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 Learning Graphical Models


Solution Path of Time-varying Markov Random Fields with Discrete Regularization

arXiv.org Artificial Intelligence

We study the problem of inferring sparse time-varying Markov random fields (MRFs) with different discrete and temporal regularizations on the parameters. Due to the intractability of discrete regularization, most approaches for solving this problem rely on the so-called maximum-likelihood estimation (MLE) with relaxed regularization, which neither results in ideal statistical properties nor scale to the dimensions encountered in realistic settings. In this paper, we address these challenges by departing from the MLE paradigm and resorting to a new class of constrained optimization problems with exact, discrete regularization to promote sparsity in the estimated parameters. Despite the nonconvex and discrete nature of our formulation, we show that it can be solved efficiently and parametrically for all sparsity levels. More specifically, we show that the entire solution path of the time-varying MRF for all sparsity levels can be obtained in $\mathcal{O}(pT^3)$, where $T$ is the number of time steps and $p$ is the number of unknown parameters at any given time. The efficient and parametric characterization of the solution path renders our approach highly suitable for cross-validation, where parameter estimation is required for varying regularization values. Despite its simplicity and efficiency, we show that our proposed approach achieves provably small estimation error for different classes of time-varying MRFs, namely Gaussian and discrete MRFs, with as few as one sample per time. Utilizing our algorithm, we can recover the complete solution path for instances of time-varying MRFs featuring over 30 million variables in less than 12 minutes on a standard laptop computer. Our code is available at \url{https://sites.google.com/usc.edu/gomez/data}.


FedNoisy: Federated Noisy Label Learning Benchmark

arXiv.org Artificial Intelligence

Federated learning has gained popularity for distributed learning without aggregating sensitive data from clients. But meanwhile, the distributed and isolated nature of data isolation may be complicated by data quality, making it more vulnerable to noisy labels. Many efforts exist to defend against the negative impacts of noisy labels in centralized or federated settings. However, there is a lack of a benchmark that comprehensively considers the impact of noisy labels in a wide variety of typical FL settings. In this work, we serve the first standardized benchmark that can help researchers fully explore potential federated noisy settings. Also, we conduct comprehensive experiments to explore the characteristics of these data settings and unravel challenging scenarios on the federated noisy label learning, which may guide method development in the future. We highlight the 20 basic settings for more than 5 datasets proposed in our benchmark and standardized simulation pipeline for federated noisy label learning. We hope this benchmark can facilitate idea verification in federated learning with noisy labels. \texttt{FedNoisy} is available at \codeword{https://github.com/SMILELab-FL/FedNoisy}.


Monotonicity and Double Descent in Uncertainty Estimation with Gaussian Processes

arXiv.org Artificial Intelligence

Despite their importance for assessing reliability of predictions, uncertainty quantification (UQ) measures for machine learning models have only recently begun to be rigorously characterized. One prominent issue is the curse of dimensionality: it is commonly believed that the marginal likelihood should be reminiscent of cross-validation metrics and that both should deteriorate with larger input dimensions. We prove that by tuning hyperparameters to maximize marginal likelihood (the empirical Bayes procedure), the performance, as measured by the marginal likelihood, improves monotonically} with the input dimension. On the other hand, we prove that cross-validation metrics exhibit qualitatively different behavior that is characteristic of double descent. Cold posteriors, which have recently attracted interest due to their improved performance in certain settings, appear to exacerbate these phenomena. We verify empirically that our results hold for real data, beyond our considered assumptions, and we explore consequences involving synthetic covariates.


Contributions to the Improvement of Question Answering Systems in the Biomedical Domain

arXiv.org Artificial Intelligence

This thesis work falls within the framework of question answering (QA) in the biomedical domain where several specific challenges are addressed, such as specialized lexicons and terminologies, the types of treated questions, and the characteristics of targeted documents. We are particularly interested in studying and improving methods that aim at finding accurate and short answers to biomedical natural language questions from a large scale of biomedical textual documents in English. QA aims at providing inquirers with direct, short and precise answers to their natural language questions. In this Ph.D. thesis, we propose four contributions to improve the performance of QA in the biomedical domain. In our first contribution, we propose a machine learning-based method for question type classification to determine the types of given questions which enable to a biomedical QA system to use the appropriate answer extraction method. We also propose an another machine learning-based method to assign one or more topics (e.g., pharmacological, test, treatment, etc.) to given questions in order to determine the semantic types of the expected answers which are very useful in generating specific answer retrieval strategies. In the second contribution, we first propose a document retrieval method to retrieve a set of relevant documents that are likely to contain the answers to biomedical questions from the MEDLINE database. We then present a passage retrieval method to retrieve a set of relevant passages to questions. In the third contribution, we propose specific answer extraction methods to generate both exact and ideal answers. Finally, in the fourth contribution, we develop a fully automated semantic biomedical QA system called SemBioNLQA which is able to deal with a variety of natural language questions and to generate appropriate answers by providing both exact and ideal answers.


Settling the Sample Complexity of Online Reinforcement Learning

arXiv.org Artificial Intelligence

A central issue lying at the heart of online reinforcement learning (RL) is data efficiency. While a number of recent works achieved asymptotically minimal regret in online RL, the optimality of these results is only guaranteed in a ``large-sample'' regime, imposing enormous burn-in cost in order for their algorithms to operate optimally. How to achieve minimax-optimal regret without incurring any burn-in cost has been an open problem in RL theory. We settle this problem for the context of finite-horizon inhomogeneous Markov decision processes. Specifically, we prove that a modified version of Monotonic Value Propagation (MVP), a model-based algorithm proposed by \cite{zhang2020reinforcement}, achieves a regret on the order of (modulo log factors) \begin{equation*} \min\big\{ \sqrt{SAH^3K}, \,HK \big\}, \end{equation*} where $S$ is the number of states, $A$ is the number of actions, $H$ is the planning horizon, and $K$ is the total number of episodes. This regret matches the minimax lower bound for the entire range of sample size $K\geq 1$, essentially eliminating any burn-in requirement. It also translates to a PAC sample complexity (i.e., the number of episodes needed to yield $\varepsilon$-accuracy) of $\frac{SAH^3}{\varepsilon^2}$ up to log factor, which is minimax-optimal for the full $\varepsilon$-range. Further, we extend our theory to unveil the influences of problem-dependent quantities like the optimal value/cost and certain variances. The key technical innovation lies in the development of a new regret decomposition strategy and a novel analysis paradigm to decouple complicated statistical dependency -- a long-standing challenge facing the analysis of online RL in the sample-hungry regime.


Group Activity Recognition in Computer Vision: A Comprehensive Review, Challenges, and Future Perspectives

arXiv.org Artificial Intelligence

Group activity recognition is a hot topic in computer vision. Recognizing activities through group relationships plays a vital role in group activity recognition. It holds practical implications in various scenarios, such as video analysis, surveillance, automatic driving, and understanding social activities. The model's key capabilities encompass efficiently modeling hierarchical relationships within a scene and accurately extracting distinctive spatiotemporal features from groups. Given this technology's extensive applicability, identifying group activities has garnered significant research attention. This work examines the current progress in technology for recognizing group activities, with a specific focus on global interactivity and activities. Firstly, we comprehensively review the pertinent literature and various group activity recognition approaches, from traditional methodologies to the latest methods based on spatial structure, descriptors, non-deep learning, hierarchical recurrent neural networks (HRNN), relationship models, and attention mechanisms. Subsequently, we present the relational network and relational architectures for each module. Thirdly, we investigate methods for recognizing group activity and compare their performance with state-of-the-art technologies. We summarize the existing challenges and provide comprehensive guidance for newcomers to understand group activity recognition. Furthermore, we review emerging perspectives in group activity recognition to explore new directions and possibilities.


Continuous Time Evidential Distributions for Irregular Time Series

arXiv.org Artificial Intelligence

Prevalent in many real-world settings such as healthcare, irregular time series are challenging to formulate predictions from. It is difficult to infer the value of a feature at any given time when observations are sporadic, as it could take on a range of values depending on when it was last observed. To characterize this uncertainty we present EDICT, a strategy that learns an evidential distribution over irregular time series in continuous time. This distribution enables well-calibrated and flexible inference of partially observed features at any time of interest, while expanding uncertainty temporally for sparse, irregular observations. We demonstrate that EDICT attains competitive performance on challenging time series classification tasks and enabling uncertainty-guided inference when encountering noisy data.


Unlocking the Emotional World of Visual Media: An Overview of the Science, Research, and Impact of Understanding Emotion

arXiv.org Artificial Intelligence

The emergence of artificial emotional intelligence technology is revolutionizing the fields of computers and robotics, allowing for a new level of communication and understanding of human behavior that was once thought impossible. While recent advancements in deep learning have transformed the field of computer vision, automated understanding of evoked or expressed emotions in visual media remains in its infancy. This foundering stems from the absence of a universally accepted definition of "emotion", coupled with the inherently subjective nature of emotions and their intricate nuances. In this article, we provide a comprehensive, multidisciplinary overview of the field of emotion analysis in visual media, drawing on insights from psychology, engineering, and the arts. We begin by exploring the psychological foundations of emotion and the computational principles that underpin the understanding of emotions from images and videos. We then review the latest research and systems within the field, accentuating the most promising approaches. We also discuss the current technological challenges and limitations of emotion analysis, underscoring the necessity for continued investigation and innovation. We contend that this represents a "Holy Grail" research problem in computing and delineate pivotal directions for future inquiry. Finally, we examine the ethical ramifications of emotion-understanding technologies and contemplate their potential societal impacts. Overall, this article endeavors to equip readers with a deeper understanding of the domain of emotion analysis in visual media and to inspire further research and development in this captivating and rapidly evolving field.


Submodular Reinforcement Learning

arXiv.org Artificial Intelligence

In reinforcement learning (RL), rewards of states are typically considered additive, and following the Markov assumption, they are $\textit{independent}$ of states visited previously. In many important applications, such as coverage control, experiment design and informative path planning, rewards naturally have diminishing returns, i.e., their value decreases in light of similar states visited previously. To tackle this, we propose $\textit{submodular RL}$ (SubRL), a paradigm which seeks to optimize more general, non-additive (and history-dependent) rewards modelled via submodular set functions which capture diminishing returns. Unfortunately, in general, even in tabular settings, we show that the resulting optimization problem is hard to approximate. On the other hand, motivated by the success of greedy algorithms in classical submodular optimization, we propose SubPO, a simple policy gradient-based algorithm for SubRL that handles non-additive rewards by greedily maximizing marginal gains. Indeed, under some assumptions on the underlying Markov Decision Process (MDP), SubPO recovers optimal constant factor approximations of submodular bandits. Moreover, we derive a natural policy gradient approach for locally optimizing SubRL instances even in large state- and action- spaces. We showcase the versatility of our approach by applying SubPO to several applications, such as biodiversity monitoring, Bayesian experiment design, informative path planning, and coverage maximization. Our results demonstrate sample efficiency, as well as scalability to high-dimensional state-action spaces.


Diversity Induced Environment Design via Self-Play

arXiv.org Artificial Intelligence

Recent work on designing an appropriate distribution of environments has shown promise for training effective generally capable agents. Its success is partly because of a form of adaptive curriculum learning that generates environment instances (or levels) at the frontier of the agent's capabilities. However, such an environment design framework often struggles to find effective levels in challenging design spaces and requires costly interactions with the environment. In this paper, we aim to introduce diversity in the Unsupervised Environment Design (UED) framework. Specifically, we propose a task-agnostic method to identify observed/hidden states that are representative of a given level. The outcome of this method is then utilized to characterize the diversity between two levels, which as we show can be crucial to effective performance. In addition, to improve sampling efficiency, we incorporate the self-play technique that allows the environment generator to automatically generate environments that are of great benefit to the training agent. Quantitatively, our approach, Diversity-induced Environment Design via Self-Play (MBeDED), shows compelling performance over existing methods.