Learning Graphical Models
Human and Multi-Agent collaboration in a human-MARL teaming framework
Navidi, Neda, Chabot, Francois, Kurandwad, Sagar, Lustigman, Irv, Robert, Vincent, Szriftgiser, Gregory, Schuch, Andrea
Collaborative multi-agent reinforcement learning (MARL) as a specific category of reinforcement learning provides effective results with agents learning from their observations, received rewards, and internal interactions between agents. However, centralized learning methods with a joint global policy in a highly dynamic environment present unique challenges in dealing with large amounts of information. This study proposes two innovative solutions to address the complexities of a collaboration between a human and multiple reinforcement learning (RL)-based agents (referred to thereafter as Human-MARL teaming) where the goals pursued cannot be achieved by a human alone or agents alone. The first innovation is the introduction of a new open-source MARL framework, called COGMENT, to unite humans and agents in real-time complex dynamic systems and efficiently leverage their interactions as a source of learning. The second innovation is our proposal of a new hybrid MARL method, named Dueling Double Deep Q learning MADDPG (D3-MADDPG) to allow agents to train decentralized policies parallelly in a joint centralized policy. This method can solve the overestimation problem in Q-learning methods of value-based MARL. We demonstrate these innovations by using a designed real-time environment with unmanned aerial vehicles driven by RL agents, collaborating with a human to fight fires. The team of RL agent drones autonomously look for fire seats and the human pilot douses the fires. The results of this study show that the proposed collaborative paradigm and the open-source framework leads to significant reductions in both human effort and exploration costs. Also, the results of the proposed hybrid MARL method shows that it effectively improves the learning process to achieve more reliable Q-values for each action, by decoupling the estimation between state value and advantage value.
Learning from Label Proportions: A Mutual Contamination Framework
Scott, Clayton, Zhang, Jianxin
Learning from label proportions (LLP) is a weakly supervised setting for classification in which unlabeled training instances are grouped into bags, and each bag is annotated with the proportion of each class occurring in that bag. Prior work on LLP has yet to establish a consistent learning procedure, nor does there exist a theoretically justified, general purpose training criterion. In this work we address these two issues by posing LLP in terms of mutual contamination models (MCMs), which have recently been applied successfully to study various other weak supervision settings. In the process, we establish several novel technical results for MCMs, including unbiased losses and generalization error bounds under non-iid sampling plans. We also point out the limitations of a common experimental setting for LLP, and propose a new one based on our MCM framework.
Targeting Learning: Robust Statistics for Reproducible Research
Coyle, Jeremy R., Hejazi, Nima S., Malenica, Ivana, Phillips, Rachael V., Arnold, Benjamin F., Mertens, Andrew, Benjamin-Chung, Jade, Cai, Weixin, Dayal, Sonali, Colford, John M. Jr., Hubbard, Alan E., van der Laan, Mark J.
Targeted Learning is a subfield of statistics that unifies advances in causal inference, machine learning and statistical theory to help answer scientifically impactful questions with statistical confidence. Targeted Learning is driven by complex problems in data science and has been implemented in a diversity of real-world scenarios: observational studies with missing treatments and outcomes, personalized interventions, longitudinal settings with time-varying treatment regimes, survival analysis, adaptive randomized trials, mediation analysis, and networks of connected subjects. In contrast to the (mis)application of restrictive modeling strategies that dominate the current practice of statistics, Targeted Learning establishes a principled standard for statistical estimation and inference (i.e., confidence intervals and p-values). This multiply robust approach is accompanied by a guiding roadmap and a burgeoning software ecosystem, both of which provide guidance on the construction of estimators optimized to best answer the motivating question. The roadmap of Targeted Learning emphasizes tailoring statistical procedures so as to minimize their assumptions, carefully grounding them only in the scientific knowledge available. The end result is a framework that honestly reflects the uncertainty in both the background knowledge and the available data in order to draw reliable conclusions from statistical analyses -- ultimately enhancing the reproducibility and rigor of scientific findings.
Learning to Communicate Using Counterfactual Reasoning
Vanneste, Simon, Vanneste, Astrid, Mercelis, Siegfried, Hellinckx, Peter
This paper introduces a new approach for multi-agent communication learning called multi-agent counterfactual communication (MACC) learning. Many real-world problems are currently tackled using multi-agent techniques. However, in many of these tasks the agents do not observe the full state of the environment but only a limited observation. This absence of knowledge about the full state makes completing the objectives significantly more complex or even impossible. The key to this problem lies in sharing observation information between agents or learning how to communicate the essential data. In this paper we present a novel multi-agent communication learning approach called MACC. It addresses the partial observability problem of the agents. MACC lets the agent learn the action policy and the communication policy simultaneously. We focus on decentralized Markov Decision Processes (Dec-MDP), where the agents have joint observability. This means that the full state of the environment can be determined using the observations of all agents. MACC uses counterfactual reasoning to train both the action and the communication policy. This allows the agents to anticipate on how other agents will react to certain messages and on how the environment will react to certain actions, allowing them to learn more effective policies. MACC uses actor-critic with a centralized critic and decentralized actors. The critic is used to calculate an advantage for both the action and communication policy. We demonstrate our method by applying it on the Simple Reference Particle environment of OpenAI and a MNIST game. Our results are compared with a communication and non-communication baseline. These experiments demonstrate that MACC is able to train agents for each of these problems with effective communication policies.
Smartphone Transportation Mode Recognition Using a Hierarchical Machine Learning Classifier and Pooled Features From Time and Frequency Domains
Ashqar, Huthaifa I., Almannaa, Mohammed H., Elhenawy, Mohammed, Rakha, Hesham A., House, Leanna
This paper develops a novel two-layer hierarchical classifier that increases the accuracy of traditional transportation mode classification algorithms. This paper also enhances classification accuracy by extracting new frequency domain features. Many researchers have obtained these features from global positioning system data; however, this data was excluded in this paper, as the system use might deplete the smartphone's battery and signals may be lost in some areas. Our proposed two-layer framework differs from previous classification attempts in three distinct ways: 1) the outputs of the two layers are combined using Bayes' rule to choose the transportation mode with the largest posterior probability; 2) the proposed framework combines the new extracted features with traditionally used time domain features to create a pool of features; and 3) a different subset of extracted features is used in each layer based on the classified modes. Several machine learning techniques were used, including k-nearest neighbor, classification and regression tree, support vector machine, random forest, and a heterogeneous framework of random forest and support vector machine. Results show that the classification accuracy of the proposed framework outperforms traditional approaches. Transforming the time domain features to the frequency domain also adds new features in a new space and provides more control on the loss of information. Consequently, combining the time domain and the frequency domain features in a large pool and then choosing the best subset results in higher accuracy than using either domain alone. The proposed two-layer classifier obtained a maximum classification accuracy of 97.02%.
Recurrent Sum-Product-Max Networks for Decision Making in Perfectly-Observed Environments
Tatavarti, Hari Teja, Doshi, Prashant, Hayes, Layton
Recent investigations into sum-product-max networks (SPMN) that generalize sum-product networks (SPN) offer a data-driven alternative for decision making, which has predominantly relied on handcrafted models. SPMNs computationally represent a probabilistic decision-making problem whose solution scales linearly in the size of the network. However, SPMNs are not well suited for sequential decision making over multiple time steps. In this paper, we present recurrent SPMNs (RSPMN) that learn from and model decision-making data over time. RSPMNs utilize a template network that is unfolded as needed depending on the length of the data sequence. This is significant as RSPMNs not only inherit the benefits of SPMNs in being data driven and mostly tractable, they are also well suited for sequential problems. We establish conditions on the template network, which guarantee that the resulting SPMN is valid, and present a structure learning algorithm to learn a sound template network. We demonstrate that the RSPMNs learned on a testbed of sequential decision-making data sets generate MEUs and policies that are close to the optimal on perfectly-observed domains. They easily improve on a recent batch-constrained reinforcement learning method, which is important because RSPMNs offer a new model-based approach to offline reinforcement learning.
Conditional Sampling With Monotone GANs
Kovachki, Nikola, Baptista, Ricardo, Hosseini, Bamdad, Marzouk, Youssef
We present a new approach for sampling conditional measures that enables uncertainty quantification in supervised learning tasks. We construct a mapping that transforms a reference measure to the probability measure of the output conditioned on new inputs. The mapping is trained via a modification of generative adversarial networks (GANs), called monotone GANs, that imposes monotonicity constraints and a block triangular structure. We present theoretical results, in an idealized setting, that support our proposed method as well as numerical experiments demonstrating the ability of our method to sample the correct conditional measures in applications ranging from inverse problems to image in-painting.
A New Perspective on Learning Context-Specific Independence
Shen, Yujia, Choi, Arthur, Darwiche, Adnan
Local structure such as context-specific independence (CSI) has received much attention in the probabilistic graphical model (PGM) literature, as it facilitates the modeling of large complex systems, as well as for reasoning with them. In this paper, we provide a new perspective on how to learn CSIs from data. We propose to first learn a functional and parameterized representation of a conditional probability table (CPT), such as a neural network. Next, we quantize this continuous function, into an arithmetic circuit representation that facilitates efficient inference. In the first step, we can leverage the many powerful tools that have been developed in the machine learning literature. In the second step, we exploit more recently-developed analytic tools from explainable AI, for the purposes of learning CSIs. Finally, we contrast our approach, empirically and conceptually, with more traditional variable-splitting approaches, that search for CSIs more explicitly.
How Interpretable and Trustworthy are GAMs?
Chang, Chun-Hao, Tan, Sarah, Lengerich, Ben, Goldenberg, Anna, Caruana, Rich
Generalized additive models (GAMs) have become a leading model class for data bias discovery and model auditing. However, there are a variety of algorithms for training GAMs, and these do not always learn the same things. Statisticians originally used splines to train GAMs, but more recently GAMs are being trained with boosted decision trees. It is unclear which GAM model(s) to believe, particularly when their explanations are contradictory. In this paper, we investigate a variety of different GAM algorithms both qualitatively and quantitatively on real and simulated datasets. Our results suggest that inductive bias plays a crucial role in model explanations and tree-based GAMs are to be recommended for the kinds of problems and dataset sizes we worked with.