Learning Graphical Models
Omega-Regular Objectives in Model-Free Reinforcement Learning
Hahn, Ernst Moritz, Perez, Mateo, Schewe, Sven, Somenzi, Fabio, Trivedi, Ashutosh, Wojtczak, Dominik
We provide the first solution for model-free reinforcement learning of {\omega}-regular objectives for Markov decision processes (MDPs). We present a constructive reduction from the almost-sure satisfaction of {\omega}-regular objectives to an almost- sure reachability problem and extend this technique to learning how to control an unknown model so that the chance of satisfying the objective is maximized. A key feature of our technique is the compilation of {\omega}-regular properties into limit- deterministic Buechi automata instead of the traditional Rabin automata; this choice sidesteps difficulties that have marred previous proposals. Our approach allows us to apply model-free, off-the-shelf reinforcement learning algorithms to compute optimal strategies from the observations of the MDP. We present an experimental evaluation of our technique on benchmark learning problems.
Bayesian inference for PCA and MUSIC algorithms with unknown number of sources
Abstract--Principal component analysis (PCA) is a popular method for projecting data onto uncorrelated components in lower dimension, although the optimal number of components is not specified. Likewise, multiple signal classification (MUSIC) algorithm is a popular PCA-based method for estimating directions of arrival (DOAs) of sinusoidal sources, yet it requires the number of sources to be known a priori. The accurate estimation of the number of sources is hence a crucial issue for performance of these algorithms. In this paper, we will show that both PCA and MUSIC actually return the exact joint maximum-a-posteriori (MAP) estimate for uncorrelated steering vectors, although they can only compute this MAP estimate approximately in correlated case. We then use Bayesian method to, for the first time, compute the MAP estimate for the number of sources in PCA and MUSIC algorithms. Intuitively, this MAP estimate corresponds to the highest probability that signal-plus- noise's variance still dominates projected noise's variance on signal subspace. In simulations of overlapping multi-tone sources for linear sensor array, our exact MAP estimate is far superior to the asymptotic Akaike information criterion (AIC), which is a popular method for estimating the number of components in PCA and MUSIC algorithms. In many systems of array signal processing, e.g. in radar, sonar and antenna systems, linear sensor array is the most basic and universal mathematical model. Because far distant sources with different directions of arrival (DOAs) will oscillate the steering sensor array with different angular frequencies, the array's output data is then a superposition of sinusoidal signals [1]. Hence, a common problem of array systems is to detect the number of sources, as well as their tone frequencies and DOAs, from noisy sinusoidal signals. In literature, most papers only consider the case of single-tone or narrowband sources (i.e. When the number of sources is small, the DOA's line spectra are sparse and can be estimated effectively via sparse techniques like atomic norm (also known as total variation norm) [1], [2], LASSO [4], [5] and Bayesian compressed sensing [6], [7].
Rediscovering Deep Neural Networks in Finite-State Distributions
Marvasti, Amir Emad, Marvasti, Ehsan Emad, Atia, George, Foroosh, Hassan
We propose a new way of thinking about deep neural networks, in which the linear and non-linear components of the network are naturally derived and justified in terms of principles in probability theory. In particular, the models constructed in our framework assign probabilities to uncertain realizations, leading to Kullback-Leibler Divergence (KLD) as the linear layer. In our model construction, we also arrive at a structure similar to ReLU activation supported with Bayes' theorem. The non-linearities in our framework are normalization layers with ReLU and Sigmoid as element-wise approximations. Additionally, the pooling function is derived as a marginalization of spatial random variables according to the mechanics of the framework. As such, Max Pooling is an approximation to the aforementioned marginalization process. Since our models are comprised of finite state distributions (FSD) as variables and parameters, exact computation of information-theoretic quantities such as entropy and KLD is possible, thereby providing more objective measures to analyze networks. Unlike existing designs that rely on heuristics, the proposed framework restricts subjective interpretations of CNNs and sheds light on the functionality of neural networks from a completely new perspective.
Learning Navigation Behaviors End to End
Chiang, Hao-Tien Lewis, Faust, Aleksandra, Fiser, Marek, Francis, Anthony
A longstanding goal of behavior-based robotics is to solve high-level navigation tasks using end to end navigation behaviors that directly map sensors to actions. Navigation behaviors, such as reaching a goal or following a path without collisions, can be learned from exploration and interaction with the environment, but are constrained by the type and quality of a robot's sensors, dynamics, and actuators. Traditional motion planning handles varied robot geometry and dynamics, but typically assumes high-quality observations. Modern vision-based navigation typically considers imperfect or partial observations, but simplifies the robot action space. With both approaches, the transition from simulation to reality can be difficult. Here, we learn two end to end navigation behaviors that avoid moving obstacles: point to point and path following. These policies receive noisy lidar observations and output robot linear and angular velocities. We train these policies in small, static environments with Shaped-DDPG, an adaptation of the Deep Deterministic Policy Gradient (DDPG) reinforcement learning method which optimizes reward and network architecture. Over 500 meters of on-robot experiments show , these policies generalize to new environments and moving obstacles, are robust to sensor, actuator, and localization noise, and can serve as robust building blocks for larger navigation tasks. The path following and point and point policies are 83% and 56% more successful than the baseline, respectively.
Where did the least-square come from? – Towards Data Science
Question: Why do you square the error in a regression machine learning task? Ans: "Why, of course, it turns out all the errors (residuals) into positive quantities!" Question: "OK, why not use a simpler absolute value function x to make all the errors positive?" Ans: "Aha, you are trying to trick me. Absolute value function is not differentiable everywhere!" Question: "That should not matter much for numerical algorithms. LASSO regression uses a term with absolute value and it can be handled.
BAYESIAN DEEP LEARNING
This article follows my previous one on Bayesian probability & probabilistic programming that I published few months ago on LinkedIn. And for the purpose of this article, I am going to assume that most this article readers have some idea what a Neural Network or Artificial Neural Network is. Neural Network is a non-linear function approximator. We can think of it as a parameterized function where the parameters are the weights & biases of Neural Network through which we will be typically passing our data (inputs), that will be converted to a probability between 0 and 1, to some kind of non-linearity such as a sigmoid function and help make our predictions or estimations. These non-linear functions can be composed together hence Deep Learning Neural Network with multiple layers of this function compositions.
Exploring Student Check-In Behavior for Improved Point-of-Interest Prediction
Hang, Mengyue, Pytlarz, Ian, Neville, Jennifer
With the availability of vast amounts of user visitation history on location-based social networks (LBSN), the problem of Point-of-Interest (POI) prediction has been extensively studied. However, much of the research has been conducted solely on voluntary checkin datasets collected from social apps such as Foursquare or Yelp. While these data contain rich information about recreational activities (e.g., restaurants, nightlife, and entertainment), information about more prosaic aspects of people's lives is sparse. This not only limits our understanding of users' daily routines, but more importantly the modeling assumptions developed based on characteristics of recreation-based data may not be suitable for richer check-in data. In this work, we present an analysis of education "check-in" data using WiFi access logs collected at Purdue University. We propose a heterogeneous graph-based method to encode the correlations between users, POIs, and activities, and then jointly learn embeddings for the vertices. We evaluate our method compared to previous state-of-the-art POI prediction methods, and show that the assumptions made by previous methods significantly degrade performance on our data with dense(r) activity signals. We also show how our learned embeddings could be used to identify similar students (e.g., for friend suggestions).
Nested cross-validation when selecting classifiers is overzealous for most practical applications
Wainer, Jacques, Cawley, Gavin
Abstract--When selecting a classification algorithm to be applied to a particular problem, one has to simultaneously select the best algorithm for that dataset and the best set of hyperparameters for the chosen model. The usual approach is to apply a nested cross-validation procedure; hyperparameter selection is performed in the inner crossvalidation, while the outer cross-validation computes an unbiased estimate of the expected accuracy of the algorithm with cross-validation based hyperparameter tuning. The alternative approach, which we shall call "flat cross-validation", uses a single cross-validation step both to select the optimal hyperparameter values and to provide an estimate of the expected accuracy of the algorithm, that while biased may nevertheless still be used to select the best learning algorithm. We tested both procedures using 12 different algorithms on 115 real life binary datasets and conclude that using the less computationally expensive flat crossvalidation procedure will generally result in the selection of an algorithm that is, for all practical purposes, of similar quality to that selected via nested cross-validation, provided the learning algorithms have relatively few hyperparameters to be optimised. A practitioner who builds a classification model has to select the best algorithm for that particular problem. There are hundreds of classification algorithms described in the literature, such as k-nearest neighbour [1], SVM [2], neural networks [3], naïve Bayes [4], gradient boosting machines [5], and so on.
Fast Automatic Smoothing for Generalized Additive Models
El-Bachir, Yousra, Davison, Anthony C.
Multiple generalized additive models (GAMs) are a type of distributional regression wherein parameters of probability distributions depend on predictors through smooth functions, with selection of the degree of smoothness via $L_2$ regularization. Multiple GAMs allow finer statistical inference by incorporating explanatory information in any or all of the parameters of the distribution. Owing to their nonlinearity, flexibility and interpretability, GAMs are widely used, but reliable and fast methods for automatic smoothing in large datasets are still lacking, despite recent advances. We develop a general methodology for automatically learning the optimal degree of $L_2$ regularization for multiple GAMs using an empirical Bayes approach. The smooth functions are penalized by different amounts, which are learned simultaneously by maximization of a marginal likelihood through an approximate expectation-maximization algorithm that involves a double Laplace approximation at the E-step, and leads to an efficient M-step. Empirical analysis shows that the resulting algorithm is numerically stable, faster than all existing methods and achieves state-of-the-art accuracy. For illustration, we apply it to an important and challenging problem in the analysis of extremal data.
Sparse-Group Bayesian Feature Selection Using Expectation Propagation for Signal Recovery and Network Reconstruction
Steiger, Edgar, Vingron, Martin
We present a Bayesian method for feature selection in the presence of grouping information with sparsity on the between- and within group level. Instead of using a stochastic algorithm for parameter inference, we employ expectation propagation, which is a deterministic and fast algorithm. Available methods for feature selection in the presence of grouping information have a number of short-comings: on one hand, lasso methods, while being fast, underestimate the regression coefficients and do not make good use of the grouping information, and on the other hand, Bayesian approaches, while accurate in parameter estimation, often rely on the stochastic and slow Gibbs sampling procedure to recover the parameters, rendering them infeasible e.g. for gene network reconstruction. Our approach of a Bayesian sparse-group framework with expectation propagation enables us to not only recover accurate parameter estimates in signal recovery problems, but also makes it possible to apply this Bayesian framework to large-scale network reconstruction problems. The presented method is generic but in terms of application we focus on gene regulatory networks. We show on simulated and experimental data that the method constitutes a good choice for network reconstruction regarding the number of correctly selected features, prediction on new data and reasonable computing time.