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 Learning Graphical Models


Robust and Automatic Data Clustering: Dirichlet Process meets Median-of-Means

arXiv.org Machine Learning

Clustering stands as one of the most prominent challenges within the realm of unsupervised machine learning. Among the array of centroid-based clustering algorithms, the classic $k$-means algorithm, rooted in Lloyd's heuristic, takes center stage as one of the extensively employed techniques in the literature. Nonetheless, both $k$-means and its variants grapple with noteworthy limitations. These encompass a heavy reliance on initial cluster centroids, susceptibility to converging into local minima of the objective function, and sensitivity to outliers and noise in the data. When confronted with data containing noisy or outlier-laden observations, the Median-of-Means (MoM) estimator emerges as a stabilizing force for any centroid-based clustering framework. On a different note, a prevalent constraint among existing clustering methodologies resides in the prerequisite knowledge of the number of clusters prior to analysis. Utilizing model-based methodologies, such as Bayesian nonparametric models, offers the advantage of infinite mixture models, thereby circumventing the need for such requirements. Motivated by these facts, in this article, we present an efficient and automatic clustering technique by integrating the principles of model-based and centroid-based methodologies that mitigates the effect of noise on the quality of clustering while ensuring that the number of clusters need not be specified in advance. Statistical guarantees on the upper bound of clustering error, and rigorous assessment through simulated and real datasets suggest the advantages of our proposed method over existing state-of-the-art clustering algorithms.


Probabilistic Multi-Dimensional Classification

arXiv.org Artificial Intelligence

Multi-dimensional classification (MDC) can be employed in a range of applications where one needs to predict multiple class variables for each given instance. Many existing MDC methods suffer from at least one of inaccuracy, scalability, limited use to certain types of data, hardness of interpretation or lack of probabilistic (uncertainty) estimations. This paper is an attempt to address all these disadvantages simultaneously. We propose a formal framework for probabilistic MDC in which learning an optimal multi-dimensional classifier can be decomposed, without loss of generality, into learning a set of (smaller) single-variable multi-class probabilistic classifiers and a directed acyclic graph. Current and future developments of both probabilistic classification and graphical model learning can directly enhance our framework, which is flexible and provably optimal. A collection of experiments is conducted to highlight the usefulness of this MDC framework.


Inferring Actual Treatment Pathways from Patient Records

arXiv.org Artificial Intelligence

Treatment pathways are step-by-step plans outlining the recommended medical care for specific diseases; they get revised when different treatments are found to improve patient outcomes. Examining health records is an important part of this revision process, but inferring patients' actual treatments from health data is challenging due to complex event-coding schemes and the absence of pathway-related annotations. This study aims to infer the actual treatment steps for a particular patient group from administrative health records (AHR) - a common form of tabular healthcare data - and address several technique- and methodology-based gaps in treatment pathway-inference research. We introduce Defrag, a method for examining AHRs to infer the real-world treatment steps for a particular patient group. Defrag learns the semantic and temporal meaning of healthcare event sequences, allowing it to reliably infer treatment steps from complex healthcare data. To our knowledge, Defrag is the first pathway-inference method to utilise a neural network (NN), an approach made possible by a novel, self-supervised learning objective. We also developed a testing and validation framework for pathway inference, which we use to characterise and evaluate Defrag's pathway inference ability and compare against baselines. We demonstrate Defrag's effectiveness by identifying best-practice pathway fragments for breast cancer, lung cancer, and melanoma in public healthcare records. Additionally, we use synthetic data experiments to demonstrate the characteristics of the Defrag method, and to compare Defrag to several baselines where it significantly outperforms non-NN-based methods. Defrag significantly outperforms several existing pathway-inference methods and offers an innovative and effective approach for inferring treatment pathways from AHRs. Open-source code is provided to encourage further research in this area.


Supervised Feature Compression based on Counterfactual Analysis

arXiv.org Artificial Intelligence

Counterfactual Explanations are becoming a de-facto standard in post-hoc interpretable machine learning. For a given classifier and an instance classified in an undesired class, its counterfactual explanation corresponds to small perturbations of that instance that allows changing the classification outcome. This work aims to leverage Counterfactual Explanations to detect the important decision boundaries of a pre-trained black-box model. This information is used to build a supervised discretization of the features in the dataset with a tunable granularity. Using the discretized dataset, an optimal Decision Tree can be trained that resembles the black-box model, but that is interpretable and compact. Numerical results on real-world datasets show the effectiveness of the approach in terms of accuracy and sparsity.


Resfusion: Prior Residual Noise embedded Denoising Diffusion Probabilistic Models

arXiv.org Artificial Intelligence

Recently, Denoising Diffusion Probabilistic Models have been widely used in image segmentation, by generating segmentation masks conditioned on the input image. However, previous works can not seamlessly integrate existing end-to-end models with denoising diffusion models. Existing research can only select acceleration steps based on experience rather than calculating them specifically. Moreover, most methods are limited to small models and small-scale datasets, unable to generalize to general datasets and a wider range of tasks. Therefore, we propose Resfusion with a novel resnoise-diffusion process, which gradually generates segmentation masks or any type of target image, seamlessly integrating state-of-the-art end-to-end models and denoising diffusion models. Resfusion bridges the discrepancy between the likelihood output and the ground truth output through a Markov process. Through the novel smooth equivalence transformation in resnoise-diffusion process, we determine the optimal acceleration step. Experimental results demonstrate that Resfusion combines the capabilities of existing end-to-end models and denoising diffusion models, further enhancing performance and achieving outstanding results. Moreover, Resfusion is not limited to segmentation tasks, it can easily generalize to any general tasks of image generation and exhibit strong competitiveness.


Projected Off-Policy Q-Learning (POP-QL) for Stabilizing Offline Reinforcement Learning

arXiv.org Artificial Intelligence

A key problem in off-policy Reinforcement Learning (RL) is the mismatch, or distribution shift, between the dataset and the distribution over states and actions visited by the learned policy. This problem is exacerbated in the fully offline setting. The main approach to correct this shift has been through importance sampling, which leads to high-variance gradients. Other approaches, such as conservatism or behavior-regularization, regularize the policy at the cost of performance. In this paper, we propose a new approach for stable off-policy Q-Learning. Our method, Projected Off-Policy Q-Learning (POP-QL), is a novel actor-critic algorithm that simultaneously reweights off-policy samples and constrains the policy to prevent divergence and reduce value-approximation error. In our experiments, POP-QL not only shows competitive performance on standard benchmarks, but also out-performs competing methods in tasks where the data-collection policy is significantly sub-optimal.


History Filtering in Imperfect Information Games: Algorithms and Complexity

arXiv.org Artificial Intelligence

Historically applied exclusively to perfect information games, depth-limited search with value functions has been key to recent advances in AI for imperfect information games. Most prominent approaches with strong theoretical guarantees require subgame decomposition - a process in which a subgame is computed from public information and player beliefs. However, subgame decomposition can itself require non-trivial computations, and its tractability depends on the existence of efficient algorithms for either full enumeration or generation of the histories that form the root of the subgame. Despite this, no formal analysis of the tractability of such computations has been established in prior work, and application domains have often consisted of games, such as poker, for which enumeration is trivial on modern hardware. Applying these ideas to more complex domains requires understanding their cost. In this work, we introduce and analyze the computational aspects and tractability of filtering histories for subgame decomposition. We show that constructing a single history from the root of the subgame is generally intractable, and then provide a necessary and sufficient condition for efficient enumeration. We also introduce a novel Markov Chain Monte Carlo-based generation algorithm for trick-taking card games - a domain where enumeration is often prohibitively expensive. Our experiments demonstrate its improved scalability in the trick-taking card game Oh Hell. These contributions clarify when and how depth-limited search via subgame decomposition can be an effective tool for sequential decision-making in imperfect information settings.


Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes

arXiv.org Artificial Intelligence

In-hand object reorientation is necessary for performing many dexterous manipulation tasks, such as tool use in less structured environments that remain beyond the reach of current robots. Prior works built reorientation systems assuming one or many of the following: reorienting only specific objects with simple shapes, limited range of reorientation, slow or quasistatic manipulation, simulation-only results, the need for specialized and costly sensor suites, and other constraints which make the system infeasible for real-world deployment. We present a general object reorientation controller that does not make these assumptions. It uses readings from a single commodity depth camera to dynamically reorient complex and new object shapes by any rotation in real-time, with the median reorientation time being close to seven seconds. The controller is trained using reinforcement learning in simulation and evaluated in the real world on new object shapes not used for training, including the most challenging scenario of reorienting objects held in the air by a downward-facing hand that must counteract gravity during reorientation. Our hardware platform only uses open-source components that cost less than five thousand dollars. Although we demonstrate the ability to overcome assumptions in prior work, there is ample scope for improving absolute performance. For instance, the challenging duck-shaped object not used for training was dropped in 56 percent of the trials. When it was not dropped, our controller reoriented the object within 0.4 radians (23 degrees) 75 percent of the time. Videos are available at: https://taochenshh.github.io/projects/visual-dexterity.


A Metalearned Neural Circuit for Nonparametric Bayesian Inference

arXiv.org Machine Learning

Most applications of machine learning to classification assume a closed set of balanced classes. This is at odds with the real world, where class occurrence statistics often follow a long-tailed power-law distribution and it is unlikely that all classes are seen in a single sample. Nonparametric Bayesian models naturally capture this phenomenon, but have significant practical barriers to widespread adoption, namely implementation complexity and computational inefficiency. To address this, we present a method for extracting the inductive bias from a nonparametric Bayesian model and transferring it to an artificial neural network. By simulating data with a nonparametric Bayesian prior, we can metalearn a sequence model that performs inference over an unlimited set of classes. After training, this "neural circuit" has distilled the corresponding inductive bias and can successfully perform sequential inference over an open set of classes. Our experimental results show that the metalearned neural circuit achieves comparable or better performance than particle filter-based methods for inference in these models while being faster and simpler to use than methods that explicitly incorporate Bayesian nonparametric inference.


Thompson sampling for zero-inflated count outcomes with an application to the Drink Less mobile health study

arXiv.org Machine Learning

Mobile health (mHealth) technologies aim to improve distal outcomes, such as clinical conditions, by optimizing proximal outcomes through just-in-time adaptive interventions. Contextual bandits provide a suitable framework for customizing such interventions according to individual time-varying contexts, intending to maximize cumulative proximal outcomes. However, unique challenges such as modeling count outcomes within bandit frameworks have hindered the widespread application of contextual bandits to mHealth studies. The current work addresses this challenge by leveraging count data models into online decision-making approaches. Specifically, we combine four common offline count data models (Poisson, negative binomial, zero-inflated Poisson, and zero-inflated negative binomial regressions) with Thompson sampling, a popular contextual bandit algorithm. The proposed algorithms are motivated by and evaluated on a real dataset from the Drink Less trial, where they are shown to improve user engagement with the mHealth system. The proposed methods are further evaluated on simulated data, achieving improvement in maximizing cumulative proximal outcomes over existing algorithms. Theoretical results on regret bounds are also derived. A user-friendly R package countts that implements the proposed methods for assessing contextual bandit algorithms is made publicly available at https://cran.r-project.org/web/packages/countts.