Learning Graphical Models
Unifying Variational Inference and PAC-Bayes for Supervised Learning that Scales
Thakur, Sanjay, Van Hoof, Herke, Gupta, Gunshi, Meger, David
Neural Network based controllers hold enormous potential to learn complex, high-dimensional functions. However, they are prone to overfitting and unwarranted extrapolations. PAC Bayes is a generalized framework which is more resistant to overfitting and that yields performance bounds that hold with arbitrarily high probability even on the unjustified extrapolations. However, optimizing to learn such a function and a bound is intractable for complex tasks. In this work, we propose a method to simultaneously learn such a function and estimate performance bounds that scale organically to high-dimensions, non-linear environments without making any explicit assumptions about the environment. We build our approach on a parallel that we draw between the formulations called ELBO and PAC Bayes when the risk metric is negative log likelihood. Through our experiments on multiple high dimensional MuJoCo locomotion tasks, we validate the correctness of our theory, show its ability to generalize better, and investigate the factors that are important for its learning. The code for all the experiments is available at https://bit.ly/2qv0JjA.
Self-supervised Learning for ECG-based Emotion Recognition
We present an electrocardiogram (ECG) -based emotion recognition system using self-supervised learning. Our proposed architecture consists of two main networks, a signal transformation recognition network and an emotion recognition network. First, unlabelled data are used to successfully train the former network to detect specific pre-determined signal transformations in the self-supervised learning step. Next, the weights of the convolutional layers of this network are transferred to the emotion recognition network, and two dense layers are trained in order to classify arousal and valence scores. We show that our self-supervised approach helps the model learn the ECG feature manifold required for emotion recognition, performing equal or better than the fully-supervised version of the model. Our proposed method outperforms the state-of-the-art in ECG-based emotion recognition with two publicly available datasets, SWELL and AMIGOS. Further analysis highlights the advantage of our self-supervised approach in requiring significantly less data to achieve acceptable results.
Learning to Design Games: Strategic Environments in Reinforcement Learning
Zhang, Haifeng, Wang, Jun, Zhou, Zhiming, Zhang, Weinan, Wen, Ying, Yu, Yong, Li, Wenxin
In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this setting by considering the environment is not given, but controllable and learnable through its interaction with the agent at the same time. This extension is motivated by environment design scenarios in the real-world, including game design, shopping space design and traffic signal design. Theoretically, we find a dual Markov decision process (MDP) w.r.t. the environment to that w.r.t. the agent, and derive a policy gradient solution to optimizing the parametrized environment. Furthermore, discontinuous environments are addressed by a proposed general generative framework. Our experiments on a Maze game design task show the effectiveness of the proposed algorithms in generating diverse and challenging Mazes against various agent settings.
Learning Resilient Behaviors for Navigation Under Uncertainty Environments
Fan, Tingxiang, Long, Pinxin, Liu, Wenxi, Pan, Jia, Yang, Ruigang, Manocha, Dinesh
-- Deep reinforcement learning has great potential to acquire complex, adaptive behaviors for autonomous agents automatically. However, the underlying neural network polices have not been widely deployed in real-world applications, especially in these safety-critical tasks (e.g., autonomous driving). One of the reasons is that the learned policy cannot perform flexible and resilient behaviors as traditional methods to adapt to diverse environments. In this paper, we consider the problem that a mobile robot learns adaptive and resilient behaviors for navigating in unseen uncertain environments while avoiding collisions. We present a novel approach for uncertainty-aware navigation by introducing an uncertainty-aware predictor to model the environmental uncertainty, and we propose a novel uncertainty-aware navigation network to learn resilient behaviors in the prior unknown environments. T o train the proposed uncertainty-aware network more stably and efficiently, we present the temperature decay training paradigm, which balances exploration and exploitation during the training process. Our experimental evaluation demonstrates that our approach can learn resilient behaviors in diverse environments and generate adaptive trajectories according to environmental uncertainties. Videos of the experiments are available at https://sites.google.com/view/resilient-nav/ . With the recent progress of machine learning techniques, deep reinforcement learning has been seen as a promising technique for autonomous systems to learn intelligent and complex behaviors in manipulation and motion planning tasks [1]-[3].
Leveraging directed causal discovery to detect latent common causes
Lee, Ciarán M., Hart, Christopher, Richens, Jonathan G., Johri, Saurabh
The discovery of causal relationships is a fundamental problem in science and medicine. In recent years, many elegant approaches to discovering causal relationships between two variables from uncontrolled data have been proposed. However, most of these deal only with purely directed causal relationships and cannot detect latent common causes. Here, we devise a general method which takes a purely directed causal discovery algorithm and modifies it so that it can also detect latent common causes. The identifiability of the modified algorithm depends on the identifiability of the original, as well as an assumption that the strength of noise be relatively small. We apply our method to two directed causal discovery algorithms, the Information Geometric Causal Inference of (Daniusis et al., 2010) and the Kernel Conditional Deviance for Causal Inference of (Mitrovic, Sejdinovic, and Teh, 2018), and extensively test on synthetic data---detecting latent common causes in additive, multiplicative and complex noise regimes---and on real data, where we are able to detect known common causes. In addition to detecting latent common causes, our experiments demonstrate that both modified algorithms preserve the performance of the original directed algorithm in distinguishing directed causal relations.
Global Capacity Measures for Deep ReLU Networks via Path Sampling
Theisen, Ryan, Klusowski, Jason M., Wang, Huan, Keskar, Nitish Shirish, Xiong, Caiming, Socher, Richard
Classical results on the statistical complexity of linear models have commonly identified the norm of the weights $\|w\|$ as a fundamental capacity measure. Generalizations of this measure to the setting of deep networks have been varied, though a frequently identified quantity is the product of weight norms of each layer. In this work, we show that for a large class of networks possessing a positive homogeneity property, similar bounds may be obtained instead in terms of the norm of the product of weights. Our proof technique generalizes a recently proposed sampling argument, which allows us to demonstrate the existence of sparse approximants of positive homogeneous networks. This yields covering number bounds, which can be converted to generalization bounds for multi-class classification that are comparable to, and in certain cases improve upon, existing results in the literature. Finally, we investigate our sampling procedure empirically, which yields results consistent with our theory.
Restless Hidden Markov Bandits with Linear Rewards
Yemini, Michal, Leshem, Amir, Somekh-Baruch, Anelia
This paper presents an algorithm and regret analysis for the restless hidden Markov bandit problem with linear rewards. In this problem the reward received by the decision maker is a random linear function which depends on the arm selected and a hidden state. In contrast to previous works on Markovian bandits, we do not assume that the decision maker receives information regarding the state of the system, but has to infer it based on its actions and the received reward. Surprisingly, we can still maintain logarithmic regret in the case of polyhedral action set. Furthermore, the regret does not depend on the number of extreme points in the action space.
Recurrent Attention Walk for Semi-supervised Classification
Akujuobi, Uchenna, Zhang, Qiannan, Yufei, Han, Zhang, Xiangliang
In this paper, we study the graph-based semi-supervised learning for classifying nodes in attributed networks, where the nodes and edges possess content information. Recent approaches like graph convolution networks and attention mechanisms have been proposed to ensemble the first-order neighbors and incorporate the relevant neighbors. However, it is costly (especially in memory) to consider all neighbors without a prior differentiation. We propose to explore the neighborhood in a reinforcement learning setting and find a walk path well-tuned for classifying the unlabelled target nodes. We let an agent (of node classification task) walk over the graph and decide where to direct to maximize classification accuracy. We define the graph walk as a partially observable Markov decision process (POMDP). The proposed method is flexible for working in both transductive and inductive setting. Extensive experiments on four datasets demonstrate that our proposed method outperforms several state-of-the-art methods. Several case studies also illustrate the meaningful movement trajectory made by the agent.
Better Approximate Inference for Partial Likelihood Models with a Latent Structure
Setlur, Amrith, Póczós, Barnabás
Temporal Point Processes (TPP) with partial likelihoods involving a latent structure often entail an intractable marginalization, thus making inference hard. We propose a novel approach to Maximum Likelihood Estimation (MLE) involving approximate inference over the latent variables by minimizing a tight upper bound on the approximation gap. Given a discrete latent variable $Z$, the proposed approximation reduces inference complexity from $O(|Z|^c)$ to $O(|Z|)$. We use convex conjugates to determine this upper bound in a closed form and show that its addition to the optimization objective results in improved results for models assuming proportional hazards as in Survival Analysis.
Continual Learning for Infinite Hierarchical Change-Point Detection
Moreno-Muñoz, Pablo, Ramírez, David, Artés-Rodríguez, Antonio
Change-point detection (CPD) aims to locate abrupt transitions in the generative model of a sequence of observations. When Bayesian methods are considered, the standard practice is to infer the posterior distribution of the change-point locations. However, for complex models (high-dimensional or heterogeneous), it is not possible to perform reliable detection. To circumvent this problem, we propose to use a hierarchical model, which yields observations that belong to a lower-dimensional manifold. Concretely, we consider a latent-class model with an unbounded number of categories, which is based on the chinese-restaurant process (CRP). For this model we derive a continual learning mechanism that is based on the sequential construction of the CRP and the expectation-maximization (EM) algorithm with a stochastic maximization step. Our results show that the proposed method is able to recursively infer the number of underlying latent classes and perform CPD in a reliable manner.