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 Learning Graphical Models


Small ensembles of kriging models for optimization

arXiv.org Machine Learning

The Efficient Global Optimization (EGO) algorithm uses a conditional Gaus-sian Process (GP) to approximate an objective function known at a finite number of observation points and sequentially adds new points which maximize the Expected Improvement criterion according to the GP. The important factor that controls the efficiency of EGO is the GP covariance function (or kernel) which should be chosen according to the objective function. Traditionally, a pa-rameterized family of covariance functions is considered whose parameters are learned through statistical procedures such as maximum likelihood or cross-validation. However, it may be questioned whether statistical procedures for learning covariance functions are the most efficient for optimization as they target a global agreement between the GP and the observations which is not the ultimate goal of optimization. Furthermore, statistical learning procedures are computationally expensive. The main alternative to the statistical learning of the GP is self-adaptation, where the algorithm tunes the kernel parameters based on their contribution to objective function improvement. After questioning the possibility of self-adaptation for kriging based optimizers, this paper proposes a novel approach for tuning the length-scale of the GP in EGO: At each iteration, a small ensemble of kriging models structured by their length-scales is created. All of the models contribute to an iterate in an EGO-like fashion. Then, the set of models is densified around the model whose length-scale yielded the best iterate and further points are produced. Numerical experiments are provided which motivate the use of many length-scales. The tested implementation does not perform better than the classical EGO algorithm in a sequential context but show the potential of the approach for parallel implementations.


On the inconsistency of $\ell_1$-penalised sparse precision matrix estimation

arXiv.org Machine Learning

Various $\ell_1$-penalised estimation methods such as graphical lasso and CLIME are widely used for sparse precision matrix estimation. Many of these methods have been shown to be consistent under various quantitative assumptions about the underlying true covariance matrix. Intuitively, these conditions are related to situations where the penalty term will dominate the optimisation. In this paper, we explore the consistency of $\ell_1$-based methods for a class of sparse latent variable -like models, which are strongly motivated by several types of applications. We show that all $\ell_1$-based methods fail dramatically for models with nearly linear dependencies between the variables. We also study the consistency on models derived from real gene expression data and note that the assumptions needed for consistency never hold even for modest sized gene networks and $\ell_1$-based methods also become unreliable in practice for larger networks.


A Bayesian non-parametric method for clustering high-dimensional binary data

arXiv.org Machine Learning

In many real life problems, objects are described by large number of binary features. For instance, documents are characterized by presence or absence of certain keywords; cancer patients are characterized by presence or absence of certain mutations etc. In such cases, grouping together similar objects/profiles based on such high dimensional binary features is desirable, but challenging. Here, I present a Bayesian non parametric algorithm for clustering high dimensional binary data. It uses a Dirichlet Process (DP) mixture model and simulated annealing to not only cluster binary data, but also find optimal number of clusters in the data. The performance of the algorithm was evaluated and compared with other algorithms using simulated datasets. It outperformed all other clustering methods that were tested in the simulation studies. It was also used to cluster real datasets arising from document analysis, handwritten image analysis and cancer research. It successfully divided a set of documents based on their topics, hand written images based on different styles of writing digits and identified tissue and mutation specificity of chemotherapy treatments.


Effective Mean-Field Inference Method for Nonnegative Boltzmann Machines

arXiv.org Machine Learning

Nonnegative Boltzmann machines (NNBMs) are recurrent probabilistic neural network models that can describe multi-modal nonnegative data. NNBMs form rectified Gaussian distributions that appear in biological neural network models, positive matrix factorization, nonnegative matrix factorization, and so on. In this paper, an effective inference method for NNBMs is proposed that uses the mean-field method, referred to as the Thouless--Anderson--Palmer equation, and the diagonal consistency method, which was recently proposed.


BIRDNEST: Bayesian Inference for Ratings-Fraud Detection

arXiv.org Artificial Intelligence

Review fraud is a pervasive problem in online commerce, in which fraudulent sellers write or purchase fake reviews to manipulate perception of their products and services. Fake reviews are often detected based on several signs, including 1) they occur in short bursts of time; 2) fraudulent user accounts have skewed rating distributions. However, these may both be true in any given dataset. Hence, in this paper, we propose an approach for detecting fraudulent reviews which combines these 2 approaches in a principled manner, allowing successful detection even when one of these signs is not present. To combine these 2 approaches, we formulate our Bayesian Inference for Rating Data (BIRD) model, a flexible Bayesian model of user rating behavior. Based on our model we formulate a likelihood-based suspiciousness metric, Normalized Expected Surprise Total (NEST). We propose a linear-time algorithm for performing Bayesian inference using our model and computing the metric. Experiments on real data show that BIRDNEST successfully spots review fraud in large, real-world graphs: the 50 most suspicious users of the Flipkart platform flagged by our algorithm were investigated and all identified as fraudulent by domain experts at Flipkart.


Automatic Differentiation Variational Inference

arXiv.org Machine Learning

Probabilistic modeling is iterative. A scientist posits a simple model, fits it to her data, refines it according to her analysis, and repeats. However, fitting complex models to large data is a bottleneck in this process. Deriving algorithms for new models can be both mathematically and computationally challenging, which makes it difficult to efficiently cycle through the steps. To this end, we develop automatic differentiation variational inference (ADVI). Using our method, the scientist only provides a probabilistic model and a dataset, nothing else. ADVI automatically derives an efficient variational inference algorithm, freeing the scientist to refine and explore many models. ADVI supports a broad class of models-no conjugacy assumptions are required. We study ADVI across ten different models and apply it to a dataset with millions of observations. ADVI is integrated into Stan, a probabilistic programming system; it is available for immediate use.


WarpLDA: a Cache Efficient O(1) Algorithm for Latent Dirichlet Allocation

arXiv.org Machine Learning

Developing efficient and scalable algorithms for Latent Dirichlet Allocation (LDA) is of wide interest for many applications. Previous work has developed an O(1) Metropolis-Hastings sampling method for each token. However, the performance is far from being optimal due to random accesses to the parameter matrices and frequent cache misses. In this paper, we first carefully analyze the memory access efficiency of existing algorithms for LDA by the scope of random access, which is the size of the memory region in which random accesses fall, within a short period of time. We then develop WarpLDA, an LDA sampler which achieves both the best O(1) time complexity per token and the best O(K) scope of random access. Our empirical results in a wide range of testing conditions demonstrate that WarpLDA is consistently 5-15x faster than the state-of-the-art Metropolis-Hastings based LightLDA, and is comparable or faster than the sparsity aware F+LDA. With WarpLDA, users can learn up to one million topics from hundreds of millions of documents in a few hours, at an unprecedentedly throughput of 11G tokens per second.


Sparse Precision Matrix Selection for Fitting Gaussian Random Field Models to Large Data Sets

arXiv.org Machine Learning

Iterative methods for fitting a Gaussian Random Field (GRF) model to spatial data via maximum likelihood (ML) require $\mathcal{O}(n^3)$ floating point operations per iteration, where $n$ denotes the number of data locations. For large data sets, the $\mathcal{O}(n^3)$ complexity per iteration together with the non-convexity of the ML problem render traditional ML methods inefficient for GRF fitting. The problem is even more aggravated for anisotropic GRFs where the number of covariance function parameters increases with the process domain dimension. In this paper, we propose a new two-step GRF estimation procedure when the process is second-order stationary. First, a \emph{convex} likelihood problem regularized with a weighted $\ell_1$-norm, utilizing the available distance information between observation locations, is solved to fit a sparse \emph{{precision} (inverse covariance) matrix to the observed data using the Alternating Direction Method of Multipliers. Second, the parameters of the GRF spatial covariance function are estimated by solving a least squares problem. Theoretical error bounds for the proposed estimator are provided; moreover, convergence of the estimator is shown as the number of samples per location increases. The proposed method is numerically compared with state-of-the-art methods for big $n$. Data segmentation schemes are implemented to handle large data sets.


Belief and Truth in Hypothesised Behaviours

arXiv.org Artificial Intelligence

There is a long history in game theory on the topic of Bayesian or "rational" learning, in which each player maintains beliefs over a set of alternative behaviours, or types, for the other players. This idea has gained increasing interest in the artificial intelligence (AI) community, where it is used as a method to control a single agent in a system composed of multiple agents with unknown behaviours. The idea is to hypothesise a set of types, each specifying a possible behaviour for the other agents, and to plan our own actions with respect to those types which we believe are most likely, given the observed actions of the agents. The game theory literature studies this idea primarily in the context of equilibrium attainment. In contrast, many AI applications have a focus on task completion and payoff maximisation. With this perspective in mind, we identify and address a spectrum of questions pertaining to belief and truth in hypothesised types. We formulate three basic ways to incorporate evidence into posterior beliefs and show when the resulting beliefs are correct, and when they may fail to be correct. Moreover, we demonstrate that prior beliefs can have a significant impact on our ability to maximise payoffs in the long-term, and that they can be computed automatically with consistent performance effects. Furthermore, we analyse the conditions under which we are able complete our task optimally, despite inaccuracies in the hypothesised types. Finally, we show how the correctness of hypothesised types can be ascertained during the interaction via an automated statistical analysis.


Model-based Dashboards for Customer Analytics

arXiv.org Machine Learning

Automating the customer analytics process is crucial for companies that manage distinct customer bases. In such data-rich and dynamic environments, visualization plays a key role in understanding events of interest. These ideas have led to the popularity of analytics dashboards, yet academic research has paid scant attention to these managerial needs. We develop a probabilistic, nonparametric framework for understanding and predicting individual-level spending using Gaussian process priors over latent functions that describe customer spending along calendar time, interpurchase time, and customer lifetime dimensions. These curves form a dashboard that provides a visual model-based representation of purchasing dynamics that is easily comprehensible. The model flexibly and automatically captures the form and duration of the impact of events that influence spend propensity, even when such events are unknown a-priori. We illustrate the use of our Gaussian Process Propensity Model (GPPM) on data from two popular mobile games. We show that the GPPM generalizes hazard and buy-till-you-die models by incorporating calendar time dynamics while simultaneously accounting for recency and lifetime effects. It therefore provides insights about spending propensity beyond those available from these models. Finally, we show that the GPPM outperforms these benchmarks both in fitting and forecasting real and simulated spend data.