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AI for Science: An Emerging Agenda

arXiv.org Artificial Intelligence

This report documents the programme and the outcomes of Dagstuhl Seminar 22382 "Machine Learning for Science: Bridging Data-Driven and Mechanistic Modelling". Today's scientific challenges are characterised by complexity. Interconnected natural, technological, and human systems are influenced by forces acting across time- and spatial-scales, resulting in complex interactions and emergent behaviours. Understanding these phenomena -- and leveraging scientific advances to deliver innovative solutions to improve society's health, wealth, and well-being -- requires new ways of analysing complex systems. The transformative potential of AI stems from its widespread applicability across disciplines, and will only be achieved through integration across research domains. AI for science is a rendezvous point. It brings together expertise from $\mathrm{AI}$ and application domains; combines modelling knowledge with engineering know-how; and relies on collaboration across disciplines and between humans and machines. Alongside technical advances, the next wave of progress in the field will come from building a community of machine learning researchers, domain experts, citizen scientists, and engineers working together to design and deploy effective AI tools. This report summarises the discussions from the seminar and provides a roadmap to suggest how different communities can collaborate to deliver a new wave of progress in AI and its application for scientific discovery.


Proactive Multi-Camera Collaboration For 3D Human Pose Estimation

arXiv.org Artificial Intelligence

This paper presents a multi-agent reinforcement learning (MARL) scheme for proactive Multi-Camera Collaboration in 3D Human Pose Estimation in dynamic human crowds. Traditional fixed-viewpoint multi-camera solutions for human motion capture (MoCap) are limited in capture space and susceptible to dynamic occlusions. Active camera approaches proactively control camera poses to find optimal viewpoints for 3D reconstruction. However, current methods still face challenges with credit assignment and environment dynamics. To address these issues, our proposed method introduces a novel Collaborative Triangulation Contribution Reward (CTCR) that improves convergence and alleviates multi-agent credit assignment issues resulting from using 3D reconstruction accuracy as the shared reward. Additionally, we jointly train our model with multiple world dynamics learning tasks to better capture environment dynamics and encourage anticipatory behaviors for occlusion avoidance. We evaluate our proposed method in four photo-realistic UE4 environments to ensure validity and generalizability. Empirical results show that our method outperforms fixed and active baselines in various scenarios with different numbers of cameras and humans. Figure 1: Left: Two critical challenges in fixed camera approaches. Right: Three active cameras collaborate to best reconstruct the 3D pose of the target (marked in). Marker-less motion capture (MoCap) has broad applications in many areas such as cinematography, medical research, virtual reality (VR), sports, and etc. Their successes can be partly attributed to recent developments in 3D Human pose estimation (HPE) techniques (Tu et al., 2020; Iskakov et al., 2019; Jafarian et al., 2019; Pavlakos et al., 2017b; Lin & Lee, 2021b). A straightforward implementation to solve multi-views 3D HPE is to use fixed cameras. Although being a convenient solution, it is less effective against dynamic occlusions. Moreover, fixed camera solutions confine tracking targets within a constrained space, therefore less applicable to outdoor MoCap. On the contrary, active cameras (Luo et al., 2018; 2019; Zhong et al., 2018a; 2019) such as ones mounted on drones can maneuver proactively against incoming occlusions. Owing to its remarkable flexibility, the active approach has thus attracted overwhelming interest (Tallamraju et al., 2020; Ho et al., 2021; Xu et al., 2017; Kiciroglu et al., 2019; Saini et al., 2022; Cheng et al., 2018; Zhang et al., 2021).


Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Play

arXiv.org Artificial Intelligence

Deep Reinforcement Learning combined with Fictitious Play shows impressive results on many benchmark games, most of which are, however, single-stage. In contrast, real-world decision making problems may consist of multiple stages, where the observation spaces and the action spaces can be completely different across stages. We study a two-stage strategy card game Legends of Code and Magic and propose an end-to-end policy to address the difficulties that arise in multi-stage game. We also propose an optimistic smooth fictitious play algorithm to find the Nash Equilibrium for the two-player game. Our approach wins double championships of COG2022 competition. Extensive studies verify and show the advancement of our approach.


On the Sample Complexity of Vanilla Model-Based Offline Reinforcement Learning with Dependent Samples

arXiv.org Artificial Intelligence

Offline reinforcement learning (offline RL) considers problems where learning is performed using only previously collected samples and is helpful for the settings in which collecting new data is costly or risky. In model-based offline RL, the learner performs estimation (or optimization) using a model constructed according to the empirical transition frequencies. We analyze the sample complexity of vanilla model-based offline RL with dependent samples in the infinite-horizon discounted-reward setting. In our setting, the samples obey the dynamics of the Markov decision process and, consequently, may have interdependencies. Under no assumption of independent samples, we provide a high-probability, polynomial sample complexity bound for vanilla model-based off-policy evaluation that requires partial or uniform coverage. We extend this result to the off-policy optimization under uniform coverage. As a comparison to the model-based approach, we analyze the sample complexity of off-policy evaluation with vanilla importance sampling in the infinite-horizon setting. Finally, we provide an estimator that outperforms the sample-mean estimator for almost deterministic dynamics that are prevalent in reinforcement learning.


Computing with Categories in Machine Learning

arXiv.org Artificial Intelligence

Category theory has been successfully applied in various domains of science, shedding light on universal principles unifying diverse phenomena and thereby enabling knowledge transfer between them. Applications to machine learning have been pursued recently, and yet there is still a gap between abstract mathematical foundations and concrete applications to machine learning tasks. In this paper we introduce DisCoPyro as a categorical structure learning framework, which combines categorical structures (such as symmetric monoidal categories and operads) with amortized variational inference, and can be applied, e.g., in program learning for variational autoencoders. We provide both mathematical foundations and concrete applications together with comparison of experimental performance with other models (e.g., neuro-symbolic models). We speculate that DisCoPyro could ultimately contribute to the development of artificial general intelligence.


Bayesian Neural Networks for Reversible Steganography

arXiv.org Artificial Intelligence

Recent advances in deep learning have led to a paradigm shift in the field of reversible steganography. A fundamental pillar of reversible steganography is predictive modelling which can be realised via deep neural networks. However, non-trivial errors exist in inferences about some out-of-distribution and noisy data. In view of this issue, we propose to consider uncertainty in predictive models based upon a theoretical framework of Bayesian deep learning, thereby creating an adaptive steganographic system. Most modern deep-learning models are regarded as deterministic because they only offer predictions while failing to provide uncertainty measurement. Bayesian neural networks bring a probabilistic perspective to deep learning and can be regarded as self-aware intelligent machinery; that is, a machine that knows its own limitations. To quantify uncertainty, we apply Bayesian statistics to model the predictive distribution and approximate it through Monte Carlo sampling with stochastic forward passes. We further show that predictive uncertainty can be disentangled into aleatoric and epistemic uncertainties and these quantities can be learnt unsupervised. Experimental results demonstrate an improvement delivered by Bayesian uncertainty analysis upon steganographic rate-distortion performance.


Learning the Finer Things: Bayesian Structure Learning at the Instantiation Level

arXiv.org Artificial Intelligence

Successful machine learning methods require a trade-off between memorization and generalization. Too much memorization and the model cannot generalize to unobserved examples. Too much over-generalization and we risk under-fitting the data. While we commonly measure their performance through cross validation and accuracy metrics, how should these algorithms cope in domains that are extremely under-determined where accuracy is always unsatisfactory? We present a novel probabilistic graphical model structure learning approach that can learn, generalize and explain in these elusive domains by operating at the random variable instantiation level. Using Minimum Description Length (MDL) analysis, we propose a new decomposition of the learning problem over all training exemplars, fusing together minimal entropy inferences to construct a final knowledge base. By leveraging Bayesian Knowledge Bases (BKBs), a framework that operates at the instantiation level and inherently subsumes Bayesian Networks (BNs), we develop both a theoretical MDL score and associated structure learning algorithm that demonstrates significant improvements over learned BNs on 40 benchmark datasets. Further, our algorithm incorporates recent off-the-shelf DAG learning techniques enabling tractable results even on large problems. We then demonstrate the utility of our approach in a significantly under-determined domain by learning gene regulatory networks on breast cancer gene mutational data available from The Cancer Genome Atlas (TCGA).


Exploration via Epistemic Value Estimation

arXiv.org Artificial Intelligence

How to efficiently explore in reinforcement learning is an open problem. Many exploration algorithms employ the epistemic uncertainty of their own value predictions -- for instance to compute an exploration bonus or upper confidence bound. Unfortunately the required uncertainty is difficult to estimate in general with function approximation. We propose epistemic value estimation (EVE): a recipe that is compatible with sequential decision making and with neural network function approximators. It equips agents with a tractable posterior over all their parameters from which epistemic value uncertainty can be computed efficiently. We use the recipe to derive an epistemic Q-Learning agent and observe competitive performance on a series of benchmarks. Experiments confirm that the EVE recipe facilitates efficient exploration in hard exploration tasks.


Unsupervised Active Visual Search with Monte Carlo planning under Uncertain Detections

arXiv.org Artificial Intelligence

We propose a solution for Active Visual Search of objects in an environment, whose 2D floor map is the only known information. Our solution has three key features that make it more plausible and robust to detector failures compared to state-of-the-art methods: (i) it is unsupervised as it does not need any training sessions. (ii) During the exploration, a probability distribution on the 2D floor map is updated according to an intuitive mechanism, while an improved belief update increases the effectiveness of the agent's exploration. (iii) We incorporate the awareness that an object detector may fail into the aforementioned probability modelling by exploiting the success statistics of a specific detector. Our solution is dubbed POMP-BE-PD (Pomcp-based Online Motion Planning with Belief by Exploration and Probabilistic Detection). It uses the current pose of an agent and an RGB-D observation to learn an optimal search policy, exploiting a POMDP solved by a Monte-Carlo planning approach. On the Active Vision Database benchmark, we increase the average success rate over all the environments by a significant 35% while decreasing the average path length by 4% with respect to competing methods. Thus, our results are state-of-the-art, even without using any training procedure.


Bridging Distributional and Risk-sensitive Reinforcement Learning with Provable Regret Bounds

arXiv.org Artificial Intelligence

We study the regret guarantee for risk-sensitive reinforcement learning (RSRL) via distributional reinforcement learning (DRL) methods. In particular, we consider finite episodic Markov decision processes whose objective is the entropic risk measure (EntRM) of return. We identify a key property of the EntRM, the monotonicity-preserving property, which enables the risk-sensitive distributional dynamic programming framework. We then propose two novel DRL algorithms that implement optimism through two different schemes, including a model-free one and a model-based one. We prove that both of them attain $\tilde{\mathcal{O}}(\frac{\exp(|\beta| H)-1}{|\beta|H}H\sqrt{HS^2AT})$ regret upper bound, where $S$ is the number of states, $A$ the number of states, $H$ the time horizon and $T$ the number of total time steps. It matches RSVI2 proposed in \cite{fei2021exponential} with a much simpler regret analysis. To the best of our knowledge, this is the first regret analysis of DRL, which bridges DRL and RSRL in terms of sample complexity. Finally, we improve the existing lower bound by proving a tighter bound of $\Omega(\frac{\exp(\beta H/6)-1}{\beta H}H\sqrt{SAT})$ for $\beta>0$ case, which recovers the tight lower bound $\Omega(H\sqrt{SAT})$ in the risk-neutral setting.