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 Learning Graphical Models


Machine Learning Approach for Predicting Students Academic Performance and Study Strategies based on their Motivation

arXiv.org Artificial Intelligence

This research aims to develop machine learning models for students academic performance and study strategies prediction which could be generalized to all courses in higher education. Key learning attributes (intrinsic, extrinsic, autonomy, relatedness, competence, and self-esteem) essential for students learning process were used in building the models. Determining the broad effect of these attributes on students' academic performance and study strategy is the center of our interest. To investigate this, we used Scikit-learn in python to build five machine learning models (Decision Tree, K-Nearest Neighbour, Random Forest, Linear/Logistic Regression, and Support Vector Machine) for both regression and classification tasks to perform our analysis. The models were trained, evaluated, and tested for accuracy using 924 university dentistry students' data collected by Chilean authors through quantitative research design. A comparative analysis of the models revealed that the tree-based models such as the random forest (with prediction accuracy of 94.9%) and decision tree show the best results compared to the linear, support vector, and k-nearest neighbours. The models built in this research can be used in predicting student performance and study strategy so that appropriate interventions could be implemented to improve student learning progress. Thus, incorporating strategies that could improve diverse student learning attributes in the design of online educational systems may increase the likelihood of students continuing with their learning tasks as required. Moreover, the results show that the attributes could be modelled together and used to adapt/personalize the learning process.


Construction Repetition Reduces Information Rate in Dialogue

arXiv.org Artificial Intelligence

Speakers repeat constructions frequently in dialogue. Due to their peculiar information-theoretic properties, repetitions can be thought of as a strategy for cost-effective communication. In this study, we focus on the repetition of lexicalised constructions -- i.e., recurring multi-word units -- in English open-domain spoken dialogues. We hypothesise that speakers use construction repetition to mitigate information rate, leading to an overall decrease in utterance information content over the course of a dialogue. We conduct a quantitative analysis, measuring the information content of constructions and that of their containing utterances, estimating information content with an adaptive neural language model. We observe that construction usage lowers the information content of utterances. This facilitating effect (i) increases throughout dialogues, (ii) is boosted by repetition, (iii) grows as a function of repetition frequency and density, and (iv) is stronger for repetitions of referential constructions.


A Scalable Reinforcement Learning Approach for Attack Allocation in Swarm to Swarm Engagement Problems

arXiv.org Artificial Intelligence

In this work we propose a reinforcement learning (RL) framework that controls the density of a large-scale swarm for engaging with adversarial swarm attacks. Although there is a significant amount of existing work in applying artificial intelligence methods to swarm control, analysis of interactions between two adversarial swarms is a rather understudied area. Most of the existing work in this subject develop strategies by making hard assumptions regarding the strategy and dynamics of the adversarial swarm. Our main contribution is the formulation of the swarm to swarm engagement problem as a Markov Decision Process and development of RL algorithms that can compute engagement strategies without the knowledge of strategy/dynamics of the adversarial swarm. Simulation results show that the developed framework can handle a wide array of large-scale engagement scenarios in an efficient manner.


Near-Optimal Regret Bounds for Multi-batch Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, we study the episodic reinforcement learning (RL) problem modeled by finite-horizon Markov Decision Processes (MDPs) with constraint on the number of batches. The multi-batch reinforcement learning framework, where the agent is required to provide a time schedule to update policy before everything, which is particularly suitable for the scenarios where the agent suffers extensively from changing the policy adaptively. Given a finite-horizon MDP with $S$ states, $A$ actions and planning horizon $H$, we design a computational efficient algorithm to achieve near-optimal regret of $\tilde{O}(\sqrt{SAH^3K\ln(1/\delta)})$\footnote{$\tilde{O}(\cdot)$ hides logarithmic terms of $(S,A,H,K)$} in $K$ episodes using $O\left(H+\log_2\log_2(K) \right)$ batches with confidence parameter $\delta$. To our best of knowledge, it is the first $\tilde{O}(\sqrt{SAH^3K})$ regret bound with $O(H+\log_2\log_2(K))$ batch complexity. Meanwhile, we show that to achieve $\tilde{O}(\mathrm{poly}(S,A,H)\sqrt{K})$ regret, the number of batches is at least $\Omega\left(H/\log_A(K)+ \log_2\log_2(K) \right)$, which matches our upper bound up to logarithmic terms. Our technical contribution are two-fold: 1) a near-optimal design scheme to explore over the unlearned states; 2) an computational efficient algorithm to explore certain directions with an approximated transition model.


Revisiting the Roles of "Text" in Text Games

arXiv.org Artificial Intelligence

Text games present opportunities for natural language understanding (NLU) methods to tackle reinforcement learning (RL) challenges. However, recent work has questioned the necessity of NLU by showing random text hashes could perform decently. In this paper, we pursue a fine-grained investigation into the roles of text in the face of different RL challenges, and reconcile that semantic and non-semantic language representations could be complementary rather than contrasting. Concretely, we propose a simple scheme to extract relevant contextual information into an approximate state hash as extra input for an RNN-based text agent. Such a lightweight plug-in achieves competitive performance with state-of-the-art text agents using advanced NLU techniques such as knowledge graph and passage retrieval, suggesting non-NLU methods might suffice to tackle the challenge of partial observability. However, if we remove RNN encoders and use approximate or even ground-truth state hash alone, the model performs miserably, which confirms the importance of semantic function approximation to tackle the challenge of combinatorially large observation and action spaces. Our findings and analysis provide new insights for designing better text game task setups and agents.


Active Bayesian Causal Inference

arXiv.org Artificial Intelligence

Causal discovery and causal reasoning are classically treated as separate and consecutive tasks: one first infers the causal graph, and then uses it to estimate causal effects of interventions. However, such a two-stage approach is uneconomical, especially in terms of actively collected interventional data, since the causal query of interest may not require a fully-specified causal model. From a Bayesian perspective, it is also unnatural, since a causal query (e.g., the causal graph or some causal effect) can be viewed as a latent quantity subject to posterior inference -- other unobserved quantities that are not of direct interest (e.g., the full causal model) ought to be marginalized out in this process and contribute to our epistemic uncertainty. In this work, we propose Active Bayesian Causal Inference (ABCI), a fully-Bayesian active learning framework for integrated causal discovery and reasoning, which jointly infers a posterior over causal models and queries of interest. In our approach to ABCI, we focus on the class of causally-sufficient, nonlinear additive noise models, which we model using Gaussian processes. We sequentially design experiments that are maximally informative about our target causal query, collect the corresponding interventional data, and update our beliefs to choose the next experiment. Through simulations, we demonstrate that our approach is more data-efficient than several baselines that only focus on learning the full causal graph. This allows us to accurately learn downstream causal queries from fewer samples while providing well-calibrated uncertainty estimates for the quantities of interest.


Robot Navigation Anticipative Strategies in Deep Reinforcement Motion Planning

arXiv.org Artificial Intelligence

The navigation of robots in dynamic urban environments, requires elaborated anticipative strategies for the robot to avoid collisions with dynamic objects, like bicycles or pedestrians, and to be human aware. We have developed and analyzed three anticipative strategies in motion planning taking into account the future motion of the mobile objects that can move up to 18 km/h. First, we have used our hybrid policy resulting from a Deep Deterministic Policy Gradient (DDPG) training and the Social Force Model (SFM), and we have tested it in simulation in four complex map scenarios with many pedestrians. Second, we have used these anticipative strategies in real-life experiments using the hybrid motion planning method and the ROS Navigation Stack with Dynamic Windows Approach (NS-DWA). The results in simulations and real-life experiments show very good results in open environments and also in mixed scenarios with narrow spaces.


On Trustworthy Decision-Making Process of Human Drivers from the View of Perceptual Uncertainty Reduction

arXiv.org Artificial Intelligence

Humans are experts in making decisions for challenging driving tasks with uncertainties. Many efforts have been made to model the decision-making process of human drivers at the behavior level. However, limited studies explain how human drivers actively make reliable sequential decisions to complete interactive driving tasks in an uncertain environment. This paper argues that human drivers intently search for actions to reduce the uncertainty of their perception of the environment, i.e., perceptual uncertainty, to a low level that allows them to make a trustworthy decision easily. This paper provides a proof of concept framework to empirically reveal that human drivers' perceptual uncertainty decreases when executing interactive tasks with uncertainties. We first introduce an explainable-artificial intelligence approach (i.e., SHapley Additive exPlanation, SHAP) to determine the salient features on which human drivers make decisions. Then, we use entropy-based measures to quantify the drivers' perceptual changes in these ranked salient features across the decision-making process, reflecting the changes in uncertainties. The validation and verification of our proposed method are conducted in the highway on-ramp merging scenario with congested traffic using the INTERACTION dataset. Experimental results support that human drivers intentionally seek information to reduce their perceptual uncertainties in the number and rank of salient features of their perception of environments to make a trustworthy decision.


On the Relationship Between Variational Inference and Auto-Associative Memory

arXiv.org Artificial Intelligence

In this article, we propose a variational inference formulation of auto-associative memories, allowing us to combine perceptual inference and memory retrieval into the same mathematical framework. In this formulation, the prior probability distribution onto latent representations is made memory dependent, thus pulling the inference process towards previously stored representations. We then study how different neural network approaches to variational inference can be applied in this framework. We compare methods relying on amortized inference such as Variational Auto Encoders and methods relying on iterative inference such as Predictive Coding and suggest combining both approaches to design new auto-associative memory models. We evaluate the obtained algorithms on the CIFAR10 and CLEVR image datasets and compare them with other associative memory models such as Hopfield Networks, End-to-End Memory Networks and Neural Turing Machines.


The cluster structure function

arXiv.org Artificial Intelligence

For each partition of a data set into a given number of parts there is a partition such that every part is as much as possible a good model (an "algorithmic sufficient statistic") for the data in that part. Since this can be done for every number between one and the number of data, the result is a function, the cluster structure function. It maps the number of parts of a partition to values related to the deficiencies of being good models by the parts. Such a function starts with a value at least zero for no partition of the data set and descents to zero for the partition of the data set into singleton parts. The optimal clustering is the one chosen to minimize the cluster structure function. The theory behind the method is expressed in algorithmic information theory (Kolmogorov complexity). In practice the Kolmogorov complexities involved are approximated by a concrete compressor. We give examples using real data sets: the MNIST handwritten digits and the segmentation of real cells as used in stem cell research.