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 Learning Graphical Models


On the benefits of maximum likelihood estimation for Regression and Forecasting

arXiv.org Artificial Intelligence

We advocate for a practical Maximum Likelihood Estimation (MLE) approach for regression and forecasting, as an alternative to the typical approach of Empirical Risk Minimization (ERM) for a specific target metric. This approach is better suited to capture inductive biases such as prior domain knowledge in datasets, and can output post-hoc estimators at inference time that can optimize different types of target metrics. We present theoretical results to demonstrate that our approach is always competitive with any estimator for the target metric under some general conditions, and in many practical settings (such as Poisson Regression) can actually be much superior to ERM. We demonstrate empirically that our method instantiated with a well-designed general purpose mixture likelihood family can obtain superior performance over ERM for a variety of tasks across time-series forecasting and regression datasets with different data distributions.


Proper Value Equivalence

arXiv.org Artificial Intelligence

One of the main challenges in model-based reinforcement learning (RL) is to decide which aspects of the environment should be modeled. The value-equivalence (VE) principle proposes a simple answer to this question: a model should capture the aspects of the environment that are relevant for value-based planning. Technically, VE distinguishes models based on a set of policies and a set of functions: a model is said to be VE to the environment if the Bellman operators it induces for the policies yield the correct result when applied to the functions. As the number of policies and functions increase, the set of VE models shrinks, eventually collapsing to a single point corresponding to a perfect model. A fundamental question underlying the VE principle is thus how to select the smallest sets of policies and functions that are sufficient for planning. In this paper we take an important step towards answering this question. We start by generalizing the concept of VE to order-$k$ counterparts defined with respect to $k$ applications of the Bellman operator. This leads to a family of VE classes that increase in size as $k \rightarrow \infty$. In the limit, all functions become value functions, and we have a special instantiation of VE which we call proper VE or simply PVE. Unlike VE, the PVE class may contain multiple models even in the limit when all value functions are used. Crucially, all these models are sufficient for planning, meaning that they will yield an optimal policy despite the fact that they may ignore many aspects of the environment. We construct a loss function for learning PVE models and argue that popular algorithms such as MuZero and Muesli can be understood as minimizing an upper bound for this loss. We leverage this connection to propose a modification to MuZero and show that it can lead to improved performance in practice.


Dependency Structure Misspecification in Multi-Source Weak Supervision Models

arXiv.org Artificial Intelligence

Data programming (DP) has proven to be an attractive alternative to costly hand-labeling of data. In DP, users encode domain knowledge into \emph{labeling functions} (LF), heuristics that label a subset of the data noisily and may have complex dependencies. A label model is then fit to the LFs to produce an estimate of the unknown class label. The effects of label model misspecification on test set performance of a downstream classifier are understudied. This presents a serious awareness gap to practitioners, in particular since the dependency structure among LFs is frequently ignored in field applications of DP. We analyse modeling errors due to structure over-specification. We derive novel theoretical bounds on the modeling error and empirically show that this error can be substantial, even when modeling a seemingly sensible structure.


Rational Shapley Values

arXiv.org Artificial Intelligence

Explaining the predictions of opaque machine learning algorithms is an important and challenging task, especially as complex models are increasingly used to assist in high-stakes decisions such as those arising in healthcare and finance. Most popular tools for post-hoc explainable artificial intelligence (XAI) are either insensitive to context (e.g., feature attributions) or difficult to summarize (e.g., counterfactuals). In this paper, I introduce \emph{rational Shapley values}, a novel XAI method that synthesizes and extends these seemingly incompatible approaches in a rigorous, flexible manner. I leverage tools from decision theory and causal modeling to formalize and implement a pragmatic approach that resolves a number of known challenges in XAI. By pairing the distribution of random variables with the appropriate reference class for a given explanation task, I illustrate through theory and experiments how user goals and knowledge can inform and constrain the solution set in an iterative fashion. The method compares favorably to state of the art XAI tools in a range of quantitative and qualitative comparisons.


The Principles of Deep Learning Theory

arXiv.org Artificial Intelligence

This book develops an effective theory approach to understanding deep neural networks of practical relevance. Beginning from a first-principles component-level picture of networks, we explain how to determine an accurate description of the output of trained networks by solving layer-to-layer iteration equations and nonlinear learning dynamics. A main result is that the predictions of networks are described by nearly-Gaussian distributions, with the depth-to-width aspect ratio of the network controlling the deviations from the infinite-width Gaussian description. We explain how these effectively-deep networks learn nontrivial representations from training and more broadly analyze the mechanism of representation learning for nonlinear models. From a nearly-kernel-methods perspective, we find that the dependence of such models' predictions on the underlying learning algorithm can be expressed in a simple and universal way. To obtain these results, we develop the notion of representation group flow (RG flow) to characterize the propagation of signals through the network. By tuning networks to criticality, we give a practical solution to the exploding and vanishing gradient problem. We further explain how RG flow leads to near-universal behavior and lets us categorize networks built from different activation functions into universality classes. Altogether, we show that the depth-to-width ratio governs the effective model complexity of the ensemble of trained networks. By using information-theoretic techniques, we estimate the optimal aspect ratio at which we expect the network to be practically most useful and show how residual connections can be used to push this scale to arbitrary depths. With these tools, we can learn in detail about the inductive bias of architectures, hyperparameters, and optimizers.


On the Sample Complexity of Batch Reinforcement Learning with Policy-Induced Data

arXiv.org Artificial Intelligence

Batch reinforcement learning (RL) broadly refers to the problem of finding a policy with high expected return in a stochastic control problem when only a batch of data collected from the controlled system is available. Here, we consider this problem for finite state-action ("tabular") Markov decision processes (MDPs) when the data takes the form of trajectories obtained by following some logging policy. In more details, the trajectories are composed of sequences of states, actions, and rewards, where the action is chosen by the logging policy and the next state and rewards follow the distributions specified by the MDP's transition parameters. Arguably, this is the most natural problem setting to consider in batch learning. The basic questions are (a) what logging policy should one choose to generate the data so as to maximize the chance of obtaining a good policy with as little data as possible; and (b) how many transitions are sufficient and necessary to obtain a good policy and which algorithm to use to obtain such a policy? Note that here the logging policy needs to be chosen a priori, that is, before the data collection process begins. An alternative way of saying this is that the data collection is done in a passive way. Our main results are as follows: First, we show that (perhaps unsurprisingly), in the lack of extra information about the nature of the MDP, the best logging policy should choose actions uniformly at random. Next, we show that the number of transitions necessary and sufficient to obtain a good policy, the sample complexity of learning, is an exponential function of the minimum of the number of states and the planning horizon.


Wide stochastic networks: Gaussian limit and PAC-Bayesian training

arXiv.org Machine Learning

The limit of infinite width allows for substantial simplifications in the analytical study of overparameterized neural networks. With a suitable random initialization, an extremely large network is well approximated by a Gaussian process, both before and during training. In the present work, we establish a similar result for a simple stochastic architecture whose parameters are random variables. The explicit evaluation of the output distribution allows for a PAC-Bayesian training procedure that directly optimizes the generalization bound. For a large but finite-width network, we show empirically on MNIST that this training approach can outperform standard PAC-Bayesian methods.


Many Agent Reinforcement Learning Under Partial Observability

arXiv.org Artificial Intelligence

Recent renewed interest in multi-agent reinforcement learning (MARL) has generated an impressive array of techniques that leverage deep reinforcement learning, primarily actor-critic architectures, and can be applied to a limited range of settings in terms of observability and communication. However, a continuing limitation of much of this work is the curse of dimensionality when it comes to representations based on joint actions, which grow exponentially with the number of agents. In this paper, we squarely focus on this challenge of scalability. We apply the key insight of action anonymity, which leads to permutation invariance of joint actions, to two recently presented deep MARL algorithms, MADDPG and IA2C, and compare these instantiations to another recent technique that leverages action anonymity, viz., mean-field MARL. We show that our instantiations can learn the optimal behavior in a broader class of agent networks than the mean-field method, using a recently introduced pragmatic domain.


Causal Bias Quantification for Continuous Treatment

arXiv.org Artificial Intelligence

In this work we develop a novel characterization of marginal causal effect and causal bias in the continuous treatment setting. We show they can be expressed as an expectation with respect to a conditional probability distribution, which can be estimated via standard statistical and probabilistic methods. All terms in the expectations can be computed via automatic differentiation, also for highly non-linear models. We further develop a new complete criterion for identifiability of causal effects via covariate adjustment, showing the bias equals zero if the criterion is met. We study the effectiveness of our framework in three different scenarios: linear models under confounding, overcontrol and endogenous selection bias; a non-linear model where full identifiability cannot be achieved because of missing data; a simulated medical study of statins and atherosclerotic cardiovascular disease.


Modeling Worlds in Text

arXiv.org Artificial Intelligence

We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments structured as long puzzles or quests in which an agent perceives and interacts with the world purely through textual natural language. Each individual game typically contains hundreds of locations, characters, and objects -- each with their own unique descriptions -- providing an opportunity to study the problem of giving language-based agents the structured memory necessary to operate in such worlds. Our dataset provides 24198 mappings between rich natural language observations and: (1) knowledge graphs that reflect the world state in the form of a map; (2) natural language actions that are guaranteed to cause a change in that particular world state. The training data is collected across 27 games in multiple genres and contains a further 7836 heldout instances over 9 additional games in the test set. We further provide baseline models using rules-based, question-answering, and sequence learning approaches in addition to an analysis of the data and corresponding learning tasks.