Learning Graphical Models
Learning Fast-Inference Bayesian Networks
We propose new methods for learning Bayesian networks (BNs) that reliably support fast inference. We utilize maximum state space size as a more fine-grained measure for the BN's reasoning complexity than the standard treewidth measure, thereby accommodating the possibility that variables range over domains of different sizes. Our methods combine heuristic BN structure learning algorithms with the recently introduced MaxSAT-powered local improvement method (Peruvemba Ramaswamy and Szeider, AAAI'21). Our experiments show that our new learning methods produce BNs that support significantly faster exact probabilistic inference than BNs learned with treewidth bounds.
Decentralized Langevin Dynamics for Bayesian Learning
Motivated by decentralized approaches to machine learning, we propose a collaborative Bayesian learning algorithm taking the form of decentralized Langevin dynamics in a non-convex setting. Our analysis show that the initial KL-divergence between the Markov Chain and the target posterior distribution is exponentially decreasing while the error contributions to the overall KL-divergence from the additive noise is decreasing in polynomial time. We further show that the polynomial-term experiences speed-up with number of agents and provide sufficient conditions on the time-varying step-sizes to guarantee convergence to the desired distribution. The performance of the proposed algorithm is evaluated on a wide variety of machine learning tasks. The empirical results show that the performance of individual agents with locally available data is on par with the centralized setting with considerable improvement in the convergence rate.
Sample-Efficient Reinforcement Learning of Partially Observable Markov Games
This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the underlying state of system. This paper studies these tasks under the general model of multiplayer general-sum Partially Observable Markov Games (POMGs), which is significantly larger than the standard model of Imperfect Information Extensive-Form Games (IIEFGs). We identify a rich subclass of POMGs---weakly revealing POMGs---in which sample-efficient learning is tractable. In the self-play setting, we prove that a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to find approximate Nash equilibria, correlated equilibria, as well as coarse correlated equilibria of weakly revealing POMGs, in a polynomial number of samples when the number of agents is small. In the setting of playing against adversarial opponents, we show that a variant of our optimistic MLE algorithm is capable of achieving sublinear regret when being compared against the optimal maximin policies. To our best knowledge, this work provides the first line of sample-efficient results for learning POMGs.
Adaptive Experimental Design with Temporal Interference: A Maximum Likelihood Approach
Suppose an online platform wants to compare a treatment and control policy (e.g., two different matching algorithms in a ridesharing system, or two different inventory management algorithms in an online retail site). Standard experimental approaches to this problem are biased (due to temporal interference between the policies), and not sample efficient. We study optimal experimental design for this setting. We view testing the two policies as the problem of estimating the steady state difference in reward between two unknown Markov chains (i.e., policies). We assume estimation of the steady state reward for each chain proceeds via nonparametric maximum likelihood, and search for consistent (i.e., asymptotically unbiased) experimental designs that are efficient (i.e., asymptotically minimum variance). Characterizing such designs is equivalent to a Markov decision problem with a minimum variance objective; such problems generally do not admit tractable solutions. Remarkably, in our setting, using a novel application of classical martingale analysis of Markov chains via Poisson's equation, we characterize efficient designs via a succinct convex optimization problem. We use this characterization to propose a consistent, efficient online experimental design that adaptively samples the two Markov chains.
Why Do Pretrained Language Models Help in Downstream Tasks? An Analysis of Head and Prompt Tuning
Pretrained language models have achieved state-of-the-art performance when adapted to a downstream NLP task. However, theoretical analysis of these models is scarce and challenging since the pretraining and downstream tasks can be very different. We propose an analysis framework that links the pretraining and downstream tasks with an underlying latent variable generative model of text -- the downstream classifier must recover a function of the posterior distribution over the latent variables. We analyze head tuning (learning a classifier on top of the frozen pretrained model) and prompt tuning in this setting. The generative model in our analysis is either a Hidden Markov Model (HMM) or an HMM augmented with a latent memory component, motivated by long-term dependencies in natural language. We show that 1) under certain non-degeneracy conditions on the HMM, simple classification heads can solve the downstream task, 2) prompt tuning obtains downstream guarantees with weaker non-degeneracy conditions, and 3) our recovery guarantees for the memory-augmented HMM are stronger than for the vanilla HMM because task-relevant information is easier to recover from the long-term memory. Experiments on synthetically generated data from HMMs back our theoretical findings.
Recurrent Bayesian Classifier Chains for Exact Multi-Label Classification
Exact multi-label classification is the task of assigning each datapoint a set of class labels such that the assigned set exactly matches the ground truth. Optimizing for exact multi-label classification is important in domains where missing a single label can be especially costly, such as in object detection for autonomous vehicles or symptom classification for disease diagnosis. Recurrent Classifier Chains (RCCs), a recurrent neural network extension of ensemble-based classifier chains, are the state-of-the-art exact multi-label classification method for maximizing subset accuracy. However, RCCs iteratively predict classes with an unprincipled ordering, and therefore indiscriminately condition class probabilities. These disadvantages make RCCs prone to predicting inaccurate label sets. In this work we propose Recurrent Bayesian Classifier Chains (RBCCs), which learn a Bayesian network of class dependencies and leverage this network in order to condition the prediction of child nodes only on their parents. By conditioning predictions in this way, we perform principled and non-noisy class prediction. We demonstrate the effectiveness of our RBCC method on a variety of real-world multi-label datasets, where we routinely outperform the state of the art methods for exact multi-label classification.
Reinforcement Learning with State Observation Costs in Action-Contingent Noiselessly Observable Markov Decision Processes
Many real-world problems that require making optimal sequences of decisions under uncertainty involve costs when the agent wishes to obtain information about its environment. We design and analyze algorithms for reinforcement learning (RL) in Action-Contingent Noiselessly Observable MDPs (ACNO-MDPs), a special class of POMDPs in which the agent can choose to either (1) fully observe the state at a cost and then act; or (2) act without any immediate observation information, relying on past observations to infer the underlying state. ACNO-MDPs arise frequently in important real-world application domains like healthcare, in which clinicians must balance the value of information gleaned from medical tests (e.g., blood-based biomarkers) with the costs of gathering that information (e.g., the costs of labor and materials required to administer such tests). We develop a PAC RL algorithm for tabular ACNO-MDPs that provides substantially tighter bounds, compared to generic POMDP-RL algorithms, on the total number of episodes exhibiting worse than near-optimal performance. For continuous-state ACNO-MDPs, we propose a novel method of incorporating observation information that, when coupled with modern RL algorithms, yields significantly faster learning compared to other POMDP-RL algorithms in several simulated environments.
Learning Generative Vision Transformer with Energy-Based Latent Space for Saliency Prediction
Vision transformer networks have shown superiority in many computer vision tasks. In this paper, we take a step further by proposing a novel generative vision transformer with latent variables following an informative energy-based prior for salient object detection. Both the vision transformer network and the energy-based prior model are jointly trained via Markov chain Monte Carlo-based maximum likelihood estimation, in which the sampling from the intractable posterior and prior distributions of the latent variables are performed by Langevin dynamics. Further, with the generative vision transformer, we can easily obtain a pixel-wise uncertainty map from an image, which indicates the model confidence in predicting saliency from the image. Different from the existing generative models which define the prior distribution of the latent variables as a simple isotropic Gaussian distribution, our model uses an energy-based informative prior which can be more expressive to capture the latent space of the data. We apply the proposed framework to both RGB and RGB-D salient object detection tasks. Extensive experimental results show that our framework can achieve not only accurate saliency predictions but also meaningful uncertainty maps that are consistent with the human perception.
Multi-agent active perception with prediction rewards
Multi-agent active perception is a task where a team of agents cooperatively gathers observations to compute a joint estimate of a hidden variable. The task is decentralized and the joint estimate can only be computed after the task ends by fusing observations of all agents. The objective is to maximize the accuracy of the estimate. The accuracy is quantified by a centralized prediction reward determined by a centralized decision-maker who perceives the observations gathered by all agents after the task ends. In this paper, we model multi-agent active perception as a decentralized partially observable Markov decision process (Dec-POMDP) with a convex centralized prediction reward. We prove that by introducing individual prediction actions for each agent, the problem is converted into a standard Dec-POMDP with a decentralized prediction reward. The loss due to decentralization is bounded, and we give a sufficient condition for when it is zero. Our results allow application of any Dec-POMDP solution algorithm to multi-agent active perception problems, and enable planning to reduce uncertainty without explicit computation of joint estimates. We demonstrate the empirical usefulness of our results by applying a standard Dec-POMDP algorithm to multi-agent active perception problems, showing increased scalability in the planning horizon.
Efficient Learning of Discrete Graphical Models
Graphical models are useful tools for describing structured high-dimensional probability distributions. Development of efficient algorithms for learning graphical models with least amount of data remains an active research topic. Reconstruction of graphical models that describe the statistics of discrete variables is a particularly challenging problem, for which the maximum likelihood approach is intractable. In this work, we provide the first sample-efficient method based on the Interaction Screening framework that allows one to provably learn fully general discrete factor models with node-specific discrete alphabets and multi-body interactions, specified in an arbitrary basis. We identify a single condition related to model parametrization that leads to rigorous guarantees on the recovery of model structure and parameters in any error norm, and is readily verifiable for a large class of models. Importantly, our bounds make explicit distinction between parameters that are proper to the model and priors used as an input to the algorithm. Finally, we show that the Interaction Screening framework includes all models previously considered in the literature as special cases, and for which our analysis shows a systematic improvement in sample complexity.