, we demonstrate severe shortcomings of feature reduction in adversarial settings using several natural adversarial objective functions, an observation that is particularly pronounced when the adversary is able to substitute across similar features (for example, replace words with synonyms or replace letters in words). We offer a simple heuristic method for making learning more robust to feature cross-substitution attacks. We then present a more general approach based on mixed-integer linear programming with constraint generation, which implicitly trades off overfitting and feature selection in an adversarial setting using a sparse regularizer along with an evasion model. Our approach is the first method for combining an adversarial classification algorithm with a very general class of models of adversarial classifier evasion. We show that our algorithmic approach significantly outperforms state-of-the-art alternatives.
Clustering from Labels and Time-Varying Graphs
Lim, Shiau Hong, Chen, Yudong, Xu, Huan
We present a general framework for graph clustering where a label is observed to each pair of nodes. This allows a very rich encoding of various types of pairwise interactions between nodes. We propose a new tractable approach to this problem based on maximum likelihood estimator and convex optimization. We analyze our algorithm under a general generative model, and provide both necessary and sufficient conditions for successful recovery of the underlying clusters. Our theoretical results cover and subsume a wide range of existing graph clustering results including planted partition, weighted clustering and partially observed graphs. Furthermore, the result is applicable to novel settings including time-varying graphs such that new insights can be gained on solving these problems. Our theoretical findings are further supported by empirical results on both synthetic and real data.
Improved Multimodal Deep Learning with Variation of Information
Sohn, Kihyuk, Shang, Wenling, Lee, Honglak
Deep learning has been successfully applied to multimodal representation learning problems, with a common strategy to learning joint representations that are shared across multiple modalities on top of layers of modality-specific networks. Nonetheless, there still remains a question how to learn a good association between data modalities; in particular, a good generative model of multimodal data should be able to reason about missing data modality given the rest of data modalities. In this paper, we propose a novel multimodal representation learning framework that explicitly aims this goal. Rather than learning with maximum likelihood, we train the model to minimize the variation of information. We provide a theoretical insight why the proposed learning objective is sufficient to estimate the data-generating joint distribution of multimodal data. We apply our method to restricted Boltzmann machines and introduce learning methods based on contrastive divergence and multi-prediction training. In addition, we extend to deep networks with recurrent encoding structure to finetune the whole network. In experiments, we demonstrate the state-of-the-art visual recognition performance on MIR-Flickr database and PASCAL VOC 2007 database with and without text features.
Unsupervised Transcription of Piano Music
Berg-Kirkpatrick, Taylor, Andreas, Jacob, Klein, Dan
We present a new probabilistic model for transcribing piano music from audio to a symbolic form. Our model reflects the process by which discrete musical events give rise to acoustic signals that are then superimposed to produce the observed data. As a result, the inference procedure for our model naturally resolves the source separation problem introduced by the the piano's polyphony. In order to adapt to the properties of a new instrument or acoustic environment being transcribed, welearn recording-specific spectral profiles and temporal envelopes in an unsupervised fashion. Our system outperforms the best published approaches on a standard piano transcription task, achieving a 10.6% relative gain in note onset F
A State-Space Model for Decoding Auditory Attentional Modulation from MEG in a Competing-Speaker Environment
Akram, Sahar, Simon, Jonathan Z., Shamma, Shihab A., Babadi, Behtash
Humans are able to segregate auditory objects in a complex acoustic scene, through an interplay of bottom-up feature extraction and top-down selective attention in the brain. The detailed mechanism underlying this process is largely unknown and the ability to mimic this procedure is an important problem in artificial intelligence and computational neuroscience. We consider the problem of decoding the attentional state of a listener in a competing-speaker environment from magnetoencephalographic (MEG) recordings from the human brain. We develop a behaviorally inspired state-space model to account for the modulation of the MEG with respect to attentional state of the listener. We construct a decoder based on the maximum a posteriori (MAP) estimate of the state parameters via the Expectation-Maximization (EM) algorithm. The resulting decoder is able to track the attentional modulation of the listener with multi-second resolution using only the envelopes of the two speech streams as covariates. We present simulation studies as well as application to real MEG data from two human subjects. Our results reveal that the proposed decoder provides substantial gains in terms of temporal resolution, complexity, and decoding accuracy.
Hamming Ball Auxiliary Sampling for Factorial Hidden Markov Models
AUEB, Michalis Titsias RC, Yau, Christopher
We introduce a novel sampling algorithm for Markov chain Monte Carlo-based Bayesian inference for factorial hidden Markov models. This algorithm is based on an auxiliary variable construction that restricts the model space allowing iterative exploration in polynomial time. The sampling approach overcomes limitations with common conditional Gibbs samplers that use asymmetric updates and become easily trapped in local modes. Instead, our method uses symmetric moves that allows joint updating of the latent sequences and improves mixing. We illustrate the application of the approach with simulated and a real data example.
Sequential Monte Carlo for Graphical Models
Naesseth, Christian Andersson, Lindsten, Fredrik, Schön, Thomas B.
We propose a new framework for how to use sequential Monte Carlo (SMC) algorithms for inference in probabilistic graphical models (PGM). Via a sequential decomposition of the PGM we find a sequence of auxiliary distributions defined on a monotonically increasing sequence of probability spaces. By targeting these auxiliary distributions using SMC we are able to approximate the full joint distribution defined by the PGM. One of the key merits of the SMC sampler is that it provides an unbiased estimate of the partition function of the model. We also show how it can be used within a particle Markov chain Monte Carlo framework in order to construct high-dimensional block-sampling algorithms for general PGMs.