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 Learning Graphical Models


Combining Retrieval, Statistics, and Inference to Answer Elementary Science Questions

AAAI Conferences

What capabilities are required for an AI system to pass standard 4th Grade Science Tests? Previous work has examined the use of Markov Logic Networks (MLNs) to represent the requisite background knowledge and interpret test questions, but did not improve upon an information retrieval (IR) baseline. In this paper, we describe an alternative approach that operates at three levels of representation and reasoning: information retrieval, corpus statistics, and simple inference over a semi-automatically constructed knowledge base, to achieve substantially improved results. We evaluate the methods on six years of unseen, unedited exam questions from the NY Regents Science Exam (using only non-diagram, multiple choice questions), and show that our overall system’s score is 71.3%, an improvement of 23.8% (absolute) over the MLN-based method described in previous work. We conclude with a detailed analysis, illustrating the complementary strengths of each method in the ensemble. Our datasets are being released to enable further research.


Exploiting Anonymity in Approximate Linear Programming: Scaling to Large Multiagent MDPs

AAAI Conferences

Many solution methods for Markov Decision Processes (MDPs) exploit structure in the problem and are based on value function factorization. Especially multiagent settings, however, are known to suffer from an exponential increase in value component sizes as interactions become denser, restricting problem sizes and types that can be handled. We present an approach to mitigate this limitation for certain types of multiagent systems, exploiting a property that can be thought of as "anonymous influence" in the factored MDP. We show how representational benefits from anonymity translate into computational efficiencies, both for variable elimination in a factor graph and for the approximate linear programming solution to factored MDPs. Our methods scale to factored MDPs that were previously unsolvable, such as the control of a stochastic disease process over densely connected graphs with 50 nodes and 25 agents.


Bayesian Learning of Other Agents' Finite Controllers for Interactive POMDPs

AAAI Conferences

We consider an autonomous agent operating in a stochastic, partially-observable, multiagent environment, that explicitly models the other agents as probabilistic deterministic finite-state controllers (PDFCs) in order to predict their actions. We assume that such models are not given to the agent, but instead must be learned from (possibly imperfect) observations of the other agents' behavior. The agent maintains a belief over the other agents' models, that is updated via Bayesian inference. To represent this belief we place a flexible stick-breaking distribution over PDFCs, that allows the posterior to concentrate around controllers whose size is not bounded and scales with the complexity of the observed data. Since this Bayesian inference task is not analytically tractable, we devise a Markov chain Monte Carlo algorithm to approximate the posterior distribution. The agent then embeds the result of this inference into its own decision making process using the interactive POMDP framework. We show that our learning algorithm can learn agent models that are behaviorally accurate for problems of varying complexity, and that the agent's performance increases as a result.


Learning for Decentralized Control of Multiagent Systems in Large, Partially-Observable Stochastic Environments

AAAI Conferences

Decentralized partially observable Markov decision processes (Dec-POMDPs) provide a general framework for multiagent sequential decision-making under uncertainty. Although Dec-POMDPs are typically intractable to solve for real-world problems, recent research on macro-actions (i.e., temporally-extended actions) has significantly increased the size of problems that can be solved. However, current methods assume the underlying Dec-POMDP model is known a priori or a full simulator is available during planning time. To accommodate more realistic scenarios, when such information is not available, this paper presents a policy-based reinforcement learning approach, which learns the agent policies based solely on trajectories generated by previous interaction with the environment (e.g., demonstrations). We show that our approach is able to generate valid macro-action controllers and develop an expectationmaximization (EM) algorithm (called Policy-based EM or PoEM), which has convergence guarantees for batch learning. Our experiments show PoEM is a scalable learning method that can learn optimal policies and improve upon hand-coded “expert” solutions.


Target Surveillance in Adversarial Environments Using POMDPs

AAAI Conferences

This paper introduces an extension of the target surveillance problem in which the surveillance agent is exposed to an adversarial ballistic threat. The problem is formulated as a mixed observability Markov decision process (MOMDP), which is a factored variant of the partially observable Markov decision process, to account for state and dynamic uncertainties. The control policy resulting from solving the MOMDP aims to optimize the frequency of target observations and minimize exposure to the ballistic threat. The adversary’s behavior is modeled with a level-k policy, which is used to construct the state transition of the MOMDP. The approach is empirically evaluated against a MOMDP adversary and against a human opponent in a target surveillance computer game. The empirical results demonstrate that, on average, level 3 MOMDP policies outperform lower level reasoning policies as well as human players.


Detection of Plan Deviation in Multi-Agent Systems

AAAI Conferences

Plan monitoring in a collaborative multi-agent system requires an agent to not only monitor the execution of its own plan, but also to detect possible deviations or failures in the plan execution of its teammates. In domains featuring partial observability and uncertainty in the agents’ sensing and actuation, especially where communication among agents is sparse (as a part of a cost-minimized plan), plan monitoring can be a significant challenge. We design an Expectation Maximization (EM) based algorithm for detection of plan deviation of teammates in such a multi-agent system. However, a direct implementation of this algorithm is intractable, so we also design an alternative approach grounded on the agents’ plans, for tractability. We establish its equivalence to the intractable version, and evaluate these techniques in some challenging tasks.


DinTucker: Scaling Up Gaussian Process Models on Large Multidimensional Arrays

AAAI Conferences

Tensor decomposition methods are effective tools for modelling multidimensional array data (i.e., tensors). Among them, nonparametric Bayesian models, such as Infinite Tucker Decomposition (InfTucker), are more powerful than multilinear factorization approaches, including Tucker and PARAFAC, and usually achieve better predictive performance. However, they are difficult to handle massive data due to a prohibitively high training cost. To address this limitation, we propose Distributed infinite Tucker (DinTucker), a new hierarchical Bayesian model that enables local learning of InfTucker on subarrays and global information integration from local results. We further develop a distributed stochastic gradient descent algorithm, coupled with variational inference for model estimation. In addition, the connection between DinTucker and InfTucker is revealed in terms of model evidence. Experiments demonstrate that DinTucker maintains the predictive accuracy of InfTucker and is scalable on massive data: On multidimensional arrays with billions of elements from two real-world applications, DinTucker achieves significantly higher prediction accuracy with less training time, compared with the state-of-the-art large-scale tensor decomposition method, GigaTensor.


On the Differential Privacy of Bayesian Inference

AAAI Conferences

We study how to communicate findings of Bayesian inference to third parties, while preserving the strong guarantee of differential privacy. Our main contributions are four different algorithms for private Bayesian inference on probabilistic graphical models. These include two mechanisms for adding noise to the Bayesian updates, either directly to the posterior parameters, or to their Fourier transform so as to preserve update consistency. We also utilise a recently introduced posterior sampling mechanism, for which we prove bounds for the specific but general case of discrete Bayesian networks; and we introduce a maximum-a-posteriori private mechanism. Our analysis includes utility and privacy bounds, with a novel focus on the influence of graph structure on privacy. Worked examples and experiments with Bayesian naive Bayes and Bayesian linear regression illustrate the application of our mechanisms.


Learning Continuous-Time Bayesian Networks in Relational Domains: A Non-Parametric Approach

AAAI Conferences

Many real world applications in medicine, biology, communication networks, web mining, and economics, among others, involve modeling and learning structured stochastic processes that evolve over continuous time. Existing approaches, however, have focused on propositional domains only. Without extensive feature engineering, it is difficult-if not impossible-to apply them within relational domains where we may have varying number of objects and relations among them. We therefore develop the first relational representation called Relational Continuous-Time Bayesian Networks (RCTBNs) that can address this challenge. It features a nonparametric learning method that allows for efficiently learning the complex dependencies and their strengths simultaneously from sequence data. Our experimental results demonstrate that RCTBNs can learn as effectively as state-of-the-art approaches for propositional tasks while modeling relational tasks faithfully.


Model-Free Preference-Based Reinforcement Learning

AAAI Conferences

Specifying a numeric reward function for reinforcement learning typically requires a lot of hand-tuning from a human expert. In contrast, preference-based reinforcement learning (PBRL) utilizes only pairwise comparisons between trajectories as a feedback signal, which are often more intuitive to specify. Currently available approaches to PBRL for control problems with continuous state/action spaces require a known or estimated model, which is often not available and hard to learn. In this paper, we integrate preference-based estimation of the reward function into a model-free reinforcement learning (RL) algorithm, resulting in a model-free PBRL algorithm. Our new algorithm is based on Relative Entropy Policy Search (REPS), enabling us to utilize stochastic policies and to directly control the greediness of the policy update. REPS decreases exploration of the policy slowly by limiting the relative entropy of the policy update, which ensures that the algorithm is provided with a versatile set of trajectories, and consequently with informative preferences. The preference-based estimation is computed using a sample-based Bayesian method, which can also estimate the uncertainty of the utility. Additionally, we also compare to a linear solvable approximation, based on inverse RL. We show that both approaches perform favourably to the current state-of-the-art. The overall result is an algorithm that can learn non-parametric continuous action policies from a small number of preferences.