Learning Graphical Models
Spike and Slab Gaussian Process Latent Variable Models
Dai, Zhenwen, Hensman, James, Lawrence, Neil
The Gaussian process latent variable model (GP-LVM) is a popular approach to non-linear probabilistic dimensionality reduction. One design choice for the model is the number of latent variables. We present a spike and slab prior for the GP-LVM and propose an efficient variational inference procedure that gives a lower bound of the log marginal likelihood. The new model provides a more principled approach for selecting latent dimensions than the standard way of thresholding the length-scale parameters. The effectiveness of our approach is demonstrated through experiments on real and simulated data. Further, we extend multi-view Gaussian processes that rely on sharing latent dimensions (known as manifold relevance determination) with spike and slab priors. This allows a more principled approach for selecting a subset of the latent space for each view of data. The extended model outperforms the previous state-of-the-art when applied to a cross-modal multimedia retrieval task.
Scalable Nonparametric Bayesian Inference on Point Processes with Gaussian Processes
Samo, Yves-Laurent Kom, Roberts, Stephen
In this paper we propose the first non-parametric Bayesian model using Gaussian Processes to make inference on Poisson Point Processes without resorting to gridding the domain or to introducing latent thinning points. Unlike competing models that scale cubically and have a squared memory requirement in the number of data points, our model has a linear complexity and memory requirement. We propose an MCMC sampler and show that our model is faster, more accurate and generates less correlated samples than competing models on both synthetic and real-life data. Finally, we show that our model easily handles data sizes not considered thus far by alternate approaches.
Contextual Analysis for Middle Eastern Languages with Hidden Markov Models
Displaying a document in Middle Eastern languages requires contextual analysis due to different presentational forms for each character of the alphabet. The words of the document will be formed by the joining of the correct positional glyphs representing corresponding presentational forms of the characters. A set of rules defines the joining of the glyphs. As usual, these rules vary from language to language and are subject to interpretation by the software developers. In this paper, we propose a machine learning approach for contextual analysis based on the first order Hidden Markov Model. We will design and build a model for the Farsi language to exhibit this technology. The Farsi model achieves 94 \% accuracy with the training based on a short list of 89 Farsi vocabularies consisting of 2780 Farsi characters. The experiment can be easily extended to many languages including Arabic, Urdu, and Sindhi. Furthermore, the advantage of this approach is that the same software can be used to perform contextual analysis without coding complex rules for each specific language. Of particular interest is that the languages with fewer speakers can have greater representation on the web, since they are typically ignored by software developers due to lack of financial incentives.
Cats & Co: Categorical Time Series Coclustering
Gay, Dominique, Guigourès, Romain, Boullé, Marc, Clérot, Fabrice
We suggest a novel method of clustering and exploratory analysis of temporal event sequences data (also known as categorical time series) based on three-dimensional data grid models. A data set of temporal event sequences can be represented as a data set of three-dimensional points, each point is defined by three variables: a sequence identifier, a time value and an event value. Instantiating data grid models to the 3D-points turns the problem into 3D-coclustering. The sequences are partitioned into clusters, the time variable is discretized into intervals and the events are partitioned into clusters. The cross-product of the univariate partitions forms a multivariate partition of the representation space, i.e., a grid of cells and it also represents a nonparametric estimator of the joint distribution of the sequences, time and events dimensions. Thus, the sequences are grouped together because they have similar joint distribution of time and events, i.e., similar distribution of events along the time dimension. The best data grid is computed using a parameter-free Bayesian model selection approach. We also suggest several criteria for exploiting the resulting grid through agglomerative hierarchies, for interpreting the clusters of sequences and characterizing their components through insightful visualizations. Extensive experiments on both synthetic and real-world data sets demonstrate that data grid models are efficient, effective and discover meaningful underlying patterns of categorical time series data.
Graphical Potential Games
Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical versions of potential games. Special cases of graphical potential games have already found applicability in many areas of science and engineering beyond economics, including artificial intelligence, computer vision, and machine learning. They have been effectively applied to the study and solution of important real-world problems such as routing and congestion in networks, distributed resource allocation (e.g., public goods), and relaxation-labeling for image segmentation. Implicit use of graphical potential games goes back at least 40 years. Several classes of games considered standard in the literature, including coordination games, local interaction games, lattice games, congestion games, and party-affiliation games, are instances of graphical potential games. This note provides several characterizations of graphical potential games by leveraging well-known results from the literature on probabilistic graphical models. A major contribution of the work presented here that particularly distinguishes it from previous work is establishing that the convergence of certain type of game-playing rules implies that the agents/players must be embedded in some graphical potential game.
Achieving a Hyperlocal Housing Price Index: Overcoming Data Sparsity by Bayesian Dynamical Modeling of Multiple Data Streams
Ren, You, Fox, Emily B., Bruce, Andrew
Understanding how housing values evolve over time is important to policy makers, consumers and real estate professionals. Existing methods for constructing housing indices are computed at a coarse spatial granularity, such as metropolitan regions, which can mask or distort price dynamics apparent in local markets, such as neighborhoods and census tracts. A challenge in moving to estimates at, for example, the census tract level is the sparsity of spatiotemporally localized house sales observations. Our work aims at addressing this challenge by leveraging observations from multiple census tracts discovered to have correlated valuation dynamics. Our proposed Bayesian nonparametric approach builds on the framework of latent factor models to enable a flexible, data-driven method for inferring the clustering of correlated census tracts. We explore methods for scalability and parallelizability of computations, yielding a housing valuation index at the level of census tract rather than zip code, and on a monthly basis rather than quarterly. Our analysis is provided on a large Seattle metropolitan housing dataset.
Learning the Structure and Parameters of Large-Population Graphical Games from Behavioral Data
We consider learning, from strictly behavioral data, the structure and parameters of linear influence games (LIGs), a class of parametric graphical games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic inference (CSI): Making inferences from causal interventions on stable behavior in strategic settings. Applications include the identification of the most influential individuals in large (social) networks. Such tasks can also support policy-making analysis. Motivated by the computational work on LIGs, we cast the learning problem as maximum-likelihood estimation (MLE) of a generative model defined by pure-strategy Nash equilibria (PSNE). Our simple formulation uncovers the fundamental interplay between goodness-of-fit and model complexity: good models capture equilibrium behavior within the data while controlling the true number of equilibria, including those unobserved. We provide a generalization bound establishing the sample complexity for MLE in our framework. We propose several algorithms including convex loss minimization (CLM) and sigmoidal approximations. We prove that the number of exact PSNE in LIGs is small, with high probability; thus, CLM is sound. We illustrate our approach on synthetic data and real-world U.S. congressional voting records. We briefly discuss our learning framework's generality and potential applicability to general graphical games.
Revisiting Algebra and Complexity of Inference in Graphical Models
Ravanbakhsh, Siamak, Greiner, Russell
This paper studies the form and complexity of inference in graphical models using the abstraction offered by algebraic structures. In particular, we broadly formalize inference problems in graphical models by viewing them as a sequence of operations based on commutative semigroups. We then study the computational complexity of inference by organizing various problems into an "inference hierarchy". When the underlying structure of an inference problem is a commutative semiring -- i.e. a combination of two commutative semigroups with the distributive law -- a message passing procedure called belief propagation can leverage this distributive law to perform polynomial-time inference for certain problems. After establishing the NP-hardness of inference in any commutative semiring, we investigate the relation between algebraic properties in this setting and further show that polynomial-time inference using distributive law does not (trivially) extend to inference problems that are expressed using more than two commutative semigroups. We then extend the algebraic treatment of message passing procedures to survey propagation, providing a novel perspective using a combination of two commutative semirings. This formulation generalizes the application of survey propagation to new settings.
Advanced Mean Field Theory of Restricted Boltzmann Machine
Huang, Haiping, Toyoizumi, Taro
Learning in restricted Boltzmann machine is typically hard due to the computation of gradients of log-likelihood function. To describe the network state statistics of the restricted Boltzmann machine, we develop an advanced mean field theory based on the Bethe approximation. Our theory provides an efficient message passing based method that evaluates not only the partition function (free energy) but also its gradients without requiring statistical sampling. The results are compared with those obtained by the computationally expensive sampling based method.
A Compositional Framework for Grounding Language Inference, Generation, and Acquisition in Video
Yu, Haonan, Siddharth, N., Barbu, Andrei, Siskind, Jeffrey Mark
We present an approach to simultaneously reasoning about a video clip and an entire natural-language sentence. The compositional nature of language is exploited to construct models which represent the meanings of entire sentences composed out of the meanings of the words in those sentences mediated by a grammar that encodes the predicate-argument relations. We demonstrate that these models faithfully represent the meanings of sentences and are sensitive to how the roles played by participants (nouns), their characteristics (adjectives), the actions performed (verbs), the manner of such actions (adverbs), and changing spatial relations between participants (prepositions) affect the meaning of a sentence and how it is grounded in video. We exploit this methodology in three ways. In the first, a video clip along with a sentence are taken as input and the participants in the event described by the sentence are highlighted, even when the clip depicts multiple similar simultaneous events. In the second, a video clip is taken as input without a sentence and a sentence is generated that describes an event in that clip. In the third, a corpus of video clips is paired with sentences which describe some of the events in those clips and the meanings of the words in those sentences are learned. We learn these meanings without needing to specify which attribute of the video clips each word in a given sentence refers to. The learned meaning representations are shown to be intelligible to humans.