Learning Graphical Models
Subgoal Graph-Augmented Planning for LLM-Guided Open-World Reinforcement Learning
Fan, Shanwei, Zhang, Bin, Xu, Zhiwei, Teng, Yingxuan, Dai, Siqi, Cheng, Lin, Fan, Guoliang
Large language models (LLMs) offer strong high-level planning capabilities for reinforcement learning (RL) by decomposing tasks into subgoals. However, their practical utility is limited by poor planning-execution alignment, which reflects a critical gap between abstract plans and actionable, environment-compatible behaviors. This misalignment arises from two interrelated limitations: (1) LLMs often produce subgoals that are semantically plausible but infeasible or irrelevant in the target environment due to insufficient grounding in environment-specific knowledge, and (2) single-LLM planning conflates generation with self-verification, resulting in overconfident yet unreliable subgoals that frequently fail during execution. To address these challenges, we propose Subgoal Graph-Augmented Actor-Critic-Refiner (SGA-ACR), a framework that integrates an environment-specific subgoal graph and structured entity knowledge with a multi-LLM planning pipeline that explicitly separates generation, critique, and refinement to produce executable and verifiable subgoals. A subgoal tracker further monitors execution progress, provides auxiliary rewards, and adaptively updates the subgoal graph to maintain alignment between plans and actions. Experimental results on 22 diverse tasks in the open-world game "Crafter" demonstrate the effectiveness of our proposed method.
A Practitioner's Guide to Multi-turn Agentic Reinforcement Learning
Wang, Ruiyi, Ammanabrolu, Prithviraj
We study what actually works and what doesn't for training large language models as agents via multi-turn reinforcement learning. Despite rapid progress, existing frameworks and definitions are fragmented, and there is no systematic formulation or analysis of which design choices matter across tasks. We address this gap by first breaking down the design space into three inter-related pillars--environment, reward, and policy--and empirically derive a recipe for training LLM agents in situated textual domains. In particular, we test TextWorld and ALFWorld, popular domains for testing situated embodied reasoning, as well as SWE-Gym for more software engineering style tasks. Training LLMs as autonomous agents to navigate open-ended environments presents unique challenges: planning across extended horizons, making multi-turn sequential decisions, and optimizing for multi-turn rewards. The transition from static single-turn problem-solving to dynamic multi-step reasoning is essential for agentic benchmarks such as interactive text and embodied simulations (TextWorld (C ˆ ot e et al., 2018), ALFWorld (Shridhar et al., 2021), etc.), real-world software programming (OSWorld (Xie et al., 2024), SWE-gym (Pan et al., 2025), etc.), and abstract reasoning in novel situations (ARC-AGI (Chollet et al., 2025)). However, existing multi-turn RL implementations vary widely: some refer to tool-augmented single queries as multi-turn (Zeng et al., 2025), while many rely on model-based assumptions (Wang et al., 2025). This fragmentation has led to incomparable results across papers and confusion about what constitutes true multi-turn learning versus pseudo-multi-turn adaptations of single-turn methods. This paper aims to facilitate research efforts on the open research question: What factors are practically important in making multi-turn RL for LLM agent learning work. Motivated by the lack of standardization of multi-turn RL approaches, we systematically decompose the design space into three interdependent pillars--environment, reward, and policy--and empirically derive a recipe for training LLM agents in situated textual domains (Figure 1). We evaluate our approach on TextWorld and ALFWorld for embodied reasoning, and SWE-gym for real-world programming, revealing critical insights for each pillar.
SimuHome: A Temporal- and Environment-Aware Benchmark for Smart Home LLM Agents
Seo, Gyuhyeon, Yang, Jungwoo, Pyo, Junseong, Kim, Nalim, Lee, Jonggeun, Jo, Yohan
Large Language Model (LLM) agents excel at multi-step, tool-augmented tasks. However, smart homes introduce distinct challenges, requiring agents to handle latent user intents, temporal dependencies, device constraints, scheduling, and more. The main bottlenecks for developing smart home agents with such capabilities include the lack of a realistic simulation environment where agents can interact with devices and observe the results, as well as a challenging benchmark to evaluate them. To address this, we introduce $\textbf{SimuHome}$, a time-accelerated home environment that simulates smart devices, supports API calls, and reflects changes in environmental variables. By building the simulator on the Matter protocol, the global industry standard for smart home communication, SimuHome provides a high-fidelity environment, and agents validated in SimuHome can be deployed on real Matter-compliant devices with minimal adaptation. We provide a challenging benchmark of 600 episodes across twelve user query types that require the aforementioned capabilities. Our evaluation of 16 agents under a unified ReAct framework reveals distinct capabilities and limitations across models. Models under 7B parameters exhibited negligible performance across all query types. Even GPT-4.1, the best-performing standard model, struggled with implicit intent inference, state verification, and particularly temporal scheduling. While reasoning models such as GPT-5.1 consistently outperformed standard models on every query type, they required over three times the average inference time, which can be prohibitive for real-time smart home applications. This highlights a critical trade-off between task performance and real-world practicality.
Average-reward reinforcement learning in semi-Markov decision processes via relative value iteration
Yu, Huizhen, Wan, Yi, Sutton, Richard S.
This paper applies the authors' recent results on asynchronous stochastic approximation (SA) in the Borkar-Meyn framework to reinforcement learning in average-reward semi-Markov decision processes (SMDPs). We establish the convergence of an asynchronous SA analogue of Schweitzer's classical relative value iteration algorithm, RVI Q-learning, for finite-space, weakly communicating SMDPs. In particular, we show that the algorithm converges almost surely to a compact, connected subset of solutions to the average-reward optimality equation, with convergence to a unique, sample path-dependent solution under additional stepsize and asynchrony conditions. Moreover, to make full use of the SA framework, we introduce new monotonicity conditions for estimating the optimal reward rate in RVI Q-learning. These conditions substantially expand the previously considered algorithmic framework and are addressed through novel arguments in the stability and convergence analysis of RVI Q-learning.
Quantifying Memory Use in Reinforcement Learning with Temporal Range
Lafuente-Mercado, Rodney, Rus, Daniela, Rusch, T. Konstantin
How much does a trained RL policy actually use its past observations? We propose \emph{Temporal Range}, a model-agnostic metric that treats first-order sensitivities of multiple vector outputs across a temporal window to the input sequence as a temporal influence profile and summarizes it by the magnitude-weighted average lag. Temporal Range is computed via reverse-mode automatic differentiation from the Jacobian blocks $\partial y_s/\partial x_t\in\mathbb{R}^{c\times d}$ averaged over final timesteps $s\in\{t+1,\dots,T\}$ and is well-characterized in the linear setting by a small set of natural axioms. Across diagnostic and control tasks (POPGym; flicker/occlusion; Copy-$k$) and architectures (MLPs, RNNs, SSMs), Temporal Range (i) remains small in fully observed control, (ii) scales with the task's ground-truth lag in Copy-$k$, and (iii) aligns with the minimum history window required for near-optimal return as confirmed by window ablations. We also report Temporal Range for a compact Long Expressive Memory (LEM) policy trained on the task, using it as a proxy readout of task-level memory. Our axiomatic treatment draws on recent work on range measures, specialized here to temporal lag and extended to vector-valued outputs in the RL setting. Temporal Range thus offers a practical per-sequence readout of memory dependence for comparing agents and environments and for selecting the shortest sufficient context.
POrTAL: Plan-Orchestrated Tree Assembly for Lookahead
Conway, Evan, Porfirio, David, Chan, David, Roberts, Mark, Hiatt, Laura M.
Abstract-- Assigning tasks to robots often involves supplying the robot with an overarching goal, such as through natural language, and then relying on the robot to uncover and execute a plan to achieve that goal. In many settings common to human-robot interaction, however, the world is only partially observable to the robot, requiring that it create plans under uncertainty. Although many probabilistic planning algorithms exist for this purpose, these algorithms can be inefficient if executed with the robot's limited computational resources, or may require more steps than expected to achieve the goal. We thereby created a new, lightweight, probabilistic planning algorithm, Plan-Orchestrated Tree Assembly for Lookahead (POrTAL), that combines the strengths of two baseline planning algorithms, FF-Replan and POMCP . In a series of case studies, we demonstrate POrTAL's ability to quickly arrive at solutions that outperform these baselines in terms of number of steps. We additionally demonstrate how POrTAL performs under varying temporal constraints. The ability of modern robots to respond to arbitrary user requests has advanced considerably in recent years. This advancement is in large part due to robots' ability to autonomously plan their own actions. When receiving a goal such as "bring me a cup of coffee," for example, a robot can calculate the minimum number of steps required to achieve this goal: obtain the coffee grinds, proceeding to the coffee maker, load the grinds, and so on. In many scenarios common to human-robot interaction, however, this planning must be performed under considerable uncertainty.
Much Ado About Noising: Dispelling the Myths of Generative Robotic Control
Pan, Chaoyi, Anantharaman, Giri, Huang, Nai-Chieh, Jin, Claire, Pfrommer, Daniel, Yuan, Chenyang, Permenter, Frank, Qu, Guannan, Boffi, Nicholas, Shi, Guanya, Simchowitz, Max
Long-horizon, dexterous manipulation tasks such as furniture assembly, food preparation, and manufacturing have been a holy grail in robotics. Recent large robot action models (T eam et al., 2025; Black et al., 2024; Kim et al., 2024) have made substantial breakthroughs towards these goals by imitating expert demonstrations of diverse qualities. We provide a more comprehensive review of related work in Section 6, but highlight here a key trend: while supervised learning from demonstration, also known as behavior cloning (BC), has been applied across domains for decades (Pomerleau, 1988), its recent success in robotic manipulation has coincided with the adoption of what we term generative control policies (GCPs): robotic control policies that use generative modeling architectures, such as diffusion models, flow models, and autoregressive transformers, as parameterizations of the mapping from observation to action. Given the seemingly transformative nature of GCPs for robot learning, there has been much speculation about the origin of their superior performance relative to policies trained with a regression loss, henceforth regression control policies (RCPs). GCPs, by modeling conditional distributions over actions, are uniquely suited to the multi-task pretraining paradigm popular in today's large robotic models.
Designing an Optimal Sensor Network via Minimizing Information Loss
Waxman, Daniel, Llorente, Fernando, Lamer, Katia, Djurić, Petar M.
Optimal experimental design is a classic topic in statistics, with many well-studied problems, applications, and solutions. The design problem we study is the placement of sensors to monitor spatiotemporal processes, explicitly accounting for the temporal dimension in our modeling and optimization. We observe that recent advancements in computational sciences often yield large datasets based on physics-based simulations, which are rarely leveraged in experimental design. We introduce a novel model-based sensor placement criterion, along with a highly-efficient optimization algorithm, which integrates physics-based simulations and Bayesian experimental design principles to identify sensor networks that "minimize information loss" from simulated data. Our technique relies on sparse variational inference and (separable) Gauss-Markov priors, and thus may adapt many techniques from Bayesian experimental design. We validate our method through a case study monitoring air temperature in Phoenix, Arizona, using state-of-the-art physics-based simulations. Our results show our framework to be superior to random or quasi-random sampling, particularly with a limited number of sensors. We conclude by discussing practical considerations and implications of our framework, including more complex modeling tools and real-world deployments.
Bayesian Active Inference for Intelligent UAV Anti-Jamming and Adaptive Trajectory Planning
Krayani, Ali, Sadati, Seyedeh Fatemeh, Marcenaro, Lucio, Regazzoni, Carlo
Abstract--This paper proposes a hierarchical trajectory planning framework for UA Vs operating under adversarial jamming conditions. Leveraging Bayesian Active Inference, the approach combines expert-generated demonstrations with probabilistic generative modeling to encode high-level symbolic planning, low-level motion policies, and wireless signal feedback. During deployment, the UA V performs online inference to anticipate interference, localize jammers, and adapt its trajectory accordingly--without prior knowledge of jammer locations. Simulation results demonstrate that the proposed method achieves near-expert performance, significantly reducing communication interference and mission cost compared to model-free reinforcement learning baselines, while maintaining robust generalization in dynamic environments. Unmanned Aerial V ehicles (UA Vs) play a crucial role in military, public, and civilian applications due to their compact size, flexible deployment capabilities, and outstanding performance.
Meta-Learning Multi-armed Bandits for Beam Tracking in 5G and 6G Networks
Mattick, Alexander, Yammine, George, Kontes, Georgios, Maghsudi, Setareh, Mutschler, Christopher
Beamforming-capable antenna arrays with many elements enable higher data rates in next generation 5G and 6G networks. In current practice, analog beamforming uses a codebook of pre-configured beams with each of them radiating towards a specific direction, and a beam management function continuously selects \textit{optimal} beams for moving user equipments (UEs). However, large codebooks and effects caused by reflections or blockages of beams make an optimal beam selection challenging. In contrast to previous work and standardization efforts that opt for supervised learning to train classifiers to predict the next best beam based on previously selected beams we formulate the problem as a partially observable Markov decision process (POMDP) and model the environment as the codebook itself. At each time step, we select a candidate beam conditioned on the belief state of the unobservable optimal beam and previously probed beams. This frames the beam selection problem as an online search procedure that locates the moving optimal beam. In contrast to previous work, our method handles new or unforeseen trajectories and changes in the physical environment, and outperforms previous work by orders of magnitude.