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 Learning Graphical Models


Dimension-Free Rates for Natural Policy Gradient in Multi-Agent Reinforcement Learning

arXiv.org Machine Learning

Cooperative multi-agent reinforcement learning is a decentralized paradigm in sequential decision making where agents distributed over a network iteratively collaborate with neighbors to maximize global (network-wide) notions of rewards. Exact computations typically involve a complexity that scales exponentially with the number of agents. To address this curse of dimensionality, we design a scalable algorithm based on the Natural Policy Gradient framework that uses local information and only requires agents to communicate with neighbors within a certain range. Under standard assumptions on the spatial decay of correlations for the transition dynamics of the underlying Markov process and the localized learning policy, we show that our algorithm converges to the globally optimal policy with a dimension-free statistical and computational complexity, incurring a localization error that does not depend on the number of agents and converges to zero exponentially fast as a function of the range of communication.


Adaptive Sampling using POMDPs with Domain-Specific Considerations

arXiv.org Artificial Intelligence

We investigate improving Monte Carlo Tree Search based solvers for Partially Observable Markov Decision Processes (POMDPs), when applied to adaptive sampling problems. We propose improvements in rollout allocation, the action exploration algorithm, and plan commitment. The first allocates a different number of rollouts depending on how many actions the agent has taken in an episode. We find that rollouts are more valuable after some initial information is gained about the environment. Thus, a linear increase in the number of rollouts, i.e. allocating a fixed number at each step, is not appropriate for adaptive sampling tasks. The second alters which actions the agent chooses to explore when building the planning tree. We find that by using knowledge of the number of rollouts allocated, the agent can more effectively choose actions to explore. The third improvement is in determining how many actions the agent should take from one plan. Typically, an agent will plan to take the first action from the planning tree and then call the planner again from the new state. Using statistical techniques, we show that it is possible to greatly reduce the number of rollouts by increasing the number of actions taken from a single planning tree without affecting the agent's final reward. Finally, we demonstrate experimentally, on simulated and real aquatic data from an underwater robot, that these improvements can be combined, leading to better adaptive sampling. The code for this work is available at https://github.com/uscresl/AdaptiveSamplingPOMCP


Bridging the Last Mile in Sim-to-Real Robot Perception via Bayesian Active Learning

arXiv.org Artificial Intelligence

Learning from synthetic data is popular in avariety of robotic vision tasks such as object detection, becauselarge amount of data can be generated without annotationsby humans. However, when relying only on synthetic data,we encounter the well-known problem of the simulation-to-reality (Sim-to-Real) gap, which is hard to resolve completelyin practice. For such cases, real human-annotated data isnecessary to bridge this gap, and in our work we focus on howto acquire this data efficiently. Therefore, we propose a Sim-to-Real pipeline that relies on deep Bayesian active learningand aims to minimize the manual annotation efforts. We devisea learning paradigm that autonomously selects the data thatis considered useful for the human expert to annotate. Toachieve this, a Bayesian Neural Network (BNN) object detectorproviding reliable uncertain estimates is adapted to infer theinformativeness of the unlabeled data, in order to performactive learning. In our experiments on two object detectiondata sets, we show that the labeling effort required to bridge thereality gap can be reduced to a small amount. Furthermore, wedemonstrate the practical effectiveness of this idea in a graspingtask on an assistive robot.


ADVERSARIALuscator: An Adversarial-DRL Based Obfuscator and Metamorphic Malware SwarmGenerator

arXiv.org Artificial Intelligence

Advanced metamorphic malware and ransomware, by using obfuscation, could alter their internal structure with every attack. If such malware could intrude even into any of the IoT networks, then even if the original malware instance gets detected, by that time it can still infect the entire network. It is challenging to obtain training data for such evasive malware. Therefore, in this paper, we present ADVERSARIALuscator, a novel system that uses specialized Adversarial-DRL to obfuscate malware at the opcode level and create multiple metamorphic instances of the same. To the best of our knowledge, ADVERSARIALuscator is the first-ever system that adopts the Markov Decision Process-based approach to convert and find a solution to the problem of creating individual obfuscations at the opcode level. This is important as the machine language level is the least at which functionality could be preserved so as to mimic an actual attack effectively. ADVERSARIALuscator is also the first-ever system to use efficient continuous action control capable of deep reinforcement learning agents like the Proximal Policy Optimization in the area of cyber security. Experimental results indicate that ADVERSARIALuscator could raise the metamorphic probability of a corpus of malware by >0.45. Additionally, more than 33% of metamorphic instances generated by ADVERSARIALuscator were able to evade the most potent IDS. If such malware could intrude even into any of the IoT networks, then even if the original malware instance gets detected, by that time it can still infect the entire network. Hence ADVERSARIALuscator could be used to generate data representative of a swarm of very potent and coordinated AI-based metamorphic malware attacks. The so generated data and simulations could be used to bolster the defenses of an IDS against an actual AI-based metamorphic attack from advanced malware and ransomware.


A survey of Bayesian Network structure learning

arXiv.org Artificial Intelligence

Bayesian Networks (BNs) have become increasingly popular over the last few decades as a tool for reasoning under uncertainty in fields as diverse as medicine, biology, epidemiology, economics and the social sciences. This is especially true in real-world areas where we seek to answer complex questions based on hypothetical evidence to determine actions for intervention. However, determining the graphical structure of a BN remains a major challenge, especially when modelling a problem under causal assumptions. Solutions to this problem include the automated discovery of BN graphs from data, constructing them based on expert knowledge, or a combination of the two. This paper provides a comprehensive review of combinatoric algorithms proposed for learning BN structure from data, describing 61 algorithms including prototypical, well-established and state-of-the-art approaches. The basic approach of each algorithm is described in consistent terms, and the similarities and differences between them highlighted. Methods of evaluating algorithms and their comparative performance are discussed including the consistency of claims made in the literature. Approaches for dealing with data noise in real-world datasets and incorporating expert knowledge into the learning process are also covered.


Individual and Collective Autonomous Development

arXiv.org Artificial Intelligence

The increasing complexity and unpredictability of many ICT scenarios let us envision that future systems will have to dynamically learn how to act and adapt to face evolving situations with little or no a priori knowledge, both at the level of individual components and at the collective level. In other words, such systems should become able to autonomously develop models of themselves and of their environment. Autonomous development includes: learning models of own capabilities; learning how to act purposefully towards the achievement of specific goals; and learning how to act collectively, i.e., accounting for the presence of others. In this paper, we introduce the vision of autonomous development in ICT systems, by framing its key concepts and by illustrating suitable application domains. Then, we overview the many research areas that are contributing or can potentially contribute to the realization of the vision, and identify some key research challenges.


WRENCH: A Comprehensive Benchmark for Weak Supervision

arXiv.org Machine Learning

Recent \emph{Weak Supervision (WS)} approaches have had widespread success in easing the bottleneck of labeling training data for machine learning by synthesizing labels from multiple potentially noisy supervision sources. However, proper measurement and analysis of these approaches remain a challenge. First, datasets used in existing works are often private and/or custom, limiting standardization. Second, WS datasets with the same name and base data often vary in terms of the labels and weak supervision sources used, a significant "hidden" source of evaluation variance. Finally, WS studies often diverge in terms of the evaluation protocol and ablations used. To address these problems, we introduce a benchmark platform, \benchmark, for a thorough and standardized evaluation of WS approaches. It consists of 22 varied real-world datasets for classification and sequence tagging; a range of real, synthetic, and procedurally-generated weak supervision sources; and a modular, extensible framework for WS evaluation, including implementations for popular WS methods. We use \benchmark to conduct extensive comparisons over more than 100 method variants to demonstrate its efficacy as a benchmark platform. The code is available at \url{https://github.com/JieyuZ2/wrench}.


A Survey on Cost Types, Interaction Schemes, and Annotator Performance Models in Selection Algorithms for Active Learning in Classification

arXiv.org Machine Learning

Pool-based active learning (AL) aims to optimize the annotation process (i.e., labeling) as the acquisition of annotations is often time-consuming and therefore expensive. For this purpose, an AL strategy queries annotations intelligently from annotators to train a high-performance classification model at a low annotation cost. Traditional AL strategies operate in an idealized framework. They assume a single, omniscient annotator who never gets tired and charges uniformly regardless of query difficulty. However, in real-world applications, we often face human annotators, e.g., crowd or in-house workers, who make annotation mistakes and can be reluctant to respond if tired or faced with complex queries. Recently, a wide range of novel AL strategies has been proposed to address these issues. They differ in at least one of the following three central aspects from traditional AL: (1) They explicitly consider (multiple) human annotators whose performances can be affected by various factors, such as missing expertise. (2) They generalize the interaction with human annotators by considering different query and annotation types, such as asking an annotator for feedback on an inferred classification rule. (3) They take more complex cost schemes regarding annotations and misclassifications into account. This survey provides an overview of these AL strategies and refers to them as real-world AL. Therefore, we introduce a general real-world AL strategy as part of a learning cycle and use its elements, e.g., the query and annotator selection algorithm, to categorize about 60 real-world AL strategies. Finally, we outline possible directions for future research in the field of AL.


Types of Multi Classification

#artificialintelligence

This blog introduces different types of multi classification systems. Multiclass classifiers can distinguish between more than two classes other than binary classifiers. Stochastic gradient descent (SGD) classifiers, Random Forest classifiers, and naive Bayes classifiers etc. are capable of handling multiple classes natively. On the other hand, Logistic Regression or Support Vector Machine classifiers are strictly binary classifiers. There are various strategies that you can use to perform multiclass classification with multiple binary classifiers.


Rating transitions forecasting: a filtering approach

arXiv.org Machine Learning

Analyzing the effect of business cycle on rating transitions has been a subject of great interest these last fifteen years, particularly due to the increasing pressure coming from regulators for stress testing. In this paper, we consider that the dynamics of rating migrations is governed by an unobserved latent factor. Under a point process filtering framework, we explain how the current state of the hidden factor can be efficiently inferred from observations of rating histories. We then adapt the classical Baum-Welsh algorithm to our setting and show how to estimate the latent factor parameters. Once calibrated, we may reveal and detect economic changes affecting the dynamics of rating migration, in real-time. To this end we adapt a filtering formula which can then be used for predicting future transition probabilities according to economic regimes without using any external covariates. We propose two filtering frameworks: a discrete and a continuous version. We demonstrate and compare the efficiency of both approaches on fictive data and on a corporate credit rating database. The methods could also be applied to retail credit loans.