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The Reasoning Under Uncertainty Trap: A Structural AI Risk

arXiv.org Artificial Intelligence

This report examines a novel risk associated with current (and projected) AI tools. Making effective decisions about future actions requires us to reason under uncertainty (RUU), and doing so is essential to many critical real world problems. Overfaced by this challenge, there is growing demand for AI tools like LLMs to assist decision-makers. Having evidenced this demand and the incentives behind it, we expose a growing risk: we 1) do not currently sufficiently understand LLM capabilities in this regard, and 2) have no guarantees of performance given fundamental computational explosiveness and deep uncertainty constraints on accuracy. This report provides an exposition of what makes RUU so challenging for both humans and machines, and relates these difficulties to prospective AI timelines and capabilities. Having established this current potential misuse risk, we go on to expose how this seemingly additive risk (more misuse additively contributed to potential harm) in fact has multiplicative properties. Specifically, we detail how this misuse risk connects to a wider network of underlying structural risks (e.g., shifting incentives, limited transparency, and feedback loops) to produce non-linear harms. We go on to provide a solutions roadmap that targets multiple leverage points in the structure of the problem. This includes recommendations for all involved actors (prospective users, developers, and policy-makers) and enfolds insights from areas including Decision-making Under Deep Uncertainty and complex systems theory. We argue this report serves not only to raise awareness (and subsequently mitigate/correct) of a current, novel AI risk, but also awareness of the underlying class of structural risks by illustrating how their interconnected nature poses twin-dangers of camouflaging their presence, whilst amplifying their potential effects.


Recovering Mental Representations from Large Language Models with Markov Chain Monte Carlo

arXiv.org Artificial Intelligence

Simulating sampling algorithms with people has proven a useful method for efficiently probing and understanding their mental representations. We propose that the same methods can be used to study the representations of Large Language Models (LLMs). While one can always directly prompt either humans or LLMs to disclose their mental representations introspectively, we show that increased efficiency can be achieved by using LLMs as elements of a sampling algorithm. We explore the extent to which we recover human-like representations when LLMs are interrogated with Direct Sampling and Markov chain Monte Carlo (MCMC). We found a significant increase in efficiency and performance using adaptive sampling algorithms based on MCMC. We also highlight the potential of our method to yield a more general method of conducting Bayesian inference \textit{with} LLMs.


A Discriminative Bayesian Gaussian Process Latent Variable Model for High-Dimensional Data

arXiv.org Artificial Intelligence

Extracting meaningful information from high-dimensional data poses a formidable modeling challenge, particularly when the data is obscured by noise or represented through different modalities. In this research, we propose a novel non-parametric modeling approach, leveraging the Gaussian Process (GP), to characterize high-dimensional data by mapping it to a latent low-dimensional manifold. This model, named the Latent Discriminative Generative Decoder (LDGD), utilizes both the data (or its features) and associated labels (such as category or stimulus) in the manifold discovery process. To infer the latent variables, we derive a Bayesian solution, allowing LDGD to effectively capture inherent uncertainties in the data while enhancing the model's predictive accuracy and robustness. We demonstrate the application of LDGD on both synthetic and benchmark datasets. Not only does LDGD infer the manifold accurately, but its prediction accuracy in anticipating labels surpasses state-of-the-art approaches. We have introduced inducing points to reduce the computational complexity of Gaussian Processes (GPs) for large datasets. This enhancement facilitates batch training, allowing for more efficient processing and scalability in handling extensive data collections. Additionally, we illustrate that LDGD achieves higher accuracy in predicting labels and operates effectively with a limited training dataset, underscoring its efficiency and effectiveness in scenarios where data availability is constrained. These attributes set the stage for the development of non-parametric modeling approaches in the analysis of high-dimensional data; especially in fields where data are both high-dimensional and complex.


Semi-parametric Expert Bayesian Network Learning with Gaussian Processes and Horseshoe Priors

arXiv.org Artificial Intelligence

This paper proposes a model learning Semi-parametric relationships in an Expert Bayesian Network (SEBN) with linear parameter and structure constraints. We use Gaussian Processes and a Horseshoe prior to introduce minimal nonlinear components. To prioritize modifying the expert graph over adding new edges, we optimize differential Horseshoe scales. In real-world datasets with unknown truth, we generate diverse graphs to accommodate user input, addressing identifiability issues and enhancing interpretability. Evaluation on synthetic and UCI Liver Disorders datasets, using metrics like structural Hamming Distance and test likelihood, demonstrates our models outperform state-of-the-art semi-parametric Bayesian Network model.


Effective Communication with Dynamic Feature Compression

arXiv.org Artificial Intelligence

The remote wireless control of industrial systems is one of the major use cases for 5G and beyond systems: in these cases, the massive amounts of sensory information that need to be shared over the wireless medium may overload even high-capacity connections. Consequently, solving the effective communication problem by optimizing the transmission strategy to discard irrelevant information can provide a significant advantage, but is often a very complex task. In this work, we consider a prototypal system in which an observer must communicate its sensory data to a robot controlling a task (e.g., a mobile robot in a factory). We then model it as a remote Partially Observable Markov Decision Process (POMDP), considering the effect of adopting semantic and effective communication-oriented solutions on the overall system performance. We split the communication problem by considering an ensemble Vector Quantized Variational Autoencoder (VQ-VAE) encoding, and train a Deep Reinforcement Learning (DRL) agent to dynamically adapt the quantization level, considering both the current state of the environment and the memory of past messages. We tested the proposed approach on the well-known CartPole reference control problem, obtaining a significant performance increase over traditional approaches.


Evolving Reservoirs for Meta Reinforcement Learning

arXiv.org Artificial Intelligence

Animals often demonstrate a remarkable ability to adapt to their environments during their lifetime. They do so partly due to the evolution of morphological and neural structures. These structures capture features of environments shared between generations to bias and speed up lifetime learning. In this work, we propose a computational model for studying a mechanism that can enable such a process. We adopt a computational framework based on meta reinforcement learning as a model of the interplay between evolution and development. At the evolutionary scale, we evolve reservoirs, a family of recurrent neural networks that differ from conventional networks in that one optimizes not the synaptic weights, but hyperparameters controlling macro-level properties of the resulting network architecture. At the developmental scale, we employ these evolved reservoirs to facilitate the learning of a behavioral policy through Reinforcement Learning (RL). Within an RL agent, a reservoir encodes the environment state before providing it to an action policy. We evaluate our approach on several 2D and 3D simulated environments. Our results show that the evolution of reservoirs can improve the learning of diverse challenging tasks. We study in particular three hypotheses: the use of an architecture combining reservoirs and reinforcement learning could enable (1) solving tasks with partial observability, (2) generating oscillatory dynamics that facilitate the learning of locomotion tasks, and (3) facilitating the generalization of learned behaviors to new tasks unknown during the evolution phase.


ARQ for Active Learning at the Edge

arXiv.org Artificial Intelligence

Conventional retransmission (ARQ) protocols are designed with the goal of ensuring the correct reception of all the individual transmitter's packets at the receiver. When the transmitter is a learner communicating with a teacher, this goal is at odds with the actual aim of the learner, which is that of eliciting the most relevant label information from the teacher. Taking an active learning perspective, this paper addresses the following key protocol design questions: (i) Active batch selection: Which batch of inputs should be sent to the teacher to acquire the most useful information and thus reduce the number of required communication rounds? (ii) Batch encoding: Can batches of data points be combined to reduce the communication resources required at each communication round? Specifically, this work introduces Communication-Constrained Bayesian Active Knowledge Distillation (CC-BAKD), a novel protocol that integrates Bayesian active learning with compression via a linear mix-up mechanism. Comparisons with existing active learning protocols demonstrate the advantages of the proposed approach.


Multi-Horizon Representations with Hierarchical Forward Models for Reinforcement Learning

arXiv.org Artificial Intelligence

Learning control from pixels is difficult for reinforcement learning (RL) agents because representation learning and policy learning are intertwined. Previous approaches remedy this issue with auxiliary representation learning tasks, but they either do not consider the temporal aspect of the problem or only consider single-step transitions, which may cause learning inefficiencies if important environmental changes take many steps to manifest. We propose Hierarchical $k$-Step Latent (HKSL), an auxiliary task that learns multiple representations via a hierarchy of forward models that learn to communicate and an ensemble of $n$-step critics that all operate at varying magnitudes of step skipping. We evaluate HKSL in a suite of 30 robotic control tasks with and without distractors and a task of our creation. We find that HKSL either converges to higher or optimal episodic returns more quickly than several alternative representation learning approaches. Furthermore, we find that HKSL's representations capture task-relevant details accurately across timescales (even in the presence of distractors) and that communication channels between hierarchy levels organize information based on both sides of the communication process, both of which improve sample efficiency.


Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

arXiv.org Artificial Intelligence

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.


Attentive Convolutional Deep Reinforcement Learning for Optimizing Solar-Storage Systems in Real-Time Electricity Markets

arXiv.org Artificial Intelligence

This paper studies the synergy of solar-battery energy storage system (BESS) and develops a viable strategy for the BESS to unlock its economic potential by serving as a backup to reduce solar curtailments while also participating in the electricity market. We model the real-time bidding of the solar-battery system as two Markov decision processes for the solar farm and the BESS, respectively. We develop a novel deep reinforcement learning (DRL) algorithm to solve the problem by leveraging attention mechanism (AC) and multi-grained feature convolution to process DRL input for better bidding decisions. Simulation results demonstrate that our AC-DRL outperforms two optimization-based and one DRL-based benchmarks by generating 23%, 20%, and 11% higher revenue, as well as improving curtailment responses. The excess solar generation can effectively charge the BESS to bid in the market, significantly reducing solar curtailments by 76% and creating synergy for the solar-battery system to be more viable.