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 Learning Graphical Models


Monaural source enhancement maximizing source-to-distortion ratio via automatic differentiation

arXiv.org Machine Learning

Recently, deep neural network (DNN) has made a breakthrough in monaural source enhancement. Through a training step by using a large amount of data, DNN estimates a mapping between mixed signals and clean signals. At this time, we use an objective function that numerically expresses the quality of a mapping by DNN. In the conventional methods, L1 norm, L2 norm, and Itakura-Saito divergence are often used as objective functions. Recently, an objective function based on short-time objective intelligibility (STOI) has also been proposed. However, these functions only indicate similarity between the clean signal and the estimated signal by DNN. In other words, they do not show the quality of noise reduction or source enhancement. Motivated by the fact, this paper adopts signal-to-distortion ratio (SDR) as the objective function. Since SDR virtually shows signal-to-noise ratio (SNR), maximizing SDR solves the above problem. The experimental results revealed that the proposed method achieved better performance than the conventional methods.


Stochastic Variance-Reduced Policy Gradient

arXiv.org Machine Learning

In this paper, we propose a novel reinforcement- learning algorithm consisting in a stochastic variance-reduced version of policy gradient for solving Markov Decision Processes (MDPs). Stochastic variance-reduced gradient (SVRG) methods have proven to be very successful in supervised learning. However, their adaptation to policy gradient is not straightforward and needs to account for I) a non-concave objective func- tion; II) approximations in the full gradient com- putation; and III) a non-stationary sampling pro- cess. The result is SVRPG, a stochastic variance- reduced policy gradient algorithm that leverages on importance weights to preserve the unbiased- ness of the gradient estimate. Under standard as- sumptions on the MDP, we provide convergence guarantees for SVRPG with a convergence rate that is linear under increasing batch sizes. Finally, we suggest practical variants of SVRPG, and we empirically evaluate them on continuous MDPs.


Ranking Recovery from Limited Comparisons using Low-Rank Matrix Completion

arXiv.org Machine Learning

This paper proposes a new method for solving the well-known rank aggregation problem from pairwise comparisons using the method of low-rank matrix completion. The partial and noisy data of pairwise comparisons is transformed into a matrix form. We then use tools from matrix completion, which has served as a major component in the low-rank completion solution of the Netflix challenge, to construct the preference of the different objects. In our approach, the data of multiple comparisons is used to create an estimate of the probability of object i to win (or be chosen) over object j, where only a partial set of comparisons between N objects is known. The data is then transformed into a matrix form for which the noiseless solution has a known rank of one. An alternating minimization algorithm, in which the target matrix takes a bilinear form, is then used in combination with maximum likelihood estimation for both factors. The reconstructed matrix is used to obtain the true underlying preference intensity. This work demonstrates the improvement of our proposed algorithm over the current state-of-the-art in both simulated scenarios and real data.


Stochastic Gradient Descent with Exponential Convergence Rates of Expected Classification Errors

arXiv.org Machine Learning

We consider stochastic gradient descent for binary classification problems in a reproducing kernel Hilbert space. In traditional analysis, it is known that the expected classification error converges more slowly than the expected risk even when assuming a low-noise condition on the conditional label probabilities. Consequently, the resulting rate is sublinear. Therefore, it is important to consider whether much faster convergence of the expected classification error can be achieved. In recent research, an exponential convergence rate for stochastic gradient descent was shown under a strong low-noise condition, but theoretical analysis of this was limited to the square loss function, which is somewhat inadequate for binary classification tasks. In this paper, we show an exponential convergence rate of the expected classification error in the final phase of learning for a wide class of differentiable convex loss functions under similar assumptions.


Efficient sampling for Gaussian linear regression with arbitrary priors

arXiv.org Machine Learning

This paper develops a computationally efficient posterior sampling algorithm for Bayesian linear regression models with Gaussian errors. Our new approach is motivated by the fact that existing software implementations for Bayesian linear regression do not readily handle problems with large number of observations (hundreds of thousands) and predictors (thousands). Moreover, existing sampling algorithms for popular shrinkage priors are bespoke Gibbs samplers based on case-specific latent variable representations. By contrast, the new algorithm does not rely on case-specific auxiliary variable representations, which allows for rapid prototyping of novel shrinkage priors outside the conditionally Gaussian framework. Specifically, we propose a slice-within-Gibbs sampler based on the elliptical slice sampler of Murray et al. [2010].


Learning in POMDPs with Monte Carlo Tree Search

arXiv.org Artificial Intelligence

The POMDP is a powerful framework for reasoning under outcome and information uncertainty, but constructing an accurate POMDP model is difficult. Bayes-Adaptive Partially Observable Markov Decision Processes (BA-POMDPs) extend POMDPs to allow the model to be learned during execution. BA-POMDPs are a Bayesian RL approach that, in principle, allows for an optimal trade-off between exploitation and exploration. Unfortunately, BA-POMDPs are currently impractical to solve for any non-trivial domain. In this paper, we extend the Monte-Carlo Tree Search method POMCP to BA-POMDPs and show that the resulting method, which we call BA-POMCP, is able to tackle problems that previous solution methods have been unable to solve. Additionally, we introduce several techniques that exploit the BA-POMDP structure to improve the efficiency of BA-POMCP along with proof of their convergence.


Configurable Markov Decision Processes

arXiv.org Artificial Intelligence

In many real-world problems, there is the possibility to configure, to a limited extent, some environmental parameters to improve the performance of a learning agent. In this paper, we propose a novel framework, Configurable Markov Decision Processes (Conf-MDPs), to model this new type of interaction with the environment. Furthermore, we provide a new learning algorithm, Safe Policy-Model Iteration (SPMI), to jointly and adaptively optimize the policy and the environment configuration. After having introduced our approach and derived some theoretical results, we present the experimental evaluation in two explicative problems to show the benefits of the environment configurability on the performance of the learned policy.


PAC-Bayes Control: Synthesizing Controllers that Provably Generalize to Novel Environments

arXiv.org Artificial Intelligence

Our goal is to synthesize controllers for robots that provably generalize well to novel environments given a dataset of example environments. The key technical idea behind our approach is to leverage tools from generalization theory in machine learning by exploiting a precise analogy (which we present in the form of a reduction) between robustness of controllers to novel environments and generalization of hypotheses in supervised learning. In particular, we utilize the Probably Approximately Correct (PAC)-Bayes framework, which allows us to obtain upper bounds (that hold with high probability) on the expected cost of (stochastic) controllers across novel environments. We propose control synthesis algorithms that explicitly seek to minimize this upper bound. The corresponding optimization problem can be solved using convex optimization (Relative Entropy Programming in particular) in the setting where we are optimizing over a finite control policy space. In the more general setting of continuously parameterized controllers, we minimize this upper bound using stochastic gradient descent. We present examples of our approach in the context of obstacle avoidance control with depth measurements. Our simulated examples demonstrate the potential of our approach to provide strong generalization guarantees on controllers for robotic systems with continuous state and action spaces, complicated (e.g., nonlinear) dynamics, and rich sensory inputs (e.g., depth measurements).


Generative Neural Machine Translation

arXiv.org Machine Learning

We introduce Generative Neural Machine Translation (GNMT), a latent variable architecture which is designed to model the semantics of the source and target sentences. We modify an encoder-decoder translation model by adding a latent variable as a language agnostic representation which is encouraged to learn the meaning of the sentence. GNMT achieves competitive BLEU scores on pure translation tasks, and is superior when there are missing words in the source sentence. We augment the model to facilitate multilingual translation and semi-supervised learning without adding parameters. This framework significantly reduces overfitting when there is limited paired data available, and is effective for translating between pairs of languages not seen during training.


Scalable Neural Network Compression and Pruning Using Hard Clustering and L1 Regularization

arXiv.org Machine Learning

We propose a simple and easy to implement neural network compression algorithm that achieves results competitive with more complicated state-of-the-art methods. The key idea is to modify the original optimization problem by adding K independent Gaussian priors (corresponding to the k-means objective) over the network parameters to achieve parameter quantization, as well as an L1 penalty to achieve pruning. Unlike many existing quantization-based methods, our method uses hard clustering assignments of network parameters, which adds minimal change or overhead to standard network training. We also demonstrate experimentally that tying neural network parameters provides less gain in generalization performance than changing network architecture and connectivity patterns entirely.