Learning Graphical Models
A Learning-Based Optimal Uncertainty Quantification Method and Its Application to Ballistic Impact Problems
This paper concerns the study of optimal (supremum and infimum) uncertainty bounds for systems where the input (or prior) probability measure is only partially/imperfectly known (e.g., with only statistical moments and/or on a coarse topology) rather than fully specified. Such partial knowledge provides constraints on the input probability measures. The theory of Optimal Uncertainty Quantification allows us to convert the task into a constraint optimization problem where one seeks to compute the least upper/greatest lower bound of the system's output uncertainties by finding the extremal probability measure of the input. Such optimization requires repeated evaluation of the system's performance indicator (input to performance map) and is high-dimensional and non-convex by nature. Therefore, it is difficult to find the optimal uncertainty bounds in practice. In this paper, we examine the use of machine learning, especially deep neural networks, to address the challenge. We achieve this by introducing a neural network classifier to approximate the performance indicator combined with the stochastic gradient descent method to solve the optimization problem. We demonstrate the learning based framework on the uncertainty quantification of the impact of magnesium alloys, which are promising light-weight structural and protective materials. Finally, we show that the approach can be used to construct maps for the performance certificate and safety design in engineering practice.
Certifying Safety in Reinforcement Learning under Adversarial Perturbation Attacks
Wu, Junlin, Sibai, Hussein, Vorobeychik, Yevgeniy
Function approximation has enabled remarkable advances in applying reinforcement learning (RL) techniques in environments with high-dimensional inputs, such as images, in an end-to-end fashion, mapping such inputs directly to low-level control. Nevertheless, these have proved vulnerable to small adversarial input perturbations. A number of approaches for improving or certifying robustness of end-to-end RL to adversarial perturbations have emerged as a result, focusing on cumulative reward. However, what is often at stake in adversarial scenarios is the violation of fundamental properties, such as safety, rather than the overall reward that combines safety with efficiency. Moreover, properties such as safety can only be defined with respect to true state, rather than the high-dimensional raw inputs to end-to-end policies. To disentangle nominal efficiency and adversarial safety, we situate RL in deterministic partially-observable Markov decision processes (POMDPs) with the goal of maximizing cumulative reward subject to safety constraints. We then propose a partially-supervised reinforcement learning (PSRL) framework that takes advantage of an additional assumption that the true state of the POMDP is known at training time. We present the first approach for certifying safety of PSRL policies under adversarial input perturbations, and two adversarial training approaches that make direct use of PSRL. Our experiments demonstrate both the efficacy of the proposed approach for certifying safety in adversarial environments, and the value of the PSRL framework coupled with adversarial training in improving certified safety while preserving high nominal reward and high-quality predictions of true state.
Search Efficient Binary Network Embedding
Zhang, Daokun, Yin, Jie, Zhu, Xingquan, Zhang, Chengqi
Traditional network embedding primarily focuses on learning a continuous vector representation for each node, preserving network structure and/or node content information, such that off-the-shelf machine learning algorithms can be easily applied to the vector-format node representations for network analysis. However, the learned continuous vector representations are inefficient for large-scale similarity search, which often involves finding nearest neighbors measured by distance or similarity in a continuous vector space. In this paper, we propose a search efficient binary network embedding algorithm called BinaryNE to learn a binary code for each node, by simultaneously modeling node context relations and node attribute relations through a three-layer neural network. BinaryNE learns binary node representations through a stochastic gradient descent based online learning algorithm. The learned binary encoding not only reduces memory usage to represent each node, but also allows fast bit-wise comparisons to support faster node similarity search than using Euclidean distance or other distance measures. Extensive experiments and comparisons demonstrate that BinaryNE not only delivers more than 25 times faster search speed, but also provides comparable or better search quality than traditional continuous vector based network embedding methods. The binary codes learned by BinaryNE also render competitive performance on node classification and node clustering tasks. The source code of this paper is available at https://github.com/daokunzhang/BinaryNE.
Conflict Avoidance in Social Navigation -- a Survey
Mirsky, Reuth, Xiao, Xuesu, Hart, Justin, Stone, Peter
A major goal in robotics is to enable intelligent mobile robots to operate smoothly in shared human-robot environments. One of the most fundamental capabilities in service of this goal is competent navigation in this ``social" context. As a result, there has been a recent surge of research on social navigation; and especially as it relates to the handling of conflicts between agents during social navigation. These developments introduce a variety of models and algorithms, however as this research area is inherently interdisciplinary, many of the relevant papers are not comparable and there is no shared standard vocabulary. This survey aims to bridge this gap by introducing such a common language, using it to survey existing work, and highlighting open problems. It starts by defining the boundaries of this survey to a limited, yet highly common type of social navigation - conflict avoidance. Within this proposed scope, this survey introduces a detailed taxonomy of the conflict avoidance components. This survey then maps existing work into this taxonomy, while discussing papers using its framing. Finally, this paper proposes some future research directions and open problems that are currently on the frontier of social navigation to aid ongoing and future research.
Spectral Representation Learning for Conditional Moment Models
Wang, Ziyu, Luo, Yucen, Li, Yueru, Zhu, Jun, Schölkopf, Bernhard
Many problems in causal inference and economics can be formulated in the framework of conditional moment models, which characterize the target function through a collection of conditional moment restrictions. For nonparametric conditional moment models, efficient estimation often relies on preimposed conditions on various measures of ill-posedness of the hypothesis space, which are hard to validate when flexible models are used. In this work, we address this issue by proposing a procedure that automatically learns representations with controlled measures of ill-posedness. Our method approximates a linear representation defined by the spectral decomposition of a conditional expectation operator, which can be used for kernelized estimators and is known to facilitate minimax optimal estimation in certain settings. We show this representation can be efficiently estimated from data, and establish L2 consistency for the resulting estimator. We evaluate the proposed method on proximal causal inference tasks, exhibiting promising performance on high-dimensional, semi-synthetic data.
Strangeness-driven Exploration in Multi-Agent Reinforcement Learning
Kim, Ju-Bong, Choi, Ho-Bin, Han, Youn-Hee
Efficient exploration strategy is one of essential issues in cooperative multi-agent reinforcement learning (MARL) algorithms requiring complex coordination. In this study, we introduce a new exploration method with the strangeness that can be easily incorporated into any centralized training and decentralized execution (CTDE)-based MARL algorithms. The strangeness refers to the degree of unfamiliarity of the observations that an agent visits. In order to give the observation strangeness a global perspective, it is also augmented with the the degree of unfamiliarity of the visited entire state. The exploration bonus is obtained from the strangeness and the proposed exploration method is not much affected by stochastic transitions commonly observed in MARL tasks. To prevent a high exploration bonus from making the MARL training insensitive to extrinsic rewards, we also propose a separate action-value function trained by both extrinsic reward and exploration bonus, on which a behavioral policy to generate transitions is designed based. It makes the CTDE-based MARL algorithms more stable when they are used with an exploration method. Through a comparative evaluation in didactic examples and the StarCraft Multi-Agent Challenge, we show that the proposed exploration method achieves significant performance improvement in the CTDE-based MARL algorithms.
Model-Based Reinforcement Learning with Multinomial Logistic Function Approximation
We study model-based reinforcement learning (RL) for episodic Markov decision processes (MDP) whose transition probability is parametrized by an unknown transition core with features of state and action. Despite much recent progress in analyzing algorithms in the linear MDP setting, the understanding of more general transition models is very restrictive. In this paper, we establish a provably efficient RL algorithm for the MDP whose state transition is given by a multinomial logistic model. To balance the exploration-exploitation trade-off, we propose an upper confidence bound-based algorithm. We show that our proposed algorithm achieves $\tilde{\mathcal{O}}(d \sqrt{H^3 T})$ regret bound where $d$ is the dimension of the transition core, $H$ is the horizon, and $T$ is the total number of steps. To the best of our knowledge, this is the first model-based RL algorithm with multinomial logistic function approximation with provable guarantees. We also comprehensively evaluate our proposed algorithm numerically and show that it consistently outperforms the existing methods, hence achieving both provable efficiency and practical superior performance.
Fast and fully-automated histograms for large-scale data sets
Mendizábal, Valentina Zelaya, Boullé, Marc, Rossi, Fabrice
G-Enum histograms are a new fast and fully automated method for irregular histogram construction. By framing histogram construction as a density estimation problem and its automation as a model selection task, these histograms leverage the Minimum Description Length principle (MDL) to derive two different model selection criteria. Several proven theoretical results about these criteria give insights about their asymptotic behavior and are used to speed up their optimisation. These insights, combined to a greedy search heuristic, are used to construct histograms in linearithmic time rather than the polynomial time incurred by previous works. The capabilities of the proposed MDL density estimation method are illustrated with reference to other fully automated methods in the literature, both on synthetic and large real-world data sets.
Learning Energy-Based Models With Adversarial Training
Yin, Xuwang, Li, Shiying, Rohde, Gustavo K.
We study a new approach to learning energy-based models (EBMs) based on adversarial training (AT). We show that (binary) AT learns a special kind of energy function that models the support of the data distribution, and the learning process is closely related to MCMC-based maximum likelihood learning of EBMs. We further propose improved techniques for generative modeling with AT, and demonstrate that this new approach is capable of generating diverse and realistic images. Aside from having competitive image generation performance to explicit EBMs, the studied approach is stable to train, is well-suited for image translation tasks, and exhibits strong out-of-distribution adversarial robustness. Our results demonstrate the viability of the AT approach to generative modeling, suggesting that AT is a competitive alternative approach to learning EBMs.
Using attention methods to predict judicial outcomes
Bertalan, Vithor Gomes Ferreira, Ruiz, Evandro Eduardo Seron
Legal Judgment Prediction is one of the most acclaimed fields for the combined area of NLP, AI, and Law. By legal prediction we mean an intelligent systems capable to predict specific judicial characteristics, such as judicial outcome, a judicial class, predict an specific case. In this research, we have used AI classifiers to predict judicial outcomes in the Brazilian legal system. For this purpose, we developed a text crawler to extract data from the official Brazilian electronic legal systems. These texts formed a dataset of second-degree murder and active corruption cases. We applied different classifiers, such as Support Vector Machines and Neural Networks, to predict judicial outcomes by analyzing textual features from the dataset. Our research showed that Regression Trees, Gated Recurring Units and Hierarchical Attention Networks presented higher metrics for different subsets. As a final goal, we explored the weights of one of the algorithms, the Hierarchical Attention Networks, to find a sample of the most important words used to absolve or convict defendants.