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 Learning Graphical Models


Scalable Communication for Multi-Agent Reinforcement Learning via Transformer-Based Email Mechanism

arXiv.org Artificial Intelligence

Communication can impressively improve cooperation in multi-agent reinforcement learning (MARL), especially for partially-observed tasks. However, existing works either broadcast the messages leading to information redundancy, or learn targeted communication by modeling all the other agents as targets, which is not scalable when the number of agents varies. In this work, to tackle the scalability problem of MARL communication for partially-observed tasks, we propose a novel framework Transformer-based Email Mechanism (TEM). The agents adopt local communication to send messages only to the ones that can be observed without modeling all the agents. Inspired by human cooperation with email forwarding, we design message chains to forward information to cooperate with the agents outside the observation range. We introduce Transformer to encode and decode the message chain to choose the next receiver selectively. Empirically, TEM outperforms the baselines on multiple cooperative MARL benchmarks. When the number of agents varies, TEM maintains superior performance without further training.


Active Exploration based on Information Gain by Particle Filter for Efficient Spatial Concept Formation

arXiv.org Artificial Intelligence

Autonomous robots need to learn the categories of various places by exploring their environments and interacting with users. However, preparing training datasets with linguistic instructions from users is time-consuming and labor-intensive. Moreover, effective exploration is essential for appropriate concept formation and rapid environmental coverage. To address this issue, we propose an active inference method, referred to as spatial concept formation with information gain-based active exploration (SpCoAE) that combines sequential Bayesian inference using particle filters and information gain-based destination determination in a probabilistic generative model. This study interprets the robot's action as a selection of destinations to ask the user, `What kind of place is this?' in the context of active inference. This study provides insights into the technical aspects of the proposed method, including active perception and exploration by the robot, and how the method can enable mobile robots to learn spatial concepts through active exploration. Our experiment demonstrated the effectiveness of the SpCoAE in efficiently determining a destination for learning appropriate spatial concepts in home environments.


Differentiable and Transportable Structure Learning

arXiv.org Artificial Intelligence

Directed acyclic graphs (DAGs) encode a lot of information about a particular distribution in their structure. However, compute required to infer these structures is typically super-exponential in the number of variables, as inference requires a sweep of a combinatorially large space of potential structures. That is, until recent advances made it possible to search this space using a differentiable metric, drastically reducing search time. While this technique -- named NOTEARS -- is widely considered a seminal work in DAG-discovery, it concedes an important property in favour of differentiability: transportability. To be transportable, the structures discovered on one dataset must apply to another dataset from the same domain. We introduce D-Struct which recovers transportability in the discovered structures through a novel architecture and loss function while remaining fully differentiable. Because D-Struct remains differentiable, our method can be easily adopted in existing differentiable architectures, as was previously done with NOTEARS. In our experiments, we empirically validate D-Struct with respect to edge accuracy and structural Hamming distance in a variety of settings.


Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models

arXiv.org Artificial Intelligence

Language models demonstrate both quantitative improvement and new qualitative capabilities with increasing scale. Despite their potentially transformative impact, these new capabilities are as yet poorly characterized. In order to inform future research, prepare for disruptive new model capabilities, and ameliorate socially harmful effects, it is vital that we understand the present and near-future capabilities and limitations of language models. To address this challenge, we introduce the Beyond the Imitation Game benchmark (BIG-bench). BIG-bench currently consists of 204 tasks, contributed by 450 authors across 132 institutions. Task topics are diverse, drawing problems from linguistics, childhood development, math, common-sense reasoning, biology, physics, social bias, software development, and beyond. BIG-bench focuses on tasks that are believed to be beyond the capabilities of current language models. We evaluate the behavior of OpenAI's GPT models, Google-internal dense transformer architectures, and Switch-style sparse transformers on BIG-bench, across model sizes spanning millions to hundreds of billions of parameters. In addition, a team of human expert raters performed all tasks in order to provide a strong baseline. Findings include: model performance and calibration both improve with scale, but are poor in absolute terms (and when compared with rater performance); performance is remarkably similar across model classes, though with benefits from sparsity; tasks that improve gradually and predictably commonly involve a large knowledge or memorization component, whereas tasks that exhibit "breakthrough" behavior at a critical scale often involve multiple steps or components, or brittle metrics; social bias typically increases with scale in settings with ambiguous context, but this can be improved with prompting.


Accelerating Primal-dual Methods for Regularized Markov Decision Processes

arXiv.org Artificial Intelligence

Entropy regularized Markov decision processes have been widely used in reinforcement learning. This paper is concerned with the primal-dual formulation of the entropy regularized problems. Standard first-order methods suffer from slow convergence due to the lack of strict convexity and concavity. To address this issue, we first introduce a new quadratically convexified primal-dual formulation. The natural gradient ascent descent of the new formulation enjoys a global convergence guarantee and exponential convergence rate. We also propose a new interpolating metric that further accelerates the convergence significantly. Numerical results are provided to demonstrate the performance of the proposed methods under multiple settings.


End-to-End Learning for Stochastic Optimization: A Bayesian Perspective

arXiv.org Artificial Intelligence

We develop a principled approach to end-to-end learning in stochastic optimization. First, we show that the standard end-to-end learning algorithm admits a Bayesian interpretation and trains a posterior Bayes action map. Building on the insights of this analysis, we then propose new end-to-end learning algorithms for training decision maps that output solutions of empirical risk minimization and distributionally robust optimization problems, two dominant modeling paradigms in optimization under uncertainty. Numerical results for a synthetic newsvendor problem illustrate the key differences between alternative training schemes. We also investigate an economic dispatch problem based on real data to showcase the impact of the neural network architecture of the decision maps on their test performance.


Toward Terrain-based Navigation Using Side-scan Sonar

arXiv.org Artificial Intelligence

This paper introduces a statistical model and corresponding sequential Bayesian estimation method for terrain-based navigation using side-scan sonar (SSS) data. The presented approach relies on slant range measurements extracted from the received ping of a SSS. In particular, incorporating slant range measurements to landmarks for navigation constrains the location and altitude error of an autonomous platform in GPS-denied environments. The proposed navigation filter consists of a prediction step based on the unscented transform and an update step that relies on particle filtering. The SSS measurement model aims to capture the highly nonlinear nature of SSS data while maintaining reasonable computational requirements in the particle-based update step. For our numerical results, we assume a scenario with a surface vehicle that performs SSS and compass measurements. The simulated scenario is consistent with our current hardware platform. We also discuss how the proposed method can be extended to autonomous underwater vehicles (AUVs) in a straightforward way and why the combination of SSS sensor and compass is particularly suitable for small autonomous platforms.


Asymptotic Instance-Optimal Algorithms for Interactive Decision Making

arXiv.org Artificial Intelligence

Bandit and reinforcement learning (RL) algorithms demonstrated a wide range of successful real-life applications [Silver et al., 2016, 2017, Mnih et al., 2013, Berner et al., 2019, Vinyals et al., 2019, Mnih et al., 2015, Degrave et al., 2022]. Past works have theoretically studied the regret or sample complexity of various interactive decision making problems, such as contextual bandits, reinforcement learning (RL), partially observable Markov decision process (see Azar et al. [2017], Jin et al. [2018], Dong et al. [2021], Li et al. [2019], Agarwal et al. [2014], Foster and Rakhlin [2020], Jin et al. [2020], and references therein). Recently, Foster et al. [2021] present a unified algorithmic principle for achieving the minimax regret--the optimal regret for the worst-case problem instances. However, minimax regret bounds do not necessarily always present a full picture of the statistical complexity of the problem. They characterize the complexity of the most difficult instances, but potentially many other instances are much easier. An ideal algorithm should adapt to the complexity of a particular instance and incur smaller regrets on easy instances than the worst-case instances. Thus, an ideal regret bound should be instance-dependent, that is, depending on some properties of each instance. Prior works designed algorithms with instance-dependent regret bounds that are stronger than minimax regret bounds, but they are often not directly comparable because they depend on different properties of the instances, such as the gap conditions and the variance of the value function [Zanette and Brunskill, 2019, Xu et al., 2021, Foster et al., 2020, Tirinzoni et al., 2021]. A more ambitious and challenging goal is to design instance-optimal algorithms that outperform, on every instance, all consistent algorithms (those achieving non-trivial regrets on all instances).


A Penalized Poisson Likelihood Approach to High-Dimensional Semi-Parametric Inference for Doubly-Stochastic Point Processes

arXiv.org Machine Learning

Doubly-stochastic point processes model the occurrence of events over a spatial domain as an inhomogeneous Poisson process conditioned on the realization of a random intensity function. They are flexible tools for capturing spatial heterogeneity and dependence. However, implementations of doubly-stochastic spatial models are computationally demanding, often have limited theoretical guarantee, and/or rely on restrictive assumptions. We propose a penalized regression method for estimating covariate effects in doubly-stochastic point processes that is computationally efficient and does not require a parametric form or stationarity of the underlying intensity. We establish the consistency and asymptotic normality of the proposed estimator, and develop a covariance estimator that leads to a conservative statistical inference procedure. A simulation study shows the validity of our approach under less restrictive assumptions on the data generating mechanism, and an application to Seattle crime data demonstrates better prediction accuracy compared with existing alternatives.


Provably Efficient Bayesian Optimization with Unbiased Gaussian Process Hyperparameter Estimation

arXiv.org Artificial Intelligence

Gaussian process (GP) based Bayesian optimization (BO) is a powerful method for optimizing black-box functions efficiently. The practical performance and theoretical guarantees associated with this approach depend on having the correct GP hyperparameter values, which are usually unknown in advance and need to be estimated from the observed data. However, in practice, these estimations could be incorrect due to biased data sampling strategies commonly used in BO. This can lead to degraded performance and break the sub-linear global convergence guarantee of BO. To address this issue, we propose a new BO method that can sub-linearly converge to the global optimum of the objective function even when the true GP hyperparameters are unknown in advance and need to be estimated from the observed data. Our method uses a multi-armed bandit technique (EXP3) to add random data points to the BO process, and employs a novel training loss function for the GP hyperparameter estimation process that ensures unbiased estimation from the observed data. We further provide theoretical analysis of our proposed method. Finally, we demonstrate empirically that our method outperforms existing approaches on various synthetic and real-world problems.