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 Learning Graphical Models


Bach Style Music Authoring System based on Deep Learning

arXiv.org Artificial Intelligence

With the continuous improvement in various aspects in the field of artificial intelligence, the momentum of artificial intelligence with deep learning capabilities into the field of music is coming. The research purpose of this paper is to design a Bach style music authoring system based on deep learning. We use a LSTM neural network to train serialized and standardized music feature data. By repeated experiments, we find the optimal LSTM model which can generate imitation of Bach music. Finally the generated music is comprehensively evaluated in the form of online audition and Turing test. The repertoires which the music generation system constructed in this article are very close to the style of Bach's original music, and it is relatively difficult for ordinary people to distinguish the musics Bach authored and AI created.


On the Importance of Firth Bias Reduction in Few-Shot Classification

arXiv.org Artificial Intelligence

Learning accurate classifiers for novel categories from very few examples, known as few-shot image classification, is a challenging task in statistical machine learning and computer vision. The performance in few-shot classification suffers from the bias in the estimation of classifier parameters; however, an effective underlying bias reduction technique that could alleviate this issue in training few-shot classifiers has been overlooked. In this work, we demonstrate the effectiveness of Firth bias reduction in few-shot classification. Theoretically, Firth bias reduction removes the first order term $O(N^{-1})$ from the small-sample bias of the Maximum Likelihood Estimator. Here we show that the general Firth bias reduction technique simplifies to encouraging uniform class assignment probabilities for multinomial logistic classification, and almost has the same effect in cosine classifiers. We derive the optimization objective for Firth penalized multinomial logistic and cosine classifiers, and empirically evaluate that it is consistently effective across the board for few-shot image classification, regardless of (1) the feature representations from different backbones, (2) the number of samples per class, and (3) the number of classes. Finally, we show the robustness of Firth bias reduction, in the case of imbalanced data distribution. Our implementation is available at https://github.com/ehsansaleh/firth_bias_reduction


The Tensor Brain: A Unified Theory of Perception, Memory and Semantic Decoding

arXiv.org Artificial Intelligence

We present a unified computational theory of perception and memory. In our model, perception, episodic memory, and semantic memory are realized by different functional and operational modes of the oscillating interactions between an index layer and a representation layer in a bilayer tensor network (BTN). The memoryless semantic {representation layer} broadcasts information. In cognitive neuroscience, it would be the "mental canvas", or the "global workspace" and reflects the cognitive brain state. The symbolic {index layer} represents concepts and past episodes, whose semantic embeddings are implemented in the connection weights between both layers. In addition, we propose a {working memory layer} as a processing center and information buffer. Episodic and semantic memory realize memory-based reasoning, i.e., the recall of relevant past information to enrich perception, and are personalized to an agent's current state, as well as to an agent's unique memories. Episodic memory stores and retrieves past observations and provides provenance and context. Recent episodic memory enriches perception by the retrieval of perceptual experiences, which provide the agent with a sense about the here and now: to understand its own state, and the world's semantic state in general, the agent needs to know what happened recently, in recent scenes, and on recently perceived entities. Remote episodic memory retrieves relevant past experiences, contributes to our conscious self, and, together with semantic memory, to a large degree defines who we are as individuals.


Offline RL With Resource Constrained Online Deployment

arXiv.org Machine Learning

Offline reinforcement learning is used to train policies in scenarios where real-time access to the environment is expensive or impossible. As a natural consequence of these harsh conditions, an agent may lack the resources to fully observe the online environment before taking an action. We dub this situation the resource-constrained setting. This leads to situations where the offline dataset (available for training) can contain fully processed features (using powerful language models, image models, complex sensors, etc.) which are not available when actions are actually taken online. This disconnect leads to an interesting and unexplored problem in offline RL: Is it possible to use a richly processed offline dataset to train a policy which has access to fewer features in the online environment? In this work, we introduce and formalize this novel resource-constrained problem setting. We highlight the performance gap between policies trained using the full offline dataset and policies trained using limited features. We address this performance gap with a policy transfer algorithm which first trains a teacher agent using the offline dataset where features are fully available, and then transfers this knowledge to a student agent that only uses the resource-constrained features. To better capture the challenge of this setting, we propose a data collection procedure: Resource Constrained-Datasets for RL (RC-D4RL). We evaluate our transfer algorithm on RC-D4RL and the popular D4RL benchmarks and observe consistent improvement over the baseline (TD3+BC without transfer). The code for the experiments is available at https://github.com/JayanthRR/RC-OfflineRL}{github.com/RC-OfflineRL.


Residual Overfit Method of Exploration

arXiv.org Machine Learning

Exploration is a crucial aspect of bandit and reinforcement learning algorithms. The uncertainty quantification necessary for exploration often comes from either closed-form expressions based on simple models or resampling and posterior approximations that are computationally intensive. We propose instead an approximate exploration methodology based on fitting only two point estimates, one tuned and one overfit. The approach, which we term the residual overfit method of exploration (Rome), drives exploration towards actions where the overfit model exhibits the most overfitting compared to the tuned model. The intuition is that overfitting occurs the most at actions and contexts with insufficient data to form accurate predictions of the reward. We justify this intuition formally from both a frequentist and a Bayesian information theoretic perspective. The result is a method that generalizes to a wide variety of models and avoids the computational overhead of resampling or posterior approximations. We compare Rome against a set of established contextual bandit methods on three datasets and find it to be one of the best performing.


A Hierarchical Variational Neural Uncertainty Model for Stochastic Video Prediction

arXiv.org Artificial Intelligence

Predicting the future frames of a video is a challenging task, in part due to the underlying stochastic real-world phenomena. Prior approaches to solve this task typically estimate a latent prior characterizing this stochasticity, however do not account for the predictive uncertainty of the (deep learning) model. Such approaches often derive the training signal from the mean-squared error (MSE) between the generated frame and the ground truth, which can lead to sub-optimal training, especially when the predictive uncertainty is high. Towards this end, we introduce Neural Uncertainty Quantifier (NUQ) - a stochastic quantification of the model's predictive uncertainty, and use it to weigh the MSE loss. We propose a hierarchical, variational framework to derive NUQ in a principled manner using a deep, Bayesian graphical model. Our experiments on four benchmark stochastic video prediction datasets show that our proposed framework trains more effectively compared to the state-of-the-art models (especially when the training sets are small), while demonstrating better video generation quality and diversity against several evaluation metrics.


Foundations of Symbolic Languages for Model Interpretability

arXiv.org Artificial Intelligence

Several queries and scores have been proposed to explain individual predictions made by ML models. Examples include queries based on "anchors", which are parts of an instance that are sufficient to justify its classification, and "featureperturbation" scores such as SHAP. Given the need for flexible, reliable, and easy-toapply interpretability methods for ML models, we foresee the need for developing declarative languages to naturally specify different explainability queries. We do this in a principled way by rooting such a language in a logic called FOIL, that allows for expressing many simple but important explainability queries, and might serve as a core for more expressive interpretability languages. We study the computational complexity of FOIL queries over classes of ML models often deemed to be easily interpretable: decision trees and more general decision diagrams. Since the number of possible inputs for an ML model is exponential in its dimension, tractability of the FOIL evaluation problem is delicate, but can be achieved by either restricting the structure of the models, or the fragment of FOIL being evaluated. We also present a prototype implementation of FOIL wrapped in a high-level declarative language, and perform experiments showing that such a language can be used in practice.


HYPER: Learned Hybrid Trajectory Prediction via Factored Inference and Adaptive Sampling

arXiv.org Artificial Intelligence

Modeling multi-modal high-level intent is important for ensuring diversity in trajectory prediction. Existing approaches explore the discrete nature of human intent before predicting continuous trajectories, to improve accuracy and support explainability. However, these approaches often assume the intent to remain fixed over the prediction horizon, which is problematic in practice, especially over longer horizons. To overcome this limitation, we introduce HYPER, a general and expressive hybrid prediction framework that models evolving human intent. By modeling traffic agents as a hybrid discrete-continuous system, our approach is capable of predicting discrete intent changes over time. We learn the probabilistic hybrid model via a maximum likelihood estimation problem and leverage neural proposal distributions to sample adaptively from the exponentially growing discrete space. The overall approach affords a better trade-off between accuracy and coverage. We train and validate our model on the Argoverse dataset, and demonstrate its effectiveness through comprehensive ablation studies and comparisons with state-of-the-art models.


TensorPlan and the Few Actions Lower Bound for Planning in MDPs under Linear Realizability of Optimal Value Functions

arXiv.org Machine Learning

We consider the minimax query complexity of online planning with a generative model in fixed-horizon Markov decision processes (MDPs) with linear function approximation. Following recent works, we consider broad classes of problems where either (i) the optimal value function $v^\star$ or (ii) the optimal action-value function $q^\star$ lie in the linear span of some features; or (iii) both $v^\star$ and $q^\star$ lie in the linear span when restricted to the states reachable from the starting state. Recently, Weisz et al. (2021b) showed that under (ii) the minimax query complexity of any planning algorithm is at least exponential in the horizon $H$ or in the feature dimension $d$ when the size $A$ of the action set can be chosen to be exponential in $\min(d,H)$. On the other hand, for the setting (i), Weisz et al. (2021a) introduced TensorPlan, a planner whose query cost is polynomial in all relevant quantities when the number of actions is fixed. Among other things, these two works left open the question whether polynomial query complexity is possible when $A$ is subexponential in $min(d,H)$. In this paper we answer this question in the negative: we show that an exponentially large lower bound holds when $A=\Omega(\min(d^{1/4},H^{1/2}))$, under either (i), (ii) or (iii). In particular, this implies a perhaps surprising exponential separation of query complexity compared to the work of Du et al. (2021) who prove a polynomial upper bound when (iii) holds for all states. Furthermore, we show that the upper bound of TensorPlan can be extended to hold under (iii) and, for MDPs with deterministic transitions and stochastic rewards, also under (ii).


A new harmonium for pattern recognition in survival data

arXiv.org Machine Learning

Background: Survival analysis concerns the study of timeline data where the event of interest may remain unobserved (i.e., censored). Studies commonly record more than one type of event, but conventional survival techniques focus on a single event type. We set out to integrate both multiple independently censored time-to-event variables as well as missing observations. Methods: An energy-based approach is taken with a bi-partite structure between latent and visible states, commonly known as harmoniums (or restricted Boltzmann machines). Results: The present harmonium is shown, both theoretically and experimentally, to capture non-linear patterns between distinct time recordings. We illustrate on real world data that, for a single time-to-event variable, our model is on par with established methods. In addition, we demonstrate that discriminative predictions improve by leveraging an extra time-to-event variable. Conclusions: Multiple time-to-event variables can be successfully captured within the harmonium paradigm.