Learning Graphical Models
Abstracting Probabilistic Models
Abstraction is a powerful idea widely used in science, to model, reason and explain the behavior of systems in a more tractable search space, by omitting irrelevant details. While notions of abstraction have matured for deterministic systems, the case for abstracting probabilistic models is not yet fully understood. In this paper, we provide a semantical framework for analyzing such abstractions from first principles. We develop the framework in a general way, allowing for expressive languages, including logic-based ones that admit relational and hierarchical constructs with stochastic primitives. We motivate a definition of consistency between a high-level model and its low-level counterpart, but also treat the case when the high-level model is missing critical information present in the low-level model. We prove properties of abstractions, both at the level of the parameter as well as the structure of the models. We conclude with some observations about how abstractions can be derived automatically.
Maximum Expected Hitting Cost of a Markov Decision Process and Informativeness of Rewards
Dai, Falcon Z., Walter, Matthew R.
We propose a new complexity measure for Markov decision processes (MDP), the maximum expected hitting cost (MEHC). This measure tightens the closely related notion of diameter [JOA10] by accounting for the reward structure. We show that this parameter replaces diameter in the upper bound on the optimal value span of an extended MDP, thus refining the associated upper bounds on the regret of several UCRL2-like algorithms. Furthermore, we show that potential-based reward shaping [NHR99] can induce equivalent reward functions with varying informativeness, as measured by MEHC. We further establish that shaping can reduce or increase MEHC by at most a factor of two in a large class of MDPs with finite MEHC and unsaturated optimal average rewards.
An Enhanced Ad Event-Prediction Method Based on Feature Engineering
Khah, Saeid Soheily, Wu, Yiming
In digital advertising, Click-Through Rate (CTR) and Conversion Rate (CVR) are very important metrics for evaluating ad performance. As a result, ad event prediction systems are vital and widely used for sponsored search and display advertising as well as Real-Time Bidding (RTB). In this work, we introduce an enhanced method for ad event prediction (i.e. clicks, conversions) by proposing a new efficient feature engineering approach. A large real-world event-based dataset of a running marketing campaign is used to evaluate the efficiency of the proposed prediction algorithm. The results illustrate the benefits of the proposed ad event prediction approach, which significantly outperforms the alternative ones.
Predicting e-commerce customer conversion from minimal temporal patterns on symbolized clickstream trajectories
Tagliabue, Jacopo, Lacasa, Lucas, Greco, Ciro, Pavoni, Mattia, Polonioli, Andrea
Knowing if a user is a "buyer" vs "window shopper" solely based on clickstream data is of crucial importance for e-commerce platforms seeking to implement real-time accurate NBA ("next best action") policies. However, due to the low frequency of conversion events and the noisiness of browsing data, classifying user sessions is very challenging. In this paper, we address the clickstream classification problem in the eCommerce industry and present three major contributions to the burgeoning field of A.I.-for-retail: first, we collected, normalized and prepared a novel dataset of live shopping sessions from a major European e-commerce website; second, we use the dataset to test in a controlled environment strong baselines and SOTA models from the literature; finally, we propose a new discriminative neural model that outperforms neural architectures recently proposed by [1] at Rakuten labs.
On Open-Universe Causal Reasoning
Ibeling, Duligur, Icard, Thomas
We extend two kinds of causal models, structural equation models and simulation models, to infinite variable spaces. This enables a semantics for conditionals founded on a calculus of intervention, and axiomatization of causal reasoning for rich, expressive generative models---including those in which a causal representation exists only implicitly---in an open-universe setting. Further, we show that under suitable restrictions the two kinds of models are equivalent, perhaps surprisingly as their axiomatizations differ substantially in the general case. We give a series of complete axiomatizations in which the open-universe nature of the setting is seen to be essential.
Integration of Imitation Learning using GAIL and Reinforcement Learning using Task-achievement Rewards via Probabilistic Generative Model
Kinose, Akira, Taniguchi, Tadahiro
Integration of reinforcement learning and imitation learning is an important problem that has been studied for a long time in the field of intelligent robotics. Reinforcement learning optimizes policies to maximize the cumulative reward, whereas imitation learning attempts to extract general knowledge about the trajectories demonstrated by experts, i.e., demonstrators. Because each of them has their own drawbacks, methods combining them and compensating for each set of drawbacks have been explored thus far. However, many of the methods are heuristic and do not have a solid theoretical basis. In this paper, we present a new theory for integrating reinforcement and imitation learning by extending the probabilistic generative model framework for reinforcement learning, {\it plan by inference}. We develop a new probabilistic graphical model for reinforcement learning with multiple types of rewards and a probabilistic graphical model for Markov decision processes with multiple optimality emissions (pMDP-MO). Furthermore, we demonstrate that the integrated learning method of reinforcement learning and imitation learning can be formulated as a probabilistic inference of policies on pMDP-MO by considering the output of the discriminator in generative adversarial imitation learning as an additional optimal emission observation. We adapt the generative adversarial imitation learning and task-achievement reward to our proposed framework, achieving significantly better performance than agents trained with reinforcement learning or imitation learning alone. Experiments demonstrate that our framework successfully integrates imitation and reinforcement learning even when the number of demonstrators is only a few.
Action Prediction in Humans and Robots
Wörgötter, Florentin, Ziaeetabar, Fatemeh, Pfeiffer, Stefan, Kaya, Osman, Kulvicius, Tomas, Tamosiunaite, Minija
Efficient action prediction is of central importance for the fluent workflow between humans and equally so for human‐robot interaction. To achieve prediction, actions can be encoded by a series of events, where every event corresponds to a change in a (static or dynamic) relation between some of the objects in a scene. Manipulation actions and others can be uniquely encoded this way and only, on average, less than 60% of the time series has to pass until an action can be predicted. Using a virtual reality setup and testing ten different manipulation actions, here we show that in most cases humans predict actions at the same event as the algorithm. In addition, we perform an in‐depth analysis about the temporal gain resulting from such predictions when chaining actions and show in some robotic experiments that the percentage gain for humans and robots is approximately equal. Thus, if robots use this algorithm then their prediction‐moments will be compatible to those of their human interaction partners, which should much benefit natural human‐robot collaboration.
A Bayesian Hierarchical Model for Criminal Investigations
How to better support police to prevent terrorist attacks continues to be a major political concern due to continued violence perpetrated by extremists [13, 2]. In contrast to the majority of terrorist incidents in the latter half of the twentieth century which were executed by known organised terrorist groups with substantial planning and sophistication, more recent attacks have often involved individuals or small groups targeting civilians in public places using basic equipment such as vehicles, guns and knives [13, 23]. Consequentially this entails less sophistication in materials, planning and execution. In terms of analysing how to understand and prevent terrorism, criminologist focus has shifted from "individual qualities (who we think terrorists'are') to ... what
Bandit Learning Through Biased Maximum Likelihood Estimation
Liu, Xi, Hsieh, Ping-Chun, Bhattacharya, Anirban, Kumar, P. R.
We propose BMLE, a new family of bandit algorithms, that are formulated in a general way based on the Biased Maximum Likelihood Estimation method originally appearing in the adaptive control literature. We design the cost-bias term to tackle the exploration and exploitation tradeoff for stochastic bandit problems. We provide an explicit closed form expression for the index of an arm for Bernoulli bandits, which is trivial to compute. We also provide a general recipe for extending the BMLE algorithm to other families of reward distributions. We prove that for Bernoulli bandits, the BMLE algorithm achieves a logarithmic finite-time regret bound and hence attains order-optimality. Through extensive simulations, we demonstrate that the proposed algorithms achieve regret performance comparable to the best of several state-of-the-art baseline methods, while having a significant computational advantage in comparison to other best performing methods. The generality of the proposed approach makes it possible to address more complex models, including general adaptive control of Markovian systems.
Learning the Arrow of Time
Rahaman, Nasim, Wolf, Steffen, Goyal, Anirudh, Remme, Roman, Bengio, Yoshua
We humans seem to have an innate understanding of the asymmetric progression of time, which we use to efficiently and safely perceive and manipulate our environment. Drawing inspiration from that, we address the problem of learning an arrow of time in a Markov (Decision) Process. We illustrate how a learned arrow of time can capture meaningful information about the environment, which in turn can be used to measure reachability, detect side-effects and to obtain an intrinsic reward signal. We show empirical results on a selection of discrete and continuous environments, and demonstrate for a class of stochastic processes that the learned arrow of time agrees reasonably well with a known notion of an arrow of time given by the celebrated Jordan-Kinderlehrer-Otto result.