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 Learning Graphical Models


The SP theory of intelligence: an overview

arXiv.org Artificial Intelligence

This article is an overview of the "SP theory of intelligence". The theory aims to simplify and integrate concepts across artificial intelligence, mainstream computing and human perception and cognition, with information compression as a unifying theme. It is conceived as a brain-like system that receives 'New' information and stores some or all of it in compressed form as 'Old' information. It is realised in the form of a computer model -- a first version of the SP machine. The concept of "multiple alignment" is a powerful central idea. Using heuristic techniques, the system builds multiple alignments that are 'good' in terms of information compression. For each multiple alignment, probabilities may be calculated. These provide the basis for calculating the probabilities of inferences. The system learns new structures from partial matches between patterns. Using heuristic techniques, the system searches for sets of structures that are 'good' in terms of information compression. These are normally ones that people judge to be 'natural', in accordance with the 'DONSVIC' principle -- the discovery of natural structures via information compression. The SP theory may be applied in several areas including 'computing', aspects of mathematics and logic, representation of knowledge, natural language processing, pattern recognition, several kinds of reasoning, information storage and retrieval, planning and problem solving, information compression, neuroscience, and human perception and cognition. Examples include the parsing and production of language including discontinuous dependencies in syntax, pattern recognition at multiple levels of abstraction and its integration with part-whole relations, nonmonotonic reasoning and reasoning with default values, reasoning in Bayesian networks including 'explaining away', causal diagnosis, and the solving of a geometric analogy problem.


Inverse Renormalization Group Transformation in Bayesian Image Segmentations

arXiv.org Machine Learning

A new Bayesian image segmentation algorithm is proposed by combining a loopy belief propagation with an inverse real space renormalization group transformation to reduce the computational time. In results of our experiment, we observe that the proposed method can reduce the computational time to less than one-tenth of that taken by conventional Bayesian approaches.


Declarative Statistical Modeling with Datalog

arXiv.org Artificial Intelligence

Formalisms for specifying statistical models, such as probabilistic-programming languages, typically consist of two components: a specification of a stochastic process (the prior), and a specification of observations that restrict the probability space to a conditional subspace (the posterior). Use cases of such formalisms include the development of algorithms in machine learning and artificial intelligence. We propose and investigate a declarative framework for specifying statistical models on top of a database, through an appropriate extension of Datalog. By virtue of extending Datalog, our framework offers a natural integration with the database, and has a robust declarative semantics. Our Datalog extension provides convenient mechanisms to include numerical probability functions; in particular, conclusions of rules may contain values drawn from such functions. The semantics of a program is a probability distribution over the possible outcomes of the input database with respect to the program; these outcomes are minimal solutions with respect to a related program with existentially quantified variables in conclusions. Observations are naturally incorporated by means of integrity constraints over the extensional and intensional relations. We focus on programs that use discrete numerical distributions, but even then the space of possible outcomes may be uncountable (as a solution can be infinite). We define a probability measure over possible outcomes by applying the known concept of cylinder sets to a probabilistic chase procedure. We show that the resulting semantics is robust under different chases. We also identify conditions guaranteeing that all possible outcomes are finite (and then the probability space is discrete). We argue that the framework we propose retains the purely declarative nature of Datalog, and allows for natural specifications of statistical models.


Concave Penalized Estimation of Sparse Gaussian Bayesian Networks

arXiv.org Machine Learning

We develop a penalized likelihood estimation framework to estimate the structure of Gaussian Bayesian networks from observational data. In contrast to recent methods which accelerate the learning problem by restricting the search space, our main contribution is a fast algorithm for score-based structure learning which does not restrict the search space in any way and works on high-dimensional datasets with thousands of variables. Our use of concave regularization, as opposed to the more popular $\ell_0$ (e.g. BIC) penalty, is new. Moreover, we provide theoretical guarantees which generalize existing asymptotic results when the underlying distribution is Gaussian. Most notably, our framework does not require the existence of a so-called faithful DAG representation, and as a result the theory must handle the inherent nonidentifiability of the estimation problem in a novel way. Finally, as a matter of independent interest, we provide a comprehensive comparison of our approach to several standard structure learning methods using open-source packages developed for the R language. Based on these experiments, we show that our algorithm is significantly faster than other competing methods while obtaining higher sensitivity with comparable false discovery rates for high-dimensional data. In particular, the total runtime for our method to generate a solution path of 20 estimates for DAGs with 8000 nodes is around one hour.


The Learnability of Unknown Quantum Measurements

arXiv.org Machine Learning

Quantum machine learning has received significant attention in recent years, and promising progress has been made in the development of quantum algorithms to speed up traditional machine learning tasks. In this work, however, we focus on investigating the information-theoretic upper bounds of sample complexity - how many training samples are sufficient to predict the future behaviour of an unknown target function. This kind of problem is, arguably, one of the most fundamental problems in statistical learning theory and the bounds for practical settings can be completely characterised by a simple measure of complexity. Our main result in the paper is that, for learning an unknown quantum measurement, the upper bound, given by the fat-shattering dimension, is linearly proportional to the dimension of the underlying Hilbert space. Learning an unknown quantum state becomes a dual problem to ours, and as a byproduct, we can recover Aaronson's famous result [Proc. R. Soc. A 463:3089-3144 (2007)] solely using a classical machine learning technique. In addition, other famous complexity measures like covering numbers and Rademacher complexities are derived explicitly. We are able to connect measures of sample complexity with various areas in quantum information science, e.g. quantum state/measurement tomography, quantum state discrimination and quantum random access codes, which may be of independent interest. Lastly, with the assistance of general Bloch-sphere representation, we show that learning quantum measurements/states can be mathematically formulated as a neural network. Consequently, classical ML algorithms can be applied to efficiently accomplish the two quantum learning tasks.


A Review of Real-Time Strategy Game AI

AI Magazine

This literature review covers AI techniques used for real-time strategy video games, focusing specifically on StarCraft. It finds that the main areas of current academic research are in tactical and strategic decision-making, plan recognition, and learning, and it outlines the research contributions in each of these areas. The paper then contrasts the use of game AI in academia and industry, finding the academic research heavily focused on creating game-winning agents, while the indus- try aims to maximise player enjoyment. It finds the industry adoption of academic research is low because it is either in- applicable or too time-consuming and risky to implement in a new game, which highlights an area for potential investi- gation: bridging the gap between academia and industry. Fi- nally, the areas of spatial reasoning, multi-scale AI, and co- operation are found to require future work, and standardised evaluation methods are proposed to produce comparable re- sults between studies.


Feature Augmentation via Nonparametrics and Selection (FANS) in High Dimensional Classification

arXiv.org Machine Learning

We propose a high dimensional classification method that involves nonparametric feature augmentation. Knowing that marginal density ratios are the most powerful univariate classifiers, we use the ratio estimates to transform the original feature measurements. Subsequently, penalized logistic regression is invoked, taking as input the newly transformed or augmented features. This procedure trains models equipped with local complexity and global simplicity, thereby avoiding the curse of dimensionality while creating a flexible nonlinear decision boundary. The resulting method is called Feature Augmentation via Nonparametrics and Selection (FANS). We motivate FANS by generalizing the Naive Bayes model, writing the log ratio of joint densities as a linear combination of those of marginal densities. It is related to generalized additive models, but has better interpretability and computability. Risk bounds are developed for FANS. In numerical analysis, FANS is compared with competing methods, so as to provide a guideline on its best application domain. Real data analysis demonstrates that FANS performs very competitively on benchmark email spam and gene expression data sets. Moreover, FANS is implemented by an extremely fast algorithm through parallel computing.


Scaling-up Importance Sampling for Markov Logic Networks

Neural Information Processing Systems

Markov Logic Networks (MLNs) are weighted first-order logic templates for generating large (ground) Markov networks. Lifted inference algorithms for them bring the power of logical inference to probabilistic inference. These algorithms operate as much as possible at the compact first-order level, grounding or propositionalizing the MLN only as necessary. As a result, lifted inference algorithms can be much more scalable than propositional algorithms that operate directly on the much larger ground network. Unfortunately, existing lifted inference algorithms suffer from two interrelated problems, which severely affects their scalability in practice. First, for most real-world MLNs having complex structure, they are unable to exploit symmetries and end up grounding most atoms (the grounding problem). Second, they suffer from the evidence problem, which arises because evidence breaks symmetries, severely diminishing the power of lifted inference. In this paper, we address both problems by presenting a scalable, lifted importance sampling-based approach that never grounds the full MLN. Specifically, we show how to scale up the two main steps in importance sampling: sampling from the proposal distribution and weight computation. Scalable sampling is achieved by using an informed, easy-to-sample proposal distribution derived from a compressed MLN-representation. Fast weight computation is achieved by only visiting a small subset of the sampled groundings of each formula instead of all of its possible groundings. We show that our new algorithm yields an asymptotically unbiased estimate. Our experiments on several MLNs clearly demonstrate the promise of our approach.


Do Deep Nets Really Need to be Deep?

Neural Information Processing Systems

Currently, deep neural networks are the state of the art on problems such as speech recognition and computer vision. In this paper we empirically demonstrate that shallow feed-forward nets can learn the complex functions previously learned by deep nets and achieve accuracies previously only achievable with deep models. Moreover, in some cases the shallow nets can learn these deep functions using the same number of parameters as the original deep models. On the TIMIT phoneme recognition and CIFAR-10 image recognition tasks, shallow nets can be trained that perform similarly to complex, well-engineered, deeper convolutional models.


Optimistic Planning in Markov Decision Processes Using a Generative Model

Neural Information Processing Systems

We consider the problem of online planning in a Markov decision process with discounted rewards for any given initial state. We consider the PAC sample complexity problem of computing, with probability $1-\delta$, an $\epsilon$-optimal action using the smallest possible number of calls to the generative model (which provides reward and next-state samples). We design an algorithm, called StOP (for Stochastic-Optimistic Planning), based on the optimism in the face of uncertainty" principle. StOP can be used in the general setting, requires only a generative model, and enjoys a complexity bound that only depends on the local structure of the MDP."