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 Learning Graphical Models


Bunian

AAAI Conferences

Player modeling is an important concept that has gained much attention in game research due to its utility in developing adaptive techniques to target better designs for engagement and retention. Previous work has explored modeling individual differences using machine learning algorithms performed on aggregated game actions. However, players' individual differences may be better manifested through sequential patterns of the in-game player's actions. While few works have explored sequential analysis of player data, none have explored the use of Hidden Markov Models (HMM) to model individual differences, which is the topic of this paper. In particular, we developed a modeling approach using data collected from players playing a Role-Playing Game (RPG). Our proposed approach is two fold: 1. We present a Hidden Markov Model (HMM) of player in-game behaviors to model individual differences, and 2. using the output of the HMM, we generate behavioral features used to classify real world players' characteristics, including game expertise and the big five personality traits. Our results show predictive power for some of personality traits, such as game expertise and conscientiousness, but the most influential factor was game expertise.


PGMax: Factor Graphs for Discrete Probabilistic Graphical Models and Loopy Belief Propagation in JAX

arXiv.org Machine Learning

PGMax is an open-source Python package for easy specification of discrete Probabilistic Graphical Models (PGMs) as factor graphs, and automatic derivation of efficient and scalable loopy belief propagation (LBP) implementation in JAX. It supports general factor graphs, and can effectively leverage modern accelerators like GPUs for inference. Compared with existing alternatives, PGMax obtains higher-quality inference results with orders-of-magnitude inference speedups. PGMax additionally interacts seamlessly with the rapidly growing JAX ecosystem, opening up exciting new possibilities. Our source code, examples and documentation are available at https://github.com/vicariousinc/PGMax.


Provable Reinforcement Learning with a Short-Term Memory

arXiv.org Artificial Intelligence

Real-world sequential decision making problems commonly involve partial observability, which requires the agent to maintain a memory of history in order to infer the latent states, plan and make good decisions. Coping with partial observability in general is extremely challenging, as a number of worst-case statistical and computational barriers are known in learning Partially Observable Markov Decision Processes (POMDPs). Motivated by the problem structure in several physical applications, as well as a commonly used technique known as "frame stacking", this paper proposes to study a new subclass of POMDPs, whose latent states can be decoded by the most recent history of a short length $m$. We establish a set of upper and lower bounds on the sample complexity for learning near-optimal policies for this class of problems in both tabular and rich-observation settings (where the number of observations is enormous). In particular, in the rich-observation setting, we develop new algorithms using a novel "moment matching" approach with a sample complexity that scales exponentially with the short length $m$ rather than the problem horizon, and is independent of the number of observations. Our results show that a short-term memory suffices for reinforcement learning in these environments.


Impact of Parameter Sparsity on Stochastic Gradient MCMC Methods for Bayesian Deep Learning

arXiv.org Artificial Intelligence

Bayesian methods hold significant promise for improving the uncertainty quantification ability and robustness of deep neural network models. Recent research has seen the investigation of a number of approximate Bayesian inference methods for deep neural networks, building on both the variational Bayesian and Markov chain Monte Carlo (MCMC) frameworks. A fundamental issue with MCMC methods is that the improvements they enable are obtained at the expense of increased computation time and model storage costs. In this paper, we investigate the potential of sparse network structures to flexibly trade-off model storage costs and inference run time against predictive performance and uncertainty quantification ability. We use stochastic gradient MCMC methods as the core Bayesian inference method and consider a variety of approaches for selecting sparse network structures. Surprisingly, our results show that certain classes of randomly selected substructures can perform as well as substructures derived from state-of-the-art iterative pruning methods while drastically reducing model training times.


Multi-model Ensemble Analysis with Neural Network Gaussian Processes

arXiv.org Machine Learning

Multi-model ensemble analysis integrates information from multiple climate models into a unified projection. However, existing integration approaches based on model averaging can dilute fine-scale spatial information and incur bias from rescaling low-resolution climate models. We propose a statistical approach, called NN-GPR, using Gaussian process regression (GPR) with an infinitely wide deep neural network based covariance function. NN-GPR requires no assumptions about the relationships between models, no interpolation to a common grid, no stationarity assumptions, and automatically downscales as part of its prediction algorithm. Model experiments show that NN-GPR can be highly skillful at surface temperature and precipitation forecasting by preserving geospatial signals at multiple scales and capturing inter-annual variability. Our projections particularly show improved accuracy and uncertainty quantification skill in regions of high variability, which allows us to cheaply assess tail behavior at a 0.44$^\circ$/50 km spatial resolution without a regional climate model (RCM). Evaluations on reanalysis data and SSP245 forced climate models show that NN-GPR produces similar, overall climatologies to the model ensemble while better capturing fine scale spatial patterns. Finally, we compare NN-GPR's regional predictions against two RCMs and show that NN-GPR can rival the performance of RCMs using only global model data as input.


Generative multitask learning mitigates target-causing confounding

arXiv.org Machine Learning

We propose a simple and scalable approach to causal representation learning for multitask learning. Our approach requires minimal modification to existing ML systems, and improves robustness to prior probability shift. The improvement comes from mitigating unobserved confounders that cause the targets, but not the input. We refer to them as target-causing confounders. These confounders induce spurious dependencies between the input and targets. This poses a problem for the conventional approach to multitask learning, due to its assumption that the targets are conditionally independent given the input. Our proposed approach takes into account the dependency between the targets in order to alleviate target-causing confounding. All that is required in addition to usual practice is to estimate the joint distribution of the targets to switch from discriminative to generative classification, and to predict all targets jointly. Our results on the Attributes of People and Taskonomy datasets reflect the conceptual improvement in robustness to prior probability shift.


Hierarchical Dependency Constrained Tree Augmented Naive Bayes Classifiers for Hierarchical Feature Spaces

arXiv.org Machine Learning

The Tree Augmented Naive Bayes (TAN) classifier is a type of probabilistic graphical model that constructs a single-parent dependency tree to estimate the distribution of the data. In this work, we propose two novel Hierarchical dependency-based Tree Augmented Naive Bayes algorithms, i.e. Hie-TAN and Hie-TAN-Lite. Both methods exploit the pre-defined parent-child (generalisation-specialisation) relationships between features as a type of constraint to learn the tree representation of dependencies among features, whilst the latter further eliminates the hierarchical redundancy during the classifier learning stage. The experimental results showed that Hie-TAN successfully obtained better predictive performance than several other hierarchical dependency constrained classification algorithms, and its predictive performance was further improved by eliminating the hierarchical redundancy, as suggested by the higher accuracy obtained by Hie-TAN-Lite.


Data Consistency for Weakly Supervised Learning

arXiv.org Machine Learning

In many applications, training machine learning models involves using large amounts of human-annotated data. Obtaining precise labels for the data is expensive. Instead, training with weak supervision provides a low-cost alternative. We propose a novel weak supervision algorithm that processes noisy labels, i.e., weak signals, while also considering features of the training data to produce accurate labels for training. Our method searches over classifiers of the data representation to find plausible labelings. We call this paradigm data consistent weak supervision. A key facet of our framework is that we are able to estimate labels for data examples low or no coverage from the weak supervision. In addition, we make no assumptions about the joint distribution of the weak signals and true labels of the data. Instead, we use weak signals and the data features to solve a constrained optimization that enforces data consistency among the labels we generate. Empirical evaluation of our method on different datasets shows that it significantly outperforms state-of-the-art weak supervision methods on both text and image classification tasks.


BAM: Bayes with Adaptive Memory

arXiv.org Machine Learning

Online learning via Bayes' theorem allows new data to be continuously integrated into an agent's current beliefs. However, a naive application of Bayesian methods in non stationary environments leads to slow adaptation and results in state estimates that may converge confidently to the wrong parameter value. A common solution when learning in changing environments is to discard/downweight past data; however, this simple mechanism of "forgetting" fails to account for the fact that many real-world environments involve revisiting similar states. We propose a new framework, Bayes with Adaptive Memory (BAM), that takes advantage of past experience by allowing the agent to choose which past observations to remember and which to forget. We demonstrate that BAM generalizes many popular Bayesian update rules for non-stationary environments. Through a variety of experiments, we demonstrate the ability of BAM to continuously adapt in an ever-changing world.


Made Simple -- Naive Bayes Classifiers

#artificialintelligence

Naive Bayes Classifiers are a family of algorithms that are based on Bayes theorem. They are classification algorithms with the main principle being that every feature being classified is independent of the other. P(c) Prior, number of documents in class c divided by the total number of documents. We have the following documents. Document 1 and 2 are Burgers while 3 and 4 are Sandwich.