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 Learning Graphical Models


Towards Multi-Agent Reinforcement Learning using Quantum Boltzmann Machines

arXiv.org Artificial Intelligence

Reinforcement learning has driven impressive advances in machine learning. Simultaneously, quantum-enhanced machine learning algorithms using quantum annealing underlie heavy developments. Recently, a multi-agent reinforcement learning (MARL) architecture combining both paradigms has been proposed. This novel algorithm, which utilizes Quantum Boltzmann Machines (QBMs) for Q-value approximation has outperformed regular deep reinforcement learning in terms of time-steps needed to converge. However, this algorithm was restricted to single-agent and small 2x2 multi-agent grid domains. In this work, we propose an extension to the original concept in order to solve more challenging problems. Similar to classic DQNs, we add an experience replay buffer and use different networks for approximating the target and policy values. The experimental results show that learning becomes more stable and enables agents to find optimal policies in grid-domains with higher complexity. Additionally, we assess how parameter sharing influences the agents behavior in multi-agent domains. Quantum sampling proves to be a promising method for reinforcement learning tasks, but is currently limited by the QPU size and therefore by the size of the input and Boltzmann machine.


A Reinforcement Learning Benchmark for Autonomous Driving in Intersection Scenarios

arXiv.org Artificial Intelligence

In recent years, control under urban intersection scenarios becomes an emerging research topic. In such scenarios, the autonomous vehicle confronts complicated situations since it must deal with the interaction with social vehicles timely while obeying the traffic rules. Generally, the autonomous vehicle is supposed to avoid collisions while pursuing better efficiency. The existing work fails to provide a framework that emphasizes the integrity of the scenarios while being able to deploy and test reinforcement learning(RL) methods. Specifically, we propose a benchmark for training and testing RL-based autonomous driving agents in complex intersection scenarios, which is called RL-CIS. Then, a set of baselines are deployed consists of various algorithms. The test benchmark and baselines are to provide a fair and comprehensive training and testing platform for the study of RL for autonomous driving in the intersection scenario, advancing the progress of RL-based methods for intersection autonomous driving control. The code of our proposed framework can be found at https://github.com/liuyuqi123/ComplexUrbanScenarios.


Entropic Issues in Likelihood-Based OOD Detection

arXiv.org Machine Learning

Deep generative models trained by maximum likelihood remain very popular methods for reasoning about data probabilistically. However, it has been observed that they can assign higher likelihoods to out-of-distribution (OOD) data than in-distribution data, thus calling into question the meaning of these likelihood values. In this work we provide a novel perspective on this phenomenon, decomposing the average likelihood into a KL divergence term and an entropy term. We argue that the latter can explain the curious OOD behaviour mentioned above, suppressing likelihood values on datasets with higher entropy. Although our idea is simple, we have not seen it explored yet in the literature. This analysis provides further explanation for the success of OOD detection methods based on likelihood ratios, as the problematic entropy term cancels out in expectation. Finally, we discuss how this observation relates to recent success in OOD detection with manifold-supported models, for which the above decomposition does not hold.


Supervised Learning algorithms cheat-sheet

#artificialintelligence

Supervised learning is the machine learning task of learning a function that maps an input to an output based on example input-output pairs. A supervised learning algorithm analyzes the training data and produces an inferred function, which can be used later for mapping new examples. The most popular supervised learning tasks are: Regression and Classification. The result of solving the regression task is a model that can make numerical predictions. The result of solving the classification task is a model that can make classes predictions.


Deep Learning: Recurrent Neural Networks in Python

#artificialintelligence

The Recurrent Neural Network (RNN) has been used to obtain state-of-the-art results in sequence modeling. This includes time series analysis, forecasting and natural language processing (NLP). Learn about why RNNs beat old-school machine learning algorithms like Hidden Markov Models. The basics of machine learning and neurons (just a review to get you warmed up!) Neural networks for classification and regression (just a review to get you warmed up!) How to predict stock prices and stock returns with LSTMs in Tensorflow 2 (hint: it's not what you think!) All of the materials required for this course can be downloaded and installed for FREE.


Active inference, Bayesian optimal design, and expected utility

arXiv.org Machine Learning

Active inference, a corollary of the free energy principle, is a formal way of describing the behavior of certain kinds of random dynamical systems that have the appearance of sentience. In this chapter, we describe how active inference combines Bayesian decision theory and optimal Bayesian design principles under a single imperative to minimize expected free energy. It is this aspect of active inference that allows for the natural emergence of information-seeking behavior. When removing prior outcomes preferences from expected free energy, active inference reduces to optimal Bayesian design, i.e., information gain maximization. Conversely, active inference reduces to Bayesian decision theory in the absence of ambiguity and relative risk, i.e., expected utility maximization. Using these limiting cases, we illustrate how behaviors differ when agents select actions that optimize expected utility, expected information gain, and expected free energy. Our T-maze simulations show optimizing expected free energy produces goal-directed information-seeking behavior while optimizing expected utility induces purely exploitive behavior and maximizing information gain engenders intrinsically motivated behavior.


Distributed Mission Planning of Complex Tasks for Heterogeneous Multi-Robot Teams

arXiv.org Artificial Intelligence

In this paper, we propose a distributed multi-stage optimization method for planning complex missions for heterogeneous multi-robot teams. This class of problems involves tasks that can be executed in different ways and are associated with cross-schedule dependencies that constrain the schedules of the different robots in the system. The proposed approach involves a multi-objective heuristic search of the mission, represented as a hierarchical tree that defines the mission goal. This procedure outputs several favorable ways to fulfill the mission, which directly feed into the next stage of the method. We propose a distributed metaheuristic based on evolutionary computation to allocate tasks and generate schedules for the set of chosen decompositions. The method is evaluated in a simulation setup of an automated greenhouse use case, where we demonstrate the method's ability to adapt the planning strategy depending on the available robots and the given optimization criteria.


Generalization in Text-based Games via Hierarchical Reinforcement Learning

arXiv.org Artificial Intelligence

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend critically on the complexity and variety of training tasks. In this paper, we address this problem by introducing a hierarchical framework built upon the knowledge graph-based RL agent. In the high level, a meta-policy is executed to decompose the whole game into a set of subtasks specified by textual goals, and select one of them based on the KG. Then a sub-policy in the low level is executed to conduct goal-conditioned reinforcement learning. We carry out experiments on games with various difficulty levels and show that the proposed method enjoys favorable generalizability.


Adaptive Reliability Analysis for Multi-fidelity Models using a Collective Learning Strategy

arXiv.org Machine Learning

In many fields of science and engineering, models with different fidelities are available. Physical experiments or detailed simulations that accurately capture the behavior of the system are regarded as high-fidelity models with low model uncertainty, however, they are expensive to run. On the other hand, simplified physical experiments or numerical models are seen as low-fidelity models that are cheaper to evaluate. Although low-fidelity models are often not suitable for direct use in reliability analysis due to their low accuracy, they can offer information about the trend of the high-fidelity model thus providing the opportunity to explore the design space at a low cost. This study presents a new approach called adaptive multi-fidelity Gaussian process for reliability analysis (AMGPRA). Contrary to selecting training points and information sources in two separate stages as done in state-of-the-art mfEGRA method, the proposed approach finds the optimal training point and information source simultaneously using the novel collective learning function (CLF). CLF is able to assess the global impact of a candidate training point from an information source and it accommodates any learning function that satisfies a certain profile. In this context, CLF provides a new direction for quantifying the impact of new training points and can be easily extended with new learning functions to adapt to different reliability problems. The performance of the proposed method is demonstrated by three mathematical examples and one engineering problem concerning the wind reliability of transmission towers. It is shown that the proposed method achieves similar or higher accuracy with reduced computational costs compared to state-of-the-art single and multi-fidelity methods. A key application of AMGPRA is high-fidelity fragility modeling using complex and costly physics-based computational models.


Machine and Deep Learning Algorithm

#artificialintelligence

Deep Learning is a specialized form of machine learning which utilizes supervised, unsupervised and semi-supervised learning to learn data representations. It is similar to the structure and function of the human nervous system, where a complex network of interconnected computing units works in a coordinated way to process complex information. An artificial neural network is a computer system made up of several simple and highly interconnected processing elements which process information by their dynamic state response to external inputs. Feature of Neural Network - Cluster and classify the raw input. Naive Bayes - Is a simple but surprisingly powerful algorithm for predictive modeling.