Learning Graphical Models
Control Synthesis from Linear Temporal Logic Specifications using Model-Free Reinforcement Learning
Bozkurt, Alper Kamil, Wang, Yu, Zavlanos, Michael M., Pajic, Miroslav
Arrows: actions top, left, down, and right; encircled characters: state labels. The actions in states that are not reachable or lead to another LDBA state are not displayed. In all subfigures, the most likely paths are highlighted in red. the baby b, the only allowed action is left and when taken the following situations can happen: (i) the robot hits the wall with probability 0.1 and wakes the baby up; (ii) the robot moves left with probability 0. 8 or moves down with probability 0.1 . If the baby has been woken up, which means the robot could not leave in a single time step (represented by L TL as b null b), the robot should notify the adult (at state a); otherwise, the robot should directly go back to the charger (at state c). The full objective is specified in L TL as ϕ 2 nullnull d nullnullnullnull (1) (b null b) null ( b U (a c)) null nullnull null (2) a null ( a U b) null nullnull null (3) ( b null b nullnull b) ( a U c) null nullnull null (4) c ( a U b) null nullnull null (5) (b null b) a null nullnull null (6) null .
Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives
Rivera-Villicana, Jessica, Zambetta, Fabio, Harland, James, Berry, Marsha
In this paper we present an early Apprenticeship Learning approach to mimic the behaviour of different players in a short adaption of the interactive fiction Anchorhead. Our motivation is the need to understand and simulate player behaviour to create systems to aid the design and person-alisation of Interactive Narratives (INs). INs are partially observable for the players and their goals are dynamic as a result. We used Receding Horizon IRL (RHIRL) to learn players' goals in the form of reward functions, and derive policies to imitate their behaviour. Our preliminary results suggest that RHIRL is able to learn action sequences to complete a game, and provided insights towards generating behaviour more similar to specific players.
What Is Probability?
Uncertainty involves making decisions with incomplete information, and this is the way we generally operate in the world. Handling uncertainty is typically described using everyday words like chance, luck, and risk. Probability is a field of mathematics that gives us the language and tools to quantify the uncertainty of events and reason in a principled manner. In this post, you will discover a gentle introduction to probability. Photo by Emma Jane Hogbin Westby, some rights reserved.
Multi-fidelity Gaussian Process Bandit Optimisation
Kandasamy, Kirthevasan, Dasarathy, Gautam, Oliva, Junier, Schneider, Jeff, Póczos, Barnabás
In many scientific and engineering applications, we are tasked with the maximisation of an expensive to evaluate black box function f. Traditional settings for this problem assume just the availability of this single function. However, in many cases, cheap approximations to f may be obtainable. For example, the expensive real world behaviour of a robot can be approximated by a cheap computer simulation. We can use these approximations to eliminate low function value regions cheaply and use the expensive evaluations of f in a small but promising region and speedily identify the optimum. We formalise this task as a multi-fidelity bandit problem where the target function and its approximations are sampled from a Gaussian process. We develop MF-GP-UCB, a novel method based on upper confidence bound techniques. In our theoretical analysis we demonstrate that it exhibits precisely the above behaviour and achieves better bounds on the regret than strategies which ignore multi-fidelity information. Empirically, MF-GP-UCB outperforms such naive strategies and other multi-fidelity methods on several synthetic and real experiments.
Unaligned Sequence Similarity Search Using Deep Learning
Senter, James K., Royalty, Taylor M., Steen, Andrew D., Sadovnik, Amir
--Gene annotation has traditionally required direct comparison of DNA sequences between an unknown gene and a database of known ones using string comparison methods. However, these methods do not provide useful information when a gene does not have a close match in the database. In addition, each comparison can be costly when the database is large since it requires alignments and a series of string comparisons. In this work we propose a novel approach: using recurrent neural networks to embed DNA or amino-acid sequences in a low-dimensional space in which distances correlate with functional similarity. This embedding space overcomes both shortcomings of the method of aligning sequences and comparing homology. First, it allows us to obtain information about genes which do not have exact matches by measuring their similarity to other ones in the database. If our database is labeled this can provide labels for a query gene as is done in traditional methods. However, even if the database is unlabeled it allows us to find clusters and infer some characteristics of the gene population. In addition, each comparison is much faster than traditional methods since the distance metric is reduced to the Euclidean distance, and thus efficient approximate nearest neighbor algorithms can be used to find the best match. More specifically we show how our embedding can be useful for both classification tasks when our labels are known, and clustering tasks where our sequences belong to classes which have not been seen before. The central dogma of biology states that all organisms contain DNA, which is transcribed into RNA and then translated into proteins, which catalyze the chemical reactions that define life.
MarlRank: Multi-agent Reinforced Learning to Rank
Zou, Shihao, Li, Zhonghua, Akbari, Mohammad, Wang, Jun, Zhang, Peng
When estimating the relevancy between a query and a document, ranking models largely neglect the mutual information among documents. A common wisdom is that if two documents are similar in terms of the same query, they are more likely to have similar relevance score. To mitigate this problem, in this paper, we propose a multi-agent reinforced ranking model, named MarlRank. In particular, by considering each document as an agent, we formulate the ranking process as a multi-agent Markov Decision Process (MDP), where the mutual interactions among documents are incorporated in the ranking process. To compute the ranking list, each document predicts its relevance to a query considering not only its own query-document features but also its similar documents features and actions. By defining reward as a function of NDCG, we can optimize our model directly on the ranking performance measure. Our experimental results on two LETOR benchmark datasets show that our model has significant performance gains over the state-of-art baselines. We also find that the NDCG shows an overall increasing trend along with the step of interactions, which demonstrates that the mutual information among documents helps improve the ranking performance.
Target-Focused Feature Selection Using a Bayesian Approach
Goldstein, Orpaz, Kachuee, Mohammad, Karkkainen, Kimmo, Sarrafzadeh, Majid
In many real-world scenarios where data is high dimensional, test time acquisition of features is a non-trivial task due to costs associated with feature acquisition and evaluating feature value. The need for highly confident models with an extremely frugal acquisition of features can be addressed by allowing a feature selection method to become target aware. We introduce an approach to feature selection that is based on Bayesian learning, allowing us to report target-specific levels of uncertainty, false positive, and false negative rates. In addition, measuring uncertainty lifts the restriction on feature selection being target agnostic, allowing for feature acquisition based on a single target of focus out of many. We show that acquiring features for a specific target is at least as good as common linear feature selection approaches for small non-sparse datasets, and surpasses these when faced with real-world healthcare data that is larger in scale and in sparseness.
Machine Discovery of Partial Differential Equations from Spatiotemporal Data
Yuan, Ye, Li, Junlin, Li, Liang, Jiang, Frank, Tang, Xiuchuan, Zhang, Fumin, Liu, Sheng, Goncalves, Jorge, Voss, Henning U., Li, Xiuting, Kurths, Jürgen, Ding, Han
The study presents a general framework for discovering underlying Partial Differential Equations (PDEs) using measured spatiotemporal data. The method, called Sparse Spatiotemporal System Discovery ($\text{S}^3\text{d}$), decides which physical terms are necessary and which can be removed (because they are physically negligible in the sense that they do not affect the dynamics too much) from a pool of candidate functions. The method is built on the recent development of Sparse Bayesian Learning; which enforces the sparsity in the to-be-identified PDEs, and therefore can balance the model complexity and fitting error with theoretical guarantees. Without leveraging prior knowledge or assumptions in the discovery process, we use an automated approach to discover ten types of PDEs, including the famous Navier-Stokes and sine-Gordon equations, from simulation data alone. Moreover, we demonstrate our data-driven discovery process with the Complex Ginzburg-Landau Equation (CGLE) using data measured from a traveling-wave convection experiment. Our machine discovery approach presents solutions that has the potential to inspire, support and assist physicists for the establishment of physical laws from measured spatiotemporal data, especially in notorious fields that are often too complex to allow a straightforward establishment of physical law, such as biophysics, fluid dynamics, neuroscience or nonlinear optics.
X-ToM: Explaining with Theory-of-Mind for Gaining Justified Human Trust
Akula, Arjun R., Liu, Changsong, Saba-Sadiya, Sari, Lu, Hongjing, Todorovic, Sinisa, Chai, Joyce Y., Zhu, Song-Chun
We present a new explainable AI (XAI) framework aimed at increasing justified human trust and reliance in the AI machine through explanations. We pose explanation as an iterative communication process, i.e. dialog, between the machine and human user. More concretely, the machine generates sequence of explanations in a dialog which takes into account three important aspects at each dialog turn: (a) human's intention (or curiosity); (b) human's understanding of the machine; and (c) machine's understanding of the human user. To do this, we use Theory of Mind (ToM) which helps us in explicitly modeling human's intention, machine's mind as inferred by the human as well as human's mind as inferred by the machine. In other words, these explicit mental representations in ToM are incorporated to learn an optimal explanation policy that takes into account human's perception and beliefs. Furthermore, we also show that ToM facilitates in quantitatively measuring justified human trust in the machine by comparing all the three mental representations. We applied our framework to three visual recognition tasks, namely, image classification, action recognition, and human body pose estimation. We argue that our ToM based explanations are practical and more natural for both expert and non-expert users to understand the internal workings of complex machine learning models. To the best of our knowledge, this is the first work to derive explanations using ToM. Extensive human study experiments verify our hypotheses, showing that the proposed explanations significantly outperform the state-of-the-art XAI methods in terms of all the standard quantitative and qualitative XAI evaluation metrics including human trust, reliance, and explanation satisfaction.
Genetic Algorithm - Explained Applications & Example
What is a genetic algorithm? Bayesian inference ([1] links to particle methods in Bayesian statistics and hidden Markov chain models and [2] a tutorial on genetic particle models) Bioinformatics multiple sequence alignment.[1] SAGA is available on:.[4] Bioinformatics: Motif Discovery.[5] Calculation of bound states and local-density approximations. Code-breaking, using the GA to search large solution spaces of ciphers for the one correct decryption.[8]