Learning Graphical Models
Inference Aided Reinforcement Learning for Incentive Mechanism Design in Crowdsourcing
Hu, Zehong, Liang, Yitao, Zhang, Jie, Li, Zhao, Liu, Yang
Incentive mechanisms for crowdsourcing are designed to incentivize financially self-interested workers to generate and report high-quality labels. Existing mechanisms are often developed as one-shot static solutions, assuming a certain level of knowledge about worker models (expertise levels, costs for exerting efforts, etc.). In this paper, we propose a novel inference aided reinforcement mechanism that acquires data sequentially and requires no such prior assumptions. Specifically, we first design a Gibbs sampling augmented Bayesian inference algorithm to estimate workers' labeling strategies from the collected labels at each step. Then we propose a reinforcement incentive learning (RIL) method, building on top of the above estimates, to uncover how workers respond to different payments. RIL dynamically determines the payment without accessing any ground-truth labels. We theoretically prove that RIL is able to incentivize rational workers to provide high-quality labels both at each step and in the long run. Empirical results show that our mechanism performs consistently well under both rational and non-fully rational (adaptive learning) worker models. Besides, the payments offered by RIL are more robust and have lower variances compared to existing one-shot mechanisms.
Learning Concave Conditional Likelihood Models for Improved Analysis of Tandem Mass Spectra
Halloran, John T., Rocke, David M.
The most widely used technology to identify the proteins present in a complex biological sample is tandem mass spectrometry, which quickly produces a large collection of spectra representative of the peptides (i.e., protein subsequences) present in the original sample. In this work, we greatly expand the parameter learning capabilities of a dynamic Bayesian network (DBN) peptide-scoring algorithm, Didea[25], by deriving emission distributions for which its conditional log-likelihood scoring function remains concave. We show that this class of emission distributions,called Convex Virtual Emissions (CVEs), naturally generalizes the log-sum-exp function while rendering both maximum likelihood estimation and conditional maximum likelihood estimation concave for a wide range of Bayesian networks. Utilizing CVEs in Didea allows efficient learning of a large number of parameters while ensuring global convergence, in stark contrast to Didea's previous parameter learning framework (which could only learn a single parameter using a costly grid search) and other trainable models [12, 13, 14] (which only ensure convergence to local optima). The newly trained scoring function substantially outperforms the state-of-the-art in both scoring function accuracy and downstream Fisher kernel analysis. Furthermore, we significantly improve Didea's runtime performance through successive optimizations to its message passing schedule and derive explicit connections between Didea's new concave score and related MS/MS scoring functions.
Near-Optimal Time and Sample Complexities for Solving Markov Decision Processes with a Generative Model
Sidford, Aaron, Wang, Mengdi, Wu, Xian, Yang, Lin, Ye, Yinyu
In this paper we consider the problem of computing an $\epsilon$-optimal policy of a discounted Markov Decision Process (DMDP) provided we can only access its transition function through a generative sampling model that given any state-action pair samples from the transition function in $O(1)$ time. Given such a DMDP with states $\states$, actions $\actions$, discount factor $\gamma\in(0,1)$, and rewards in range $[0, 1]$ we provide an algorithm which computes an $\epsilon$-optimal policy with probability $1 - \delta$ where {\it both} the run time spent and number of sample taken is upper bounded by \[ O\left[\frac{|\cS||\cA|}{(1-\gamma)^3 \epsilon^2} \log \left(\frac{|\cS||\cA|}{(1-\gamma)\delta \epsilon} \right) \log\left(\frac{1}{(1-\gamma)\epsilon}\right)\right] ~. \] For fixed values of $\epsilon$, this improves upon the previous best known bounds by a factor of $(1 - \gamma)^{-1}$ and matches the sample complexity lower bounds proved in \cite{azar2013minimax} up to logarithmic factors. We also extend our method to computing $\epsilon$-optimal policies for finite-horizon MDP with a generative model and provide a nearly matching sample complexity lower bound.
Power-law efficient neural codes provide general link between perceptual bias and discriminability
Morais, Michael, Pillow, Jonathan W.
Recent work in theoretical neuroscience has shown that information-theoretic "efficient" neural codes, which allocate neural resources to maximize the mutual information between stimuli and neural responses, give rise to a lawful relationship between perceptual bias and discriminability that is observed across a wide variety of psychophysical tasks in human observers (Wei & Stocker 2017). Here we generalize these results to show that the same law arises under a much larger family of optimal neural codes, introducing a unifying framework that we call power-law efficient coding. Specifically, we show that the same lawful relationship between bias and discriminability arises whenever Fisher information is allocated proportional to any power of the prior distribution. This family includes neural codes that are optimal for minimizing Lp error for any p, indicating that the lawful relationship observed in human psychophysical data does not require information-theoretically optimal neural codes. Furthermore, we derive the exact constant of proportionality governing the relationship between bias and discriminability for different power laws (which includes information-theoretically optimal codes, where the power is 2, and so-called discrimax codes, where power is 1/2), and different choices of optimal decoder. As a bonus, our framework provides new insights into "anti-Bayesian" perceptual biases, in which percepts are biased away from the center of mass of the prior. We derive an explicit formula that clarifies precisely which combinations of neural encoder and decoder can give rise to such biases.
Nonparametric Bayesian Lomax delegate racing for survival analysis with competing risks
We propose Lomax delegate racing (LDR) to explicitly model the mechanism of survival under competing risks and to interpret how the covariates accelerate or decelerate the time to event. LDR explains non-monotonic covariate effects by racing a potentially infinite number of sub-risks, and consequently relaxes the ubiquitous proportional-hazards assumption which may be too restrictive. Moreover, LDR is naturally able to model not only censoring, but also missing event times or event types. For inference, we develop a Gibbs sampler under data augmentation for moderately sized data, along with a stochastic gradient descent maximum a posteriori inference algorithm for big data applications. Illustrative experiments are provided on both synthetic and real datasets, and comparison with various benchmark algorithms for survival analysis with competing risks demonstrates distinguished performance of LDR.
Interpreting Neural Network Judgments via Minimal, Stable, and Symbolic Corrections
Zhang, Xin, Solar-Lezama, Armando, Singh, Rishabh
We present a new algorithm to generate minimal, stable, and symbolic corrections to an input that will cause a neural network with ReLU activations to change its output. We argue that such a correction is a useful way to provide feedback to a user when the network's output is different from a desired output. Our algorithm generates such a correction by solving a series of linear constraint satisfaction problems. The technique is evaluated on three neural network models: one predicting whether an applicant will pay a mortgage, one predicting whether a first-order theorem can be proved efficiently by a solver using certain heuristics, and the final one judging whether a drawing is an accurate rendition of a canonical drawing of a cat.
Is Q-Learning Provably Efficient?
Jin, Chi, Allen-Zhu, Zeyuan, Bubeck, Sebastien, Jordan, Michael I.
Model-free reinforcement learning (RL) algorithms directly parameterize and update value functions or policies, bypassing the modeling of the environment. They are typically simpler, more flexible to use, and thus more prevalent in modern deep RL than model-based approaches. However, empirical work has suggested that they require large numbers of samples to learn. The theoretical question of whether not model-free algorithms are in fact \emph{sample efficient} is one of the most fundamental questions in RL. The problem is unsolved even in the basic scenario with finitely many states and actions. We prove that, in an episodic MDP setting, Q-learning with UCB exploration achieves regret $\tlO(\sqrt{H^3 SAT})$ where $S$ and $A$ are the numbers of states and actions, $H$ is the number of steps per episode, and $T$ is the total number of steps. Our regret matches the optimal regret up to a single $\sqrt{H}$ factor. Thus we establish the sample efficiency of a classical model-free approach. Moreover, to the best of our knowledge, this is the first model-free analysis to establish $\sqrt{T}$ regret \emph{without} requiring access to a ``simulator.''
Information-based Adaptive Stimulus Selection to Optimize Communication Efficiency in Brain-Computer Interfaces
Mainsah, Boyla, Kalika, Dmitry, Collins, Leslie, Liu, Siyuan, Throckmorton, Chandra
Stimulus-driven brain-computer interfaces (BCIs), such as the P300 speller, rely on using a sequence of sensory stimuli to elicit specific neural responses as control signals, while a user attends to relevant target stimuli that occur within the sequence. In current BCIs, the stimulus presentation schedule is typically generated in a pseudo-random fashion. Given the non-stationarity of brain electrical signals, a better strategy could be to adapt the stimulus presentation schedule in real-time by selecting the optimal stimuli that will maximize the signal-to-noise ratios of the elicited neural responses and provide the most information about the user's intent based on the uncertainties of the data being measured. However, the high-dimensional stimulus space limits the development of algorithms with tractable solutions for optimized stimulus selection to allow for real-time decision-making within the stringent time requirements of BCI processing. We derive a simple analytical solution of an information-based objective function for BCI stimulus selection by transforming the high-dimensional stimulus space into a one-dimensional space that parameterizes the objective function - the prior probability mass of the stimulus under consideration, irrespective of its contents. We demonstrate the utility of our adaptive stimulus selection algorithm in improving BCI performance with results from simulation and real-time human experiments.
Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models
Chua, Kurtland, Calandra, Roberto, McAllister, Rowan, Levine, Sergey
Model-based reinforcement learning (RL) algorithms can attain excellent sample efficiency, but often lag behind the best model-free algorithms in terms of asymptotic performance. This is especially true with high-capacity parametric function approximators, such as deep networks. In this paper, we study how to bridge this gap, by employing uncertainty-aware dynamics models. We propose a new algorithm called probabilistic ensembles with trajectory sampling (PETS) that combines uncertainty-aware deep network dynamics models with sampling-based uncertainty propagation. Our comparison to state-of-the-art model-based and model-free deep RL algorithms shows that our approach matches the asymptotic performance of model-free algorithms on several challenging benchmark tasks, while requiring significantly fewer samples (e.g. 8 and 125 times fewer samples than Soft Actor Critic and Proximal Policy Optimization respectively on the half-cheetah task).
Negotiable Reinforcement Learning for Pareto Optimal Sequential Decision-Making
Desai, Nishant, Critch, Andrew, Russell, Stuart J.
It is commonly believed that an agent making decisions on behalf of two or more principals who have different utility functions should adopt a Pareto optimal policy, i.e. a policy that cannot be improved upon for one principal without making sacrifices for another. Harsanyi's theorem shows that when the principals have a common prior on the outcome distributions of all policies, a Pareto optimal policy for the agent is one that maximizes a fixed, weighted linear combination of the principals' utilities. In this paper, we derive a more precise generalization for the sequential decision setting in the case of principals with different priors on the dynamics of the environment. We refer to this generalization as the Negotiable Reinforcement Learning (NRL) framework. In this more general case, the relative weight given to each principal's utility should evolve over time according to how well the agent's observations conform with that principal's prior. To gain insight into the dynamics of this new framework, we implement a simple NRL agent and empirically examine its behavior in a simple environment.