Learning Graphical Models
A Hybrid Statistical-Machine Learning Approach for Analysing Online Customer Behavior: An Empirical Study
Alizamir, Saed, Bandara, Kasun, Eshragh, Ali, Iravani, Foaad
We apply classical statistical methods in conjunction with the state-of-the-art machine learning techniques to develop a hybrid interpretable model to analyse 454,897 online customers' behavior for a particular product category at the largest online retailer in China, that is JD. While most mere machine learning methods are plagued by the lack of interpretability in practice, our novel hybrid approach will address this practical issue by generating explainable output. This analysis involves identifying what features and characteristics have the most significant impact on customers' purchase behavior, thereby enabling us to predict future sales with a high level of accuracy, and identify the most impactful variables. Our results reveal that customers' product choice is insensitive to the promised delivery time, but this factor significantly impacts customers' order quantity. We also show that the effectiveness of various discounting methods depends on the specific product and the discount size. We identify product classes for which certain discounting approaches are more effective and provide recommendations on better use of different discounting tools. Customers' choice behavior across different product classes is mostly driven by price, and to a lesser extent, by customer demographics. The former finding asks for exercising care in deciding when and how much discount should be offered, whereas the latter identifies opportunities for personalized ads and targeted marketing. Further, to curb customers' batch ordering behavior and avoid the undesirable Bullwhip effect, JD should improve its logistics to ensure faster delivery of orders.
Supervised ensemble classification of Kepler variable stars
Variable star analysis and classification is an important task in the understanding of stellar features and processes. While historically classifications have been done manually by highly skilled experts, the recent and rapid expansion in the quantity and quality of data has demanded new techniques, most notably automatic classification through supervised machine learning. We present an expansion of existing work on the field by analysing variable stars in the Kepler field using an ensemble approach, combining multiple characterization and classification techniques to produce improved classification rates. Classifications for each of the roughly 150 000 stars observed by Kepler are produced separating the stars into one of 14 variable star classes. The study of variable stars has provided a wealth of valuable astrophysical information. Intrinsic sources of variation, such as in pulsation, provide a physical probe and test for our understanding of stellar atmospheres and interiors.
Creating a Machine Learning App using FastAPI and Deploying it Using Kubernetes
FastAPI is a new Python-based web framework used to create Web APIs. FastAPI is fast when serving your application, also enhances the performance of our application. Note: for you to follow along easily, use Google Colab. It's an easy-to-use platform to get started quickly while building models. We will build a machine learning model that will predict the nationality of individuals using their names. This is a simple model that will explain the key concepts used in machine learning modeling. The dataset used will contains common names of people and their nationalities. Pandas is a software library written for the Python programming language for data manipulation and analysis.
An Overview of Indian Spoken Language Recognition from Machine Learning Perspective
Dey, Spandan, Sahidullah, Md, Saha, Goutam
Automatic spoken language identification (LID) is a very important research field in the era of multilingual voice-command-based human-computer interaction (HCI). A front-end LID module helps to improve the performance of many speech-based applications in the multilingual scenario. India is a populous country with diverse cultures and languages. The majority of the Indian population needs to use their respective native languages for verbal interaction with machines. Therefore, the development of efficient Indian spoken language recognition systems is useful for adapting smart technologies in every section of Indian society. The field of Indian LID has started gaining momentum in the last two decades, mainly due to the development of several standard multilingual speech corpora for the Indian languages. Even though significant research progress has already been made in this field, to the best of our knowledge, there are not many attempts to analytically review them collectively. In this work, we have conducted one of the very first attempts to present a comprehensive review of the Indian spoken language recognition research field. In-depth analysis has been presented to emphasize the unique challenges of low-resource and mutual influences for developing LID systems in the Indian contexts. Several essential aspects of the Indian LID research, such as the detailed description of the available speech corpora, the major research contributions, including the earlier attempts based on statistical modeling to the recent approaches based on different neural network architectures, and the future research trends are discussed. This review work will help assess the state of the present Indian LID research by any active researcher or any research enthusiasts from related fields.
Targets in Reinforcement Learning to solve Stackelberg Security Games
Bandyopadhyay, Saptarashmi, Zhu, Chenqi, Daniel, Philip, Morrison, Joshua, Shay, Ethan, Dickerson, John
Reinforcement Learning (RL) algorithms have been successfully applied to real world situations like illegal smuggling, poaching, deforestation, climate change, airport security, etc. These scenarios can be framed as Stackelberg security games (SSGs) where defenders and attackers compete to control target resources. The algorithm's competency is assessed by which agent is controlling the targets. This review investigates modeling of SSGs in RL with a focus on possible improvements of target representations in RL algorithms.
A Reinforcement Learning Approach to Optimize Available Network Bandwidth Utilization
Jamil, Hasibul, Rodrigues, Elvis, Goldverg, Jacob, Kosar, Tevfik
Efficient data transfers over high-speed, long-distance shared networks require proper utilization of available network bandwidth. Using parallel TCP streams enables an application to utilize network parallelism and can improve transfer throughput; however, finding the optimum number of parallel TCP streams is challenging due to nondeterministic background traffic sharing the same network. Additionally, the non-stationary, multi-objectiveness, and partially-observable nature of network signals in the host systems add extra complexity in finding the current network condition. In this work, we present a novel approach to finding the optimum number of parallel TCP streams using deep reinforcement learning (RL). We devise a learning-based algorithm capable of generalizing different network conditions and utilizing the available network bandwidth intelligently. Contrary to rule-based heuristics that do not generalize well in unknown network scenarios, our RL-based solution can dynamically discover and adapt the parallel TCP stream numbers to maximize the network bandwidth utilization without congesting the network and ensure fairness among contending transfers. We extensively evaluated our RL-based algorithm's performance, comparing it with several state-of-the-art online optimization algorithms. The results show that our RL-based algorithm can find near-optimal solutions 40% faster while achieving up to 15% higher throughput. We also show that, unlike a greedy algorithm, our devised RL-based algorithm can avoid network congestion and fairly share the available network resources among contending transfers.
From Actions to Events: A Transfer Learning Approach Using Improved Deep Belief Networks
Roder, Mateus, Almeida, Jurandy, de Rosa, Gustavo H., Passos, Leandro A., Rossi, André L. D., Papa, João P.
In the last decade, exponential data growth supplied machine learning-based algorithms' capacity and enabled their usage in daily-life activities. Additionally, such an improvement is partially explained due to the advent of deep learning techniques, i.e., stacks of simple architectures that end up in more complex models. Although both factors produce outstanding results, they also pose drawbacks regarding the learning process as training complex models over large datasets are expensive and time-consuming. Such a problem is even more evident when dealing with video analysis. Some works have considered transfer learning or domain adaptation, i.e., approaches that map the knowledge from one domain to another, to ease the training burden, yet most of them operate over individual or small blocks of frames. This paper proposes a novel approach to map the knowledge from action recognition to event recognition using an energy-based model, denoted as Spectral Deep Belief Network. Such a model can process all frames simultaneously, carrying spatial and temporal information through the learning process. The experimental results conducted over two public video dataset, the HMDB-51 and the UCF-101, depict the effectiveness of the proposed model and its reduced computational burden when compared to traditional energy-based models, such as Restricted Boltzmann Machines and Deep Belief Networks.
Discrete Control in Real-World Driving Environments using Deep Reinforcement Learning
Amballa, Avinash, P., Advaith, Sasmal, Pradip, Channappayya, Sumohana
Training self-driving cars is often challenging since they require a vast amount of labeled data in multiple real-world contexts, which is computationally and memory intensive. Researchers often resort to driving simulators to train the agent and transfer the knowledge to a real-world setting. Since simulators lack realistic behavior, these methods are quite inefficient. To address this issue, we introduce a framework (perception, planning, and control) in a real-world driving environment that transfers the real-world environments into gaming environments by setting up a reliable Markov Decision Process (MDP). We propose variations of existing Reinforcement Learning (RL) algorithms in a multi-agent setting to learn and execute the discrete control in real-world environments. Experiments show that the multi-agent setting outperforms the single-agent setting in all the scenarios. We also propose reliable initialization, data augmentation, and training techniques that enable the agents to learn and generalize to navigate in a real-world environment with minimal input video data, and with minimal training. Additionally, to show the efficacy of our proposed algorithm, we deploy our method in the virtual driving environment TORCS.
Value-based CTDE Methods in Symmetric Two-team Markov Game: from Cooperation to Team Competition
Leroy, Pascal, Pisane, Jonathan, Ernst, Damien
In this paper, we identify the best learning scenario to train a team of agents to compete against multiple possible strategies of opposing teams. We evaluate cooperative value-based methods in a mixed cooperative-competitive environment. We restrict ourselves to the case of a symmetric, partially observable, two-team Markov game. We selected three training methods based on the centralised training and decentralised execution (CTDE) paradigm: QMIX, MAVEN and QVMix. For each method, we considered three learning scenarios differentiated by the variety of team policies encountered during training. For our experiments, we modified the StarCraft Multi-Agent Challenge environment to create competitive environments where both teams could learn and compete simultaneously. Our results suggest that training against multiple evolving strategies achieves the best results when, for scoring their performances, teams are faced with several strategies.
Towards True Lossless Sparse Communication in Multi-Agent Systems
Karten, Seth, Tucker, Mycal, Kailas, Siva, Sycara, Katia
Communication enables agents to cooperate to achieve their goals. Learning when to communicate, i.e., sparse (in time) communication, and whom to message is particularly important when bandwidth is limited. Recent work in learning sparse individualized communication, however, suffers from high variance during training, where decreasing communication comes at the cost of decreased reward, particularly in cooperative tasks. We use the information bottleneck to reframe sparsity as a representation learning problem, which we show naturally enables lossless sparse communication at lower budgets than prior art. In this paper, we propose a method for true lossless sparsity in communication via Information Maximizing Gated Sparse Multi-Agent Communication (IMGS-MAC). Our model uses two individualized regularization objectives, an information maximization autoencoder and sparse communication loss, to create informative and sparse communication. We evaluate the learned communication `language' through direct causal analysis of messages in non-sparse runs to determine the range of lossless sparse budgets, which allow zero-shot sparsity, and the range of sparse budgets that will inquire a reward loss, which is minimized by our learned gating function with few-shot sparsity. To demonstrate the efficacy of our results, we experiment in cooperative multi-agent tasks where communication is essential for success. We evaluate our model with both continuous and discrete messages. We focus our analysis on a variety of ablations to show the effect of message representations, including their properties, and lossless performance of our model.