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Actor-Critic based Training Framework for Abstractive Summarization

arXiv.org Artificial Intelligence

We present a training framework for neural abstractive summarization based on actor-critic approaches from reinforcement learning. In the traditional neural network based methods, the objective is only to maximize the likelihood of the predicted summaries, no other assessment constraints are considered, which may generate low-quality summaries or even incorrect sentences. To alleviate this problem, we employ an actor-critic framework to enhance the training procedure. For the actor, we employ the typical attention based sequence-to-sequence (seq2seq) framework as the policy network for summary generation. For the critic, we combine the maximum likelihood estimator with a well designed global summary quality estimator which is a neural network based binary classifier aiming to make the generated summaries indistinguishable from the human-written ones. Policy gradient method is used to conduct the parameter learning. An alternating training strategy is proposed to conduct the joint training of the actor and critic models. Extensive experiments on some benchmark datasets in different languages show that our framework achieves improvements over the state-of-the-art methods.


Decision-Making with Belief Functions: a Review

arXiv.org Artificial Intelligence

Approaches to decision-making under uncertainty in the belief function framework are reviewed. Most methods are shown to blend criteria for decision under ignorance with the maximum expected utility principle of Bayesian decision theory. A distinction is made between methods that construct a complete preference relation among acts, and those that allow incomparability of some acts due to lack of information. Methods developed in the imprecise probability framework are applicable in the Dempster-Shafer context and are also reviewed. Shafer's constructive decision theory, which substitutes the notion of goal for that of utility, is described and contrasted with other approaches. The paper ends by pointing out the need to carry out deeper investigation of fundamental issues related to decision-making with belief functions and to assess the descriptive, normative and prescriptive values of the different approaches.


Probabilistic Ensemble of Collaborative Filters

arXiv.org Machine Learning

Collaborative filtering is an important technique for recommendation. Whereas it has been repeatedly shown to be effective in previous work, its performance remains unsatisfactory in many real-world applications, especially those where the items or users are highly diverse. In this paper, we explore an ensemble-based framework to enhance the capability of a recommender in handling diverse data. Specifically, we formulate a probabilistic model which integrates the items, the users, as well as the associations between them into a generative process. On top of this formulation, we further derive a progressive algorithm to construct an ensemble of collaborative filters. In each iteration, a new filter is derived from re-weighted entries and incorporated into the ensemble. It is noteworthy that while the algorithmic procedure of our algorithm is apparently similar to boosting, it is derived from an essentially different formulation and thus differs in several key technical aspects. We tested the proposed method on three large datasets, and observed substantial improvement over the state of the art, including L2Boost, an effective method based on boosting.


Small Sample Learning in Big Data Era

arXiv.org Machine Learning

As a promising area in artificial intelligence, a new learning paradigm, called Small Sample Learning (SSL), has been attracting prominent research attention in the recent years. In this paper, we aim to present a survey to comprehensively introduce the current techniques proposed on this topic. Specifically, current SSL techniques can be mainly divided into two categories. The first category of SSL approaches can be called "concept learning", which emphasizes learning new concepts from only few related observations. The purpose is mainly to simulate human learning behaviors like recognition, generation, imagination, synthesis and analysis. The second category is called "experience learning", which usually co-exists with the large sample learning manner of conventional machine learning. This category mainly focuses on learning with insufficient samples, and can also be called small data learning in some literatures. More extensive surveys on both categories of SSL techniques are introduced and some neuroscience evidences are provided to clarify the rationality of the entire SSL regime, and the relationship with human learning process. Some discussions on the main challenges and possible future research directions along this line are also presented.


Adaptive Skip Intervals: Temporal Abstraction for Recurrent Dynamical Models

arXiv.org Machine Learning

We introduce a method which enables a recurrent dynamics model to be temporally abstract. Our approach, which we call Adaptive Skip Intervals (ASI), is based on the observation that in many sequential prediction tasks, the exact time at which events occur is irrelevant to the underlying objective. Moreover, in many situations, there exist prediction intervals which result in particularly easy-to-predict transitions. We show that there are prediction tasks for which we gain both computational efficiency and prediction accuracy by allowing the model to make predictions at a sampling rate which it can choose itself.


Trust-Aware Decision Making for Human-Robot Collaboration: Model Learning and Planning

arXiv.org Artificial Intelligence

Trust in autonomy is essential for effective human-robot collaboration and user adoption of autonomous systems such as robot assistants. This paper introduces a computational model which integrates trust into robot decision-making. Specifically, we learn from data a partially observable Markov decision process (POMDP) with human trust as a latent variable. The trust-POMDP model provides a principled approach for the robot to (i) infer the trust of a human teammate through interaction, (ii) reason about the effect of its own actions on human trust, and (iii) choose actions that maximize team performance over the long term. We validated the model through human subject experiments on a table-clearing task in simulation (201 participants) and with a real robot (20 participants). In our studies, the robot builds human trust by manipulating low-risk objects first. Interestingly, the robot sometimes fails intentionally in order to modulate human trust and achieve the best team performance. These results show that the trust-POMDP calibrates trust to improve human-robot team performance over the long term. Further, they highlight that maximizing trust alone does not always lead to the best performance.


Weight Learning in a Probabilistic Extension of Answer Set Programs

arXiv.org Artificial Intelligence

LPMLN is a probabilistic extension of answer set programs with the weight scheme derived from that of Markov Logic. Previous work has shown how inference in LPMLN can be achieved. In this paper, we present the concept of weight learning in LPMLN and learning algorithms for LPMLN derived from those for Markov Logic. We also present a prototype implementation that uses answer set solvers for learning as well as some example domains that illustrate distinct features of LPMLN learning. Learning in LPMLN is in accordance with the stable model semantics, thereby it learns parameters for probabilistic extensions of knowledge-rich domains where answer set programming has shown to be useful but limited to the deterministic case, such as reachability analysis and reasoning about actions in dynamic domains. We also apply the method to learn the parameters for probabilistic abductive reasoning about actions.


VizML: A Machine Learning Approach to Visualization Recommendation

arXiv.org Artificial Intelligence

Data visualization should be accessible for all analysts with data, not just the few with technical expertise. Visualization recommender systems aim to lower the barrier to exploring basic visualizations by automatically generating results for analysts to search and select, rather than manually specify. Here, we demonstrate a novel machine learning-based approach to visualization recommendation that learns visualization design choices from a large corpus of datasets and associated visualizations. First, we identify five key design choices made by analysts while creating visualizations, such as selecting a visualization type and choosing to encode a column along the X- or Y-axis. We train models to predict these design choices using one million dataset-visualization pairs collected from a popular online visualization platform. Neural networks predict these design choices with high accuracy compared to baseline models. We report and interpret feature importances from one of these baseline models. To evaluate the generalizability and uncertainty of our approach, we benchmark with a crowdsourced test set, and show that the performance of our model is comparable to human performance when predicting consensus visualization type, and exceeds that of other ML-based systems.


Analyzing Inverse Problems with Invertible Neural Networks

arXiv.org Machine Learning

In many tasks, in particular in natural science, the goal is to determine hidden system parameters from a set of measurements. Often, the forward process from parameter- to measurement-space is a well-defined function, whereas the inverse problem is ambiguous: one measurement may map to multiple different sets of parameters. In this setting, the posterior parameter distribution, conditioned on an input measurement, has to be determined. We argue that a particular class of neural networks is well suited for this task -- so-called Invertible Neural Networks (INNs). Although INNs are not new, they have, so far, received little attention in literature. While classical neural networks attempt to solve the ambiguous inverse problem directly, INNs are able to learn it jointly with the well-defined forward process, using additional latent output variables to capture the information otherwise lost. Given a specific measurement and sampled latent variables, the inverse pass of the INN provides a full distribution over parameter space. We verify experimentally, on artificial data and real-world problems from astrophysics and medicine, that INNs are a powerful analysis tool to find multi-modalities in parameter space, to uncover parameter correlations, and to identify unrecoverable parameters.


The Total Beginner's Guide to Game AI

#artificialintelligence

This article will introduce you to a range of introductory concepts used in artificial intelligence for games (or'Game AI' for short) so that you can understand what tools are available for approaching your AI problems, how they work together, and how you might start to implement them in the language or engine of your choice. We're going to assume you have a basic knowledge of video games, and some grasp on mathematical concepts like geometry, trigonometry, etc. Most code examples will be in pseudo-code, so no specific programming language knowledge should be required. Game AI is mostly focused on which actions an entity should take, based on the current conditions. This is what the traditional AI literature refers to as controlling'intelligent agents' where the agent is usually a character in the game – but could also be a vehicle, a robot, or occasionally something more abstract such as a whole group of entities, or even a country or civilization. In each case it is a thing that ...