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 Learning Graphical Models


Gaussian Process Optimization with Adaptive Sketching: Scalable and No Regret

arXiv.org Machine Learning

Gaussian processes (GP) are a popular Bayesian approach for the optimization of black-box functions. Despite their effectiveness in simple problems, GP-based algorithms hardly scale to complex high-dimensional functions, as their per-iteration time and space cost is at least quadratic in the number of dimensions $d$ and iterations $t$. Given a set of $A$ alternative to choose from, the overall runtime $O(t^3A)$ quickly becomes prohibitive. In this paper, we introduce BKB (budgeted kernelized bandit), a novel approximate GP algorithm for optimization under bandit feedback that achieves near-optimal regret (and hence near-optimal convergence rate) with near-constant per-iteration complexity and no assumption on the input space or covariance of the GP. Combining a kernelized linear bandit algorithm (GP-UCB) with randomized matrix sketching technique (i.e., leverage score sampling), we prove that selecting inducing points based on their posterior variance gives an accurate low-rank approximation of the GP, preserving variance estimates and confidence intervals. As a consequence, BKB does not suffer from variance starvation, an important problem faced by many previous sparse GP approximations. Moreover, we show that our procedure selects at most $\tilde{O}(d_{eff})$ points, where $d_{eff}$ is the effective dimension of the explored space, which is typically much smaller than both $d$ and $t$. This greatly reduces the dimensionality of the problem, thus leading to a $O(TAd_{eff}^2)$ runtime and $O(A d_{eff})$ space complexity.


Hypothesis-based Belief Planning for Dexterous Grasping

arXiv.org Artificial Intelligence

Noname manuscript No. (will be inserted by the editor) Abstract Belief space planning is a viable alternative to formalise partially observable control problems and, in the recent years, its application to robot manipulation problems has grown. However, this planning approach was tried successfully only on simplified control problems. In this paper, we apply belief space planning to the problem of planning dexterous reach-tograsp trajectories under object pose uncertainty. In our framework, the robot perceives the object to be grasped on-the-fly as a point cloud and compute a full 6D, non-Gaussian distribution over the object's pose (our belief space). The system has no limitations on the geometry of the object, i.e., non-convex objects can be represented, nor assumes that the point cloud is a complete Figure 1: Boris: half-humanoid robot platform developed representation of the object. A plan in the belief space at the University of Birmingham. is then created to reach and grasp the object, such that the information value of expected contacts along the trajectory is maximised to compensate for the pose uncertainty. 1 Introduction If an unexpected contact occurs when performing the action, such information is used to refine Imagine that you are reaching into the fridge to grasp the pose distribution and triggers a re-planning. Experimental an object you can only partially see. Rather than relying results show that our planner (IR3ne) improves solely on vision, you must use touch in order to grasp reliability and compensates for the pose uncertainty localise it and securely grasp it.


Signal Demodulation with Machine Learning Methods for Physical Layer Visible Light Communications: Prototype Platform, Open Dataset and Algorithms

arXiv.org Machine Learning

In this paper, we investigate the design and implementation of machine learning (ML) based demodulation methods in the physical layer of visible light communication (VLC) systems. We build a flexible hardware prototype of an end-to-end VLC system, from which the received signals are collected as the real data. The dataset is available online, which contains eight types of modulated signals. Then, we propose three ML demodulators based on convolutional neural network (CNN), deep belief network (DBN), and adaptive boosting (AdaBoost), respectively. Specifically, the CNN based demodulator converts the modulated signals to images and recognizes the signals by the image classification. The proposed DBN based demodulator contains three restricted Boltzmann machines (RBMs) to extract the modulation features. The AdaBoost method includes a strong classifier that is constructed by the weak classifiers with the k-nearest neighbor (KNN) algorithm. These three demodulators are trained and tested by our online open dataset. Experimental results show that the demodulation accuracy of the three data-driven demodulators drops as the transmission distance increases. A higher modulation order negatively influences the accuracy for a given transmission distance. Among the three ML methods, the AdaBoost modulator achieves the best performance.


GASC: Genre-Aware Semantic Change for Ancient Greek

arXiv.org Machine Learning

Word meaning changes over time, depending on linguistic and extra-linguistic factors. Associating a word's correct meaning in its historical context is a critical challenge in diachronic research, and is relevant to a range of NLP tasks, including information retrieval and semantic search in historical texts. Bayesian models for semantic change have emerged as a powerful tool to address this challenge, providing explicit and interpretable representations of semantic change phenomena. However, while corpora typically come with rich metadata, existing models are limited by their inability to exploit contextual information (such as text genre) beyond the document time-stamp. This is particularly critical in the case of ancient languages, where lack of data and long diachronic span make it harder to draw a clear distinction between polysemy and semantic change, and current systems perform poorly on these languages. We develop GASC, a dynamic semantic change model that leverages categorical metadata about the texts' genre information to boost inference and uncover the evolution of meanings in Ancient Greek corpora. In a new evaluation framework, we show that our model achieves improved predictive performance compared to the state of the art.


Financial Applications of Gaussian Processes and Bayesian Optimization

arXiv.org Machine Learning

In the last five years, the financial industry has been impacted by the emergence of digitalization and machine learning. In this article, we explore two methods that have undergone rapid development in recent years: Gaussian processes and Bayesian optimization. Gaussian processes can be seen as a generalization of Gaussian random vectors and are associated with the development of kernel methods. Bayesian optimization is an approach for performing derivative-free global optimization in a small dimension, and uses Gaussian processes to locate the global maximum of a black-box function. The first part of the article reviews these two tools and shows how they are connected. In particular, we focus on the Gaussian process regression, which is the core of Bayesian machine learning, and the issue of hyperparameter selection. The second part is dedicated to two financial applications. We first consider the modeling of the term structure of interest rates. More precisely, we test the fitting method and compare the GP prediction and the random walk model. The second application is the construction of trend-following strategies, in particular the online estimation of trend and covariance windows.


Online Human Activity Recognition Employing Hierarchical Hidden Markov Models

arXiv.org Machine Learning

In the last few years there has been a growing interest in Human Activity Recognition~(HAR) topic. Sensor-based HAR approaches, in particular, has been gaining more popularity owing to their privacy preserving nature. Furthermore, due to the widespread accessibility of the internet, a broad range of streaming-based applications such as online HAR, has emerged over the past decades. However, proposing sufficiently robust online activity recognition approach in smart environment setting is still considered as a remarkable challenge. This paper presents a novel online application of Hierarchical Hidden Markov Model in order to detect the current activity on the live streaming of sensor events. Our method consists of two phases. In the first phase, data stream is segmented based on the beginning and ending of the activity patterns. Also, on-going activity is reported with every receiving observation. This phase is implemented using Hierarchical Hidden Markov models. The second phase is devoted to the correction of the provided label for the segmented data stream based on statistical features. The proposed model can also discover the activities that happen during another activity - so-called interrupted activities. After detecting the activity pane, the predicted label will be corrected utilizing statistical features such as time of day at which the activity happened and the duration of the activity. We validated our proposed method by testing it against two different smart home datasets and demonstrated its effectiveness, which is competing with the state-of-the-art methods.


Elements of Sequential Monte Carlo

arXiv.org Machine Learning

A core problem in statistics and probabilistic machine learning is to compute probability distributions and expectations. This is the fundamental problem of Bayesian statistics and machine learning, which frames all inference as expectations with respect to the posterior distribution. The key challenge is to approximate these intractable expectations. In this tutorial, we review sequential Monte Carlo (SMC), a random-sampling-based class of methods for approximate inference. First, we explain the basics of SMC, discuss practical issues, and review theoretical results. We then examine two of the main user design choices: the proposal distributions and the so called intermediate target distributions. We review recent results on how variational inference and amortization can be used to learn efficient proposals and target distributions. Next, we discuss the SMC estimate of the normalizing constant, how this can be used for pseudo-marginal inference and inference evaluation. Throughout the tutorial we illustrate the use of SMC on various models commonly used in machine learning, such as stochastic recurrent neural networks, probabilistic graphical models, and probabilistic programs.


Testing Conditional Independence on Discrete Data using Stochastic Complexity

arXiv.org Machine Learning

Testing for conditional independence is a core aspect of constraint-based causal discovery. Although commonly used tests are perfect in theory, they often fail to reject independence in practice, especially when conditioning on multiple variables. We focus on discrete data and propose a new test based on the notion of algorithmic independence that we instantiate using stochastic complexity. Amongst others, we show that our proposed test, SCI, is an asymptotically unbiased as well as $L_2$ consistent estimator for conditional mutual information (CMI). Further, we show that SCI can be reformulated to find a sensible threshold for CMI that works well on limited samples. Empirical evaluation shows that SCI has a lower type II error than commonly used tests. As a result, we obtain a higher recall when we use SCI in causal discovery algorithms, without compromising the precision.


On the Pitfalls of Measuring Emergent Communication

arXiv.org Artificial Intelligence

How do we know if communication is emerging in a multi-agent system? The vast majority of recent papers on emergent communication show that adding a communication channel leads to an increase in reward or task success. This is a useful indicator, but provides only a coarse measure of the agent's learned communication abilities. As we move towards more complex environments, it becomes imperative to have a set of finer tools that allow qualitative and quantitative insights into the emergence of communication. This may be especially useful to allow humans to monitor agents' behaviour, whether for fault detection, assessing performance, or even building trust. In this paper, we examine a few intuitive existing metrics for measuring communication, and show that they can be misleading. Specifically, by training deep reinforcement learning agents to play simple matrix games augmented with a communication channel, we find a scenario where agents appear to communicate (their messages provide information about their subsequent action), and yet the messages do not impact the environment or other agent in any way. We explain this phenomenon using ablation studies and by visualizing the representations of the learned policies. We also survey some commonly used metrics for measuring emergent communication, and provide recommendations as to when these metrics should be used.


Understanding Agent Incentives using Causal Influence Diagrams. Part I: Single Action Settings

arXiv.org Artificial Intelligence

Agents are systems that optimize an objective function in an environment. Together, the goal and the environment induce secondary objectives, incentives. Modeling the agent-environment interaction in graphical models called influence diagrams, we can answer two fundamental questions about an agent's incentives directly from the graph: (1) which nodes is the agent incentivized to observe, and (2) which nodes is the agent incentivized to influence? The answers tell us which information and influence points need extra protection. For example, we may want a classifier for job applications to not use the ethnicity of the candidate, and a reinforcement learning agent not to take direct control of its reward mechanism. Different algorithms and training paradigms can lead to different influence diagrams, so our method can be used to identify algorithms with problematic incentives and help in designing algorithms with better incentives.