Learning Graphical Models
Intelligent Processing in Vehicular Ad hoc Networks: a Survey
The intelligent Processing technique is more and more attractive to researchers due to its ability to deal with key problems in Vehicular Ad hoc networks. However, several problems in applying intelligent processing technologies in VANETs remain open. The existing applications are comprehensively reviewed and discussed, and classified into different categories in this paper. Their strategies, advantages/disadvantages, and performances are elaborated. By generalizing different tactics in various applications related to different scenarios of VANETs and evaluating their performances, several promising directions for future research have been suggested.
Social Behavioral Phenotyping of Drosophila with a2D-3D Hybrid CNN Framework
Jiang, Ziping, Chazot, Paul L., Celebi, M. Emre, Crookes, Danny, Jiang, Richard
However, such pipelines are not Drosophila Melanogaster, also known as fruit flies, can transferable since they are highly dependent on the tracking exhibit a wide range of complex social behaviors though it system, which is often designed for a particular task with has only 105 neurons. It also has a high frequency of social specific inputs and outputs.
Fairness in Algorithmic Decision Making: An Excursion Through the Lens of Causality
Khademi, Aria, Lee, Sanghack, Foley, David, Honavar, Vasant
As virtually all aspects of our lives are increasingly impacted by algorithmic decision making systems, it is incumbent upon us as a society to ensure such systems do not become instruments of unfair discrimination on the basis of gender, race, ethnicity, religion, etc. We consider the problem of determining whether the decisions made by such systems are discriminatory, through the lens of causal models. We introduce two definitions of group fairness grounded in causality: fair on average causal effect (FACE), and fair on average causal effect on the treated (FACT). We use the Rubin-Neyman potential outcomes framework for the analysis of cause-effect relationships to robustly estimate FACE and FACT. We demonstrate the effectiveness of our proposed approach on synthetic data. Our analyses of two real-world data sets, the Adult income data set from the UCI repository (with gender as the protected attribute), and the NYC Stop and Frisk data set (with race as the protected attribute), show that the evidence of discrimination obtained by FACE and FACT, or lack thereof, is often in agreement with the findings from other studies. We further show that FACT, being somewhat more nuanced compared to FACE, can yield findings of discrimination that differ from those obtained using FACE.
Stable prediction with radiomics data
Peeters, Carel F. W., Übelhör, Caroline, Mes, Steven W., Martens, Roland, Koopman, Thomas, de Graaf, Pim, van Velden, Floris H. P., Boellaard, Ronald, Castelijns, Jonas A., Beest, Dennis E. te, Heymans, Martijn W., van de Wiel, Mark A.
Motivation: Radiomics refers to the high-throughput mining of quantitative features from radiographic images. It is a promising field in that it may provide a non-invasive solution for screening and classification. Standard machine learning classification and feature selection techniques, however, tend to display inferior performance in terms of (the stability of) predictive performance. This is due to the heavy multicollinearity present in radiomic data. We set out to provide an easy-to-use approach that deals with this problem. Results: We developed a four-step approach that projects the original high-dimensional feature space onto a lower-dimensional latent-feature space, while retaining most of the covariation in the data. It consists of (i) penalized maximum likelihood estimation of a redundancy filtered correlation matrix. The resulting matrix (ii) is the input for a maximum likelihood factor analysis procedure. This two-stage maximum-likelihood approach can be used to (iii) produce a compact set of stable features that (iv) can be directly used in any (regression-based) classifier or predictor. It outperforms other classification (and feature selection) techniques in both external and internal validation settings regarding survival in squamous cell cancers.
The Global Convergence Analysis of the Bat Algorithm Using a Markovian Framework and Dynamical System Theory
Chen, Si, Peng, Guo-Hua, He, Xing-Shi, Yang, Xin-She
With the development of computational intelligence [1, 2, 19, 26], nature-inspired algorithms have been shown to be effective and thus become widely used for various optimization problems [15, 17, 2]. However, there is still a significant gap between theory and practice. Though the applications of algorithms are very successful, the relevant fundamental theory lacks behind or no theory at all. For example, the bat algorithm (BA), developed by Xin-She Yang in 2010 [3, 4], has been shown to very efficient in practice, but there is no mathematical theory for analyzing this algorithm. In fact, most of the swarm intelligence based algorithms for computational intelligence have no or little theoretical analyses, except for a few algorithms, such as the well known particle swarm optimization [10, 12, 25, 27] and genetic algorithms [16, 34]. Though we know these algorithms can work well in practice, we rarely understand why they work so well and under what conditions or parameter ranges. These key challenges require further in-depth theoretical studies.
Generative Tensor Network Classification Model for Supervised Machine Learning
Sun, Zheng-Zhi, Peng, Cheng, Liu, Ding, Ran, Shi-Ju, Su, Gang
Tensor network (TN) has recently triggered extensive interests in developing machine-learning models in quantum many-body Hilbert space. Here we purpose a generative TN classification (GTNC) approach for supervised learning. The strategy is to train the generative TN for each class of the samples to construct the classifiers. The classification is implemented by comparing the distance in the many-body Hilbert space. The numerical experiments by GTNC show impressive performance on the MNIST and Fashion-MNIST dataset. The testing accuracy is competitive to the state-of-the-art convolutional neural network while higher than the naive Bayes classifier (a generative classifier) and support vector machine. Moreover, GTNC is more efficient than the existing TN models that are in general discriminative. By investigating the distances in the many-body Hilbert space, we find that (a) the samples are naturally clustering in such a space; and (b) bounding the bond dimensions of the TN's to finite values corresponds to removing redundant information in the image recognition. These two characters make GTNC an adaptive and universal model of excellent performance.
Machine learning approaches in Detecting the Depression from Resting-state Electroencephalogram (EEG): A Review Study
In this paper, we aimed at reviewing several different approaches present today in the search for more accurate diagnostic and treatment management in mental healthcare. Our focus is on mood disorders, and in particular on the major depressive disorder (MDD). We are reviewing and discussing findings based on neuroimaging studies (MRI and fMRI) first to get the impression of the body of knowledge about the anatomical and functional differences in depression. Then, we are focusing on less expensive data-driven approach, applicable for everyday clinical practice, in particular, those based on electroencephalographic (EEG) recordings. Among those studies utilizing EEG, we are discussing a group of applications used for detecting of depression based on the resting state EEG (detection studies) and interventional studies (using stimulus in their protocols or aiming to predict the outcome of therapy). We conclude with a discussion and review of guidelines to improve the reliability of developed models that could serve improvement of diagnostic of depression in psychiatry.
Network reconstruction and community detection from dynamics
We present a scalable nonparametric Bayesian method to perform network reconstruction from observed functional behavior, that at the same time infers the communities present in the network. We show that the joint reconstruction with community detection has a synergistic effect, where the edge correlations used to inform the existence of communities are inherently also used to improve the accuracy of the reconstruction, which in turn can better inform the uncovering of communities. We illustrate the use of our method with observations arising from epidemic models and the Ising model, both on synthetic and empirical networks, as well as on data containing only functional information.
Gradient conjugate priors and multi-layer neural networks
Gurevich, Pavel, Stuke, Hannes
The paper deals with learning probability distributions of observed data by artificial neural networks. We suggest a so-called gradient conjugate prior (GCP) update appropriate for neural networks, which is a modification of the classical Bayesian update for conjugate priors. We establish a connection between the gradient conjugate prior update and the maximization of the log-likelihood of the predictive distribution. Unlike for the Bayesian neural networks, we use deterministic weights of neural networks, but rather assume that the ground truth distribution is normal with unknown mean and variance and learn by the neural networks the parameters of a prior (normal-gamma distribution) for these unknown mean and variance. The update of the parameters is done, using the gradient that, at each step, directs towards minimizing the Kullback--Leibler divergence from the prior to the posterior distribution (both being normal-gamma). We obtain a corresponding dynamical system for the prior's parameters and analyze its properties. In particular, we study the limiting behavior of all the prior's parameters and show how it differs from the case of the classical full Bayesian update. The results are validated on synthetic and real world data sets.
Winning Isn't Everything: Training Human-Like Agents for Playtesting and Game AI
Zhao, Yunqi, Borovikov, Igor, Beirami, Ahmad, Rupert, Jason, Somers, Caedmon, Harder, Jesse, Silva, Fernando de Mesentier, Kolen, John, Pinto, Jervis, Pourabolghasem, Reza, Chaput, Harold, Pestrak, James, Sardari, Mohsen, Lin, Long, Aghdaie, Navid, Zaman, Kazi
Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. We consider an alternative approach that instead addresses game design for a better player experience by training human-like game agents. Specifically, we study the problem of training game agents in service of the development processes of the game developers that design, build, and operate modern games. We highlight some of the ways in which we think intelligent agents can assist game developers to understand their games, and even to build them. Our early results using the proposed agent framework mark a few steps toward addressing the unique challenges that game developers face.