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Deep dynamic modeling with just two time points: Can we still allow for individual trajectories?

arXiv.org Machine Learning

Longitudinal biomedical data are often characterized by a sparse time grid and individual-specific development patterns. Specifically, in epidemiological cohort studies and clinical registries we are facing the question of what can be learned from the data in an early phase of the study, when only a baseline characterization and one follow-up measurement are available. Inspired by recent advances that allow to combine deep learning with dynamic modeling, we investigate whether such approaches can be useful for uncovering complex structure, in particular for an extreme small data setting with only two observations time points for each individual. Irregular spacing in time could then be used to gain more information on individual dynamics by leveraging similarity of individuals. We provide a brief overview of how variational autoencoders (VAEs), as a deep learning approach, can be linked to ordinary differential equations (ODEs) for dynamic modeling, and then specifically investigate the feasibility of such an approach that infers individual-specific latent trajectories by including regularity assumptions and individuals' similarity. We also provide a description of this deep learning approach as a filtering task to give a statistical perspective. Using simulated data, we show to what extent the approach can recover individual trajectories from ODE systems with two and four unknown parameters and infer groups of individuals with similar trajectories, and where it breaks down. The results show that such dynamic deep learning approaches can be useful even in extreme small data settings, but need to be carefully adapted.


DNA mixture deconvolution using an evolutionary algorithm with multiple populations, hill-climbing, and guided mutation

arXiv.org Machine Learning

DNA samples crime cases analysed in forensic genetics, frequently contain DNA from multiple contributors. These occur as convolutions of the DNA profiles of the individual contributors to the DNA sample. Thus, in cases where one or more of the contributors were unknown, an objective of interest would be the separation, often called deconvolution, of these unknown profiles. In order to obtain deconvolutions of the unknown DNA profiles, we introduced a multiple population evolutionary algorithm (MEA). We allowed the mutation operator of the MEA to utilise that the fitness is based on a probabilistic model and guide it by using the deviations between the observed and the expected value for every element of the encoded individual. This guided mutation operator (GM) was designed such that the larger the deviation the higher probability of mutation. Furthermore, the GM was inhomogeneous in time, decreasing to a specified lower bound as the number of iterations increased. We analysed 102 two-person DNA mixture samples in varying mixture proportions. The samples were quantified using two different DNA prep. kits: (1) Illumina ForenSeq Panel B (30 samples), and (2) Applied Biosystems Precision ID Globalfiler NGS STR panel (72 samples). The DNA mixtures were deconvoluted by the MEA and compared to the true DNA profiles of the sample. We analysed three scenarios where we assumed: (1) the DNA profile of the major contributor was unknown, (2) DNA profile of the minor was unknown, and (3) both DNA profiles were unknown. Furthermore, we conducted a series of sensitivity experiments on the ForenSeq panel by varying the sub-population size, comparing a completely random homogeneous mutation operator to the guided operator with varying mutation decay rates, and allowing for hill-climbing of the parent population.


Analysis of Drifting Features

arXiv.org Machine Learning

The notion of concept drift refers to the phenomenon that the distribution, which is underlying the observed data, changes over time. We are interested in an identification of those features, that are most relevant for the observed drift. We distinguish between drift inducing features, for which the observed feature drift cannot be explained by any other feature, and faithfully drifting features, which correlate with the present drift of other features. This notion gives rise to minimal subsets of the feature space, which are able to characterize the observed drift as a whole. We relate this problem to the problems of feature selection and feature relevance learning, which allows us to derive a detection algorithm. We demonstrate its usefulness on different benchmarks.


Improved Variational Bayesian Phylogenetic Inference with Normalizing Flows

arXiv.org Machine Learning

Variational Bayesian phylogenetic inference (VBPI) provides a promising general variational framework for efficient estimation of phylogenetic posteriors. However, the current diagonal Lognormal branch length approximation would significantly restrict the quality of the approximating distributions. In this paper, we propose a new type of VBPI, VBPI-NF, as a first step to empower phylogenetic posterior estimation with deep learning techniques. By handling the non-Euclidean branch length space of phylogenetic models with carefully designed permutation equivariant transformations, VBPI-NF uses normalizing flows to provide a rich family of flexible branch length distributions that generalize across different tree topologies. We show that VBPI-NF significantly improves upon the vanilla VBPI on a benchmark of challenging real data Bayesian phylogenetic inference problems. Further investigation also reveals that the structured parameterization in those permutation equivariant transformations can provide additional amortization benefit.


Probabilistic Grammars for Equation Discovery

arXiv.org Machine Learning

Equation discovery, also known as symbolic regression, is a type of automated modeling that discovers scientific laws, expressed in the form of equations, from observed data and expert knowledge. Deterministic grammars, such as context-free grammars, have been used to limit the search spaces in equation discovery by providing hard constraints that specify which equations to consider and which not. In this paper, we propose the use of probabilistic context-free grammars in the context of equation discovery. Such grammars encode soft constraints on the space of equations, specifying a prior probability distribution on the space of possible equations. We show that probabilistic grammars can be used to elegantly and flexibly formulate the parsimony principle, that favors simpler equations, through probabilities attached to the rules in the grammars. We demonstrate that the use of probabilistic, rather than deterministic grammars, in the context of a Monte-Carlo algorithm for grammar-based equation discovery, leads to more efficient equation discovery. Finally, by specifying prior probability distributions over equation spaces, the foundations are laid for Bayesian approaches to equation discovery.


Understanding Naïve Bayes and Support Vector Machine and their implementation in Python

#artificialintelligence

This article was published as a part of the Data Science Blogathon. In this digital world, spam is the most troublesome challenge that everyone is facing. Sending spam messages to people causes various problems that may, in turn, cause economic losses. By spamming messages, we lose memory space, computing power, and speed. To remove these spam messages, we need to spend our time.


Uncertainty-Constrained Differential Dynamic Programming in Belief Space for Vision Based Robots

arXiv.org Artificial Intelligence

Most mobile robots follow a modular sense-planact system architecture that can lead to poor performance or even catastrophic failure for visual inertial navigation systems due to trajectories devoid of feature matches. Planning in belief space provides a unified approach to tightly couple the perception, planning and control modules, leading to trajectories that are robust to noisy measurements and disturbances. However, existing methods handle uncertainties as costs that require manual tuning for varying environments and hardware. We therefore propose a novel trajectory optimization formulation that incorporates inequality constraints on uncertainty and a novel Augmented Lagrangian based stochastic differential dynamic programming method in belief space. Furthermore, we develop a probabilistic visibility model that accounts for discontinuities due to feature visibility limits. Our simulation tests demonstrate that our method can handle inequality constraints in different environments, for holonomic and nonholonomic motion models with no manual tuning of uncertainty costs involved. We also show the improved optimization performance in belief space due to our visibility model.


Use of Bayesian Nonparametric methods for Estimating the Measurements in High Clutter

arXiv.org Machine Learning

Robust tracking of a target in a clutter environment is an important and challenging task. In recent years, the nearest neighbor methods and probabilistic data association filters were proposed. However, the performance of these methods diminishes as the number of measurements increases. In this paper, we propose a robust generative approach to effectively model multiple sensor measurements for tracking a moving target in an environment with high clutter. We assume a time-dependent number of measurements that include sensor observations with unknown origin, some of which may only contain clutter with no additional information. We robustly and accurately estimate the trajectory of the moving target in a high clutter environment with an unknown number of clutters by employing Bayesian nonparametric modeling. In particular, we employ a class of joint Bayesian nonparametric models to construct the joint prior distribution of target and clutter measurements such that the conditional distributions follow a Dirichlet process. The marginalized Dirichlet process prior of the target measurements is then used in a Bayesian tracker to estimate the dynamically-varying target state. We show through experiments that the tracking performance and effectiveness of our proposed framework are increased by suppressing high clutter measurements. In addition, we show that our proposed method outperforms existing methods such as nearest neighbor and probability data association filters.


Applied Machine Learning for Games: A Graduate School Course

arXiv.org Artificial Intelligence

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we describe our machine learning course designed for graduate students interested in applying recent advances of deep learning and reinforcement learning towards gaming. This course serves as a bridge to foster interdisciplinary collaboration among graduate schools and does not require prior experience designing or building games. Graduate students enrolled in this course apply different fields of machine learning techniques such as computer vision, natural language processing, computer graphics, human computer interaction, robotics and data analysis to solve open challenges in gaming. Student projects cover use-cases such as training AI-bots in gaming benchmark environments and competitions, understanding human decision patterns in gaming, and creating intelligent non-playable characters or environments to foster engaging gameplay. Projects demos can help students open doors for an industry career, aim for publications, or lay the foundations of a future product. Our students gained hands-on experience in applying state of the art machine learning techniques to solve real-life problems in gaming.


Attention-Based Planning with Active Perception

arXiv.org Artificial Intelligence

Attention control is a key cognitive ability for humans to select information relevant to the current task. This paper develops a computational model of attention and an algorithm for attention-based probabilistic planning in Markov decision processes. In attention-based planning, the robot decides to be in different attention modes. An attention mode corresponds to a subset of state variables monitored by the robot. By switching between different attention modes, the robot actively perceives task-relevant information to reduce the cost of information acquisition and processing, while achieving near-optimal task performance. Though planning with attention-based active perception inevitably introduces partial observations, a partially observable MDP formulation makes the problem computational expensive to solve. Instead, our proposed method employs a hierarchical planning framework in which the robot determines what to pay attention to and for how long the attention should be sustained before shifting to other information sources. During the attention sustaining phase, the robot carries out a sub-policy, computed from an abstraction of the original MDP given the current attention. We use an example where a robot is tasked to capture a set of intruders in a stochastic gridworld. The experimental results show that the proposed method enables information- and computation-efficient optimal planning in stochastic environments.