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 Learning Graphical Models


Data-Efficient Reinforcement Learning in Continuous State-Action Gaussian-POMDPs

Neural Information Processing Systems

We present a data-efficient reinforcement learning method for continuous state-action systems under significant observation noise. Data-efficient solutions under small noise exist, such as PILCO which learns the cartpole swing-up task in 30s. PILCO evaluates policies by planning state-trajectories using a dynamics model. However, PILCO applies policies to the observed state, therefore planning in observation space. We extend PILCO with filtering to instead plan in belief space, consistent with partially observable Markov decisions process (POMDP) planning. This enables data-efficient learning under significant observation noise, outperforming more naive methods such as post-hoc application of a filter to policies optimised by the original (unfiltered) PILCO algorithm.


Advances in Learning Bayesian Networks of Bounded Treewidth

Neural Information Processing Systems

This work presents novel algorithms for learning Bayesian networks of bounded treewidth. Both exact and approximate methods are developed. The exact method combines mixed integer linear programming formulations for structure learning and treewidth computation. The approximate method consists in sampling k-trees (maximal graphs of treewidth k), and subsequently selecting, exactly or approximately, the best structure whose moral graph is a subgraph of that k-tree. The approaches are empirically compared to each other and to state-of-the-art methods on a collection of public data sets with up to 100 variables.


Bayesian Model Selection Approach to Boundary Detection with Non-Local Priors

Neural Information Processing Systems

Based on non-local prior distributions, we propose a Bayesian model selection (BMS) procedure for boundary detection in a sequence of data with multiple systematic mean changes. The BMS method can effectively suppress the non-boundary spike points with large instantaneous changes. We establish the consistency of the estimated number and locations of the change points under various prior distributions. Extensive simulation studies are conducted to compare the BMS with existing methods, and our approach is illustrated with application to the magnetic resonance imaging guided radiation therapy data. Papers published at the Neural Information Processing Systems Conference.


Spectral Learning of Mixture of Hidden Markov Models

Neural Information Processing Systems

In this paper, we propose a learning approach for the Mixture of Hidden Markov Models (MHMM) based on the Method of Moments (MoM). Computational advantages of MoM make MHMM learning amenable for large data sets. It is not possible to directly learn an MHMM with existing learning approaches, mainly due to a permutation ambiguity in the estimation process. We show that it is possible to resolve this ambiguity using the spectral properties of a global transition matrix even in the presence of estimation noise. We demonstrate the validity of our approach on synthetic and real data.


Fast Sampling-Based Inference in Balanced Neuronal Networks

Neural Information Processing Systems

Multiple lines of evidence support the notion that the brain performs probabilistic inference in multiple cognitive domains, including perception and decision making. There is also evidence that probabilistic inference may be implemented in the brain through the (quasi-)stochastic activity of neural circuits, producing samples from the appropriate posterior distributions, effectively implementing a Markov chain Monte Carlo algorithm. However, time becomes a fundamental bottleneck in such sampling-based probabilistic representations: the quality of inferences depends on how fast the neural circuit generates new, uncorrelated samples from its stationary distribution (the posterior). We explore this bottleneck in a simple, linear-Gaussian latent variable model, in which posterior sampling can be achieved by stochastic neural networks with linear dynamics. The well-known Langevin sampling (LS) recipe, so far the only sampling algorithm for continuous variables of which a neural implementation has been suggested, naturally fits into this dynamical framework. However, we first show analytically and through simulations that the symmetry of the synaptic weight matrix implied by LS yields critically slow mixing when the posterior is high-dimensional.


Mixing Time Estimation in Reversible Markov Chains from a Single Sample Path

Neural Information Processing Systems

This article provides the first procedure for computing a fully data-dependent interval that traps the mixing time $t_{mix}$ of a finite reversible ergodic Markov chain at a prescribed confidence level. The interval is computed from a single finite-length sample path from the Markov chain, and does not require the knowledge of any parameters of the chain. This stands in contrast to previous approaches, which either only provide point estimates, or require a reset mechanism, or additional prior knowledge. The interval is constructed around the relaxation time $t_{relax}$, which is strongly related to the mixing time, and the width of the interval converges to zero roughly at a $\sqrt{n}$ rate, where $n$ is the length of the sample path. Upper and lower bounds are given on the number of samples required to achieve constant-factor multiplicative accuracy.


Fast Bidirectional Probability Estimation in Markov Models

Neural Information Processing Systems

We develop a new bidirectional algorithm for estimating Markov chain multi-step transition probabilities: given a Markov chain, we want to estimate the probability of hitting a given target state in $\ell$ steps after starting from a given source distribution. Given the target state $t$, we use a (reverse) local power iteration to construct an expanded target distribution', which has the same mean as the quantity we want to estimate, but a smaller variance -- this can then be sampled efficiently by a Monte Carlo algorithm. Our method extends to any Markov chain on a discrete (finite or countable) state-space, and can be extended to compute functions of multi-step transition probabilities such as PageRank, graph diffusions, hitting/return times, etc. Our main result is that in sparse' Markov Chains -- wherein the number of transitions between states is comparable to the number of states -- the running time of our algorithm for a uniform-random target node is order-wise smaller than Monte Carlo and power iteration based algorithms; in particular, our method can estimate a probability $p$ using only $O(1/\sqrt{p})$ running time. Papers published at the Neural Information Processing Systems Conference.


Neurons as Monte Carlo Samplers: Bayesian Inference and Learning in Spiking Networks

Neural Information Processing Systems

We propose a two-layer spiking network capable of performing approximate inference and learning for a hidden Markov model. The lower layer sensory neurons detect noisy measurements of hidden world states. The higher layer neurons with recurrent connections infer a posterior distribution over world states from spike trains generated by sensory neurons. We show how such a neuronal network with synaptic plasticity can implement a form of Bayesian inference similar to Monte Carlo methods such as particle filtering. Each spike in the population of inference neurons represents a sample of a particular hidden world state.


Learning Treewidth-Bounded Bayesian Networks with Thousands of Variables

Neural Information Processing Systems

We present a method for learning treewidth-bounded Bayesian networks from data sets containing thousands of variables. Bounding the treewidth of a Bayesian network greatly reduces the complexity of inferences. Yet, being a global property of the graph, it considerably increases the difficulty of the learning process. Our novel algorithm accomplishes this task, scaling both to large domains and to large treewidths. Our novel approach consistently outperforms the state of the art on experiments with up to thousands of variables.


Catching heuristics are optimal control policies

Neural Information Processing Systems

Two seemingly contradictory theories attempt to explain how humans move to intercept an airborne ball. One theory posits that humans predict the ball trajectory to optimally plan future actions; the other claims that, instead of performing such complicated computations, humans employ heuristics to reactively choose appropriate actions based on immediate visual feedback. In this paper, we show that interception strategies appearing to be heuristics can be understood as computational solutions to the optimal control problem faced by a ball-catching agent acting under uncertainty. Modeling catching as a continuous partially observable Markov decision process and employing stochastic optimal control theory, we discover that the four main heuristics described in the literature are optimal solutions if the catcher has sufficient time to continuously visually track the ball. Specifically, by varying model parameters such as noise, time to ground contact, and perceptual latency, we show that different strategies arise under different circumstances.